1 /**************************************************************************
3 * Copyright 2009 Younes Manton.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_context.h"
33 #include "util/u_memory.h"
34 #include "util/u_draw.h"
35 #include "util/u_surface.h"
36 #include "util/u_upload_mgr.h"
38 #include "tgsi/tgsi_ureg.h"
42 #include "vl_compositor.h"
45 #define MAX_DIRTY (1 << 15)
57 create_vert_shader(struct vl_compositor
*c
)
59 struct ureg_program
*shader
;
60 struct ureg_src vpos
, vtex
, color
;
62 struct ureg_dst o_vpos
, o_vtex
, o_color
;
63 struct ureg_dst o_vtop
, o_vbottom
;
65 shader
= ureg_create(PIPE_SHADER_VERTEX
);
69 vpos
= ureg_DECL_vs_input(shader
, 0);
70 vtex
= ureg_DECL_vs_input(shader
, 1);
71 color
= ureg_DECL_vs_input(shader
, 2);
72 tmp
= ureg_DECL_temporary(shader
);
73 o_vpos
= ureg_DECL_output(shader
, TGSI_SEMANTIC_POSITION
, VS_O_VPOS
);
74 o_color
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, VS_O_COLOR
);
75 o_vtex
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTEX
);
76 o_vtop
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTOP
);
77 o_vbottom
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VBOTTOM
);
84 ureg_MOV(shader
, o_vpos
, vpos
);
85 ureg_MOV(shader
, o_vtex
, vtex
);
86 ureg_MOV(shader
, o_color
, color
);
93 * o_vtop.y = vtex.y * tmp.x + 0.25f
94 * o_vtop.z = vtex.y * tmp.y + 0.25f
95 * o_vtop.w = 1 / tmp.x
97 * o_vbottom.x = vtex.x
98 * o_vbottom.y = vtex.y * tmp.x - 0.25f
99 * o_vbottom.z = vtex.y * tmp.y - 0.25f
100 * o_vbottom.w = 1 / tmp.y
102 ureg_MUL(shader
, ureg_writemask(tmp
, TGSI_WRITEMASK_X
),
103 ureg_scalar(vtex
, TGSI_SWIZZLE_W
), ureg_imm1f(shader
, 0.5f
));
104 ureg_MUL(shader
, ureg_writemask(tmp
, TGSI_WRITEMASK_Y
),
105 ureg_scalar(vtex
, TGSI_SWIZZLE_W
), ureg_imm1f(shader
, 0.25f
));
107 ureg_MOV(shader
, ureg_writemask(o_vtop
, TGSI_WRITEMASK_X
), vtex
);
108 ureg_MAD(shader
, ureg_writemask(o_vtop
, TGSI_WRITEMASK_Y
), ureg_scalar(vtex
, TGSI_SWIZZLE_Y
),
109 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_X
), ureg_imm1f(shader
, 0.25f
));
110 ureg_MAD(shader
, ureg_writemask(o_vtop
, TGSI_WRITEMASK_Z
), ureg_scalar(vtex
, TGSI_SWIZZLE_Y
),
111 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_Y
), ureg_imm1f(shader
, 0.25f
));
112 ureg_RCP(shader
, ureg_writemask(o_vtop
, TGSI_WRITEMASK_W
),
113 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_X
));
115 ureg_MOV(shader
, ureg_writemask(o_vbottom
, TGSI_WRITEMASK_X
), vtex
);
116 ureg_MAD(shader
, ureg_writemask(o_vbottom
, TGSI_WRITEMASK_Y
), ureg_scalar(vtex
, TGSI_SWIZZLE_Y
),
117 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_X
), ureg_imm1f(shader
, -0.25f
));
118 ureg_MAD(shader
, ureg_writemask(o_vbottom
, TGSI_WRITEMASK_Z
), ureg_scalar(vtex
, TGSI_SWIZZLE_Y
),
119 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_Y
), ureg_imm1f(shader
, -0.25f
));
120 ureg_RCP(shader
, ureg_writemask(o_vbottom
, TGSI_WRITEMASK_W
),
121 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_Y
));
125 return ureg_create_shader_and_destroy(shader
, c
->pipe
);
129 create_frag_shader_weave(struct ureg_program
*shader
, struct ureg_dst fragment
)
131 struct ureg_src i_tc
[2];
132 struct ureg_src sampler
[3];
133 struct ureg_dst t_tc
[2];
134 struct ureg_dst t_texel
[2];
137 i_tc
[0] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTOP
, TGSI_INTERPOLATE_LINEAR
);
138 i_tc
[1] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VBOTTOM
, TGSI_INTERPOLATE_LINEAR
);
140 for (i
= 0; i
< 3; ++i
) {
141 sampler
[i
] = ureg_DECL_sampler(shader
, i
);
142 ureg_DECL_sampler_view(shader
, i
, TGSI_TEXTURE_2D_ARRAY
,
143 TGSI_RETURN_TYPE_FLOAT
,
144 TGSI_RETURN_TYPE_FLOAT
,
145 TGSI_RETURN_TYPE_FLOAT
,
146 TGSI_RETURN_TYPE_FLOAT
);
149 for (i
= 0; i
< 2; ++i
) {
150 t_tc
[i
] = ureg_DECL_temporary(shader
);
151 t_texel
[i
] = ureg_DECL_temporary(shader
);
154 /* calculate the texture offsets
156 * t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2
158 for (i
= 0; i
< 2; ++i
) {
159 ureg_MOV(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_X
), i_tc
[i
]);
160 ureg_ADD(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_YZ
),
161 i_tc
[i
], ureg_imm1f(shader
, -0.5f
));
162 ureg_ROUND(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_YZ
), ureg_src(t_tc
[i
]));
163 ureg_MOV(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_W
),
164 ureg_imm1f(shader
, i
? 1.0f
: 0.0f
));
165 ureg_ADD(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_YZ
),
166 ureg_src(t_tc
[i
]), ureg_imm1f(shader
, 0.5f
));
167 ureg_MUL(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_Y
),
168 ureg_src(t_tc
[i
]), ureg_scalar(i_tc
[0], TGSI_SWIZZLE_W
));
169 ureg_MUL(shader
, ureg_writemask(t_tc
[i
], TGSI_WRITEMASK_Z
),
170 ureg_src(t_tc
[i
]), ureg_scalar(i_tc
[1], TGSI_SWIZZLE_W
));
174 * texel[0..1].x = tex(t_tc[0..1][0])
175 * texel[0..1].y = tex(t_tc[0..1][1])
176 * texel[0..1].z = tex(t_tc[0..1][2])
178 for (i
= 0; i
< 2; ++i
)
179 for (j
= 0; j
< 3; ++j
) {
180 struct ureg_src src
= ureg_swizzle(ureg_src(t_tc
[i
]),
181 TGSI_SWIZZLE_X
, j
? TGSI_SWIZZLE_Z
: TGSI_SWIZZLE_Y
, TGSI_SWIZZLE_W
, TGSI_SWIZZLE_W
);
183 ureg_TEX(shader
, ureg_writemask(t_texel
[i
], TGSI_WRITEMASK_X
<< j
),
184 TGSI_TEXTURE_2D_ARRAY
, src
, sampler
[j
]);
187 /* calculate linear interpolation factor
188 * factor = |round(i_tc.y) - i_tc.y| * 2
190 ureg_ROUND(shader
, ureg_writemask(t_tc
[0], TGSI_WRITEMASK_YZ
), i_tc
[0]);
191 ureg_ADD(shader
, ureg_writemask(t_tc
[0], TGSI_WRITEMASK_YZ
),
192 ureg_src(t_tc
[0]), ureg_negate(i_tc
[0]));
193 ureg_MUL(shader
, ureg_writemask(t_tc
[0], TGSI_WRITEMASK_YZ
),
194 ureg_abs(ureg_src(t_tc
[0])), ureg_imm1f(shader
, 2.0f
));
195 ureg_LRP(shader
, fragment
, ureg_swizzle(ureg_src(t_tc
[0]),
196 TGSI_SWIZZLE_Y
, TGSI_SWIZZLE_Z
, TGSI_SWIZZLE_Z
, TGSI_SWIZZLE_Z
),
197 ureg_src(t_texel
[0]), ureg_src(t_texel
[1]));
199 for (i
= 0; i
< 2; ++i
) {
200 ureg_release_temporary(shader
, t_texel
[i
]);
201 ureg_release_temporary(shader
, t_tc
[i
]);
206 create_frag_shader_csc(struct ureg_program
*shader
, struct ureg_dst texel
,
207 struct ureg_dst fragment
)
209 struct ureg_src csc
[3];
210 struct ureg_src lumakey
;
211 struct ureg_dst temp
[2];
214 for (i
= 0; i
< 3; ++i
)
215 csc
[i
] = ureg_DECL_constant(shader
, i
);
217 lumakey
= ureg_DECL_constant(shader
, 3);
219 for (i
= 0; i
< 2; ++i
)
220 temp
[i
] = ureg_DECL_temporary(shader
);
222 ureg_MOV(shader
, ureg_writemask(texel
, TGSI_WRITEMASK_W
),
223 ureg_imm1f(shader
, 1.0f
));
225 for (i
= 0; i
< 3; ++i
)
226 ureg_DP4(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_X
<< i
), csc
[i
],
229 ureg_MOV(shader
, ureg_writemask(temp
[0], TGSI_WRITEMASK_W
),
230 ureg_scalar(ureg_src(texel
), TGSI_SWIZZLE_Z
));
231 ureg_SLE(shader
, ureg_writemask(temp
[1],TGSI_WRITEMASK_W
),
232 ureg_src(temp
[0]), ureg_scalar(lumakey
, TGSI_SWIZZLE_X
));
233 ureg_SGT(shader
, ureg_writemask(temp
[0],TGSI_WRITEMASK_W
),
234 ureg_src(temp
[0]), ureg_scalar(lumakey
, TGSI_SWIZZLE_Y
));
235 ureg_MAX(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_W
),
236 ureg_src(temp
[0]), ureg_src(temp
[1]));
238 for (i
= 0; i
< 2; ++i
)
239 ureg_release_temporary(shader
, temp
[i
]);
243 create_frag_shader_yuv(struct ureg_program
*shader
, struct ureg_dst texel
)
246 struct ureg_src sampler
[3];
249 tc
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTEX
, TGSI_INTERPOLATE_LINEAR
);
250 for (i
= 0; i
< 3; ++i
) {
251 sampler
[i
] = ureg_DECL_sampler(shader
, i
);
252 ureg_DECL_sampler_view(shader
, i
, TGSI_TEXTURE_2D_ARRAY
,
253 TGSI_RETURN_TYPE_FLOAT
,
254 TGSI_RETURN_TYPE_FLOAT
,
255 TGSI_RETURN_TYPE_FLOAT
,
256 TGSI_RETURN_TYPE_FLOAT
);
260 * texel.xyz = tex(tc, sampler[i])
262 for (i
= 0; i
< 3; ++i
)
263 ureg_TEX(shader
, ureg_writemask(texel
, TGSI_WRITEMASK_X
<< i
), TGSI_TEXTURE_2D_ARRAY
, tc
, sampler
[i
]);
267 create_frag_shader_video_buffer(struct vl_compositor
*c
)
269 struct ureg_program
*shader
;
270 struct ureg_dst texel
;
271 struct ureg_dst fragment
;
273 shader
= ureg_create(PIPE_SHADER_FRAGMENT
);
277 texel
= ureg_DECL_temporary(shader
);
278 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
280 create_frag_shader_yuv(shader
, texel
);
281 create_frag_shader_csc(shader
, texel
, fragment
);
283 ureg_release_temporary(shader
, texel
);
286 return ureg_create_shader_and_destroy(shader
, c
->pipe
);
290 create_frag_shader_weave_rgb(struct vl_compositor
*c
)
292 struct ureg_program
*shader
;
293 struct ureg_dst texel
, fragment
;
295 shader
= ureg_create(PIPE_SHADER_FRAGMENT
);
299 texel
= ureg_DECL_temporary(shader
);
300 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
302 create_frag_shader_weave(shader
, texel
);
303 create_frag_shader_csc(shader
, texel
, fragment
);
305 ureg_release_temporary(shader
, texel
);
309 return ureg_create_shader_and_destroy(shader
, c
->pipe
);
313 create_frag_shader_deint_yuv(struct vl_compositor
*c
, bool y
, bool w
)
315 struct ureg_program
*shader
;
316 struct ureg_dst texel
, fragment
;
318 shader
= ureg_create(PIPE_SHADER_FRAGMENT
);
322 texel
= ureg_DECL_temporary(shader
);
323 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
326 create_frag_shader_weave(shader
, texel
);
328 create_frag_shader_yuv(shader
, texel
);
331 ureg_MOV(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_X
), ureg_src(texel
));
333 ureg_MOV(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_XY
),
334 ureg_swizzle(ureg_src(texel
), TGSI_SWIZZLE_Y
,
335 TGSI_SWIZZLE_Z
, TGSI_SWIZZLE_W
, TGSI_SWIZZLE_W
));
337 ureg_release_temporary(shader
, texel
);
341 return ureg_create_shader_and_destroy(shader
, c
->pipe
);
345 create_frag_shader_palette(struct vl_compositor
*c
, bool include_cc
)
347 struct ureg_program
*shader
;
348 struct ureg_src csc
[3];
350 struct ureg_src sampler
;
351 struct ureg_src palette
;
352 struct ureg_dst texel
;
353 struct ureg_dst fragment
;
356 shader
= ureg_create(PIPE_SHADER_FRAGMENT
);
360 for (i
= 0; include_cc
&& i
< 3; ++i
)
361 csc
[i
] = ureg_DECL_constant(shader
, i
);
363 tc
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTEX
, TGSI_INTERPOLATE_LINEAR
);
364 sampler
= ureg_DECL_sampler(shader
, 0);
365 ureg_DECL_sampler_view(shader
, 0, TGSI_TEXTURE_2D
,
366 TGSI_RETURN_TYPE_FLOAT
,
367 TGSI_RETURN_TYPE_FLOAT
,
368 TGSI_RETURN_TYPE_FLOAT
,
369 TGSI_RETURN_TYPE_FLOAT
);
370 palette
= ureg_DECL_sampler(shader
, 1);
371 ureg_DECL_sampler_view(shader
, 1, TGSI_TEXTURE_1D
,
372 TGSI_RETURN_TYPE_FLOAT
,
373 TGSI_RETURN_TYPE_FLOAT
,
374 TGSI_RETURN_TYPE_FLOAT
,
375 TGSI_RETURN_TYPE_FLOAT
);
377 texel
= ureg_DECL_temporary(shader
);
378 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
381 * texel = tex(tc, sampler)
382 * fragment.xyz = tex(texel, palette) * csc
383 * fragment.a = texel.a
385 ureg_TEX(shader
, texel
, TGSI_TEXTURE_2D
, tc
, sampler
);
386 ureg_MOV(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_W
), ureg_src(texel
));
389 ureg_TEX(shader
, texel
, TGSI_TEXTURE_1D
, ureg_src(texel
), palette
);
390 for (i
= 0; i
< 3; ++i
)
391 ureg_DP4(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_X
<< i
), csc
[i
], ureg_src(texel
));
393 ureg_TEX(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_XYZ
),
394 TGSI_TEXTURE_1D
, ureg_src(texel
), palette
);
397 ureg_release_temporary(shader
, texel
);
400 return ureg_create_shader_and_destroy(shader
, c
->pipe
);
404 create_frag_shader_rgba(struct vl_compositor
*c
)
406 struct ureg_program
*shader
;
407 struct ureg_src tc
, color
, sampler
;
408 struct ureg_dst texel
, fragment
;
410 shader
= ureg_create(PIPE_SHADER_FRAGMENT
);
414 tc
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTEX
, TGSI_INTERPOLATE_LINEAR
);
415 color
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_COLOR
, VS_O_COLOR
, TGSI_INTERPOLATE_LINEAR
);
416 sampler
= ureg_DECL_sampler(shader
, 0);
417 ureg_DECL_sampler_view(shader
, 0, TGSI_TEXTURE_2D
,
418 TGSI_RETURN_TYPE_FLOAT
,
419 TGSI_RETURN_TYPE_FLOAT
,
420 TGSI_RETURN_TYPE_FLOAT
,
421 TGSI_RETURN_TYPE_FLOAT
);
422 texel
= ureg_DECL_temporary(shader
);
423 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
426 * fragment = tex(tc, sampler)
428 ureg_TEX(shader
, texel
, TGSI_TEXTURE_2D
, tc
, sampler
);
429 ureg_MUL(shader
, fragment
, ureg_src(texel
), color
);
432 return ureg_create_shader_and_destroy(shader
, c
->pipe
);
436 create_frag_shader_rgb_yuv(struct vl_compositor
*c
, bool y
)
438 struct ureg_program
*shader
;
439 struct ureg_src tc
, sampler
;
440 struct ureg_dst texel
, fragment
;
442 struct ureg_src csc
[3];
445 shader
= ureg_create(PIPE_SHADER_FRAGMENT
);
449 for (i
= 0; i
< 3; ++i
)
450 csc
[i
] = ureg_DECL_constant(shader
, i
);
452 sampler
= ureg_DECL_sampler(shader
, 0);
453 tc
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_VTEX
, TGSI_INTERPOLATE_LINEAR
);
454 texel
= ureg_DECL_temporary(shader
);
455 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
457 ureg_TEX(shader
, texel
, TGSI_TEXTURE_2D
, tc
, sampler
);
460 ureg_DP4(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_X
), csc
[0], ureg_src(texel
));
462 for (i
= 0; i
< 2; ++i
)
463 ureg_DP4(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_X
<< i
), csc
[i
+ 1], ureg_src(texel
));
466 ureg_release_temporary(shader
, texel
);
469 return ureg_create_shader_and_destroy(shader
, c
->pipe
);
473 init_shaders(struct vl_compositor
*c
)
477 c
->vs
= create_vert_shader(c
);
479 debug_printf("Unable to create vertex shader.\n");
483 c
->fs_video_buffer
= create_frag_shader_video_buffer(c
);
484 if (!c
->fs_video_buffer
) {
485 debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
489 c
->fs_weave_rgb
= create_frag_shader_weave_rgb(c
);
490 if (!c
->fs_weave_rgb
) {
491 debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
495 c
->fs_yuv
.weave
.y
= create_frag_shader_deint_yuv(c
, true, true);
496 c
->fs_yuv
.weave
.uv
= create_frag_shader_deint_yuv(c
, false, true);
497 c
->fs_yuv
.bob
.y
= create_frag_shader_deint_yuv(c
, true, false);
498 c
->fs_yuv
.bob
.uv
= create_frag_shader_deint_yuv(c
, false, false);
499 if (!c
->fs_yuv
.weave
.y
|| !c
->fs_yuv
.weave
.uv
||
500 !c
->fs_yuv
.bob
.y
|| !c
->fs_yuv
.bob
.uv
) {
501 debug_printf("Unable to create YCbCr i-to-YCbCr p deint fragment shader.\n");
505 c
->fs_palette
.yuv
= create_frag_shader_palette(c
, true);
506 if (!c
->fs_palette
.yuv
) {
507 debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
511 c
->fs_palette
.rgb
= create_frag_shader_palette(c
, false);
512 if (!c
->fs_palette
.rgb
) {
513 debug_printf("Unable to create RGB-Palette-to-RGB fragment shader.\n");
517 c
->fs_rgba
= create_frag_shader_rgba(c
);
519 debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
523 c
->fs_rgb_yuv
.y
= create_frag_shader_rgb_yuv(c
, true);
524 c
->fs_rgb_yuv
.uv
= create_frag_shader_rgb_yuv(c
, false);
525 if (!c
->fs_rgb_yuv
.y
|| !c
->fs_rgb_yuv
.uv
) {
526 debug_printf("Unable to create RGB-to-YUV fragment shader.\n");
533 static void cleanup_shaders(struct vl_compositor
*c
)
537 c
->pipe
->delete_vs_state(c
->pipe
, c
->vs
);
538 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_video_buffer
);
539 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_weave_rgb
);
540 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_yuv
.weave
.y
);
541 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_yuv
.weave
.uv
);
542 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_yuv
.bob
.y
);
543 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_yuv
.bob
.uv
);
544 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_palette
.yuv
);
545 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_palette
.rgb
);
546 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_rgba
);
547 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_rgb_yuv
.y
);
548 c
->pipe
->delete_fs_state(c
->pipe
, c
->fs_rgb_yuv
.uv
);
552 init_pipe_state(struct vl_compositor
*c
)
554 struct pipe_rasterizer_state rast
;
555 struct pipe_sampler_state sampler
;
556 struct pipe_blend_state blend
;
557 struct pipe_depth_stencil_alpha_state dsa
;
562 c
->fb_state
.nr_cbufs
= 1;
563 c
->fb_state
.zsbuf
= NULL
;
565 memset(&sampler
, 0, sizeof(sampler
));
566 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
567 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
568 sampler
.wrap_r
= PIPE_TEX_WRAP_REPEAT
;
569 sampler
.min_img_filter
= PIPE_TEX_FILTER_LINEAR
;
570 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
571 sampler
.mag_img_filter
= PIPE_TEX_FILTER_LINEAR
;
572 sampler
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
573 sampler
.compare_func
= PIPE_FUNC_ALWAYS
;
574 sampler
.normalized_coords
= 1;
576 c
->sampler_linear
= c
->pipe
->create_sampler_state(c
->pipe
, &sampler
);
578 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
579 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
580 c
->sampler_nearest
= c
->pipe
->create_sampler_state(c
->pipe
, &sampler
);
582 memset(&blend
, 0, sizeof blend
);
583 blend
.independent_blend_enable
= 0;
584 blend
.rt
[0].blend_enable
= 0;
585 blend
.logicop_enable
= 0;
586 blend
.logicop_func
= PIPE_LOGICOP_CLEAR
;
587 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
589 c
->blend_clear
= c
->pipe
->create_blend_state(c
->pipe
, &blend
);
591 blend
.rt
[0].blend_enable
= 1;
592 blend
.rt
[0].rgb_func
= PIPE_BLEND_ADD
;
593 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_SRC_ALPHA
;
594 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
595 blend
.rt
[0].alpha_func
= PIPE_BLEND_ADD
;
596 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
597 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ONE
;
598 c
->blend_add
= c
->pipe
->create_blend_state(c
->pipe
, &blend
);
600 memset(&rast
, 0, sizeof rast
);
603 rast
.cull_face
= PIPE_FACE_NONE
;
604 rast
.fill_back
= PIPE_POLYGON_MODE_FILL
;
605 rast
.fill_front
= PIPE_POLYGON_MODE_FILL
;
608 rast
.point_size_per_vertex
= 1;
609 rast
.offset_units
= 1;
610 rast
.offset_scale
= 1;
611 rast
.half_pixel_center
= 1;
612 rast
.bottom_edge_rule
= 1;
615 c
->rast
= c
->pipe
->create_rasterizer_state(c
->pipe
, &rast
);
617 memset(&dsa
, 0, sizeof dsa
);
618 dsa
.depth
.enabled
= 0;
619 dsa
.depth
.writemask
= 0;
620 dsa
.depth
.func
= PIPE_FUNC_ALWAYS
;
621 for (i
= 0; i
< 2; ++i
) {
622 dsa
.stencil
[i
].enabled
= 0;
623 dsa
.stencil
[i
].func
= PIPE_FUNC_ALWAYS
;
624 dsa
.stencil
[i
].fail_op
= PIPE_STENCIL_OP_KEEP
;
625 dsa
.stencil
[i
].zpass_op
= PIPE_STENCIL_OP_KEEP
;
626 dsa
.stencil
[i
].zfail_op
= PIPE_STENCIL_OP_KEEP
;
627 dsa
.stencil
[i
].valuemask
= 0;
628 dsa
.stencil
[i
].writemask
= 0;
630 dsa
.alpha
.enabled
= 0;
631 dsa
.alpha
.func
= PIPE_FUNC_ALWAYS
;
632 dsa
.alpha
.ref_value
= 0;
633 c
->dsa
= c
->pipe
->create_depth_stencil_alpha_state(c
->pipe
, &dsa
);
634 c
->pipe
->bind_depth_stencil_alpha_state(c
->pipe
, c
->dsa
);
639 static void cleanup_pipe_state(struct vl_compositor
*c
)
643 /* Asserted in softpipe_delete_fs_state() for some reason */
644 c
->pipe
->bind_vs_state(c
->pipe
, NULL
);
645 c
->pipe
->bind_fs_state(c
->pipe
, NULL
);
647 c
->pipe
->delete_depth_stencil_alpha_state(c
->pipe
, c
->dsa
);
648 c
->pipe
->delete_sampler_state(c
->pipe
, c
->sampler_linear
);
649 c
->pipe
->delete_sampler_state(c
->pipe
, c
->sampler_nearest
);
650 c
->pipe
->delete_blend_state(c
->pipe
, c
->blend_clear
);
651 c
->pipe
->delete_blend_state(c
->pipe
, c
->blend_add
);
652 c
->pipe
->delete_rasterizer_state(c
->pipe
, c
->rast
);
656 init_buffers(struct vl_compositor
*c
)
658 struct pipe_vertex_element vertex_elems
[3];
663 * Create our vertex buffer and vertex buffer elements
665 c
->vertex_buf
.stride
= sizeof(struct vertex2f
) + sizeof(struct vertex4f
) * 2;
666 c
->vertex_buf
.buffer_offset
= 0;
667 c
->vertex_buf
.buffer
.resource
= NULL
;
668 c
->vertex_buf
.is_user_buffer
= false;
670 vertex_elems
[0].src_offset
= 0;
671 vertex_elems
[0].instance_divisor
= 0;
672 vertex_elems
[0].vertex_buffer_index
= 0;
673 vertex_elems
[0].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
674 vertex_elems
[1].src_offset
= sizeof(struct vertex2f
);
675 vertex_elems
[1].instance_divisor
= 0;
676 vertex_elems
[1].vertex_buffer_index
= 0;
677 vertex_elems
[1].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
678 vertex_elems
[2].src_offset
= sizeof(struct vertex2f
) + sizeof(struct vertex4f
);
679 vertex_elems
[2].instance_divisor
= 0;
680 vertex_elems
[2].vertex_buffer_index
= 0;
681 vertex_elems
[2].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
682 c
->vertex_elems_state
= c
->pipe
->create_vertex_elements_state(c
->pipe
, 3, vertex_elems
);
688 cleanup_buffers(struct vl_compositor
*c
)
692 c
->pipe
->delete_vertex_elements_state(c
->pipe
, c
->vertex_elems_state
);
693 pipe_resource_reference(&c
->vertex_buf
.buffer
.resource
, NULL
);
696 static inline struct u_rect
697 default_rect(struct vl_compositor_layer
*layer
)
699 struct pipe_resource
*res
= layer
->sampler_views
[0]->texture
;
700 struct u_rect rect
= { 0, res
->width0
, 0, res
->height0
* res
->array_size
};
704 static inline struct vertex2f
705 calc_topleft(struct vertex2f size
, struct u_rect rect
)
707 struct vertex2f res
= { rect
.x0
/ size
.x
, rect
.y0
/ size
.y
};
711 static inline struct vertex2f
712 calc_bottomright(struct vertex2f size
, struct u_rect rect
)
714 struct vertex2f res
= { rect
.x1
/ size
.x
, rect
.y1
/ size
.y
};
719 calc_src_and_dst(struct vl_compositor_layer
*layer
, unsigned width
, unsigned height
,
720 struct u_rect src
, struct u_rect dst
)
722 struct vertex2f size
= { width
, height
};
724 layer
->src
.tl
= calc_topleft(size
, src
);
725 layer
->src
.br
= calc_bottomright(size
, src
);
726 layer
->dst
.tl
= calc_topleft(size
, dst
);
727 layer
->dst
.br
= calc_bottomright(size
, dst
);
729 layer
->zw
.y
= size
.y
;
733 gen_rect_verts(struct vertex2f
*vb
, struct vl_compositor_layer
*layer
)
735 struct vertex2f tl
, tr
, br
, bl
;
739 switch (layer
->rotate
) {
741 case VL_COMPOSITOR_ROTATE_0
:
743 tr
.x
= layer
->dst
.br
.x
;
744 tr
.y
= layer
->dst
.tl
.y
;
746 bl
.x
= layer
->dst
.tl
.x
;
747 bl
.y
= layer
->dst
.br
.y
;
749 case VL_COMPOSITOR_ROTATE_90
:
750 tl
.x
= layer
->dst
.br
.x
;
751 tl
.y
= layer
->dst
.tl
.y
;
753 br
.x
= layer
->dst
.tl
.x
;
754 br
.y
= layer
->dst
.br
.y
;
757 case VL_COMPOSITOR_ROTATE_180
:
759 tr
.x
= layer
->dst
.tl
.x
;
760 tr
.y
= layer
->dst
.br
.y
;
762 bl
.x
= layer
->dst
.br
.x
;
763 bl
.y
= layer
->dst
.tl
.y
;
765 case VL_COMPOSITOR_ROTATE_270
:
766 tl
.x
= layer
->dst
.tl
.x
;
767 tl
.y
= layer
->dst
.br
.y
;
769 br
.x
= layer
->dst
.br
.x
;
770 br
.y
= layer
->dst
.tl
.y
;
777 vb
[ 1].x
= layer
->src
.tl
.x
;
778 vb
[ 1].y
= layer
->src
.tl
.y
;
780 vb
[ 3].x
= layer
->colors
[0].x
;
781 vb
[ 3].y
= layer
->colors
[0].y
;
782 vb
[ 4].x
= layer
->colors
[0].z
;
783 vb
[ 4].y
= layer
->colors
[0].w
;
787 vb
[ 6].x
= layer
->src
.br
.x
;
788 vb
[ 6].y
= layer
->src
.tl
.y
;
790 vb
[ 8].x
= layer
->colors
[1].x
;
791 vb
[ 8].y
= layer
->colors
[1].y
;
792 vb
[ 9].x
= layer
->colors
[1].z
;
793 vb
[ 9].y
= layer
->colors
[1].w
;
797 vb
[11].x
= layer
->src
.br
.x
;
798 vb
[11].y
= layer
->src
.br
.y
;
800 vb
[13].x
= layer
->colors
[2].x
;
801 vb
[13].y
= layer
->colors
[2].y
;
802 vb
[14].x
= layer
->colors
[2].z
;
803 vb
[14].y
= layer
->colors
[2].w
;
807 vb
[16].x
= layer
->src
.tl
.x
;
808 vb
[16].y
= layer
->src
.br
.y
;
810 vb
[18].x
= layer
->colors
[3].x
;
811 vb
[18].y
= layer
->colors
[3].y
;
812 vb
[19].x
= layer
->colors
[3].z
;
813 vb
[19].y
= layer
->colors
[3].w
;
816 static inline struct u_rect
817 calc_drawn_area(struct vl_compositor_state
*s
, struct vl_compositor_layer
*layer
)
819 struct vertex2f tl
, br
;
820 struct u_rect result
;
825 switch (layer
->rotate
) {
827 case VL_COMPOSITOR_ROTATE_0
:
831 case VL_COMPOSITOR_ROTATE_90
:
832 tl
.x
= layer
->dst
.br
.x
;
833 tl
.y
= layer
->dst
.tl
.y
;
834 br
.x
= layer
->dst
.tl
.x
;
835 br
.y
= layer
->dst
.br
.y
;
837 case VL_COMPOSITOR_ROTATE_180
:
841 case VL_COMPOSITOR_ROTATE_270
:
842 tl
.x
= layer
->dst
.tl
.x
;
843 tl
.y
= layer
->dst
.br
.y
;
844 br
.x
= layer
->dst
.br
.x
;
845 br
.y
= layer
->dst
.tl
.y
;
850 result
.x0
= tl
.x
* layer
->viewport
.scale
[0] + layer
->viewport
.translate
[0];
851 result
.y0
= tl
.y
* layer
->viewport
.scale
[1] + layer
->viewport
.translate
[1];
852 result
.x1
= br
.x
* layer
->viewport
.scale
[0] + layer
->viewport
.translate
[0];
853 result
.y1
= br
.y
* layer
->viewport
.scale
[1] + layer
->viewport
.translate
[1];
856 result
.x0
= MAX2(result
.x0
, s
->scissor
.minx
);
857 result
.y0
= MAX2(result
.y0
, s
->scissor
.miny
);
858 result
.x1
= MIN2(result
.x1
, s
->scissor
.maxx
);
859 result
.y1
= MIN2(result
.y1
, s
->scissor
.maxy
);
864 gen_vertex_data(struct vl_compositor
*c
, struct vl_compositor_state
*s
, struct u_rect
*dirty
)
871 /* Allocate new memory for vertices. */
872 u_upload_alloc(c
->pipe
->stream_uploader
, 0,
873 c
->vertex_buf
.stride
* VL_COMPOSITOR_MAX_LAYERS
* 4, /* size */
875 &c
->vertex_buf
.buffer_offset
, &c
->vertex_buf
.buffer
.resource
,
878 for (i
= 0; i
< VL_COMPOSITOR_MAX_LAYERS
; i
++) {
879 if (s
->used_layers
& (1 << i
)) {
880 struct vl_compositor_layer
*layer
= &s
->layers
[i
];
881 gen_rect_verts(vb
, layer
);
884 if (!layer
->viewport_valid
) {
885 layer
->viewport
.scale
[0] = c
->fb_state
.width
;
886 layer
->viewport
.scale
[1] = c
->fb_state
.height
;
887 layer
->viewport
.translate
[0] = 0;
888 layer
->viewport
.translate
[1] = 0;
891 if (dirty
&& layer
->clearing
) {
892 struct u_rect drawn
= calc_drawn_area(s
, layer
);
894 dirty
->x0
>= drawn
.x0
&&
895 dirty
->y0
>= drawn
.y0
&&
896 dirty
->x1
<= drawn
.x1
&&
897 dirty
->y1
<= drawn
.y1
) {
899 // We clear the dirty area anyway, no need for clear_render_target
900 dirty
->x0
= dirty
->y0
= MAX_DIRTY
;
901 dirty
->x1
= dirty
->y1
= MIN_DIRTY
;
907 u_upload_unmap(c
->pipe
->stream_uploader
);
911 draw_layers(struct vl_compositor
*c
, struct vl_compositor_state
*s
, struct u_rect
*dirty
)
913 unsigned vb_index
, i
;
917 for (i
= 0, vb_index
= 0; i
< VL_COMPOSITOR_MAX_LAYERS
; ++i
) {
918 if (s
->used_layers
& (1 << i
)) {
919 struct vl_compositor_layer
*layer
= &s
->layers
[i
];
920 struct pipe_sampler_view
**samplers
= &layer
->sampler_views
[0];
921 unsigned num_sampler_views
= !samplers
[1] ? 1 : !samplers
[2] ? 2 : 3;
922 void *blend
= layer
->blend
? layer
->blend
: i
? c
->blend_add
: c
->blend_clear
;
924 c
->pipe
->bind_blend_state(c
->pipe
, blend
);
925 c
->pipe
->set_viewport_states(c
->pipe
, 0, 1, &layer
->viewport
);
926 c
->pipe
->bind_fs_state(c
->pipe
, layer
->fs
);
927 c
->pipe
->bind_sampler_states(c
->pipe
, PIPE_SHADER_FRAGMENT
, 0,
928 num_sampler_views
, layer
->samplers
);
929 c
->pipe
->set_sampler_views(c
->pipe
, PIPE_SHADER_FRAGMENT
, 0,
930 num_sampler_views
, samplers
);
932 util_draw_arrays(c
->pipe
, PIPE_PRIM_QUADS
, vb_index
* 4, 4);
936 // Remember the currently drawn area as dirty for the next draw command
937 struct u_rect drawn
= calc_drawn_area(s
, layer
);
938 dirty
->x0
= MIN2(drawn
.x0
, dirty
->x0
);
939 dirty
->y0
= MIN2(drawn
.y0
, dirty
->y0
);
940 dirty
->x1
= MAX2(drawn
.x1
, dirty
->x1
);
941 dirty
->y1
= MAX2(drawn
.y1
, dirty
->y1
);
948 set_yuv_layer(struct vl_compositor_state
*s
, struct vl_compositor
*c
,
949 unsigned layer
, struct pipe_video_buffer
*buffer
,
950 struct u_rect
*src_rect
, struct u_rect
*dst_rect
,
951 bool y
, enum vl_compositor_deinterlace deinterlace
)
953 struct pipe_sampler_view
**sampler_views
;
957 assert(s
&& c
&& buffer
);
959 assert(layer
< VL_COMPOSITOR_MAX_LAYERS
);
961 s
->used_layers
|= 1 << layer
;
962 sampler_views
= buffer
->get_sampler_view_components(buffer
);
963 for (i
= 0; i
< 3; ++i
) {
964 s
->layers
[layer
].samplers
[i
] = c
->sampler_linear
;
965 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[i
], sampler_views
[i
]);
968 calc_src_and_dst(&s
->layers
[layer
], buffer
->width
, buffer
->height
,
969 src_rect
? *src_rect
: default_rect(&s
->layers
[layer
]),
970 dst_rect
? *dst_rect
: default_rect(&s
->layers
[layer
]));
972 half_a_line
= 0.5f
/ s
->layers
[layer
].zw
.y
;
974 switch(deinterlace
) {
975 case VL_COMPOSITOR_BOB_TOP
:
976 s
->layers
[layer
].zw
.x
= 0.0f
;
977 s
->layers
[layer
].src
.tl
.y
+= half_a_line
;
978 s
->layers
[layer
].src
.br
.y
+= half_a_line
;
979 s
->layers
[layer
].fs
= (y
) ? c
->fs_yuv
.bob
.y
: c
->fs_yuv
.bob
.uv
;
982 case VL_COMPOSITOR_BOB_BOTTOM
:
983 s
->layers
[layer
].zw
.x
= 1.0f
;
984 s
->layers
[layer
].src
.tl
.y
-= half_a_line
;
985 s
->layers
[layer
].src
.br
.y
-= half_a_line
;
986 s
->layers
[layer
].fs
= (y
) ? c
->fs_yuv
.bob
.y
: c
->fs_yuv
.bob
.uv
;
990 s
->layers
[layer
].fs
= (y
) ? c
->fs_yuv
.weave
.y
: c
->fs_yuv
.weave
.uv
;
996 vl_compositor_reset_dirty_area(struct u_rect
*dirty
)
1000 dirty
->x0
= dirty
->y0
= MIN_DIRTY
;
1001 dirty
->x1
= dirty
->y1
= MAX_DIRTY
;
1005 vl_compositor_set_clear_color(struct vl_compositor_state
*s
, union pipe_color_union
*color
)
1010 s
->clear_color
= *color
;
1014 vl_compositor_get_clear_color(struct vl_compositor_state
*s
, union pipe_color_union
*color
)
1019 *color
= s
->clear_color
;
1023 vl_compositor_clear_layers(struct vl_compositor_state
*s
)
1030 for ( i
= 0; i
< VL_COMPOSITOR_MAX_LAYERS
; ++i
) {
1031 struct vertex4f v_one
= { 1.0f
, 1.0f
, 1.0f
, 1.0f
};
1032 s
->layers
[i
].clearing
= i
? false : true;
1033 s
->layers
[i
].blend
= NULL
;
1034 s
->layers
[i
].fs
= NULL
;
1035 s
->layers
[i
].viewport
.scale
[2] = 1;
1036 s
->layers
[i
].viewport
.translate
[2] = 0;
1037 s
->layers
[i
].rotate
= VL_COMPOSITOR_ROTATE_0
;
1039 for ( j
= 0; j
< 3; j
++)
1040 pipe_sampler_view_reference(&s
->layers
[i
].sampler_views
[j
], NULL
);
1041 for ( j
= 0; j
< 4; ++j
)
1042 s
->layers
[i
].colors
[j
] = v_one
;
1047 vl_compositor_cleanup(struct vl_compositor
*c
)
1053 cleanup_pipe_state(c
);
1057 vl_compositor_set_csc_matrix(struct vl_compositor_state
*s
,
1058 vl_csc_matrix
const *matrix
,
1059 float luma_min
, float luma_max
)
1061 struct pipe_transfer
*buf_transfer
;
1065 float *ptr
= pipe_buffer_map(s
->pipe
, s
->csc_matrix
,
1066 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD_RANGE
,
1072 memcpy(ptr
, matrix
, sizeof(vl_csc_matrix
));
1074 ptr
+= sizeof(vl_csc_matrix
)/sizeof(float);
1078 pipe_buffer_unmap(s
->pipe
, buf_transfer
);
1084 vl_compositor_set_dst_clip(struct vl_compositor_state
*s
, struct u_rect
*dst_clip
)
1088 s
->scissor_valid
= dst_clip
!= NULL
;
1090 s
->scissor
.minx
= dst_clip
->x0
;
1091 s
->scissor
.miny
= dst_clip
->y0
;
1092 s
->scissor
.maxx
= dst_clip
->x1
;
1093 s
->scissor
.maxy
= dst_clip
->y1
;
1098 vl_compositor_set_layer_blend(struct vl_compositor_state
*s
,
1099 unsigned layer
, void *blend
,
1104 assert(layer
< VL_COMPOSITOR_MAX_LAYERS
);
1106 s
->layers
[layer
].clearing
= is_clearing
;
1107 s
->layers
[layer
].blend
= blend
;
1111 vl_compositor_set_layer_dst_area(struct vl_compositor_state
*s
,
1112 unsigned layer
, struct u_rect
*dst_area
)
1116 assert(layer
< VL_COMPOSITOR_MAX_LAYERS
);
1118 s
->layers
[layer
].viewport_valid
= dst_area
!= NULL
;
1120 s
->layers
[layer
].viewport
.scale
[0] = dst_area
->x1
- dst_area
->x0
;
1121 s
->layers
[layer
].viewport
.scale
[1] = dst_area
->y1
- dst_area
->y0
;
1122 s
->layers
[layer
].viewport
.translate
[0] = dst_area
->x0
;
1123 s
->layers
[layer
].viewport
.translate
[1] = dst_area
->y0
;
1128 vl_compositor_set_buffer_layer(struct vl_compositor_state
*s
,
1129 struct vl_compositor
*c
,
1131 struct pipe_video_buffer
*buffer
,
1132 struct u_rect
*src_rect
,
1133 struct u_rect
*dst_rect
,
1134 enum vl_compositor_deinterlace deinterlace
)
1136 struct pipe_sampler_view
**sampler_views
;
1139 assert(s
&& c
&& buffer
);
1141 assert(layer
< VL_COMPOSITOR_MAX_LAYERS
);
1143 s
->used_layers
|= 1 << layer
;
1144 sampler_views
= buffer
->get_sampler_view_components(buffer
);
1145 for (i
= 0; i
< 3; ++i
) {
1146 s
->layers
[layer
].samplers
[i
] = c
->sampler_linear
;
1147 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[i
], sampler_views
[i
]);
1150 calc_src_and_dst(&s
->layers
[layer
], buffer
->width
, buffer
->height
,
1151 src_rect
? *src_rect
: default_rect(&s
->layers
[layer
]),
1152 dst_rect
? *dst_rect
: default_rect(&s
->layers
[layer
]));
1154 if (buffer
->interlaced
) {
1155 float half_a_line
= 0.5f
/ s
->layers
[layer
].zw
.y
;
1156 switch(deinterlace
) {
1157 case VL_COMPOSITOR_WEAVE
:
1158 s
->layers
[layer
].fs
= c
->fs_weave_rgb
;
1161 case VL_COMPOSITOR_BOB_TOP
:
1162 s
->layers
[layer
].zw
.x
= 0.0f
;
1163 s
->layers
[layer
].src
.tl
.y
+= half_a_line
;
1164 s
->layers
[layer
].src
.br
.y
+= half_a_line
;
1165 s
->layers
[layer
].fs
= c
->fs_video_buffer
;
1168 case VL_COMPOSITOR_BOB_BOTTOM
:
1169 s
->layers
[layer
].zw
.x
= 1.0f
;
1170 s
->layers
[layer
].src
.tl
.y
-= half_a_line
;
1171 s
->layers
[layer
].src
.br
.y
-= half_a_line
;
1172 s
->layers
[layer
].fs
= c
->fs_video_buffer
;
1177 s
->layers
[layer
].fs
= c
->fs_video_buffer
;
1181 vl_compositor_set_palette_layer(struct vl_compositor_state
*s
,
1182 struct vl_compositor
*c
,
1184 struct pipe_sampler_view
*indexes
,
1185 struct pipe_sampler_view
*palette
,
1186 struct u_rect
*src_rect
,
1187 struct u_rect
*dst_rect
,
1188 bool include_color_conversion
)
1190 assert(s
&& c
&& indexes
&& palette
);
1192 assert(layer
< VL_COMPOSITOR_MAX_LAYERS
);
1194 s
->used_layers
|= 1 << layer
;
1196 s
->layers
[layer
].fs
= include_color_conversion
?
1197 c
->fs_palette
.yuv
: c
->fs_palette
.rgb
;
1199 s
->layers
[layer
].samplers
[0] = c
->sampler_linear
;
1200 s
->layers
[layer
].samplers
[1] = c
->sampler_nearest
;
1201 s
->layers
[layer
].samplers
[2] = NULL
;
1202 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[0], indexes
);
1203 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[1], palette
);
1204 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[2], NULL
);
1205 calc_src_and_dst(&s
->layers
[layer
], indexes
->texture
->width0
, indexes
->texture
->height0
,
1206 src_rect
? *src_rect
: default_rect(&s
->layers
[layer
]),
1207 dst_rect
? *dst_rect
: default_rect(&s
->layers
[layer
]));
1211 vl_compositor_set_rgba_layer(struct vl_compositor_state
*s
,
1212 struct vl_compositor
*c
,
1214 struct pipe_sampler_view
*rgba
,
1215 struct u_rect
*src_rect
,
1216 struct u_rect
*dst_rect
,
1217 struct vertex4f
*colors
)
1221 assert(s
&& c
&& rgba
);
1223 assert(layer
< VL_COMPOSITOR_MAX_LAYERS
);
1225 s
->used_layers
|= 1 << layer
;
1226 s
->layers
[layer
].fs
= c
->fs_rgba
;
1227 s
->layers
[layer
].samplers
[0] = c
->sampler_linear
;
1228 s
->layers
[layer
].samplers
[1] = NULL
;
1229 s
->layers
[layer
].samplers
[2] = NULL
;
1230 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[0], rgba
);
1231 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[1], NULL
);
1232 pipe_sampler_view_reference(&s
->layers
[layer
].sampler_views
[2], NULL
);
1233 calc_src_and_dst(&s
->layers
[layer
], rgba
->texture
->width0
, rgba
->texture
->height0
,
1234 src_rect
? *src_rect
: default_rect(&s
->layers
[layer
]),
1235 dst_rect
? *dst_rect
: default_rect(&s
->layers
[layer
]));
1238 for (i
= 0; i
< 4; ++i
)
1239 s
->layers
[layer
].colors
[i
] = colors
[i
];
1243 vl_compositor_set_layer_rotation(struct vl_compositor_state
*s
,
1245 enum vl_compositor_rotation rotate
)
1248 assert(layer
< VL_COMPOSITOR_MAX_LAYERS
);
1249 s
->layers
[layer
].rotate
= rotate
;
1253 vl_compositor_yuv_deint_full(struct vl_compositor_state
*s
,
1254 struct vl_compositor
*c
,
1255 struct pipe_video_buffer
*src
,
1256 struct pipe_video_buffer
*dst
,
1257 struct u_rect
*src_rect
,
1258 struct u_rect
*dst_rect
,
1259 enum vl_compositor_deinterlace deinterlace
)
1261 struct pipe_surface
**dst_surfaces
;
1263 dst_surfaces
= dst
->get_surfaces(dst
);
1264 vl_compositor_clear_layers(s
);
1266 set_yuv_layer(s
, c
, 0, src
, src_rect
, NULL
, true, deinterlace
);
1267 vl_compositor_set_layer_dst_area(s
, 0, dst_rect
);
1268 vl_compositor_render(s
, c
, dst_surfaces
[0], NULL
, false);
1275 set_yuv_layer(s
, c
, 0, src
, src_rect
, NULL
, false, deinterlace
);
1276 vl_compositor_set_layer_dst_area(s
, 0, dst_rect
);
1277 vl_compositor_render(s
, c
, dst_surfaces
[1], NULL
, false);
1279 s
->pipe
->flush(s
->pipe
, NULL
, 0);
1283 vl_compositor_render(struct vl_compositor_state
*s
,
1284 struct vl_compositor
*c
,
1285 struct pipe_surface
*dst_surface
,
1286 struct u_rect
*dirty_area
,
1290 assert(dst_surface
);
1292 c
->fb_state
.width
= dst_surface
->width
;
1293 c
->fb_state
.height
= dst_surface
->height
;
1294 c
->fb_state
.cbufs
[0] = dst_surface
;
1296 if (!s
->scissor_valid
) {
1297 s
->scissor
.minx
= 0;
1298 s
->scissor
.miny
= 0;
1299 s
->scissor
.maxx
= dst_surface
->width
;
1300 s
->scissor
.maxy
= dst_surface
->height
;
1302 c
->pipe
->set_scissor_states(c
->pipe
, 0, 1, &s
->scissor
);
1304 gen_vertex_data(c
, s
, dirty_area
);
1306 if (clear_dirty
&& dirty_area
&&
1307 (dirty_area
->x0
< dirty_area
->x1
|| dirty_area
->y0
< dirty_area
->y1
)) {
1309 c
->pipe
->clear_render_target(c
->pipe
, dst_surface
, &s
->clear_color
,
1310 0, 0, dst_surface
->width
, dst_surface
->height
, false);
1311 dirty_area
->x0
= dirty_area
->y0
= MAX_DIRTY
;
1312 dirty_area
->x1
= dirty_area
->y1
= MIN_DIRTY
;
1315 c
->pipe
->set_framebuffer_state(c
->pipe
, &c
->fb_state
);
1316 c
->pipe
->bind_vs_state(c
->pipe
, c
->vs
);
1317 c
->pipe
->set_vertex_buffers(c
->pipe
, 0, 1, &c
->vertex_buf
);
1318 c
->pipe
->bind_vertex_elements_state(c
->pipe
, c
->vertex_elems_state
);
1319 pipe_set_constant_buffer(c
->pipe
, PIPE_SHADER_FRAGMENT
, 0, s
->csc_matrix
);
1320 c
->pipe
->bind_rasterizer_state(c
->pipe
, c
->rast
);
1322 draw_layers(c
, s
, dirty_area
);
1326 vl_compositor_init(struct vl_compositor
*c
, struct pipe_context
*pipe
)
1330 memset(c
, 0, sizeof(*c
));
1334 if (!init_pipe_state(c
)) {
1338 if (!init_shaders(c
)) {
1339 cleanup_pipe_state(c
);
1343 if (!init_buffers(c
)) {
1345 cleanup_pipe_state(c
);
1353 vl_compositor_init_state(struct vl_compositor_state
*s
, struct pipe_context
*pipe
)
1355 vl_csc_matrix csc_matrix
;
1359 memset(s
, 0, sizeof(*s
));
1363 s
->clear_color
.f
[0] = s
->clear_color
.f
[1] = 0.0f
;
1364 s
->clear_color
.f
[2] = s
->clear_color
.f
[3] = 0.0f
;
1367 * Create our fragment shader's constant buffer
1368 * Const buffer contains the color conversion matrix and bias vectors
1370 /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
1371 s
->csc_matrix
= pipe_buffer_create
1374 PIPE_BIND_CONSTANT_BUFFER
,
1376 sizeof(csc_matrix
) + 2*sizeof(float)
1382 vl_compositor_clear_layers(s
);
1384 vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY
, NULL
, true, &csc_matrix
);
1385 if (!vl_compositor_set_csc_matrix(s
, (const vl_csc_matrix
*)&csc_matrix
, 1.0f
, 0.0f
))
1392 vl_compositor_cleanup_state(struct vl_compositor_state
*s
)
1396 vl_compositor_clear_layers(s
);
1397 pipe_resource_reference(&s
->csc_matrix
, NULL
);