gallium: new, unified pipe_context::set_sampler_views() function
[mesa.git] / src / gallium / auxiliary / vl / vl_compositor.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <assert.h>
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_context.h"
32
33 #include "util/u_memory.h"
34 #include "util/u_draw.h"
35 #include "util/u_surface.h"
36
37 #include "tgsi/tgsi_ureg.h"
38
39 #include "vl_csc.h"
40 #include "vl_types.h"
41 #include "vl_compositor.h"
42
43 #define MIN_DIRTY (0)
44 #define MAX_DIRTY (1 << 15)
45
46 enum VS_OUTPUT
47 {
48 VS_O_VPOS = 0,
49 VS_O_COLOR = 0,
50 VS_O_VTEX = 0,
51 VS_O_VTOP,
52 VS_O_VBOTTOM,
53 };
54
55 static void *
56 create_vert_shader(struct vl_compositor *c)
57 {
58 struct ureg_program *shader;
59 struct ureg_src vpos, vtex, color;
60 struct ureg_dst tmp;
61 struct ureg_dst o_vpos, o_vtex, o_color;
62 struct ureg_dst o_vtop, o_vbottom;
63
64 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
65 if (!shader)
66 return false;
67
68 vpos = ureg_DECL_vs_input(shader, 0);
69 vtex = ureg_DECL_vs_input(shader, 1);
70 color = ureg_DECL_vs_input(shader, 2);
71 tmp = ureg_DECL_temporary(shader);
72 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
73 o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR);
74 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
75 o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
76 o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
77
78 /*
79 * o_vpos = vpos
80 * o_vtex = vtex
81 * o_color = color
82 */
83 ureg_MOV(shader, o_vpos, vpos);
84 ureg_MOV(shader, o_vtex, vtex);
85 ureg_MOV(shader, o_color, color);
86
87 /*
88 * tmp.x = vtex.w / 2
89 * tmp.y = vtex.w / 4
90 *
91 * o_vtop.x = vtex.x
92 * o_vtop.y = vtex.y * tmp.x + 0.25f
93 * o_vtop.z = vtex.y * tmp.y + 0.25f
94 * o_vtop.w = 1 / tmp.x
95 *
96 * o_vbottom.x = vtex.x
97 * o_vbottom.y = vtex.y * tmp.x - 0.25f
98 * o_vbottom.z = vtex.y * tmp.y - 0.25f
99 * o_vbottom.w = 1 / tmp.y
100 */
101 ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X),
102 ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f));
103 ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
104 ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f));
105
106 ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex);
107 ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
108 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f));
109 ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
110 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f));
111 ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W),
112 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
113
114 ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex);
115 ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
116 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f));
117 ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
118 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f));
119 ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W),
120 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
121
122 ureg_END(shader);
123
124 return ureg_create_shader_and_destroy(shader, c->pipe);
125 }
126
127 static void *
128 create_frag_shader_video_buffer(struct vl_compositor *c)
129 {
130 struct ureg_program *shader;
131 struct ureg_src tc;
132 struct ureg_src csc[3];
133 struct ureg_src sampler[3];
134 struct ureg_dst texel;
135 struct ureg_dst fragment;
136 unsigned i;
137
138 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
139 if (!shader)
140 return false;
141
142 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
143 for (i = 0; i < 3; ++i) {
144 csc[i] = ureg_DECL_constant(shader, i);
145 sampler[i] = ureg_DECL_sampler(shader, i);
146 }
147 texel = ureg_DECL_temporary(shader);
148 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
149
150 /*
151 * texel.xyz = tex(tc, sampler[i])
152 * fragment = csc * texel
153 */
154 for (i = 0; i < 3; ++i)
155 ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
156
157 ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
158
159 for (i = 0; i < 3; ++i)
160 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
161
162 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
163
164 ureg_release_temporary(shader, texel);
165 ureg_END(shader);
166
167 return ureg_create_shader_and_destroy(shader, c->pipe);
168 }
169
170 static void *
171 create_frag_shader_weave(struct vl_compositor *c)
172 {
173 struct ureg_program *shader;
174 struct ureg_src i_tc[2];
175 struct ureg_src csc[3];
176 struct ureg_src sampler[3];
177 struct ureg_dst t_tc[2];
178 struct ureg_dst t_texel[2];
179 struct ureg_dst o_fragment;
180 unsigned i, j;
181
182 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
183 if (!shader)
184 return false;
185
186 i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
187 i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
188
189 for (i = 0; i < 3; ++i) {
190 csc[i] = ureg_DECL_constant(shader, i);
191 sampler[i] = ureg_DECL_sampler(shader, i);
192 }
193
194 for (i = 0; i < 2; ++i) {
195 t_tc[i] = ureg_DECL_temporary(shader);
196 t_texel[i] = ureg_DECL_temporary(shader);
197 }
198 o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
199
200 /* calculate the texture offsets
201 * t_tc.x = i_tc.x
202 * t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2
203 */
204 for (i = 0; i < 2; ++i) {
205 ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
206 ureg_SUB(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
207 i_tc[i], ureg_imm1f(shader, 0.5f));
208 ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i]));
209 ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
210 ureg_imm1f(shader, i ? 1.0f : 0.0f));
211 ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
212 ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
213 ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
214 ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
215 ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
216 ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
217 }
218
219 /* fetch the texels
220 * texel[0..1].x = tex(t_tc[0..1][0])
221 * texel[0..1].y = tex(t_tc[0..1][1])
222 * texel[0..1].z = tex(t_tc[0..1][2])
223 */
224 for (i = 0; i < 2; ++i)
225 for (j = 0; j < 3; ++j) {
226 struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
227 TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
228
229 ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
230 TGSI_TEXTURE_2D_ARRAY, src, sampler[j]);
231 }
232
233 /* calculate linear interpolation factor
234 * factor = |round(i_tc.y) - i_tc.y| * 2
235 */
236 ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
237 ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
238 ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
239 ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
240 ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
241 ureg_LRP(shader, t_texel[0], ureg_swizzle(ureg_src(t_tc[0]),
242 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
243 ureg_src(t_texel[0]), ureg_src(t_texel[1]));
244
245 /* and finally do colour space transformation
246 * fragment = csc * texel
247 */
248 ureg_MOV(shader, ureg_writemask(t_texel[0], TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
249 for (i = 0; i < 3; ++i)
250 ureg_DP4(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(t_texel[0]));
251
252 ureg_MOV(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
253
254 for (i = 0; i < 2; ++i) {
255 ureg_release_temporary(shader, t_texel[i]);
256 ureg_release_temporary(shader, t_tc[i]);
257 }
258
259 ureg_END(shader);
260
261 return ureg_create_shader_and_destroy(shader, c->pipe);
262 }
263
264 static void *
265 create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
266 {
267 struct ureg_program *shader;
268 struct ureg_src csc[3];
269 struct ureg_src tc;
270 struct ureg_src sampler;
271 struct ureg_src palette;
272 struct ureg_dst texel;
273 struct ureg_dst fragment;
274 unsigned i;
275
276 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
277 if (!shader)
278 return false;
279
280 for (i = 0; include_cc && i < 3; ++i)
281 csc[i] = ureg_DECL_constant(shader, i);
282
283 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
284 sampler = ureg_DECL_sampler(shader, 0);
285 palette = ureg_DECL_sampler(shader, 1);
286
287 texel = ureg_DECL_temporary(shader);
288 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
289
290 /*
291 * texel = tex(tc, sampler)
292 * fragment.xyz = tex(texel, palette) * csc
293 * fragment.a = texel.a
294 */
295 ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
296 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
297
298 if (include_cc) {
299 ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
300 for (i = 0; i < 3; ++i)
301 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
302 } else {
303 ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
304 TGSI_TEXTURE_1D, ureg_src(texel), palette);
305 }
306
307 ureg_release_temporary(shader, texel);
308 ureg_END(shader);
309
310 return ureg_create_shader_and_destroy(shader, c->pipe);
311 }
312
313 static void *
314 create_frag_shader_rgba(struct vl_compositor *c)
315 {
316 struct ureg_program *shader;
317 struct ureg_src tc, color, sampler;
318 struct ureg_dst texel, fragment;
319
320 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
321 if (!shader)
322 return false;
323
324 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
325 color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR);
326 sampler = ureg_DECL_sampler(shader, 0);
327 texel = ureg_DECL_temporary(shader);
328 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
329
330 /*
331 * fragment = tex(tc, sampler)
332 */
333 ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
334 ureg_MUL(shader, fragment, ureg_src(texel), color);
335 ureg_END(shader);
336
337 return ureg_create_shader_and_destroy(shader, c->pipe);
338 }
339
340 static bool
341 init_shaders(struct vl_compositor *c)
342 {
343 assert(c);
344
345 c->vs = create_vert_shader(c);
346 if (!c->vs) {
347 debug_printf("Unable to create vertex shader.\n");
348 return false;
349 }
350
351 c->fs_video_buffer = create_frag_shader_video_buffer(c);
352 if (!c->fs_video_buffer) {
353 debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
354 return false;
355 }
356
357 c->fs_weave = create_frag_shader_weave(c);
358 if (!c->fs_weave) {
359 debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
360 return false;
361 }
362
363 c->fs_palette.yuv = create_frag_shader_palette(c, true);
364 if (!c->fs_palette.yuv) {
365 debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
366 return false;
367 }
368
369 c->fs_palette.rgb = create_frag_shader_palette(c, false);
370 if (!c->fs_palette.rgb) {
371 debug_printf("Unable to create RGB-Palette-to-RGB fragment shader.\n");
372 return false;
373 }
374
375 c->fs_rgba = create_frag_shader_rgba(c);
376 if (!c->fs_rgba) {
377 debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
378 return false;
379 }
380
381 return true;
382 }
383
384 static void cleanup_shaders(struct vl_compositor *c)
385 {
386 assert(c);
387
388 c->pipe->delete_vs_state(c->pipe, c->vs);
389 c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
390 c->pipe->delete_fs_state(c->pipe, c->fs_weave);
391 c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
392 c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
393 c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
394 }
395
396 static bool
397 init_pipe_state(struct vl_compositor *c)
398 {
399 struct pipe_rasterizer_state rast;
400 struct pipe_sampler_state sampler;
401 struct pipe_blend_state blend;
402 struct pipe_depth_stencil_alpha_state dsa;
403 unsigned i;
404
405 assert(c);
406
407 c->fb_state.nr_cbufs = 1;
408 c->fb_state.zsbuf = NULL;
409
410 memset(&sampler, 0, sizeof(sampler));
411 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
412 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
413 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
414 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
415 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
416 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
417 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
418 sampler.compare_func = PIPE_FUNC_ALWAYS;
419 sampler.normalized_coords = 1;
420
421 c->sampler_linear = c->pipe->create_sampler_state(c->pipe, &sampler);
422
423 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
424 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
425 c->sampler_nearest = c->pipe->create_sampler_state(c->pipe, &sampler);
426
427 memset(&blend, 0, sizeof blend);
428 blend.independent_blend_enable = 0;
429 blend.rt[0].blend_enable = 0;
430 blend.logicop_enable = 0;
431 blend.logicop_func = PIPE_LOGICOP_CLEAR;
432 blend.rt[0].colormask = PIPE_MASK_RGBA;
433 blend.dither = 0;
434 c->blend_clear = c->pipe->create_blend_state(c->pipe, &blend);
435
436 blend.rt[0].blend_enable = 1;
437 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
438 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
439 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
440 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
441 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
442 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
443 c->blend_add = c->pipe->create_blend_state(c->pipe, &blend);
444
445 memset(&rast, 0, sizeof rast);
446 rast.flatshade = 0;
447 rast.front_ccw = 1;
448 rast.cull_face = PIPE_FACE_NONE;
449 rast.fill_back = PIPE_POLYGON_MODE_FILL;
450 rast.fill_front = PIPE_POLYGON_MODE_FILL;
451 rast.scissor = 1;
452 rast.line_width = 1;
453 rast.point_size_per_vertex = 1;
454 rast.offset_units = 1;
455 rast.offset_scale = 1;
456 rast.half_pixel_center = 1;
457 rast.bottom_edge_rule = 1;
458 rast.depth_clip = 1;
459
460 c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
461
462 memset(&dsa, 0, sizeof dsa);
463 dsa.depth.enabled = 0;
464 dsa.depth.writemask = 0;
465 dsa.depth.func = PIPE_FUNC_ALWAYS;
466 for (i = 0; i < 2; ++i) {
467 dsa.stencil[i].enabled = 0;
468 dsa.stencil[i].func = PIPE_FUNC_ALWAYS;
469 dsa.stencil[i].fail_op = PIPE_STENCIL_OP_KEEP;
470 dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP;
471 dsa.stencil[i].zfail_op = PIPE_STENCIL_OP_KEEP;
472 dsa.stencil[i].valuemask = 0;
473 dsa.stencil[i].writemask = 0;
474 }
475 dsa.alpha.enabled = 0;
476 dsa.alpha.func = PIPE_FUNC_ALWAYS;
477 dsa.alpha.ref_value = 0;
478 c->dsa = c->pipe->create_depth_stencil_alpha_state(c->pipe, &dsa);
479 c->pipe->bind_depth_stencil_alpha_state(c->pipe, c->dsa);
480
481 return true;
482 }
483
484 static void cleanup_pipe_state(struct vl_compositor *c)
485 {
486 assert(c);
487
488 /* Asserted in softpipe_delete_fs_state() for some reason */
489 c->pipe->bind_vs_state(c->pipe, NULL);
490 c->pipe->bind_fs_state(c->pipe, NULL);
491
492 c->pipe->delete_depth_stencil_alpha_state(c->pipe, c->dsa);
493 c->pipe->delete_sampler_state(c->pipe, c->sampler_linear);
494 c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest);
495 c->pipe->delete_blend_state(c->pipe, c->blend_clear);
496 c->pipe->delete_blend_state(c->pipe, c->blend_add);
497 c->pipe->delete_rasterizer_state(c->pipe, c->rast);
498 }
499
500 static bool
501 create_vertex_buffer(struct vl_compositor *c)
502 {
503 assert(c);
504
505 pipe_resource_reference(&c->vertex_buf.buffer, NULL);
506 c->vertex_buf.buffer = pipe_buffer_create
507 (
508 c->pipe->screen,
509 PIPE_BIND_VERTEX_BUFFER,
510 PIPE_USAGE_STREAM,
511 c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4
512 );
513
514 return c->vertex_buf.buffer != NULL;
515 }
516
517 static bool
518 init_buffers(struct vl_compositor *c)
519 {
520 struct pipe_vertex_element vertex_elems[3];
521
522 assert(c);
523
524 /*
525 * Create our vertex buffer and vertex buffer elements
526 */
527 c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f) * 2;
528 c->vertex_buf.buffer_offset = 0;
529 create_vertex_buffer(c);
530
531 vertex_elems[0].src_offset = 0;
532 vertex_elems[0].instance_divisor = 0;
533 vertex_elems[0].vertex_buffer_index = 0;
534 vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
535 vertex_elems[1].src_offset = sizeof(struct vertex2f);
536 vertex_elems[1].instance_divisor = 0;
537 vertex_elems[1].vertex_buffer_index = 0;
538 vertex_elems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
539 vertex_elems[2].src_offset = sizeof(struct vertex2f) + sizeof(struct vertex4f);
540 vertex_elems[2].instance_divisor = 0;
541 vertex_elems[2].vertex_buffer_index = 0;
542 vertex_elems[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
543 c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 3, vertex_elems);
544
545 return true;
546 }
547
548 static void
549 cleanup_buffers(struct vl_compositor *c)
550 {
551 assert(c);
552
553 c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
554 pipe_resource_reference(&c->vertex_buf.buffer, NULL);
555 }
556
557 static INLINE struct u_rect
558 default_rect(struct vl_compositor_layer *layer)
559 {
560 struct pipe_resource *res = layer->sampler_views[0]->texture;
561 struct u_rect rect = { 0, res->width0, 0, res->height0 * res->array_size };
562 return rect;
563 }
564
565 static INLINE struct vertex2f
566 calc_topleft(struct vertex2f size, struct u_rect rect)
567 {
568 struct vertex2f res = { rect.x0 / size.x, rect.y0 / size.y };
569 return res;
570 }
571
572 static INLINE struct vertex2f
573 calc_bottomright(struct vertex2f size, struct u_rect rect)
574 {
575 struct vertex2f res = { rect.x1 / size.x, rect.y1 / size.y };
576 return res;
577 }
578
579 static INLINE void
580 calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height,
581 struct u_rect src, struct u_rect dst)
582 {
583 struct vertex2f size = { width, height };
584
585 layer->src.tl = calc_topleft(size, src);
586 layer->src.br = calc_bottomright(size, src);
587 layer->dst.tl = calc_topleft(size, dst);
588 layer->dst.br = calc_bottomright(size, dst);
589 layer->zw.x = 0.0f;
590 layer->zw.y = size.y;
591 }
592
593 static void
594 gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
595 {
596 assert(vb && layer);
597
598 vb[ 0].x = layer->dst.tl.x;
599 vb[ 0].y = layer->dst.tl.y;
600 vb[ 1].x = layer->src.tl.x;
601 vb[ 1].y = layer->src.tl.y;
602 vb[ 2] = layer->zw;
603 vb[ 3].x = layer->colors[0].x;
604 vb[ 3].y = layer->colors[0].y;
605 vb[ 4].x = layer->colors[0].z;
606 vb[ 4].y = layer->colors[0].w;
607
608 vb[ 5].x = layer->dst.br.x;
609 vb[ 5].y = layer->dst.tl.y;
610 vb[ 6].x = layer->src.br.x;
611 vb[ 6].y = layer->src.tl.y;
612 vb[ 7] = layer->zw;
613 vb[ 8].x = layer->colors[1].x;
614 vb[ 8].y = layer->colors[1].y;
615 vb[ 9].x = layer->colors[1].z;
616 vb[ 9].y = layer->colors[1].w;
617
618 vb[10].x = layer->dst.br.x;
619 vb[10].y = layer->dst.br.y;
620 vb[11].x = layer->src.br.x;
621 vb[11].y = layer->src.br.y;
622 vb[12] = layer->zw;
623 vb[13].x = layer->colors[2].x;
624 vb[13].y = layer->colors[2].y;
625 vb[14].x = layer->colors[2].z;
626 vb[14].y = layer->colors[2].w;
627
628 vb[15].x = layer->dst.tl.x;
629 vb[15].y = layer->dst.br.y;
630 vb[16].x = layer->src.tl.x;
631 vb[16].y = layer->src.br.y;
632 vb[17] = layer->zw;
633 vb[18].x = layer->colors[3].x;
634 vb[18].y = layer->colors[3].y;
635 vb[19].x = layer->colors[3].z;
636 vb[19].y = layer->colors[3].w;
637 }
638
639 static INLINE struct u_rect
640 calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer)
641 {
642 struct u_rect result;
643
644 // scale
645 result.x0 = layer->dst.tl.x * layer->viewport.scale[0] + layer->viewport.translate[0];
646 result.y0 = layer->dst.tl.y * layer->viewport.scale[1] + layer->viewport.translate[1];
647 result.x1 = layer->dst.br.x * layer->viewport.scale[0] + layer->viewport.translate[0];
648 result.y1 = layer->dst.br.y * layer->viewport.scale[1] + layer->viewport.translate[1];
649
650 // and clip
651 result.x0 = MAX2(result.x0, s->scissor.minx);
652 result.y0 = MAX2(result.y0, s->scissor.miny);
653 result.x1 = MIN2(result.x1, s->scissor.maxx);
654 result.y1 = MIN2(result.y1, s->scissor.maxy);
655 return result;
656 }
657
658 static void
659 gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
660 {
661 struct vertex2f *vb;
662 struct pipe_transfer *buf_transfer;
663 unsigned i;
664
665 assert(c);
666
667 vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
668 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE | PIPE_TRANSFER_DONTBLOCK,
669 &buf_transfer);
670
671 if (!vb) {
672 // If buffer is still locked from last draw create a new one
673 create_vertex_buffer(c);
674 vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
675 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
676 &buf_transfer);
677 }
678
679 for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
680 if (s->used_layers & (1 << i)) {
681 struct vl_compositor_layer *layer = &s->layers[i];
682 gen_rect_verts(vb, layer);
683 vb += 20;
684
685 if (!layer->viewport_valid) {
686 layer->viewport.scale[0] = c->fb_state.width;
687 layer->viewport.scale[1] = c->fb_state.height;
688 layer->viewport.translate[0] = 0;
689 layer->viewport.translate[1] = 0;
690 }
691
692 if (dirty && layer->clearing) {
693 struct u_rect drawn = calc_drawn_area(s, layer);
694 if (
695 dirty->x0 >= drawn.x0 &&
696 dirty->y0 >= drawn.y0 &&
697 dirty->x1 <= drawn.x1 &&
698 dirty->y1 <= drawn.y1) {
699
700 // We clear the dirty area anyway, no need for clear_render_target
701 dirty->x0 = dirty->y0 = MAX_DIRTY;
702 dirty->x1 = dirty->y1 = MIN_DIRTY;
703 }
704 }
705 }
706 }
707
708 pipe_buffer_unmap(c->pipe, buf_transfer);
709 }
710
711 static void
712 draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
713 {
714 unsigned vb_index, i;
715
716 assert(c);
717
718 for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
719 if (s->used_layers & (1 << i)) {
720 struct vl_compositor_layer *layer = &s->layers[i];
721 struct pipe_sampler_view **samplers = &layer->sampler_views[0];
722 unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
723 void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear;
724
725 c->pipe->bind_blend_state(c->pipe, blend);
726 c->pipe->set_viewport_states(c->pipe, 0, 1, &layer->viewport);
727 c->pipe->bind_fs_state(c->pipe, layer->fs);
728 c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0,
729 num_sampler_views, layer->samplers);
730 c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
731 num_sampler_views, samplers);
732
733 util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
734 vb_index++;
735
736 if (dirty) {
737 // Remember the currently drawn area as dirty for the next draw command
738 struct u_rect drawn = calc_drawn_area(s, layer);
739 dirty->x0 = MIN2(drawn.x0, dirty->x0);
740 dirty->y0 = MIN2(drawn.y0, dirty->y0);
741 dirty->x1 = MAX2(drawn.x1, dirty->x1);
742 dirty->y1 = MAX2(drawn.y1, dirty->y1);
743 }
744 }
745 }
746 }
747
748 void
749 vl_compositor_reset_dirty_area(struct u_rect *dirty)
750 {
751 assert(dirty);
752
753 dirty->x0 = dirty->y0 = MIN_DIRTY;
754 dirty->x1 = dirty->y1 = MAX_DIRTY;
755 }
756
757 void
758 vl_compositor_set_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
759 {
760 assert(s);
761 assert(color);
762
763 s->clear_color = *color;
764 }
765
766 void
767 vl_compositor_get_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
768 {
769 assert(s);
770 assert(color);
771
772 *color = s->clear_color;
773 }
774
775 void
776 vl_compositor_clear_layers(struct vl_compositor_state *s)
777 {
778 unsigned i, j;
779
780 assert(s);
781
782 s->used_layers = 0;
783 for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
784 struct vertex4f v_one = { 1.0f, 1.0f, 1.0f, 1.0f };
785 s->layers[i].clearing = i ? false : true;
786 s->layers[i].blend = NULL;
787 s->layers[i].fs = NULL;
788 s->layers[i].viewport.scale[2] = 1;
789 s->layers[i].viewport.scale[3] = 1;
790 s->layers[i].viewport.translate[2] = 0;
791 s->layers[i].viewport.translate[3] = 0;
792
793 for ( j = 0; j < 3; j++)
794 pipe_sampler_view_reference(&s->layers[i].sampler_views[j], NULL);
795 for ( j = 0; j < 4; ++j)
796 s->layers[i].colors[j] = v_one;
797 }
798 }
799
800 void
801 vl_compositor_cleanup(struct vl_compositor *c)
802 {
803 assert(c);
804
805 cleanup_buffers(c);
806 cleanup_shaders(c);
807 cleanup_pipe_state(c);
808 }
809
810 void
811 vl_compositor_set_csc_matrix(struct vl_compositor_state *s, vl_csc_matrix const *matrix)
812 {
813 struct pipe_transfer *buf_transfer;
814
815 assert(s);
816
817 memcpy
818 (
819 pipe_buffer_map(s->pipe, s->csc_matrix,
820 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
821 &buf_transfer),
822 matrix,
823 sizeof(vl_csc_matrix)
824 );
825
826 pipe_buffer_unmap(s->pipe, buf_transfer);
827 }
828
829 void
830 vl_compositor_set_dst_clip(struct vl_compositor_state *s, struct u_rect *dst_clip)
831 {
832 assert(s);
833
834 s->scissor_valid = dst_clip != NULL;
835 if (dst_clip) {
836 s->scissor.minx = dst_clip->x0;
837 s->scissor.miny = dst_clip->y0;
838 s->scissor.maxx = dst_clip->x1;
839 s->scissor.maxy = dst_clip->y1;
840 }
841 }
842
843 void
844 vl_compositor_set_layer_blend(struct vl_compositor_state *s,
845 unsigned layer, void *blend,
846 bool is_clearing)
847 {
848 assert(s && blend);
849
850 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
851
852 s->layers[layer].clearing = is_clearing;
853 s->layers[layer].blend = blend;
854 }
855
856 void
857 vl_compositor_set_layer_dst_area(struct vl_compositor_state *s,
858 unsigned layer, struct u_rect *dst_area)
859 {
860 assert(s);
861
862 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
863
864 s->layers[layer].viewport_valid = dst_area != NULL;
865 if (dst_area) {
866 s->layers[layer].viewport.scale[0] = dst_area->x1 - dst_area->x0;
867 s->layers[layer].viewport.scale[1] = dst_area->y1 - dst_area->y0;
868 s->layers[layer].viewport.translate[0] = dst_area->x0;
869 s->layers[layer].viewport.translate[1] = dst_area->y0;
870 }
871 }
872
873 void
874 vl_compositor_set_buffer_layer(struct vl_compositor_state *s,
875 struct vl_compositor *c,
876 unsigned layer,
877 struct pipe_video_buffer *buffer,
878 struct u_rect *src_rect,
879 struct u_rect *dst_rect,
880 enum vl_compositor_deinterlace deinterlace)
881 {
882 struct pipe_sampler_view **sampler_views;
883 unsigned i;
884
885 assert(s && c && buffer);
886
887 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
888
889 s->used_layers |= 1 << layer;
890 sampler_views = buffer->get_sampler_view_components(buffer);
891 for (i = 0; i < 3; ++i) {
892 s->layers[layer].samplers[i] = c->sampler_linear;
893 pipe_sampler_view_reference(&s->layers[layer].sampler_views[i], sampler_views[i]);
894 }
895
896 calc_src_and_dst(&s->layers[layer], buffer->width, buffer->height,
897 src_rect ? *src_rect : default_rect(&s->layers[layer]),
898 dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
899
900 if (buffer->interlaced) {
901 float half_a_line = 0.5f / s->layers[layer].zw.y;
902 switch(deinterlace) {
903 case VL_COMPOSITOR_WEAVE:
904 s->layers[layer].fs = c->fs_weave;
905 break;
906
907 case VL_COMPOSITOR_BOB_TOP:
908 s->layers[layer].zw.x = 0.0f;
909 s->layers[layer].src.tl.y += half_a_line;
910 s->layers[layer].src.br.y += half_a_line;
911 s->layers[layer].fs = c->fs_video_buffer;
912 break;
913
914 case VL_COMPOSITOR_BOB_BOTTOM:
915 s->layers[layer].zw.x = 1.0f;
916 s->layers[layer].src.tl.y -= half_a_line;
917 s->layers[layer].src.br.y -= half_a_line;
918 s->layers[layer].fs = c->fs_video_buffer;
919 break;
920 }
921
922 } else
923 s->layers[layer].fs = c->fs_video_buffer;
924 }
925
926 void
927 vl_compositor_set_palette_layer(struct vl_compositor_state *s,
928 struct vl_compositor *c,
929 unsigned layer,
930 struct pipe_sampler_view *indexes,
931 struct pipe_sampler_view *palette,
932 struct u_rect *src_rect,
933 struct u_rect *dst_rect,
934 bool include_color_conversion)
935 {
936 assert(s && c && indexes && palette);
937
938 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
939
940 s->used_layers |= 1 << layer;
941
942 s->layers[layer].fs = include_color_conversion ?
943 c->fs_palette.yuv : c->fs_palette.rgb;
944
945 s->layers[layer].samplers[0] = c->sampler_linear;
946 s->layers[layer].samplers[1] = c->sampler_nearest;
947 s->layers[layer].samplers[2] = NULL;
948 pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], indexes);
949 pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], palette);
950 pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
951 calc_src_and_dst(&s->layers[layer], indexes->texture->width0, indexes->texture->height0,
952 src_rect ? *src_rect : default_rect(&s->layers[layer]),
953 dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
954 }
955
956 void
957 vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
958 struct vl_compositor *c,
959 unsigned layer,
960 struct pipe_sampler_view *rgba,
961 struct u_rect *src_rect,
962 struct u_rect *dst_rect,
963 struct vertex4f *colors)
964 {
965 unsigned i;
966
967 assert(s && c && rgba);
968
969 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
970
971 s->used_layers |= 1 << layer;
972 s->layers[layer].fs = c->fs_rgba;
973 s->layers[layer].samplers[0] = c->sampler_linear;
974 s->layers[layer].samplers[1] = NULL;
975 s->layers[layer].samplers[2] = NULL;
976 pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], rgba);
977 pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], NULL);
978 pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
979 calc_src_and_dst(&s->layers[layer], rgba->texture->width0, rgba->texture->height0,
980 src_rect ? *src_rect : default_rect(&s->layers[layer]),
981 dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
982
983 if (colors)
984 for (i = 0; i < 4; ++i)
985 s->layers[layer].colors[i] = colors[i];
986 }
987
988 void
989 vl_compositor_render(struct vl_compositor_state *s,
990 struct vl_compositor *c,
991 struct pipe_surface *dst_surface,
992 struct u_rect *dirty_area,
993 bool clear_dirty)
994 {
995 assert(c);
996 assert(dst_surface);
997
998 c->fb_state.width = dst_surface->width;
999 c->fb_state.height = dst_surface->height;
1000 c->fb_state.cbufs[0] = dst_surface;
1001
1002 if (!s->scissor_valid) {
1003 s->scissor.minx = 0;
1004 s->scissor.miny = 0;
1005 s->scissor.maxx = dst_surface->width;
1006 s->scissor.maxy = dst_surface->height;
1007 }
1008
1009 gen_vertex_data(c, s, dirty_area);
1010
1011 if (clear_dirty && dirty_area &&
1012 (dirty_area->x0 < dirty_area->x1 || dirty_area->y0 < dirty_area->y1)) {
1013
1014 c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color,
1015 0, 0, dst_surface->width, dst_surface->height);
1016 dirty_area->x0 = dirty_area->y0 = MAX_DIRTY;
1017 dirty_area->x1 = dirty_area->y1 = MIN_DIRTY;
1018 }
1019
1020 c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor);
1021 c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
1022 c->pipe->bind_vs_state(c->pipe, c->vs);
1023 c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf);
1024 c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
1025 pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->csc_matrix);
1026 c->pipe->bind_rasterizer_state(c->pipe, c->rast);
1027
1028 draw_layers(c, s, dirty_area);
1029 }
1030
1031 bool
1032 vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
1033 {
1034 assert(c);
1035
1036 memset(c, 0, sizeof(*c));
1037
1038 c->pipe = pipe;
1039
1040 if (!init_pipe_state(c))
1041 return false;
1042
1043 if (!init_shaders(c)) {
1044 cleanup_pipe_state(c);
1045 return false;
1046 }
1047
1048 if (!init_buffers(c)) {
1049 cleanup_shaders(c);
1050 cleanup_pipe_state(c);
1051 return false;
1052 }
1053
1054 return true;
1055 }
1056
1057 bool
1058 vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pipe)
1059 {
1060 vl_csc_matrix csc_matrix;
1061
1062 assert(s);
1063
1064 memset(s, 0, sizeof(*s));
1065
1066 s->pipe = pipe;
1067
1068 s->clear_color.f[0] = s->clear_color.f[1] = 0.0f;
1069 s->clear_color.f[2] = s->clear_color.f[3] = 0.0f;
1070
1071 /*
1072 * Create our fragment shader's constant buffer
1073 * Const buffer contains the color conversion matrix and bias vectors
1074 */
1075 /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
1076 s->csc_matrix = pipe_buffer_create
1077 (
1078 pipe->screen,
1079 PIPE_BIND_CONSTANT_BUFFER,
1080 PIPE_USAGE_STATIC,
1081 sizeof(csc_matrix)
1082 );
1083
1084 vl_compositor_clear_layers(s);
1085
1086 vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, &csc_matrix);
1087 vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix);
1088
1089 return true;
1090 }
1091
1092 void
1093 vl_compositor_cleanup_state(struct vl_compositor_state *s)
1094 {
1095 assert(s);
1096
1097 vl_compositor_clear_layers(s);
1098 pipe_resource_reference(&s->csc_matrix, NULL);
1099 }