d41a7b412533d36a5c751022d00a0d4695f8aed1
[mesa.git] / src / gallium / auxiliary / vl / vl_compositor.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <assert.h>
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_context.h"
32
33 #include "util/u_memory.h"
34 #include "util/u_draw.h"
35 #include "util/u_surface.h"
36
37 #include "tgsi/tgsi_ureg.h"
38
39 #include "vl_csc.h"
40 #include "vl_types.h"
41 #include "vl_compositor.h"
42
43 #define MIN_DIRTY (0)
44 #define MAX_DIRTY (1 << 15)
45
46 enum VS_OUTPUT
47 {
48 VS_O_VPOS,
49 VS_O_VTEX,
50 VS_O_VTOP,
51 VS_O_VBOTTOM,
52 };
53
54 typedef float csc_matrix[16];
55
56 static void *
57 create_vert_shader(struct vl_compositor *c)
58 {
59 struct ureg_program *shader;
60 struct ureg_src vpos, vtex;
61 struct ureg_dst tmp;
62 struct ureg_dst o_vpos, o_vtex;
63 struct ureg_dst o_vtop, o_vbottom;
64
65 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
66 if (!shader)
67 return false;
68
69 vpos = ureg_DECL_vs_input(shader, 0);
70 vtex = ureg_DECL_vs_input(shader, 1);
71 tmp = ureg_DECL_temporary(shader);
72 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
73 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
74 o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
75 o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
76
77 /*
78 * o_vpos = vpos
79 * o_vtex = vtex
80 */
81 ureg_MOV(shader, o_vpos, vpos);
82 ureg_MOV(shader, o_vtex, vtex);
83
84 ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X),
85 ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f));
86 ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
87 ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f));
88
89 ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex);
90 ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
91 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f));
92 ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
93 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f));
94 ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W),
95 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
96
97 ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex);
98 ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
99 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f));
100 ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
101 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f));
102 ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W),
103 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
104
105 ureg_END(shader);
106
107 return ureg_create_shader_and_destroy(shader, c->pipe);
108 }
109
110 static void *
111 create_frag_shader_video_buffer(struct vl_compositor *c)
112 {
113 struct ureg_program *shader;
114 struct ureg_src tc;
115 struct ureg_src csc[3];
116 struct ureg_src sampler[3];
117 struct ureg_dst texel;
118 struct ureg_dst fragment;
119 unsigned i;
120
121 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
122 if (!shader)
123 return false;
124
125 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
126 for (i = 0; i < 3; ++i) {
127 csc[i] = ureg_DECL_constant(shader, i);
128 sampler[i] = ureg_DECL_sampler(shader, i);
129 }
130 texel = ureg_DECL_temporary(shader);
131 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
132
133 /*
134 * texel.xyz = tex(tc, sampler[i])
135 * fragment = csc * texel
136 */
137 for (i = 0; i < 3; ++i)
138 ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, tc, sampler[i]);
139
140 ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
141
142 for (i = 0; i < 3; ++i)
143 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
144
145 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
146
147 ureg_release_temporary(shader, texel);
148 ureg_END(shader);
149
150 return ureg_create_shader_and_destroy(shader, c->pipe);
151 }
152
153 static void *
154 create_frag_shader_weave(struct vl_compositor *c)
155 {
156 struct ureg_program *shader;
157 struct ureg_src i_tc[2];
158 struct ureg_src csc[3];
159 struct ureg_src sampler[3];
160 struct ureg_dst t_tc[2];
161 struct ureg_dst t_texel[2];
162 struct ureg_dst o_fragment;
163 unsigned i, j;
164
165 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
166 if (!shader)
167 return false;
168
169 i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
170 i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
171
172 for (i = 0; i < 3; ++i) {
173 csc[i] = ureg_DECL_constant(shader, i);
174 sampler[i] = ureg_DECL_sampler(shader, i);
175 }
176
177 for (i = 0; i < 2; ++i) {
178 t_tc[i] = ureg_DECL_temporary(shader);
179 t_texel[i] = ureg_DECL_temporary(shader);
180 }
181 o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
182
183 /* calculate the texture offsets
184 * t_tc.x = i_tc.x
185 * t_tc.y = (round(i_tc.y) + 0.5) / height * 2
186 */
187 for (i = 0; i < 2; ++i) {
188 ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
189 ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), i_tc[i]);
190 ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
191 ureg_imm1f(shader, i ? 0.75f : 0.25f));
192 ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
193 ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
194 ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
195 ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
196 ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
197 ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
198 }
199
200 /* fetch the texels
201 * texel[0..1].x = tex(t_tc[0..1][0])
202 * texel[0..1].y = tex(t_tc[0..1][1])
203 * texel[0..1].z = tex(t_tc[0..1][2])
204 */
205 for (i = 0; i < 2; ++i)
206 for (j = 0; j < 3; ++j) {
207 struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
208 TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
209
210 ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
211 TGSI_TEXTURE_3D, src, sampler[j]);
212 }
213
214 /* calculate linear interpolation factor
215 * factor = |round(i_tc.y) - i_tc.y| * 2
216 */
217 ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
218 ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
219 ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
220 ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_XY),
221 ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
222 ureg_LRP(shader, t_texel[0], ureg_swizzle(ureg_src(t_tc[0]),
223 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
224 ureg_src(t_texel[1]), ureg_src(t_texel[0]));
225
226 /* and finally do colour space transformation
227 * fragment = csc * texel
228 */
229 ureg_MOV(shader, ureg_writemask(t_texel[0], TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
230 for (i = 0; i < 3; ++i)
231 ureg_DP4(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(t_texel[0]));
232
233 ureg_MOV(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
234
235 for (i = 0; i < 2; ++i) {
236 ureg_release_temporary(shader, t_texel[i]);
237 ureg_release_temporary(shader, t_tc[i]);
238 }
239
240 ureg_END(shader);
241
242 return ureg_create_shader_and_destroy(shader, c->pipe);
243 }
244
245 static void *
246 create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
247 {
248 struct ureg_program *shader;
249 struct ureg_src csc[3];
250 struct ureg_src tc;
251 struct ureg_src sampler;
252 struct ureg_src palette;
253 struct ureg_dst texel;
254 struct ureg_dst fragment;
255 unsigned i;
256
257 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
258 if (!shader)
259 return false;
260
261 for (i = 0; include_cc && i < 3; ++i)
262 csc[i] = ureg_DECL_constant(shader, i);
263
264 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
265 sampler = ureg_DECL_sampler(shader, 0);
266 palette = ureg_DECL_sampler(shader, 1);
267
268 texel = ureg_DECL_temporary(shader);
269 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
270
271 /*
272 * texel = tex(tc, sampler)
273 * fragment.xyz = tex(texel, palette) * csc
274 * fragment.a = texel.a
275 */
276 ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
277 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
278
279 if (include_cc) {
280 ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
281 for (i = 0; i < 3; ++i)
282 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
283 } else {
284 ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
285 TGSI_TEXTURE_1D, ureg_src(texel), palette);
286 }
287
288 ureg_release_temporary(shader, texel);
289 ureg_END(shader);
290
291 return ureg_create_shader_and_destroy(shader, c->pipe);
292 }
293
294 static void *
295 create_frag_shader_rgba(struct vl_compositor *c)
296 {
297 struct ureg_program *shader;
298 struct ureg_src tc;
299 struct ureg_src sampler;
300 struct ureg_dst fragment;
301
302 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
303 if (!shader)
304 return false;
305
306 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
307 sampler = ureg_DECL_sampler(shader, 0);
308 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
309
310 /*
311 * fragment = tex(tc, sampler)
312 */
313 ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc, sampler);
314 ureg_END(shader);
315
316 return ureg_create_shader_and_destroy(shader, c->pipe);
317 }
318
319 static bool
320 init_shaders(struct vl_compositor *c)
321 {
322 assert(c);
323
324 c->vs = create_vert_shader(c);
325 if (!c->vs) {
326 debug_printf("Unable to create vertex shader.\n");
327 return false;
328 }
329
330 c->fs_video_buffer = create_frag_shader_video_buffer(c);
331 if (!c->fs_video_buffer) {
332 debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
333 return false;
334 }
335
336 c->fs_weave = create_frag_shader_weave(c);
337 if (!c->fs_weave) {
338 debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
339 return false;
340 }
341
342 c->fs_palette.yuv = create_frag_shader_palette(c, true);
343 if (!c->fs_palette.yuv) {
344 debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
345 return false;
346 }
347
348 c->fs_palette.rgb = create_frag_shader_palette(c, false);
349 if (!c->fs_palette.rgb) {
350 debug_printf("Unable to create RGB-Palette-to-RGB fragment shader.\n");
351 return false;
352 }
353
354 c->fs_rgba = create_frag_shader_rgba(c);
355 if (!c->fs_rgba) {
356 debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
357 return false;
358 }
359
360 return true;
361 }
362
363 static void cleanup_shaders(struct vl_compositor *c)
364 {
365 assert(c);
366
367 c->pipe->delete_vs_state(c->pipe, c->vs);
368 c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
369 c->pipe->delete_fs_state(c->pipe, c->fs_weave);
370 c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
371 c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
372 c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
373 }
374
375 static bool
376 init_pipe_state(struct vl_compositor *c)
377 {
378 struct pipe_rasterizer_state rast;
379 struct pipe_sampler_state sampler;
380 struct pipe_blend_state blend;
381 struct pipe_depth_stencil_alpha_state dsa;
382 unsigned i;
383
384 assert(c);
385
386 c->fb_state.nr_cbufs = 1;
387 c->fb_state.zsbuf = NULL;
388
389 c->viewport.scale[2] = 1;
390 c->viewport.scale[3] = 1;
391 c->viewport.translate[2] = 0;
392 c->viewport.translate[3] = 0;
393
394 memset(&sampler, 0, sizeof(sampler));
395 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
396 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
397 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
398 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
399 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
400 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
401 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
402 sampler.compare_func = PIPE_FUNC_ALWAYS;
403 sampler.normalized_coords = 1;
404
405 c->sampler_linear = c->pipe->create_sampler_state(c->pipe, &sampler);
406
407 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
408 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
409 c->sampler_nearest = c->pipe->create_sampler_state(c->pipe, &sampler);
410
411 memset(&blend, 0, sizeof blend);
412 blend.independent_blend_enable = 0;
413 blend.rt[0].blend_enable = 0;
414 blend.logicop_enable = 0;
415 blend.logicop_func = PIPE_LOGICOP_CLEAR;
416 blend.rt[0].colormask = PIPE_MASK_RGBA;
417 blend.dither = 0;
418 c->blend_clear = c->pipe->create_blend_state(c->pipe, &blend);
419
420 blend.rt[0].blend_enable = 1;
421 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
422 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
423 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
424 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
425 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
426 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
427 c->blend_add = c->pipe->create_blend_state(c->pipe, &blend);
428
429 memset(&rast, 0, sizeof rast);
430 rast.flatshade = 1;
431 rast.front_ccw = 1;
432 rast.cull_face = PIPE_FACE_NONE;
433 rast.fill_back = PIPE_POLYGON_MODE_FILL;
434 rast.fill_front = PIPE_POLYGON_MODE_FILL;
435 rast.scissor = 1;
436 rast.line_width = 1;
437 rast.point_size_per_vertex = 1;
438 rast.offset_units = 1;
439 rast.offset_scale = 1;
440 rast.gl_rasterization_rules = 1;
441 rast.depth_clip = 1;
442
443 c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
444
445 memset(&dsa, 0, sizeof dsa);
446 dsa.depth.enabled = 0;
447 dsa.depth.writemask = 0;
448 dsa.depth.func = PIPE_FUNC_ALWAYS;
449 for (i = 0; i < 2; ++i) {
450 dsa.stencil[i].enabled = 0;
451 dsa.stencil[i].func = PIPE_FUNC_ALWAYS;
452 dsa.stencil[i].fail_op = PIPE_STENCIL_OP_KEEP;
453 dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP;
454 dsa.stencil[i].zfail_op = PIPE_STENCIL_OP_KEEP;
455 dsa.stencil[i].valuemask = 0;
456 dsa.stencil[i].writemask = 0;
457 }
458 dsa.alpha.enabled = 0;
459 dsa.alpha.func = PIPE_FUNC_ALWAYS;
460 dsa.alpha.ref_value = 0;
461 c->dsa = c->pipe->create_depth_stencil_alpha_state(c->pipe, &dsa);
462 c->pipe->bind_depth_stencil_alpha_state(c->pipe, c->dsa);
463
464 return true;
465 }
466
467 static void cleanup_pipe_state(struct vl_compositor *c)
468 {
469 assert(c);
470
471 /* Asserted in softpipe_delete_fs_state() for some reason */
472 c->pipe->bind_vs_state(c->pipe, NULL);
473 c->pipe->bind_fs_state(c->pipe, NULL);
474
475 c->pipe->delete_depth_stencil_alpha_state(c->pipe, c->dsa);
476 c->pipe->delete_sampler_state(c->pipe, c->sampler_linear);
477 c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest);
478 c->pipe->delete_blend_state(c->pipe, c->blend_clear);
479 c->pipe->delete_blend_state(c->pipe, c->blend_add);
480 c->pipe->delete_rasterizer_state(c->pipe, c->rast);
481 }
482
483 static bool
484 create_vertex_buffer(struct vl_compositor *c)
485 {
486 assert(c);
487
488 pipe_resource_reference(&c->vertex_buf.buffer, NULL);
489 c->vertex_buf.buffer = pipe_buffer_create
490 (
491 c->pipe->screen,
492 PIPE_BIND_VERTEX_BUFFER,
493 PIPE_USAGE_STREAM,
494 c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4
495 );
496
497 return c->vertex_buf.buffer != NULL;
498 }
499
500 static bool
501 init_buffers(struct vl_compositor *c)
502 {
503 struct pipe_vertex_element vertex_elems[2];
504
505 assert(c);
506
507 /*
508 * Create our vertex buffer and vertex buffer elements
509 */
510 c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f);
511 c->vertex_buf.buffer_offset = 0;
512 create_vertex_buffer(c);
513
514 vertex_elems[0].src_offset = 0;
515 vertex_elems[0].instance_divisor = 0;
516 vertex_elems[0].vertex_buffer_index = 0;
517 vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
518 vertex_elems[1].src_offset = sizeof(struct vertex2f);
519 vertex_elems[1].instance_divisor = 0;
520 vertex_elems[1].vertex_buffer_index = 0;
521 vertex_elems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
522 c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems);
523
524 /*
525 * Create our fragment shader's constant buffer
526 * Const buffer contains the color conversion matrix and bias vectors
527 */
528 /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
529 c->csc_matrix = pipe_buffer_create
530 (
531 c->pipe->screen,
532 PIPE_BIND_CONSTANT_BUFFER,
533 PIPE_USAGE_STATIC,
534 sizeof(csc_matrix)
535 );
536
537 return true;
538 }
539
540 static void
541 cleanup_buffers(struct vl_compositor *c)
542 {
543 assert(c);
544
545 c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
546 pipe_resource_reference(&c->vertex_buf.buffer, NULL);
547 pipe_resource_reference(&c->csc_matrix, NULL);
548 }
549
550 static INLINE struct pipe_video_rect
551 default_rect(struct vl_compositor_layer *layer)
552 {
553 struct pipe_resource *res = layer->sampler_views[0]->texture;
554 struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 * res->depth0 };
555 return rect;
556 }
557
558 static INLINE struct vertex2f
559 calc_topleft(struct vertex2f size, struct pipe_video_rect rect)
560 {
561 struct vertex2f res = { rect.x / size.x, rect.y / size.y };
562 return res;
563 }
564
565 static INLINE struct vertex2f
566 calc_bottomright(struct vertex2f size, struct pipe_video_rect rect)
567 {
568 struct vertex2f res = { (rect.x + rect.w) / size.x, (rect.y + rect.h) / size.y };
569 return res;
570 }
571
572 static INLINE void
573 calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height,
574 struct pipe_video_rect src, struct pipe_video_rect dst)
575 {
576 struct vertex2f size = { width, height };
577
578 layer->src.tl = calc_topleft(size, src);
579 layer->src.br = calc_bottomright(size, src);
580 layer->dst.tl = calc_topleft(size, dst);
581 layer->dst.br = calc_bottomright(size, dst);
582 layer->size = size;
583 }
584
585 static void
586 gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
587 {
588 assert(vb && layer);
589
590 vb[ 0].x = layer->dst.tl.x;
591 vb[ 0].y = layer->dst.tl.y;
592 vb[ 1].x = layer->src.tl.x;
593 vb[ 1].y = layer->src.tl.y;
594 vb[ 2] = layer->size;
595
596 vb[ 3].x = layer->dst.br.x;
597 vb[ 3].y = layer->dst.tl.y;
598 vb[ 4].x = layer->src.br.x;
599 vb[ 4].y = layer->src.tl.y;
600 vb[ 5] = layer->size;
601
602 vb[ 6].x = layer->dst.br.x;
603 vb[ 6].y = layer->dst.br.y;
604 vb[ 7].x = layer->src.br.x;
605 vb[ 7].y = layer->src.br.y;
606 vb[ 8] = layer->size;
607
608 vb[ 9].x = layer->dst.tl.x;
609 vb[ 9].y = layer->dst.br.y;
610 vb[10].x = layer->src.tl.x;
611 vb[10].y = layer->src.br.y;
612 vb[11] = layer->size;
613 }
614
615 static INLINE struct u_rect
616 calc_drawn_area(struct vl_compositor *c, struct vl_compositor_layer *layer)
617 {
618 struct u_rect result;
619
620 // scale
621 result.x0 = layer->dst.tl.x * c->viewport.scale[0] + c->viewport.translate[0];
622 result.y0 = layer->dst.tl.y * c->viewport.scale[1] + c->viewport.translate[1];
623 result.x1 = layer->dst.br.x * c->viewport.scale[0] + c->viewport.translate[0];
624 result.y1 = layer->dst.br.y * c->viewport.scale[1] + c->viewport.translate[1];
625
626 // and clip
627 result.x0 = MAX2(result.x0, c->scissor.minx);
628 result.y0 = MAX2(result.y0, c->scissor.miny);
629 result.x1 = MIN2(result.x1, c->scissor.maxx);
630 result.y1 = MIN2(result.y1, c->scissor.maxy);
631 return result;
632 }
633
634 static void
635 gen_vertex_data(struct vl_compositor *c, struct u_rect *dirty)
636 {
637 struct vertex2f *vb;
638 struct pipe_transfer *buf_transfer;
639 unsigned i;
640
641 assert(c);
642
643 vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
644 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE | PIPE_TRANSFER_DONTBLOCK,
645 &buf_transfer);
646
647 if (!vb) {
648 // If buffer is still locked from last draw create a new one
649 create_vertex_buffer(c);
650 vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
651 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
652 &buf_transfer);
653 }
654
655 for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
656 if (c->used_layers & (1 << i)) {
657 struct vl_compositor_layer *layer = &c->layers[i];
658 gen_rect_verts(vb, layer);
659 vb += 12;
660
661 if (dirty && layer->clearing) {
662 struct u_rect drawn = calc_drawn_area(c, layer);
663 if (
664 dirty->x0 >= drawn.x0 &&
665 dirty->y0 >= drawn.y0 &&
666 dirty->x1 <= drawn.x1 &&
667 dirty->y1 <= drawn.y1) {
668
669 // We clear the dirty area anyway, no need for clear_render_target
670 dirty->x0 = dirty->y0 = MAX_DIRTY;
671 dirty->x1 = dirty->y1 = MIN_DIRTY;
672 }
673 }
674 }
675 }
676
677 pipe_buffer_unmap(c->pipe, buf_transfer);
678 }
679
680 static void
681 draw_layers(struct vl_compositor *c, struct u_rect *dirty)
682 {
683 unsigned vb_index, i;
684
685 assert(c);
686
687 for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
688 if (c->used_layers & (1 << i)) {
689 struct vl_compositor_layer *layer = &c->layers[i];
690 struct pipe_sampler_view **samplers = &layer->sampler_views[0];
691 unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
692
693 c->pipe->bind_blend_state(c->pipe, layer->blend);
694 c->pipe->bind_fs_state(c->pipe, layer->fs);
695 c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers);
696 c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
697 util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
698 vb_index++;
699
700 if (dirty) {
701 // Remember the currently drawn area as dirty for the next draw command
702 struct u_rect drawn = calc_drawn_area(c, layer);
703 dirty->x0 = MIN2(drawn.x0, dirty->x0);
704 dirty->y0 = MIN2(drawn.y0, dirty->y0);
705 dirty->x1 = MAX2(drawn.x1, dirty->x1);
706 dirty->y1 = MAX2(drawn.y1, dirty->y1);
707 }
708 }
709 }
710 }
711
712 void
713 vl_compositor_reset_dirty_area(struct u_rect *dirty)
714 {
715 assert(dirty);
716
717 dirty->x0 = dirty->y0 = MIN_DIRTY;
718 dirty->x1 = dirty->y1 = MAX_DIRTY;
719 }
720
721 void
722 vl_compositor_set_clear_color(struct vl_compositor *c, union pipe_color_union *color)
723 {
724 assert(c);
725
726 c->clear_color = *color;
727 }
728
729 void
730 vl_compositor_get_clear_color(struct vl_compositor *c, union pipe_color_union *color)
731 {
732 assert(c);
733 assert(color);
734
735 *color = c->clear_color;
736 }
737
738 void
739 vl_compositor_clear_layers(struct vl_compositor *c)
740 {
741 unsigned i, j;
742
743 assert(c);
744
745 c->used_layers = 0;
746 for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
747 c->layers[i].clearing = i ? false : true;
748 c->layers[i].blend = i ? c->blend_add : c->blend_clear;
749 c->layers[i].fs = NULL;
750 for ( j = 0; j < 3; j++)
751 pipe_sampler_view_reference(&c->layers[i].sampler_views[j], NULL);
752 }
753 }
754
755 void
756 vl_compositor_cleanup(struct vl_compositor *c)
757 {
758 assert(c);
759
760 vl_compositor_clear_layers(c);
761
762 cleanup_buffers(c);
763 cleanup_shaders(c);
764 cleanup_pipe_state(c);
765 }
766
767 void
768 vl_compositor_set_csc_matrix(struct vl_compositor *c, const float matrix[16])
769 {
770 struct pipe_transfer *buf_transfer;
771
772 assert(c);
773
774 memcpy
775 (
776 pipe_buffer_map(c->pipe, c->csc_matrix,
777 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
778 &buf_transfer),
779 matrix,
780 sizeof(csc_matrix)
781 );
782
783 pipe_buffer_unmap(c->pipe, buf_transfer);
784 }
785
786 void
787 vl_compositor_set_layer_blend(struct vl_compositor *c,
788 unsigned layer, void *blend,
789 bool is_clearing)
790 {
791 assert(c && blend);
792
793 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
794
795 c->layers[layer].clearing = is_clearing;
796 c->layers[layer].blend = blend;
797 }
798
799 void
800 vl_compositor_set_buffer_layer(struct vl_compositor *c,
801 unsigned layer,
802 struct pipe_video_buffer *buffer,
803 struct pipe_video_rect *src_rect,
804 struct pipe_video_rect *dst_rect)
805 {
806 struct pipe_sampler_view **sampler_views;
807 unsigned i;
808
809 assert(c && buffer);
810
811 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
812
813 c->used_layers |= 1 << layer;
814 c->layers[layer].fs = buffer->interlaced ? c->fs_weave : c->fs_video_buffer;
815
816 sampler_views = buffer->get_sampler_view_components(buffer);
817 for (i = 0; i < 3; ++i) {
818 c->layers[layer].samplers[i] = c->sampler_linear;
819 pipe_sampler_view_reference(&c->layers[layer].sampler_views[i], sampler_views[i]);
820 }
821
822 calc_src_and_dst(&c->layers[layer], buffer->width, buffer->height,
823 src_rect ? *src_rect : default_rect(&c->layers[layer]),
824 dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
825 }
826
827 void
828 vl_compositor_set_palette_layer(struct vl_compositor *c,
829 unsigned layer,
830 struct pipe_sampler_view *indexes,
831 struct pipe_sampler_view *palette,
832 struct pipe_video_rect *src_rect,
833 struct pipe_video_rect *dst_rect,
834 bool include_color_conversion)
835 {
836 assert(c && indexes && palette);
837
838 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
839
840 c->used_layers |= 1 << layer;
841
842 c->layers[layer].fs = include_color_conversion ?
843 c->fs_palette.yuv : c->fs_palette.rgb;
844
845 c->layers[layer].samplers[0] = c->sampler_linear;
846 c->layers[layer].samplers[1] = c->sampler_nearest;
847 c->layers[layer].samplers[2] = NULL;
848 pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], indexes);
849 pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], palette);
850 pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
851 calc_src_and_dst(&c->layers[layer], indexes->texture->width0, indexes->texture->height0,
852 src_rect ? *src_rect : default_rect(&c->layers[layer]),
853 dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
854 }
855
856 void
857 vl_compositor_set_rgba_layer(struct vl_compositor *c,
858 unsigned layer,
859 struct pipe_sampler_view *rgba,
860 struct pipe_video_rect *src_rect,
861 struct pipe_video_rect *dst_rect)
862 {
863 assert(c && rgba);
864
865 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
866
867 c->used_layers |= 1 << layer;
868 c->layers[layer].fs = c->fs_rgba;
869 c->layers[layer].samplers[0] = c->sampler_linear;
870 c->layers[layer].samplers[1] = NULL;
871 c->layers[layer].samplers[2] = NULL;
872 pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], rgba);
873 pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], NULL);
874 pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
875 calc_src_and_dst(&c->layers[layer], rgba->texture->width0, rgba->texture->height0,
876 src_rect ? *src_rect : default_rect(&c->layers[layer]),
877 dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
878 }
879
880 void
881 vl_compositor_render(struct vl_compositor *c,
882 struct pipe_surface *dst_surface,
883 struct pipe_video_rect *dst_area,
884 struct pipe_video_rect *dst_clip,
885 struct u_rect *dirty_area)
886 {
887 assert(c);
888 assert(dst_surface);
889
890 c->fb_state.width = dst_surface->width;
891 c->fb_state.height = dst_surface->height;
892 c->fb_state.cbufs[0] = dst_surface;
893
894 if (dst_area) {
895 c->viewport.scale[0] = dst_area->w;
896 c->viewport.scale[1] = dst_area->h;
897 c->viewport.translate[0] = dst_area->x;
898 c->viewport.translate[1] = dst_area->y;
899 } else {
900 c->viewport.scale[0] = dst_surface->width;
901 c->viewport.scale[1] = dst_surface->height;
902 c->viewport.translate[0] = 0;
903 c->viewport.translate[1] = 0;
904 }
905
906 if (dst_clip) {
907 c->scissor.minx = dst_clip->x;
908 c->scissor.miny = dst_clip->y;
909 c->scissor.maxx = dst_clip->x + dst_clip->w;
910 c->scissor.maxy = dst_clip->y + dst_clip->h;
911 } else {
912 c->scissor.minx = 0;
913 c->scissor.miny = 0;
914 c->scissor.maxx = dst_surface->width;
915 c->scissor.maxy = dst_surface->height;
916 }
917
918 gen_vertex_data(c, dirty_area);
919
920 if (dirty_area && (dirty_area->x0 < dirty_area->x1 ||
921 dirty_area->y0 < dirty_area->y1)) {
922
923 c->pipe->clear_render_target(c->pipe, dst_surface, &c->clear_color,
924 0, 0, dst_surface->width, dst_surface->height);
925 dirty_area->x0 = dirty_area->y0 = MAX_DIRTY;
926 dirty_area->x0 = dirty_area->y1 = MIN_DIRTY;
927 }
928
929 c->pipe->set_scissor_state(c->pipe, &c->scissor);
930 c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
931 c->pipe->set_viewport_state(c->pipe, &c->viewport);
932 c->pipe->bind_vs_state(c->pipe, c->vs);
933 c->pipe->set_vertex_buffers(c->pipe, 1, &c->vertex_buf);
934 c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
935 c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, c->csc_matrix);
936 c->pipe->bind_rasterizer_state(c->pipe, c->rast);
937
938 draw_layers(c, dirty_area);
939 }
940
941 bool
942 vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
943 {
944 csc_matrix csc_matrix;
945
946 c->pipe = pipe;
947
948 if (!init_pipe_state(c))
949 return false;
950
951 if (!init_shaders(c)) {
952 cleanup_pipe_state(c);
953 return false;
954 }
955
956 if (!init_buffers(c)) {
957 cleanup_shaders(c);
958 cleanup_pipe_state(c);
959 return false;
960 }
961
962 vl_compositor_clear_layers(c);
963
964 vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, csc_matrix);
965 vl_compositor_set_csc_matrix(c, csc_matrix);
966
967 c->clear_color.f[0] = c->clear_color.f[1] = 0.0f;
968 c->clear_color.f[2] = c->clear_color.f[3] = 0.0f;
969
970 return true;
971 }