1 /**************************************************************************
3 * Copyright 2009 Younes Manton.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_context.h"
33 #include "util/u_memory.h"
34 #include "util/u_draw.h"
35 #include "util/u_surface.h"
36 #include "util/u_upload_mgr.h"
38 #include "tgsi/tgsi_ureg.h"
42 #include "vl_compositor.h"
45 #define MAX_DIRTY (1 << 15)
57 create_vert_shader(struct vl_compositor
*c
)
59 struct ureg_program
*shader
;
60 struct ureg_src vpos
, vtex
, color
;
62 struct ureg_dst o_vpos
, o_vtex
, o_color
;
63 struct ureg_dst o_vtop
, o_vbottom
;
65 shader
= ureg_create(TGSI_PROCESSOR_VERTEX
);
69 vpos
= ureg_DECL_vs_input(shader
, 0);
70 vtex
= ureg_DECL_vs_input(shader
, 1);
71 color
= ureg_DECL_vs_input(shader
, 2);
72 tmp
= ureg_DECL_temporary(shader
);
73 o_vpos
= ureg_DECL_output(shader
, TGSI_SEMANTIC_POSITION
, VS_O_VPOS
);
74 o_color
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, VS_O_COLOR
);
75 o_vtex
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTEX
);
76 o_vtop
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTOP
);
77 o_vbottom
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VBOTTOM
);
84 ureg_MOV(shader
, o_vpos
, vpos
);
85 ureg_MOV(shader
, o_vtex
, vtex
);
86 ureg_MOV(shader
, o_color
, color
);
93 * o_vtop.y = vtex.y * tmp.x + 0.25f
94 * o_vtop.z = vtex.y * tmp.y + 0.25f
95 * o_vtop.w = 1 / tmp.x
97 * o_vbottom.x = vtex.x
98 * o_vbottom.y = vtex.y * tmp.x - 0.25f
99 * o_vbottom.z = vtex.y * tmp.y - 0.25f
100 * o_vbottom.w = 1 / tmp.y
102 ureg_MUL(shader
, ureg_writemask(tmp
, TGSI_WRITEMASK_X
),
103 ureg_scalar(vtex
, TGSI_SWIZZLE_W
), ureg_imm1f(shader
, 0.5f
));
104 ureg_MUL(shader
, ureg_writemask(tmp
, TGSI_WRITEMASK_Y
),
105 ureg_scalar(vtex
, TGSI_SWIZZLE_W
), ureg_imm1f(shader
, 0.25f
));
107 ureg_MOV(shader
, ureg_writemask(o_vtop
, TGSI_WRITEMASK_X
), vtex
);
108 ureg_MAD(shader
, ureg_writemask(o_vtop
, TGSI_WRITEMASK_Y
), ureg_scalar(vtex
, TGSI_SWIZZLE_Y
),
109 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_X
), ureg_imm1f(shader
, 0.25f
));
110 ureg_MAD(shader
, ureg_writemask(o_vtop
, TGSI_WRITEMASK_Z
), ureg_scalar(vtex
, TGSI_SWIZZLE_Y
),
111 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_Y
), ureg_imm1f(shader
, 0.25f
));
112 ureg_RCP(shader
, ureg_writemask(o_vtop
, TGSI_WRITEMASK_W
),
113 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_X
));
115 ureg_MOV(shader
, ureg_writemask(o_vbottom
, TGSI_WRITEMASK_X
), vtex
);
116 ureg_MAD(shader
, ureg_writemask(o_vbottom
, TGSI_WRITEMASK_Y
), ureg_scalar(vtex
, TGSI_SWIZZLE_Y
),
117 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_X
), ureg_imm1f(shader
, -0.25f
));
118 ureg_MAD(shader
, ureg_writemask(o_vbottom
, TGSI_WRITEMASK_Z
), ureg_scalar(vtex
, TGSI_SWIZZLE_Y
),
119 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_Y
), ureg_imm1f(shader
, -0.25f
));
120 ureg_RCP(shader
, ureg_writemask(o_vbottom
, TGSI_WRITEMASK_W
),
121 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_Y
));
125 return ureg_create_shader_and_destroy(shader
, c
->pipe
);
129 create_frag_shader_video_buffer(struct vl_compositor
*c
)
131 struct ureg_program
*shader
;
133 struct ureg_src csc
[3];
134 struct ureg_src sampler
[3];
135 struct ureg_dst texel
;
136 struct ureg_dst fragment
;
139 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
143 tc
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTEX
, TGSI_INTERPOLATE_LINEAR
);
144 for (i
= 0; i
< 3; ++i
) {
145 csc
[i
] = ureg_DECL_constant(shader
, i
);
146 sampler
[i
] = ureg_DECL_sampler(shader
, i
);
148 texel
= ureg_DECL_temporary(shader
);
149 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
152 * texel.xyz = tex(tc, sampler[i])
153 * fragment = csc * texel
155 for (i
= 0; i
< 3; ++i
)
156 ureg_TEX(shader
, ureg_writemask(texel
, TGSI_WRITEMASK_X
<< i
), TGSI_TEXTURE_2D_ARRAY
, tc
, sampler
[i
]);
158 ureg_MOV(shader
, ureg_writemask(texel
, TGSI_WRITEMASK_W
), ureg_imm1f(shader
, 1.0f
));
160 for (i
= 0; i
< 3; ++i
)
161 ureg_DP4(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_X
<< i
), csc
[i
], ureg_src(texel
));
163 ureg_MOV(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_W
), ureg_imm1f(shader
, 1.0f
));
165 ureg_release_temporary(shader
, texel
);
168 return ureg_create_shader_and_destroy(shader
, c
->pipe
);
172 create_frag_shader_weave(struct vl_compositor
*c
)
174 struct ureg_program
*shader
;
175 struct ureg_src i_tc
[2];
176 struct ureg_src csc
[3];
177 struct ureg_src sampler
[3];
178 struct ureg_dst t_tc
[2];
179 struct ureg_dst t_texel
[2];
180 struct ureg_dst o_fragment
;
183 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
187 i_tc
[0] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTOP
, TGSI_INTERPOLATE_LINEAR
);
188 i_tc
[1] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VBOTTOM
, TGSI_INTERPOLATE_LINEAR
);
190 for (i
= 0; i
< 3; ++i
) {
191 csc
[i
] = ureg_DECL_constant(shader
, i
);
192 sampler
[i
] = ureg_DECL_sampler(shader
, i
);
195 for (i
= 0; i
< 2; ++i
) {
196 t_tc
[i
] = ureg_DECL_temporary(shader
);
197 t_texel
[i
] = ureg_DECL_temporary(shader
);
199 o_fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
201 /* calculate the texture offsets
203 * t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2
205 for (i
= 0; i
< 2; ++i
) {
206 ureg_MOV(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_X
), i_tc
[i
]);
207 ureg_SUB(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_YZ
),
208 i_tc
[i
], ureg_imm1f(shader
, 0.5f
));
209 ureg_ROUND(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_YZ
), ureg_src(t_tc
[i
]));
210 ureg_MOV(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_W
),
211 ureg_imm1f(shader
, i
? 1.0f
: 0.0f
));
212 ureg_ADD(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_YZ
),
213 ureg_src(t_tc
[i
]), ureg_imm1f(shader
, 0.5f
));
214 ureg_MUL(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_Y
),
215 ureg_src(t_tc
[i
]), ureg_scalar(i_tc
[0], TGSI_SWIZZLE_W
));
216 ureg_MUL(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_Z
),
217 ureg_src(t_tc
[i
]), ureg_scalar(i_tc
[1], TGSI_SWIZZLE_W
));
221 * texel[0..1].x = tex(t_tc[0..1][0])
222 * texel[0..1].y = tex(t_tc[0..1][1])
223 * texel[0..1].z = tex(t_tc[0..1][2])
225 for (i
= 0; i
< 2; ++i
)
226 for (j
= 0; j
< 3; ++j
) {
227 struct ureg_src src
= ureg_swizzle(ureg_src(t_tc
[i
]),
228 TGSI_SWIZZLE_X
, j
? TGSI_SWIZZLE_Z
: TGSI_SWIZZLE_Y
, TGSI_SWIZZLE_W
, TGSI_SWIZZLE_W
);
230 ureg_TEX(shader
, ureg_writemask(t_texel
[i
], TGSI_WRITEMASK_X
<< j
),
231 TGSI_TEXTURE_2D_ARRAY
, src
, sampler
[j
]);
234 /* calculate linear interpolation factor
235 * factor = |round(i_tc.y) - i_tc.y| * 2
237 ureg_ROUND(shader
, ureg_writemask(t_tc
[0], TGSI_WRITEMASK_YZ
), i_tc
[0]);
238 ureg_ADD(shader
, ureg_writemask(t_tc
[0], TGSI_WRITEMASK_YZ
),
239 ureg_src(t_tc
[0]), ureg_negate(i_tc
[0]));
240 ureg_MUL(shader
, ureg_writemask(t_tc
[0], TGSI_WRITEMASK_YZ
),
241 ureg_abs(ureg_src(t_tc
[0])), ureg_imm1f(shader
, 2.0f
));
242 ureg_LRP(shader
, t_texel
[0], ureg_swizzle(ureg_src(t_tc
[0]),
243 TGSI_SWIZZLE_Y
, TGSI_SWIZZLE_Z
, TGSI_SWIZZLE_Z
, TGSI_SWIZZLE_Z
),
244 ureg_src(t_texel
[0]), ureg_src(t_texel
[1]));
246 /* and finally do colour space transformation
247 * fragment = csc * texel
249 ureg_MOV(shader
, ureg_writemask(t_texel
[0], TGSI_WRITEMASK_W
), ureg_imm1f(shader
, 1.0f
));
250 for (i
= 0; i
< 3; ++i
)
251 ureg_DP4(shader
, ureg_writemask(o_fragment
, TGSI_WRITEMASK_X
<< i
), csc
[i
], ureg_src(t_texel
[0]));
253 ureg_MOV(shader
, ureg_writemask(o_fragment
, TGSI_WRITEMASK_W
), ureg_imm1f(shader
, 1.0f
));
255 for (i
= 0; i
< 2; ++i
) {
256 ureg_release_temporary(shader
, t_texel
[i
]);
257 ureg_release_temporary(shader
, t_tc
[i
]);
262 return ureg_create_shader_and_destroy(shader
, c
->pipe
);
266 create_frag_shader_palette(struct vl_compositor
*c
, bool include_cc
)
268 struct ureg_program
*shader
;
269 struct ureg_src csc
[3];
271 struct ureg_src sampler
;
272 struct ureg_src palette
;
273 struct ureg_dst texel
;
274 struct ureg_dst fragment
;
277 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
281 for (i
= 0; include_cc
&& i
< 3; ++i
)
282 csc
[i
] = ureg_DECL_constant(shader
, i
);
284 tc
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTEX
, TGSI_INTERPOLATE_LINEAR
);
285 sampler
= ureg_DECL_sampler(shader
, 0);
286 palette
= ureg_DECL_sampler(shader
, 1);
288 texel
= ureg_DECL_temporary(shader
);
289 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
292 * texel = tex(tc, sampler)
293 * fragment.xyz = tex(texel, palette) * csc
294 * fragment.a = texel.a
296 ureg_TEX(shader
, texel
, TGSI_TEXTURE_2D
, tc
, sampler
);
297 ureg_MOV(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_W
), ureg_src(texel
));
300 ureg_TEX(shader
, texel
, TGSI_TEXTURE_1D
, ureg_src(texel
), palette
);
301 for (i
= 0; i
< 3; ++i
)
302 ureg_DP4(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_X
<< i
), csc
[i
], ureg_src(texel
));
304 ureg_TEX(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_XYZ
),
305 TGSI_TEXTURE_1D
, ureg_src(texel
), palette
);
308 ureg_release_temporary(shader
, texel
);
311 return ureg_create_shader_and_destroy(shader
, c
->pipe
);
315 create_frag_shader_rgba(struct vl_compositor
*c
)
317 struct ureg_program
*shader
;
318 struct ureg_src tc
, color
, sampler
;
319 struct ureg_dst texel
, fragment
;
321 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
325 tc
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTEX
, TGSI_INTERPOLATE_LINEAR
);
326 color
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_COLOR
, VS_O_COLOR
, TGSI_INTERPOLATE_LINEAR
);
327 sampler
= ureg_DECL_sampler(shader
, 0);
328 texel
= ureg_DECL_temporary(shader
);
329 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
332 * fragment = tex(tc, sampler)
334 ureg_TEX(shader
, texel
, TGSI_TEXTURE_2D
, tc
, sampler
);
335 ureg_MUL(shader
, fragment
, ureg_src(texel
), color
);
338 return ureg_create_shader_and_destroy(shader
, c
->pipe
);
342 init_shaders(struct vl_compositor
*c
)
346 c
->vs
= create_vert_shader(c
);
348 debug_printf("Unable to create vertex shader.\n");
352 c
->fs_video_buffer
= create_frag_shader_video_buffer(c
);
353 if (!c
->fs_video_buffer
) {
354 debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
358 c
->fs_weave
= create_frag_shader_weave(c
);
360 debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
364 c
->fs_palette
.yuv
= create_frag_shader_palette(c
, true);
365 if (!c
->fs_palette
.yuv
) {
366 debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
370 c
->fs_palette
.rgb
= create_frag_shader_palette(c
, false);
371 if (!c
->fs_palette
.rgb
) {
372 debug_printf("Unable to create RGB-Palette-to-RGB fragment shader.\n");
376 c
->fs_rgba
= create_frag_shader_rgba(c
);
378 debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
385 static void cleanup_shaders(struct vl_compositor
*c
)
389 c
->pipe
->delete_vs_state(c
->pipe
, c
->vs
);
390 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_video_buffer
);
391 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_weave
);
392 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_palette
.yuv
);
393 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_palette
.rgb
);
394 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_rgba
);
398 init_pipe_state(struct vl_compositor
*c
)
400 struct pipe_rasterizer_state rast
;
401 struct pipe_sampler_state sampler
;
402 struct pipe_blend_state blend
;
403 struct pipe_depth_stencil_alpha_state dsa
;
408 c
->fb_state
.nr_cbufs
= 1;
409 c
->fb_state
.zsbuf
= NULL
;
411 memset(&sampler
, 0, sizeof(sampler
));
412 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
413 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
414 sampler
.wrap_r
= PIPE_TEX_WRAP_REPEAT
;
415 sampler
.min_img_filter
= PIPE_TEX_FILTER_LINEAR
;
416 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
417 sampler
.mag_img_filter
= PIPE_TEX_FILTER_LINEAR
;
418 sampler
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
419 sampler
.compare_func
= PIPE_FUNC_ALWAYS
;
420 sampler
.normalized_coords
= 1;
422 c
->sampler_linear
= c
->pipe
->create_sampler_state(c
->pipe
, &sampler
);
424 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
425 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
426 c
->sampler_nearest
= c
->pipe
->create_sampler_state(c
->pipe
, &sampler
);
428 memset(&blend
, 0, sizeof blend
);
429 blend
.independent_blend_enable
= 0;
430 blend
.rt
[0].blend_enable
= 0;
431 blend
.logicop_enable
= 0;
432 blend
.logicop_func
= PIPE_LOGICOP_CLEAR
;
433 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
435 c
->blend_clear
= c
->pipe
->create_blend_state(c
->pipe
, &blend
);
437 blend
.rt
[0].blend_enable
= 1;
438 blend
.rt
[0].rgb_func
= PIPE_BLEND_ADD
;
439 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_SRC_ALPHA
;
440 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
441 blend
.rt
[0].alpha_func
= PIPE_BLEND_ADD
;
442 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
443 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ONE
;
444 c
->blend_add
= c
->pipe
->create_blend_state(c
->pipe
, &blend
);
446 memset(&rast
, 0, sizeof rast
);
449 rast
.cull_face
= PIPE_FACE_NONE
;
450 rast
.fill_back
= PIPE_POLYGON_MODE_FILL
;
451 rast
.fill_front
= PIPE_POLYGON_MODE_FILL
;
454 rast
.point_size_per_vertex
= 1;
455 rast
.offset_units
= 1;
456 rast
.offset_scale
= 1;
457 rast
.half_pixel_center
= 1;
458 rast
.bottom_edge_rule
= 1;
461 c
->rast
= c
->pipe
->create_rasterizer_state(c
->pipe
, &rast
);
463 memset(&dsa
, 0, sizeof dsa
);
464 dsa
.depth
.enabled
= 0;
465 dsa
.depth
.writemask
= 0;
466 dsa
.depth
.func
= PIPE_FUNC_ALWAYS
;
467 for (i
= 0; i
< 2; ++i
) {
468 dsa
.stencil
[i
].enabled
= 0;
469 dsa
.stencil
[i
].func
= PIPE_FUNC_ALWAYS
;
470 dsa
.stencil
[i
].fail_op
= PIPE_STENCIL_OP_KEEP
;
471 dsa
.stencil
[i
].zpass_op
= PIPE_STENCIL_OP_KEEP
;
472 dsa
.stencil
[i
].zfail_op
= PIPE_STENCIL_OP_KEEP
;
473 dsa
.stencil
[i
].valuemask
= 0;
474 dsa
.stencil
[i
].writemask
= 0;
476 dsa
.alpha
.enabled
= 0;
477 dsa
.alpha
.func
= PIPE_FUNC_ALWAYS
;
478 dsa
.alpha
.ref_value
= 0;
479 c
->dsa
= c
->pipe
->create_depth_stencil_alpha_state(c
->pipe
, &dsa
);
480 c
->pipe
->bind_depth_stencil_alpha_state(c
->pipe
, c
->dsa
);
485 static void cleanup_pipe_state(struct vl_compositor
*c
)
489 /* Asserted in softpipe_delete_fs_state() for some reason */
490 c
->pipe
->bind_vs_state(c
->pipe
, NULL
);
491 c
->pipe
->bind_fs_state(c
->pipe
, NULL
);
493 c
->pipe
->delete_depth_stencil_alpha_state(c
->pipe
, c
->dsa
);
494 c
->pipe
->delete_sampler_state(c
->pipe
, c
->sampler_linear
);
495 c
->pipe
->delete_sampler_state(c
->pipe
, c
->sampler_nearest
);
496 c
->pipe
->delete_blend_state(c
->pipe
, c
->blend_clear
);
497 c
->pipe
->delete_blend_state(c
->pipe
, c
->blend_add
);
498 c
->pipe
->delete_rasterizer_state(c
->pipe
, c
->rast
);
502 init_buffers(struct vl_compositor
*c
)
504 struct pipe_vertex_element vertex_elems
[3];
509 * Create our vertex buffer and vertex buffer elements
511 c
->vertex_buf
.stride
= sizeof(struct vertex2f
) + sizeof(struct vertex4f
) * 2;
512 c
->vertex_buf
.buffer_offset
= 0;
513 c
->vertex_buf
.buffer
= NULL
;
515 vertex_elems
[0].src_offset
= 0;
516 vertex_elems
[0].instance_divisor
= 0;
517 vertex_elems
[0].vertex_buffer_index
= 0;
518 vertex_elems
[0].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
519 vertex_elems
[1].src_offset
= sizeof(struct vertex2f
);
520 vertex_elems
[1].instance_divisor
= 0;
521 vertex_elems
[1].vertex_buffer_index
= 0;
522 vertex_elems
[1].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
523 vertex_elems
[2].src_offset
= sizeof(struct vertex2f
) + sizeof(struct vertex4f
);
524 vertex_elems
[2].instance_divisor
= 0;
525 vertex_elems
[2].vertex_buffer_index
= 0;
526 vertex_elems
[2].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
527 c
->vertex_elems_state
= c
->pipe
->create_vertex_elements_state(c
->pipe
, 3, vertex_elems
);
533 cleanup_buffers(struct vl_compositor
*c
)
537 c
->pipe
->delete_vertex_elements_state(c
->pipe
, c
->vertex_elems_state
);
538 pipe_resource_reference(&c
->vertex_buf
.buffer
, NULL
);
541 static INLINE
struct u_rect
542 default_rect(struct vl_compositor_layer
*layer
)
544 struct pipe_resource
*res
= layer
->sampler_views
[0]->texture
;
545 struct u_rect rect
= { 0, res
->width0
, 0, res
->height0
* res
->array_size
};
549 static INLINE
struct vertex2f
550 calc_topleft(struct vertex2f size
, struct u_rect rect
)
552 struct vertex2f res
= { rect
.x0
/ size
.x
, rect
.y0
/ size
.y
};
556 static INLINE
struct vertex2f
557 calc_bottomright(struct vertex2f size
, struct u_rect rect
)
559 struct vertex2f res
= { rect
.x1
/ size
.x
, rect
.y1
/ size
.y
};
564 calc_src_and_dst(struct vl_compositor_layer
*layer
, unsigned width
, unsigned height
,
565 struct u_rect src
, struct u_rect dst
)
567 struct vertex2f size
= { width
, height
};
569 layer
->src
.tl
= calc_topleft(size
, src
);
570 layer
->src
.br
= calc_bottomright(size
, src
);
571 layer
->dst
.tl
= calc_topleft(size
, dst
);
572 layer
->dst
.br
= calc_bottomright(size
, dst
);
574 layer
->zw
.y
= size
.y
;
578 gen_rect_verts(struct vertex2f
*vb
, struct vl_compositor_layer
*layer
)
582 vb
[ 0].x
= layer
->dst
.tl
.x
;
583 vb
[ 0].y
= layer
->dst
.tl
.y
;
584 vb
[ 1].x
= layer
->src
.tl
.x
;
585 vb
[ 1].y
= layer
->src
.tl
.y
;
587 vb
[ 3].x
= layer
->colors
[0].x
;
588 vb
[ 3].y
= layer
->colors
[0].y
;
589 vb
[ 4].x
= layer
->colors
[0].z
;
590 vb
[ 4].y
= layer
->colors
[0].w
;
592 vb
[ 5].x
= layer
->dst
.br
.x
;
593 vb
[ 5].y
= layer
->dst
.tl
.y
;
594 vb
[ 6].x
= layer
->src
.br
.x
;
595 vb
[ 6].y
= layer
->src
.tl
.y
;
597 vb
[ 8].x
= layer
->colors
[1].x
;
598 vb
[ 8].y
= layer
->colors
[1].y
;
599 vb
[ 9].x
= layer
->colors
[1].z
;
600 vb
[ 9].y
= layer
->colors
[1].w
;
602 vb
[10].x
= layer
->dst
.br
.x
;
603 vb
[10].y
= layer
->dst
.br
.y
;
604 vb
[11].x
= layer
->src
.br
.x
;
605 vb
[11].y
= layer
->src
.br
.y
;
607 vb
[13].x
= layer
->colors
[2].x
;
608 vb
[13].y
= layer
->colors
[2].y
;
609 vb
[14].x
= layer
->colors
[2].z
;
610 vb
[14].y
= layer
->colors
[2].w
;
612 vb
[15].x
= layer
->dst
.tl
.x
;
613 vb
[15].y
= layer
->dst
.br
.y
;
614 vb
[16].x
= layer
->src
.tl
.x
;
615 vb
[16].y
= layer
->src
.br
.y
;
617 vb
[18].x
= layer
->colors
[3].x
;
618 vb
[18].y
= layer
->colors
[3].y
;
619 vb
[19].x
= layer
->colors
[3].z
;
620 vb
[19].y
= layer
->colors
[3].w
;
623 static INLINE
struct u_rect
624 calc_drawn_area(struct vl_compositor_state
*s
, struct vl_compositor_layer
*layer
)
626 struct u_rect result
;
629 result
.x0
= layer
->dst
.tl
.x
* layer
->viewport
.scale
[0] + layer
->viewport
.translate
[0];
630 result
.y0
= layer
->dst
.tl
.y
* layer
->viewport
.scale
[1] + layer
->viewport
.translate
[1];
631 result
.x1
= layer
->dst
.br
.x
* layer
->viewport
.scale
[0] + layer
->viewport
.translate
[0];
632 result
.y1
= layer
->dst
.br
.y
* layer
->viewport
.scale
[1] + layer
->viewport
.translate
[1];
635 result
.x0
= MAX2(result
.x0
, s
->scissor
.minx
);
636 result
.y0
= MAX2(result
.y0
, s
->scissor
.miny
);
637 result
.x1
= MIN2(result
.x1
, s
->scissor
.maxx
);
638 result
.y1
= MIN2(result
.y1
, s
->scissor
.maxy
);
643 gen_vertex_data(struct vl_compositor
*c
, struct vl_compositor_state
*s
, struct u_rect
*dirty
)
650 /* Allocate new memory for vertices. */
651 u_upload_alloc(c
->upload
, 0,
652 c
->vertex_buf
.stride
* VL_COMPOSITOR_MAX_LAYERS
* 4, /* size */
653 &c
->vertex_buf
.buffer_offset
, &c
->vertex_buf
.buffer
,
656 for (i
= 0; i
< VL_COMPOSITOR_MAX_LAYERS
; i
++) {
657 if (s
->used_layers
& (1 << i
)) {
658 struct vl_compositor_layer
*layer
= &s
->layers
[i
];
659 gen_rect_verts(vb
, layer
);
662 if (!layer
->viewport_valid
) {
663 layer
->viewport
.scale
[0] = c
->fb_state
.width
;
664 layer
->viewport
.scale
[1] = c
->fb_state
.height
;
665 layer
->viewport
.translate
[0] = 0;
666 layer
->viewport
.translate
[1] = 0;
669 if (dirty
&& layer
->clearing
) {
670 struct u_rect drawn
= calc_drawn_area(s
, layer
);
672 dirty
->x0
>= drawn
.x0
&&
673 dirty
->y0
>= drawn
.y0
&&
674 dirty
->x1
<= drawn
.x1
&&
675 dirty
->y1
<= drawn
.y1
) {
677 // We clear the dirty area anyway, no need for clear_render_target
678 dirty
->x0
= dirty
->y0
= MAX_DIRTY
;
679 dirty
->x1
= dirty
->y1
= MIN_DIRTY
;
685 u_upload_unmap(c
->upload
);
689 draw_layers(struct vl_compositor
*c
, struct vl_compositor_state
*s
, struct u_rect
*dirty
)
691 unsigned vb_index
, i
;
695 for (i
= 0, vb_index
= 0; i
< VL_COMPOSITOR_MAX_LAYERS
; ++i
) {
696 if (s
->used_layers
& (1 << i
)) {
697 struct vl_compositor_layer
*layer
= &s
->layers
[i
];
698 struct pipe_sampler_view
**samplers
= &layer
->sampler_views
[0];
699 unsigned num_sampler_views
= !samplers
[1] ? 1 : !samplers
[2] ? 2 : 3;
700 void *blend
= layer
->blend
? layer
->blend
: i
? c
->blend_add
: c
->blend_clear
;
702 c
->pipe
->bind_blend_state(c
->pipe
, blend
);
703 c
->pipe
->set_viewport_states(c
->pipe
, 0, 1, &layer
->viewport
);
704 c
->pipe
->bind_fs_state(c
->pipe
, layer
->fs
);
705 c
->pipe
->bind_sampler_states(c
->pipe
, PIPE_SHADER_FRAGMENT
, 0,
706 num_sampler_views
, layer
->samplers
);
707 c
->pipe
->set_sampler_views(c
->pipe
, PIPE_SHADER_FRAGMENT
, 0,
708 num_sampler_views
, samplers
);
710 util_draw_arrays(c
->pipe
, PIPE_PRIM_QUADS
, vb_index
* 4, 4);
714 // Remember the currently drawn area as dirty for the next draw command
715 struct u_rect drawn
= calc_drawn_area(s
, layer
);
716 dirty
->x0
= MIN2(drawn
.x0
, dirty
->x0
);
717 dirty
->y0
= MIN2(drawn
.y0
, dirty
->y0
);
718 dirty
->x1
= MAX2(drawn
.x1
, dirty
->x1
);
719 dirty
->y1
= MAX2(drawn
.y1
, dirty
->y1
);
726 vl_compositor_reset_dirty_area(struct u_rect
*dirty
)
730 dirty
->x0
= dirty
->y0
= MIN_DIRTY
;
731 dirty
->x1
= dirty
->y1
= MAX_DIRTY
;
735 vl_compositor_set_clear_color(struct vl_compositor_state
*s
, union pipe_color_union
*color
)
740 s
->clear_color
= *color
;
744 vl_compositor_get_clear_color(struct vl_compositor_state
*s
, union pipe_color_union
*color
)
749 *color
= s
->clear_color
;
753 vl_compositor_clear_layers(struct vl_compositor_state
*s
)
760 for ( i
= 0; i
< VL_COMPOSITOR_MAX_LAYERS
; ++i
) {
761 struct vertex4f v_one
= { 1.0f
, 1.0f
, 1.0f
, 1.0f
};
762 s
->layers
[i
].clearing
= i
? false : true;
763 s
->layers
[i
].blend
= NULL
;
764 s
->layers
[i
].fs
= NULL
;
765 s
->layers
[i
].viewport
.scale
[2] = 1;
766 s
->layers
[i
].viewport
.scale
[3] = 1;
767 s
->layers
[i
].viewport
.translate
[2] = 0;
768 s
->layers
[i
].viewport
.translate
[3] = 0;
770 for ( j
= 0; j
< 3; j
++)
771 pipe_sampler_view_reference(&s
->layers
[i
].sampler_views
[j
], NULL
);
772 for ( j
= 0; j
< 4; ++j
)
773 s
->layers
[i
].colors
[j
] = v_one
;
778 vl_compositor_cleanup(struct vl_compositor
*c
)
782 u_upload_destroy(c
->upload
);
785 cleanup_pipe_state(c
);
789 vl_compositor_set_csc_matrix(struct vl_compositor_state
*s
, vl_csc_matrix
const *matrix
)
791 struct pipe_transfer
*buf_transfer
;
797 pipe_buffer_map(s
->pipe
, s
->csc_matrix
,
798 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD_RANGE
,
801 sizeof(vl_csc_matrix
)
804 pipe_buffer_unmap(s
->pipe
, buf_transfer
);
808 vl_compositor_set_dst_clip(struct vl_compositor_state
*s
, struct u_rect
*dst_clip
)
812 s
->scissor_valid
= dst_clip
!= NULL
;
814 s
->scissor
.minx
= dst_clip
->x0
;
815 s
->scissor
.miny
= dst_clip
->y0
;
816 s
->scissor
.maxx
= dst_clip
->x1
;
817 s
->scissor
.maxy
= dst_clip
->y1
;
822 vl_compositor_set_layer_blend(struct vl_compositor_state
*s
,
823 unsigned layer
, void *blend
,
828 assert(layer
< VL_COMPOSITOR_MAX_LAYERS
);
830 s
->layers
[layer
].clearing
= is_clearing
;
831 s
->layers
[layer
].blend
= blend
;
835 vl_compositor_set_layer_dst_area(struct vl_compositor_state
*s
,
836 unsigned layer
, struct u_rect
*dst_area
)
840 assert(layer
< VL_COMPOSITOR_MAX_LAYERS
);
842 s
->layers
[layer
].viewport_valid
= dst_area
!= NULL
;
844 s
->layers
[layer
].viewport
.scale
[0] = dst_area
->x1
- dst_area
->x0
;
845 s
->layers
[layer
].viewport
.scale
[1] = dst_area
->y1
- dst_area
->y0
;
846 s
->layers
[layer
].viewport
.translate
[0] = dst_area
->x0
;
847 s
->layers
[layer
].viewport
.translate
[1] = dst_area
->y0
;
852 vl_compositor_set_buffer_layer(struct vl_compositor_state
*s
,
853 struct vl_compositor
*c
,
855 struct pipe_video_buffer
*buffer
,
856 struct u_rect
*src_rect
,
857 struct u_rect
*dst_rect
,
858 enum vl_compositor_deinterlace deinterlace
)
860 struct pipe_sampler_view
**sampler_views
;
863 assert(s
&& c
&& buffer
);
865 assert(layer
< VL_COMPOSITOR_MAX_LAYERS
);
867 s
->used_layers
|= 1 << layer
;
868 sampler_views
= buffer
->get_sampler_view_components(buffer
);
869 for (i
= 0; i
< 3; ++i
) {
870 s
->layers
[layer
].samplers
[i
] = c
->sampler_linear
;
871 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[i
], sampler_views
[i
]);
874 calc_src_and_dst(&s
->layers
[layer
], buffer
->width
, buffer
->height
,
875 src_rect
? *src_rect
: default_rect(&s
->layers
[layer
]),
876 dst_rect
? *dst_rect
: default_rect(&s
->layers
[layer
]));
878 if (buffer
->interlaced
) {
879 float half_a_line
= 0.5f
/ s
->layers
[layer
].zw
.y
;
880 switch(deinterlace
) {
881 case VL_COMPOSITOR_WEAVE
:
882 s
->layers
[layer
].fs
= c
->fs_weave
;
885 case VL_COMPOSITOR_BOB_TOP
:
886 s
->layers
[layer
].zw
.x
= 0.0f
;
887 s
->layers
[layer
].src
.tl
.y
+= half_a_line
;
888 s
->layers
[layer
].src
.br
.y
+= half_a_line
;
889 s
->layers
[layer
].fs
= c
->fs_video_buffer
;
892 case VL_COMPOSITOR_BOB_BOTTOM
:
893 s
->layers
[layer
].zw
.x
= 1.0f
;
894 s
->layers
[layer
].src
.tl
.y
-= half_a_line
;
895 s
->layers
[layer
].src
.br
.y
-= half_a_line
;
896 s
->layers
[layer
].fs
= c
->fs_video_buffer
;
901 s
->layers
[layer
].fs
= c
->fs_video_buffer
;
905 vl_compositor_set_palette_layer(struct vl_compositor_state
*s
,
906 struct vl_compositor
*c
,
908 struct pipe_sampler_view
*indexes
,
909 struct pipe_sampler_view
*palette
,
910 struct u_rect
*src_rect
,
911 struct u_rect
*dst_rect
,
912 bool include_color_conversion
)
914 assert(s
&& c
&& indexes
&& palette
);
916 assert(layer
< VL_COMPOSITOR_MAX_LAYERS
);
918 s
->used_layers
|= 1 << layer
;
920 s
->layers
[layer
].fs
= include_color_conversion
?
921 c
->fs_palette
.yuv
: c
->fs_palette
.rgb
;
923 s
->layers
[layer
].samplers
[0] = c
->sampler_linear
;
924 s
->layers
[layer
].samplers
[1] = c
->sampler_nearest
;
925 s
->layers
[layer
].samplers
[2] = NULL
;
926 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[0], indexes
);
927 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[1], palette
);
928 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[2], NULL
);
929 calc_src_and_dst(&s
->layers
[layer
], indexes
->texture
->width0
, indexes
->texture
->height0
,
930 src_rect
? *src_rect
: default_rect(&s
->layers
[layer
]),
931 dst_rect
? *dst_rect
: default_rect(&s
->layers
[layer
]));
935 vl_compositor_set_rgba_layer(struct vl_compositor_state
*s
,
936 struct vl_compositor
*c
,
938 struct pipe_sampler_view
*rgba
,
939 struct u_rect
*src_rect
,
940 struct u_rect
*dst_rect
,
941 struct vertex4f
*colors
)
945 assert(s
&& c
&& rgba
);
947 assert(layer
< VL_COMPOSITOR_MAX_LAYERS
);
949 s
->used_layers
|= 1 << layer
;
950 s
->layers
[layer
].fs
= c
->fs_rgba
;
951 s
->layers
[layer
].samplers
[0] = c
->sampler_linear
;
952 s
->layers
[layer
].samplers
[1] = NULL
;
953 s
->layers
[layer
].samplers
[2] = NULL
;
954 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[0], rgba
);
955 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[1], NULL
);
956 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[2], NULL
);
957 calc_src_and_dst(&s
->layers
[layer
], rgba
->texture
->width0
, rgba
->texture
->height0
,
958 src_rect
? *src_rect
: default_rect(&s
->layers
[layer
]),
959 dst_rect
? *dst_rect
: default_rect(&s
->layers
[layer
]));
962 for (i
= 0; i
< 4; ++i
)
963 s
->layers
[layer
].colors
[i
] = colors
[i
];
967 vl_compositor_render(struct vl_compositor_state
*s
,
968 struct vl_compositor
*c
,
969 struct pipe_surface
*dst_surface
,
970 struct u_rect
*dirty_area
,
976 c
->fb_state
.width
= dst_surface
->width
;
977 c
->fb_state
.height
= dst_surface
->height
;
978 c
->fb_state
.cbufs
[0] = dst_surface
;
980 if (!s
->scissor_valid
) {
983 s
->scissor
.maxx
= dst_surface
->width
;
984 s
->scissor
.maxy
= dst_surface
->height
;
987 gen_vertex_data(c
, s
, dirty_area
);
989 if (clear_dirty
&& dirty_area
&&
990 (dirty_area
->x0
< dirty_area
->x1
|| dirty_area
->y0
< dirty_area
->y1
)) {
992 c
->pipe
->clear_render_target(c
->pipe
, dst_surface
, &s
->clear_color
,
993 0, 0, dst_surface
->width
, dst_surface
->height
);
994 dirty_area
->x0
= dirty_area
->y0
= MAX_DIRTY
;
995 dirty_area
->x1
= dirty_area
->y1
= MIN_DIRTY
;
998 c
->pipe
->set_scissor_states(c
->pipe
, 0, 1, &s
->scissor
);
999 c
->pipe
->set_framebuffer_state(c
->pipe
, &c
->fb_state
);
1000 c
->pipe
->bind_vs_state(c
->pipe
, c
->vs
);
1001 c
->pipe
->set_vertex_buffers(c
->pipe
, 0, 1, &c
->vertex_buf
);
1002 c
->pipe
->bind_vertex_elements_state(c
->pipe
, c
->vertex_elems_state
);
1003 pipe_set_constant_buffer(c
->pipe
, PIPE_SHADER_FRAGMENT
, 0, s
->csc_matrix
);
1004 c
->pipe
->bind_rasterizer_state(c
->pipe
, c
->rast
);
1006 draw_layers(c
, s
, dirty_area
);
1010 vl_compositor_init(struct vl_compositor
*c
, struct pipe_context
*pipe
)
1014 memset(c
, 0, sizeof(*c
));
1018 c
->upload
= u_upload_create(pipe
, 128 * 1024, 4, PIPE_BIND_VERTEX_BUFFER
);
1023 if (!init_pipe_state(c
)) {
1024 u_upload_destroy(c
->upload
);
1028 if (!init_shaders(c
)) {
1029 u_upload_destroy(c
->upload
);
1030 cleanup_pipe_state(c
);
1034 if (!init_buffers(c
)) {
1035 u_upload_destroy(c
->upload
);
1037 cleanup_pipe_state(c
);
1045 vl_compositor_init_state(struct vl_compositor_state
*s
, struct pipe_context
*pipe
)
1047 vl_csc_matrix csc_matrix
;
1051 memset(s
, 0, sizeof(*s
));
1055 s
->clear_color
.f
[0] = s
->clear_color
.f
[1] = 0.0f
;
1056 s
->clear_color
.f
[2] = s
->clear_color
.f
[3] = 0.0f
;
1059 * Create our fragment shader's constant buffer
1060 * Const buffer contains the color conversion matrix and bias vectors
1062 /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
1063 s
->csc_matrix
= pipe_buffer_create
1066 PIPE_BIND_CONSTANT_BUFFER
,
1071 vl_compositor_clear_layers(s
);
1073 vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY
, NULL
, true, &csc_matrix
);
1074 vl_compositor_set_csc_matrix(s
, (const vl_csc_matrix
*)&csc_matrix
);
1080 vl_compositor_cleanup_state(struct vl_compositor_state
*s
)
1084 vl_compositor_clear_layers(s
);
1085 pipe_resource_reference(&s
->csc_matrix
, NULL
);