g3dvl: Add get_clear_color capability
[mesa.git] / src / gallium / auxiliary / vl / vl_compositor.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <assert.h>
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_context.h"
32
33 #include "util/u_memory.h"
34 #include "util/u_draw.h"
35 #include "util/u_surface.h"
36
37 #include "tgsi/tgsi_ureg.h"
38
39 #include "vl_csc.h"
40 #include "vl_types.h"
41 #include "vl_compositor.h"
42
43 typedef float csc_matrix[16];
44
45 static void *
46 create_vert_shader(struct vl_compositor *c)
47 {
48 struct ureg_program *shader;
49 struct ureg_src vpos, vtex;
50 struct ureg_dst o_vpos, o_vtex;
51
52 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
53 if (!shader)
54 return false;
55
56 vpos = ureg_DECL_vs_input(shader, 0);
57 vtex = ureg_DECL_vs_input(shader, 1);
58 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0);
59 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 1);
60
61 /*
62 * o_vpos = vpos
63 * o_vtex = vtex
64 */
65 ureg_MOV(shader, o_vpos, vpos);
66 ureg_MOV(shader, o_vtex, vtex);
67
68 ureg_END(shader);
69
70 return ureg_create_shader_and_destroy(shader, c->pipe);
71 }
72
73 static void *
74 create_frag_shader_video_buffer(struct vl_compositor *c)
75 {
76 struct ureg_program *shader;
77 struct ureg_src tc;
78 struct ureg_src csc[3];
79 struct ureg_src sampler[3];
80 struct ureg_dst texel;
81 struct ureg_dst fragment;
82 unsigned i;
83
84 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
85 if (!shader)
86 return false;
87
88 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
89 for (i = 0; i < 3; ++i) {
90 csc[i] = ureg_DECL_constant(shader, i);
91 sampler[i] = ureg_DECL_sampler(shader, i);
92 }
93 texel = ureg_DECL_temporary(shader);
94 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
95
96 /*
97 * texel.xyz = tex(tc, sampler[i])
98 * fragment = csc * texel
99 */
100 for (i = 0; i < 3; ++i)
101 ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, tc, sampler[i]);
102
103 ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
104
105 for (i = 0; i < 3; ++i)
106 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
107
108 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
109
110 ureg_release_temporary(shader, texel);
111 ureg_END(shader);
112
113 return ureg_create_shader_and_destroy(shader, c->pipe);
114 }
115
116 static void *
117 create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
118 {
119 struct ureg_program *shader;
120 struct ureg_src csc[3];
121 struct ureg_src tc;
122 struct ureg_src sampler;
123 struct ureg_src palette;
124 struct ureg_dst texel;
125 struct ureg_dst fragment;
126 unsigned i;
127
128 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
129 if (!shader)
130 return false;
131
132 for (i = 0; i < 3; ++i)
133 csc[i] = ureg_DECL_constant(shader, i);
134
135 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
136 sampler = ureg_DECL_sampler(shader, 0);
137 palette = ureg_DECL_sampler(shader, 1);
138
139 texel = ureg_DECL_temporary(shader);
140 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
141
142 /*
143 * texel = tex(tc, sampler)
144 * fragment.xyz = tex(texel, palette) * csc
145 * fragment.a = texel.a
146 */
147 ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
148 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
149
150 if (include_cc) {
151 ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
152 for (i = 0; i < 3; ++i)
153 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
154 } else {
155 ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
156 TGSI_TEXTURE_1D, ureg_src(texel), palette);
157 }
158
159 ureg_release_temporary(shader, texel);
160 ureg_END(shader);
161
162 return ureg_create_shader_and_destroy(shader, c->pipe);
163 }
164
165 static void *
166 create_frag_shader_rgba(struct vl_compositor *c)
167 {
168 struct ureg_program *shader;
169 struct ureg_src tc;
170 struct ureg_src sampler;
171 struct ureg_dst fragment;
172
173 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
174 if (!shader)
175 return false;
176
177 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
178 sampler = ureg_DECL_sampler(shader, 0);
179 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
180
181 /*
182 * fragment = tex(tc, sampler)
183 */
184 ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc, sampler);
185 ureg_END(shader);
186
187 return ureg_create_shader_and_destroy(shader, c->pipe);
188 }
189
190 static bool
191 init_shaders(struct vl_compositor *c)
192 {
193 assert(c);
194
195 c->vs = create_vert_shader(c);
196 if (!c->vs) {
197 debug_printf("Unable to create vertex shader.\n");
198 return false;
199 }
200
201 c->fs_video_buffer = create_frag_shader_video_buffer(c);
202 if (!c->fs_video_buffer) {
203 debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
204 return false;
205 }
206
207 c->fs_palette.yuv = create_frag_shader_palette(c, true);
208 if (!c->fs_palette.yuv) {
209 debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
210 return false;
211 }
212
213 c->fs_palette.rgb = create_frag_shader_palette(c, false);
214 if (!c->fs_palette.rgb) {
215 debug_printf("Unable to create RGB-Palette-to-RGB fragment shader.\n");
216 return false;
217 }
218
219 c->fs_rgba = create_frag_shader_rgba(c);
220 if (!c->fs_rgba) {
221 debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
222 return false;
223 }
224
225 return true;
226 }
227
228 static void cleanup_shaders(struct vl_compositor *c)
229 {
230 assert(c);
231
232 c->pipe->delete_vs_state(c->pipe, c->vs);
233 c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
234 c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
235 c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
236 c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
237 }
238
239 static bool
240 init_pipe_state(struct vl_compositor *c)
241 {
242 struct pipe_rasterizer_state rast;
243 struct pipe_sampler_state sampler;
244 struct pipe_blend_state blend;
245 struct pipe_depth_stencil_alpha_state dsa;
246 unsigned i;
247
248 assert(c);
249
250 c->fb_state.nr_cbufs = 1;
251 c->fb_state.zsbuf = NULL;
252
253 c->viewport.scale[2] = 1;
254 c->viewport.scale[3] = 1;
255 c->viewport.translate[2] = 0;
256 c->viewport.translate[3] = 0;
257
258 memset(&sampler, 0, sizeof(sampler));
259 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
260 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
261 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
262 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
263 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
264 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
265 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
266 sampler.compare_func = PIPE_FUNC_ALWAYS;
267 sampler.normalized_coords = 1;
268
269 c->sampler_linear = c->pipe->create_sampler_state(c->pipe, &sampler);
270
271 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
272 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
273 c->sampler_nearest = c->pipe->create_sampler_state(c->pipe, &sampler);
274
275 memset(&blend, 0, sizeof blend);
276 blend.independent_blend_enable = 0;
277 blend.rt[0].blend_enable = 0;
278 blend.logicop_enable = 0;
279 blend.logicop_func = PIPE_LOGICOP_CLEAR;
280 blend.rt[0].colormask = PIPE_MASK_RGBA;
281 blend.dither = 0;
282 c->blend_clear = c->pipe->create_blend_state(c->pipe, &blend);
283
284 blend.rt[0].blend_enable = 1;
285 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
286 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
287 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
288 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
289 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
290 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
291 c->blend_add = c->pipe->create_blend_state(c->pipe, &blend);
292
293 memset(&rast, 0, sizeof rast);
294 rast.flatshade = 1;
295 rast.front_ccw = 1;
296 rast.cull_face = PIPE_FACE_NONE;
297 rast.fill_back = PIPE_POLYGON_MODE_FILL;
298 rast.fill_front = PIPE_POLYGON_MODE_FILL;
299 rast.scissor = 1;
300 rast.line_width = 1;
301 rast.point_size_per_vertex = 1;
302 rast.offset_units = 1;
303 rast.offset_scale = 1;
304 rast.gl_rasterization_rules = 1;
305
306 c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
307
308 memset(&dsa, 0, sizeof dsa);
309 dsa.depth.enabled = 0;
310 dsa.depth.writemask = 0;
311 dsa.depth.func = PIPE_FUNC_ALWAYS;
312 for (i = 0; i < 2; ++i) {
313 dsa.stencil[i].enabled = 0;
314 dsa.stencil[i].func = PIPE_FUNC_ALWAYS;
315 dsa.stencil[i].fail_op = PIPE_STENCIL_OP_KEEP;
316 dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP;
317 dsa.stencil[i].zfail_op = PIPE_STENCIL_OP_KEEP;
318 dsa.stencil[i].valuemask = 0;
319 dsa.stencil[i].writemask = 0;
320 }
321 dsa.alpha.enabled = 0;
322 dsa.alpha.func = PIPE_FUNC_ALWAYS;
323 dsa.alpha.ref_value = 0;
324 c->dsa = c->pipe->create_depth_stencil_alpha_state(c->pipe, &dsa);
325 c->pipe->bind_depth_stencil_alpha_state(c->pipe, c->dsa);
326
327 return true;
328 }
329
330 static void cleanup_pipe_state(struct vl_compositor *c)
331 {
332 assert(c);
333
334 /* Asserted in softpipe_delete_fs_state() for some reason */
335 c->pipe->bind_vs_state(c->pipe, NULL);
336 c->pipe->bind_fs_state(c->pipe, NULL);
337
338 c->pipe->delete_depth_stencil_alpha_state(c->pipe, c->dsa);
339 c->pipe->delete_sampler_state(c->pipe, c->sampler_linear);
340 c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest);
341 c->pipe->delete_blend_state(c->pipe, c->blend_clear);
342 c->pipe->delete_blend_state(c->pipe, c->blend_add);
343 c->pipe->delete_rasterizer_state(c->pipe, c->rast);
344 }
345
346 static bool
347 create_vertex_buffer(struct vl_compositor *c)
348 {
349 assert(c);
350
351 pipe_resource_reference(&c->vertex_buf.buffer, NULL);
352 c->vertex_buf.buffer = pipe_buffer_create
353 (
354 c->pipe->screen,
355 PIPE_BIND_VERTEX_BUFFER,
356 PIPE_USAGE_STREAM,
357 sizeof(struct vertex4f) * VL_COMPOSITOR_MAX_LAYERS * 4
358 );
359
360 return c->vertex_buf.buffer != NULL;
361 }
362
363 static bool
364 init_buffers(struct vl_compositor *c)
365 {
366 struct pipe_vertex_element vertex_elems[2];
367
368 assert(c);
369
370 /*
371 * Create our vertex buffer and vertex buffer elements
372 */
373 c->vertex_buf.stride = sizeof(struct vertex4f);
374 c->vertex_buf.buffer_offset = 0;
375 create_vertex_buffer(c);
376
377 vertex_elems[0].src_offset = 0;
378 vertex_elems[0].instance_divisor = 0;
379 vertex_elems[0].vertex_buffer_index = 0;
380 vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
381 vertex_elems[1].src_offset = sizeof(struct vertex2f);
382 vertex_elems[1].instance_divisor = 0;
383 vertex_elems[1].vertex_buffer_index = 0;
384 vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
385 c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems);
386
387 /*
388 * Create our fragment shader's constant buffer
389 * Const buffer contains the color conversion matrix and bias vectors
390 */
391 /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
392 c->csc_matrix = pipe_buffer_create
393 (
394 c->pipe->screen,
395 PIPE_BIND_CONSTANT_BUFFER,
396 PIPE_USAGE_STATIC,
397 sizeof(csc_matrix)
398 );
399
400 return true;
401 }
402
403 static void
404 cleanup_buffers(struct vl_compositor *c)
405 {
406 assert(c);
407
408 c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
409 pipe_resource_reference(&c->vertex_buf.buffer, NULL);
410 pipe_resource_reference(&c->csc_matrix, NULL);
411 }
412
413 static INLINE struct pipe_video_rect
414 default_rect(struct vl_compositor_layer *layer)
415 {
416 struct pipe_resource *res = layer->sampler_views[0]->texture;
417 struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 };
418 return rect;
419 }
420
421 static INLINE struct vertex2f
422 calc_topleft(struct vertex2f size, struct pipe_video_rect rect)
423 {
424 struct vertex2f res = { rect.x / size.x, rect.y / size.y };
425 return res;
426 }
427
428 static INLINE struct vertex2f
429 calc_bottomright(struct vertex2f size, struct pipe_video_rect rect)
430 {
431 struct vertex2f res = { (rect.x + rect.w) / size.x, (rect.y + rect.h) / size.y };
432 return res;
433 }
434
435 static INLINE void
436 calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height,
437 struct pipe_video_rect src, struct pipe_video_rect dst)
438 {
439 struct vertex2f size = { width, height };
440
441 layer->src.tl = calc_topleft(size, src);
442 layer->src.br = calc_bottomright(size, src);
443 layer->dst.tl = calc_topleft(size, dst);
444 layer->dst.br = calc_bottomright(size, dst);
445 }
446
447 static void
448 gen_rect_verts(struct vertex4f *vb, struct vl_compositor_layer *layer)
449 {
450 assert(vb && layer);
451
452 vb[0].x = layer->dst.tl.x;
453 vb[0].y = layer->dst.tl.y;
454 vb[0].z = layer->src.tl.x;
455 vb[0].w = layer->src.tl.y;
456
457 vb[1].x = layer->dst.br.x;
458 vb[1].y = layer->dst.tl.y;
459 vb[1].z = layer->src.br.x;
460 vb[1].w = layer->src.tl.y;
461
462 vb[2].x = layer->dst.br.x;
463 vb[2].y = layer->dst.br.y;
464 vb[2].z = layer->src.br.x;
465 vb[2].w = layer->src.br.y;
466
467 vb[3].x = layer->dst.tl.x;
468 vb[3].y = layer->dst.br.y;
469 vb[3].z = layer->src.tl.x;
470 vb[3].w = layer->src.br.y;
471 }
472
473 static void
474 gen_vertex_data(struct vl_compositor *c)
475 {
476 struct vertex4f *vb;
477 struct pipe_transfer *buf_transfer;
478 unsigned i;
479
480 assert(c);
481
482 vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
483 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_DONTBLOCK,
484 &buf_transfer);
485
486 if (!vb) {
487 // If buffer is still locked from last draw create a new one
488 create_vertex_buffer(c);
489 vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
490 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
491 &buf_transfer);
492 }
493
494 for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
495 if (c->used_layers & (1 << i)) {
496 struct vl_compositor_layer *layer = &c->layers[i];
497 gen_rect_verts(vb, layer);
498 vb += 4;
499
500 if (layer->clearing &&
501 c->dirty_tl.x >= layer->dst.tl.x &&
502 c->dirty_tl.y >= layer->dst.tl.y &&
503 c->dirty_br.x <= layer->dst.br.x &&
504 c->dirty_br.y <= layer->dst.br.y) {
505
506 // We clear the dirty area anyway, no need for clear_render_target
507 c->dirty_tl.x = c->dirty_tl.y = 1.0f;
508 c->dirty_br.x = c->dirty_br.y = 0.0f;
509 }
510 }
511 }
512
513 pipe_buffer_unmap(c->pipe, buf_transfer);
514 }
515
516 static void
517 draw_layers(struct vl_compositor *c)
518 {
519 unsigned vb_index, i;
520
521 assert(c);
522
523 for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
524 if (c->used_layers & (1 << i)) {
525 struct vl_compositor_layer *layer = &c->layers[i];
526 struct pipe_sampler_view **samplers = &layer->sampler_views[0];
527 unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
528
529 c->pipe->bind_blend_state(c->pipe, layer->blend);
530 c->pipe->bind_fs_state(c->pipe, layer->fs);
531 c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers);
532 c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
533 util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
534 vb_index++;
535
536 // Remember the currently drawn area as dirty for the next draw command
537 c->dirty_tl.x = MIN2(layer->dst.tl.x, c->dirty_tl.x);
538 c->dirty_tl.y = MIN2(layer->dst.tl.y, c->dirty_tl.y);
539 c->dirty_br.x = MAX2(layer->dst.br.x, c->dirty_br.x);
540 c->dirty_br.y = MAX2(layer->dst.br.y, c->dirty_br.y);
541 }
542 }
543 }
544
545 void
546 vl_compositor_reset_dirty_area(struct vl_compositor *c)
547 {
548 assert(c);
549
550 c->dirty_tl.x = c->dirty_tl.y = 0.0f;
551 c->dirty_br.x = c->dirty_br.y = 1.0f;
552 }
553
554 void
555 vl_compositor_set_clear_color(struct vl_compositor *c, float color[4])
556 {
557 unsigned i;
558
559 assert(c);
560
561 for (i = 0; i < 4; ++i)
562 c->clear_color[i] = color[i];
563 }
564
565 void
566 vl_compositor_get_clear_color(struct vl_compositor *c, float color[4])
567 {
568 unsigned i;
569
570 assert(c);
571 assert(color);
572
573 for (i = 0; i < 4; ++i)
574 color[i] = c->clear_color[i];
575 }
576
577 void
578 vl_compositor_clear_layers(struct vl_compositor *c)
579 {
580 unsigned i, j;
581
582 assert(c);
583
584 c->used_layers = 0;
585 for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
586 c->layers[i].clearing = i ? false : true;
587 c->layers[i].blend = i ? c->blend_add : c->blend_clear;
588 c->layers[i].fs = NULL;
589 for ( j = 0; j < 3; j++)
590 pipe_sampler_view_reference(&c->layers[i].sampler_views[j], NULL);
591 }
592 }
593
594 void
595 vl_compositor_cleanup(struct vl_compositor *c)
596 {
597 assert(c);
598
599 vl_compositor_clear_layers(c);
600
601 cleanup_buffers(c);
602 cleanup_shaders(c);
603 cleanup_pipe_state(c);
604 }
605
606 void
607 vl_compositor_set_csc_matrix(struct vl_compositor *c, const float matrix[16])
608 {
609 struct pipe_transfer *buf_transfer;
610
611 assert(c);
612
613 memcpy
614 (
615 pipe_buffer_map(c->pipe, c->csc_matrix,
616 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
617 &buf_transfer),
618 matrix,
619 sizeof(csc_matrix)
620 );
621
622 pipe_buffer_unmap(c->pipe, buf_transfer);
623 }
624
625 void
626 vl_compositor_set_layer_blend(struct vl_compositor *c,
627 unsigned layer, void *blend,
628 bool is_clearing)
629 {
630 assert(c && blend);
631
632 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
633
634 c->layers[layer].clearing = is_clearing;
635 c->layers[layer].blend = blend;
636 }
637
638 void
639 vl_compositor_set_buffer_layer(struct vl_compositor *c,
640 unsigned layer,
641 struct pipe_video_buffer *buffer,
642 struct pipe_video_rect *src_rect,
643 struct pipe_video_rect *dst_rect)
644 {
645 struct pipe_sampler_view **sampler_views;
646 unsigned i;
647
648 assert(c && buffer);
649
650 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
651
652 c->used_layers |= 1 << layer;
653 c->layers[layer].fs = c->fs_video_buffer;
654
655 sampler_views = buffer->get_sampler_view_components(buffer);
656 for (i = 0; i < 3; ++i) {
657 c->layers[layer].samplers[i] = c->sampler_linear;
658 pipe_sampler_view_reference(&c->layers[layer].sampler_views[i], sampler_views[i]);
659 }
660
661 calc_src_and_dst(&c->layers[layer], buffer->width, buffer->height,
662 src_rect ? *src_rect : default_rect(&c->layers[layer]),
663 dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
664 }
665
666 void
667 vl_compositor_set_palette_layer(struct vl_compositor *c,
668 unsigned layer,
669 struct pipe_sampler_view *indexes,
670 struct pipe_sampler_view *palette,
671 struct pipe_video_rect *src_rect,
672 struct pipe_video_rect *dst_rect,
673 bool include_color_conversion)
674 {
675 assert(c && indexes && palette);
676
677 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
678
679 c->used_layers |= 1 << layer;
680
681 c->layers[layer].fs = include_color_conversion ?
682 c->fs_palette.yuv : c->fs_palette.rgb;
683
684 c->layers[layer].samplers[0] = c->sampler_linear;
685 c->layers[layer].samplers[1] = c->sampler_nearest;
686 c->layers[layer].samplers[2] = NULL;
687 pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], indexes);
688 pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], palette);
689 pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
690 calc_src_and_dst(&c->layers[layer], indexes->texture->width0, indexes->texture->height0,
691 src_rect ? *src_rect : default_rect(&c->layers[layer]),
692 dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
693 }
694
695 void
696 vl_compositor_set_rgba_layer(struct vl_compositor *c,
697 unsigned layer,
698 struct pipe_sampler_view *rgba,
699 struct pipe_video_rect *src_rect,
700 struct pipe_video_rect *dst_rect)
701 {
702 assert(c && rgba);
703
704 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
705
706 c->used_layers |= 1 << layer;
707 c->layers[layer].fs = c->fs_rgba;
708 c->layers[layer].samplers[0] = c->sampler_linear;
709 c->layers[layer].samplers[1] = NULL;
710 c->layers[layer].samplers[2] = NULL;
711 pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], rgba);
712 pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], NULL);
713 pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
714 calc_src_and_dst(&c->layers[layer], rgba->texture->width0, rgba->texture->height0,
715 src_rect ? *src_rect : default_rect(&c->layers[layer]),
716 dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
717 }
718
719 void
720 vl_compositor_render(struct vl_compositor *c,
721 struct pipe_surface *dst_surface,
722 struct pipe_video_rect *dst_area,
723 struct pipe_video_rect *dst_clip,
724 bool clear_dirty_area)
725 {
726 struct pipe_scissor_state scissor;
727
728 assert(c);
729 assert(dst_surface);
730
731 c->fb_state.width = dst_surface->width;
732 c->fb_state.height = dst_surface->height;
733 c->fb_state.cbufs[0] = dst_surface;
734
735 if (dst_area) {
736 c->viewport.scale[0] = dst_area->w;
737 c->viewport.scale[1] = dst_area->h;
738 c->viewport.translate[0] = dst_area->x;
739 c->viewport.translate[1] = dst_area->y;
740 } else {
741 c->viewport.scale[0] = dst_surface->width;
742 c->viewport.scale[1] = dst_surface->height;
743 c->viewport.translate[0] = 0;
744 c->viewport.translate[1] = 0;
745 }
746
747 if (dst_clip) {
748 scissor.minx = dst_clip->x;
749 scissor.miny = dst_clip->y;
750 scissor.maxx = dst_clip->x + dst_clip->w;
751 scissor.maxy = dst_clip->y + dst_clip->h;
752 } else {
753 scissor.minx = 0;
754 scissor.miny = 0;
755 scissor.maxx = dst_surface->width;
756 scissor.maxy = dst_surface->height;
757 }
758
759 gen_vertex_data(c);
760
761 if (clear_dirty_area && (c->dirty_tl.x < c->dirty_br.x ||
762 c->dirty_tl.y < c->dirty_br.y)) {
763 util_clear_render_target(c->pipe, dst_surface, c->clear_color,
764 0, 0, dst_surface->width, dst_surface->height);
765 c->dirty_tl.x = c->dirty_tl.y = 1.0f;
766 c->dirty_br.x = c->dirty_br.y = 0.0f;
767 }
768
769 c->pipe->set_scissor_state(c->pipe, &scissor);
770 c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
771 c->pipe->set_viewport_state(c->pipe, &c->viewport);
772 c->pipe->bind_vs_state(c->pipe, c->vs);
773 c->pipe->set_vertex_buffers(c->pipe, 1, &c->vertex_buf);
774 c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
775 c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, c->csc_matrix);
776 c->pipe->bind_rasterizer_state(c->pipe, c->rast);
777
778 draw_layers(c);
779 }
780
781 bool
782 vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
783 {
784 csc_matrix csc_matrix;
785
786 c->pipe = pipe;
787
788 if (!init_pipe_state(c))
789 return false;
790
791 if (!init_shaders(c)) {
792 cleanup_pipe_state(c);
793 return false;
794 }
795
796 if (!init_buffers(c)) {
797 cleanup_shaders(c);
798 cleanup_pipe_state(c);
799 return false;
800 }
801
802 vl_compositor_clear_layers(c);
803
804 vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, csc_matrix);
805 vl_compositor_set_csc_matrix(c, csc_matrix);
806
807 c->clear_color[0] = c->clear_color[1] = 0.0f;
808 c->clear_color[2] = c->clear_color[3] = 0.0f;
809 vl_compositor_reset_dirty_area(c);
810
811 return true;
812 }