1 /**************************************************************************
3 * Copyright 2009 Younes Manton.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "vl_compositor.h"
29 #include "util/u_draw.h"
31 #include <pipe/p_context.h>
32 #include <util/u_inlines.h>
33 #include <util/u_memory.h>
34 #include <util/u_keymap.h>
35 #include <util/u_draw.h>
36 #include <util/u_sampler.h>
37 #include <tgsi/tgsi_ureg.h>
40 struct vertex_shader_consts
42 struct vertex4f dst_scale
;
43 struct vertex4f dst_trans
;
44 struct vertex4f src_scale
;
45 struct vertex4f src_trans
;
48 struct fragment_shader_consts
54 u_video_rects_equal(struct pipe_video_rect
*a
, struct pipe_video_rect
*b
)
71 create_vert_shader(struct vl_compositor
*c
)
73 struct ureg_program
*shader
;
74 struct ureg_src vpos
, vtex
;
75 struct ureg_dst o_vpos
, o_vtex
;
77 shader
= ureg_create(TGSI_PROCESSOR_VERTEX
);
81 vpos
= ureg_DECL_vs_input(shader
, 0);
82 vtex
= ureg_DECL_vs_input(shader
, 1);
83 o_vpos
= ureg_DECL_output(shader
, TGSI_SEMANTIC_POSITION
, 0);
84 o_vtex
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, 1);
90 ureg_MOV(shader
, o_vpos
, vpos
);
91 ureg_MOV(shader
, o_vtex
, vtex
);
95 c
->vertex_shader
= ureg_create_shader_and_destroy(shader
, c
->pipe
);
96 if (!c
->vertex_shader
)
103 create_frag_shader_ycbcr_2_rgb(struct vl_compositor
*c
)
105 struct ureg_program
*shader
;
107 struct ureg_src csc
[4];
108 struct ureg_src sampler
;
109 struct ureg_dst texel
;
110 struct ureg_dst fragment
;
113 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
117 tc
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, 1, TGSI_INTERPOLATE_LINEAR
);
118 for (i
= 0; i
< 4; ++i
)
119 csc
[i
] = ureg_DECL_constant(shader
, i
);
120 sampler
= ureg_DECL_sampler(shader
, 0);
121 texel
= ureg_DECL_temporary(shader
);
122 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
125 * texel = tex(tc, sampler)
126 * fragment = csc * texel
128 ureg_TEX(shader
, texel
, TGSI_TEXTURE_2D
, tc
, sampler
);
129 for (i
= 0; i
< 4; ++i
)
130 ureg_DP4(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_X
<< i
), csc
[i
], ureg_src(texel
));
132 ureg_release_temporary(shader
, texel
);
135 c
->fragment_shader
.ycbcr_2_rgb
= ureg_create_shader_and_destroy(shader
, c
->pipe
);
136 if (!c
->fragment_shader
.ycbcr_2_rgb
)
143 create_frag_shader_rgb_2_rgb(struct vl_compositor
*c
)
145 struct ureg_program
*shader
;
147 struct ureg_src sampler
;
148 struct ureg_dst fragment
;
150 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
154 tc
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, 1, TGSI_INTERPOLATE_LINEAR
);
155 sampler
= ureg_DECL_sampler(shader
, 0);
156 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
159 * fragment = tex(tc, sampler)
161 ureg_TEX(shader
, fragment
, TGSI_TEXTURE_2D
, tc
, sampler
);
164 c
->fragment_shader
.rgb_2_rgb
= ureg_create_shader_and_destroy(shader
, c
->pipe
);
165 if (!c
->fragment_shader
.rgb_2_rgb
)
172 init_pipe_state(struct vl_compositor
*c
)
174 struct pipe_sampler_state sampler
;
178 c
->fb_state
.nr_cbufs
= 1;
179 c
->fb_state
.zsbuf
= NULL
;
181 memset(&sampler
, 0, sizeof(sampler
));
182 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
183 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
184 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
185 sampler
.min_img_filter
= PIPE_TEX_FILTER_LINEAR
;
186 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
187 sampler
.mag_img_filter
= PIPE_TEX_FILTER_LINEAR
;
188 sampler
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
189 sampler
.compare_func
= PIPE_FUNC_ALWAYS
;
190 sampler
.normalized_coords
= 1;
191 /*sampler.lod_bias = ;*/
192 /*sampler.min_lod = ;*/
193 /*sampler.max_lod = ;*/
194 /*sampler.border_color[i] = ;*/
195 /*sampler.max_anisotropy = ;*/
196 c
->sampler
= c
->pipe
->create_sampler_state(c
->pipe
, &sampler
);
201 static void cleanup_pipe_state(struct vl_compositor
*c
)
205 c
->pipe
->delete_sampler_state(c
->pipe
, c
->sampler
);
209 init_shaders(struct vl_compositor
*c
)
213 if (!create_vert_shader(c
)) {
214 debug_printf("Unable to create vertex shader.\n");
217 if (!create_frag_shader_ycbcr_2_rgb(c
)) {
218 debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
221 if (!create_frag_shader_rgb_2_rgb(c
)) {
222 debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
229 static void cleanup_shaders(struct vl_compositor
*c
)
233 c
->pipe
->delete_vs_state(c
->pipe
, c
->vertex_shader
);
234 c
->pipe
->delete_fs_state(c
->pipe
, c
->fragment_shader
.ycbcr_2_rgb
);
235 c
->pipe
->delete_fs_state(c
->pipe
, c
->fragment_shader
.rgb_2_rgb
);
239 init_buffers(struct vl_compositor
*c
)
241 struct fragment_shader_consts fsc
;
242 struct pipe_vertex_element vertex_elems
[2];
247 * Create our vertex buffer and vertex buffer elements
249 c
->vertex_buf
.stride
= sizeof(struct vertex4f
);
250 c
->vertex_buf
.buffer_offset
= 0;
251 /* XXX: Create with DYNAMIC or STREAM */
252 c
->vertex_buf
.buffer
= pipe_buffer_create
255 PIPE_BIND_VERTEX_BUFFER
,
257 sizeof(struct vertex4f
) * (VL_COMPOSITOR_MAX_LAYERS
+ 1) * 4
260 vertex_elems
[0].src_offset
= 0;
261 vertex_elems
[0].instance_divisor
= 0;
262 vertex_elems
[0].vertex_buffer_index
= 0;
263 vertex_elems
[0].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
264 vertex_elems
[1].src_offset
= sizeof(struct vertex2f
);
265 vertex_elems
[1].instance_divisor
= 0;
266 vertex_elems
[1].vertex_buffer_index
= 0;
267 vertex_elems
[1].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
268 c
->vertex_elems_state
= c
->pipe
->create_vertex_elements_state(c
->pipe
, 2, vertex_elems
);
271 * Create our fragment shader's constant buffer
272 * Const buffer contains the color conversion matrix and bias vectors
274 /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
275 c
->fs_const_buf
= pipe_buffer_create
278 PIPE_BIND_CONSTANT_BUFFER
,
280 sizeof(struct fragment_shader_consts
)
283 vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY
, NULL
, true, fsc
.matrix
);
285 vl_compositor_set_csc_matrix(c
, fsc
.matrix
);
291 cleanup_buffers(struct vl_compositor
*c
)
295 c
->pipe
->delete_vertex_elements_state(c
->pipe
, c
->vertex_elems_state
);
296 pipe_resource_reference(&c
->vertex_buf
.buffer
, NULL
);
297 pipe_resource_reference(&c
->fs_const_buf
, NULL
);
300 bool vl_compositor_init(struct vl_compositor
*compositor
, struct pipe_context
*pipe
)
306 memset(compositor
, 0, sizeof(struct vl_compositor
));
308 compositor
->pipe
= pipe
;
310 if (!init_pipe_state(compositor
))
313 if (!init_shaders(compositor
)) {
314 cleanup_pipe_state(compositor
);
317 if (!init_buffers(compositor
)) {
318 cleanup_shaders(compositor
);
319 cleanup_pipe_state(compositor
);
323 compositor
->fb_state
.width
= 0;
324 compositor
->fb_state
.height
= 0;
325 for (i
= 0; i
< VL_COMPOSITOR_MAX_LAYERS
; ++i
)
326 compositor
->layers
[i
] = NULL
;
327 compositor
->dirty_layers
= 0;
332 void vl_compositor_cleanup(struct vl_compositor
*compositor
)
336 cleanup_buffers(compositor
);
337 cleanup_shaders(compositor
);
338 cleanup_pipe_state(compositor
);
341 void vl_compositor_set_layers(struct vl_compositor
*compositor
,
342 struct pipe_sampler_view
*layers
[],
343 struct pipe_video_rect
*src_rects
[],
344 struct pipe_video_rect
*dst_rects
[],
350 assert(num_layers
<= VL_COMPOSITOR_MAX_LAYERS
);
352 for (i
= 0; i
< num_layers
; ++i
)
354 assert((layers
[i
] && src_rects
[i
] && dst_rects
[i
]) ||
355 (!layers
[i
] && !src_rects
[i
] && !dst_rects
[i
]));
357 if (compositor
->layers
[i
] != layers
[i
] ||
358 !u_video_rects_equal(&compositor
->layer_src_rects
[i
], src_rects
[i
]) ||
359 !u_video_rects_equal(&compositor
->layer_dst_rects
[i
], dst_rects
[i
]))
361 pipe_sampler_view_reference(&compositor
->layers
[i
], layers
[i
]);
362 compositor
->layer_src_rects
[i
] = *src_rects
[i
];
363 compositor
->layer_dst_rects
[i
] = *dst_rects
[i
];
364 compositor
->dirty_layers
|= 1 << i
;
368 compositor
->dirty_layers
|= 1 << i
;
371 for (; i
< VL_COMPOSITOR_MAX_LAYERS
; ++i
)
372 pipe_sampler_view_reference(&compositor
->layers
[i
], NULL
);
375 static void gen_rect_verts(unsigned pos
,
376 struct pipe_video_rect
*src_rect
,
377 struct vertex2f
*src_inv_size
,
378 struct pipe_video_rect
*dst_rect
,
379 struct vertex2f
*dst_inv_size
,
382 assert(pos
< VL_COMPOSITOR_MAX_LAYERS
+ 1);
384 assert(src_inv_size
);
385 assert((dst_rect
&& dst_inv_size
) /*|| (!dst_rect && !dst_inv_size)*/);
390 vb
[0].x
= dst_rect
->x
* dst_inv_size
->x
;
391 vb
[0].y
= dst_rect
->y
* dst_inv_size
->y
;
392 vb
[0].z
= src_rect
->x
* src_inv_size
->x
;
393 vb
[0].w
= src_rect
->y
* src_inv_size
->y
;
395 vb
[1].x
= (dst_rect
->x
+ dst_rect
->w
) * dst_inv_size
->x
;
396 vb
[1].y
= dst_rect
->y
* dst_inv_size
->y
;
397 vb
[1].z
= (src_rect
->x
+ src_rect
->w
) * src_inv_size
->x
;
398 vb
[1].w
= src_rect
->y
* src_inv_size
->y
;
400 vb
[2].x
= (dst_rect
->x
+ dst_rect
->w
) * dst_inv_size
->x
;
401 vb
[2].y
= (dst_rect
->y
+ dst_rect
->h
) * dst_inv_size
->y
;
402 vb
[2].z
= (src_rect
->x
+ src_rect
->w
) * src_inv_size
->x
;
403 vb
[2].w
= (src_rect
->y
+ src_rect
->h
) * src_inv_size
->y
;
405 vb
[3].x
= dst_rect
->x
* dst_inv_size
->x
;
406 vb
[3].y
= (dst_rect
->y
+ dst_rect
->h
) * dst_inv_size
->y
;
407 vb
[3].z
= src_rect
->x
* src_inv_size
->x
;
408 vb
[3].w
= (src_rect
->y
+ src_rect
->h
) * src_inv_size
->y
;
411 static unsigned gen_data(struct vl_compositor
*c
,
412 struct pipe_sampler_view
*src_surface
,
413 struct pipe_video_rect
*src_rect
,
414 struct pipe_video_rect
*dst_rect
,
415 struct pipe_sampler_view
**textures
,
419 struct pipe_transfer
*buf_transfer
;
420 unsigned num_rects
= 0;
429 vb
= pipe_buffer_map(c
->pipe
, c
->vertex_buf
.buffer
,
430 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
437 struct vertex2f src_inv_size
= { 1.0f
/ src_surface
->texture
->width0
, 1.0f
/ src_surface
->texture
->height0
};
438 gen_rect_verts(num_rects
, src_rect
, &src_inv_size
, dst_rect
, &c
->fb_inv_size
, vb
);
439 textures
[num_rects
] = src_surface
;
440 /* XXX: Hack, sort of */
441 frag_shaders
[num_rects
] = c
->fragment_shader
.ycbcr_2_rgb
;
445 for (i
= 0; c
->dirty_layers
> 0; i
++) {
446 assert(i
< VL_COMPOSITOR_MAX_LAYERS
);
448 if (c
->dirty_layers
& (1 << i
)) {
449 struct vertex2f layer_inv_size
= {1.0f
/ c
->layers
[i
]->texture
->width0
, 1.0f
/ c
->layers
[i
]->texture
->height0
};
450 gen_rect_verts(num_rects
, &c
->layer_src_rects
[i
], &layer_inv_size
,
451 &c
->layer_dst_rects
[i
], &c
->fb_inv_size
, vb
);
452 textures
[num_rects
] = c
->layers
[i
];
454 frag_shaders
[num_rects
] = c
->fragment_shader
.rgb_2_rgb
;
456 c
->dirty_layers
&= ~(1 << i
);
460 pipe_buffer_unmap(c
->pipe
, buf_transfer
);
465 static void draw_layers(struct vl_compositor
*c
,
466 struct pipe_sampler_view
*src_surface
,
467 struct pipe_video_rect
*src_rect
,
468 struct pipe_video_rect
*dst_rect
)
471 struct pipe_sampler_view
*src_surfaces
[VL_COMPOSITOR_MAX_LAYERS
+ 1];
472 void *frag_shaders
[VL_COMPOSITOR_MAX_LAYERS
+ 1];
480 num_rects
= gen_data(c
, src_surface
, src_rect
, dst_rect
, src_surfaces
, frag_shaders
);
482 for (i
= 0; i
< num_rects
; ++i
) {
483 c
->pipe
->bind_fs_state(c
->pipe
, frag_shaders
[i
]);
484 c
->pipe
->set_fragment_sampler_views(c
->pipe
, 1, &src_surfaces
[i
]);
486 util_draw_arrays(c
->pipe
, PIPE_PRIM_QUADS
, i
* 4, 4);
490 void vl_compositor_render(struct vl_compositor
*compositor
,
491 struct pipe_sampler_view
*src_surface
,
492 enum pipe_mpeg12_picture_type picture_type
,
493 struct pipe_video_rect
*src_area
,
494 struct pipe_surface
*dst_surface
,
495 struct pipe_video_rect
*dst_area
,
496 struct pipe_fence_handle
**fence
)
503 assert(picture_type
== PIPE_MPEG12_PICTURE_TYPE_FRAME
);
505 if (compositor
->fb_state
.width
!= dst_surface
->width
) {
506 compositor
->fb_inv_size
.x
= 1.0f
/ dst_surface
->width
;
507 compositor
->fb_state
.width
= dst_surface
->width
;
509 if (compositor
->fb_state
.height
!= dst_surface
->height
) {
510 compositor
->fb_inv_size
.y
= 1.0f
/ dst_surface
->height
;
511 compositor
->fb_state
.height
= dst_surface
->height
;
514 compositor
->fb_state
.cbufs
[0] = dst_surface
;
516 compositor
->viewport
.scale
[0] = compositor
->fb_state
.width
;
517 compositor
->viewport
.scale
[1] = compositor
->fb_state
.height
;
518 compositor
->viewport
.scale
[2] = 1;
519 compositor
->viewport
.scale
[3] = 1;
520 compositor
->viewport
.translate
[0] = 0;
521 compositor
->viewport
.translate
[1] = 0;
522 compositor
->viewport
.translate
[2] = 0;
523 compositor
->viewport
.translate
[3] = 0;
525 compositor
->pipe
->set_framebuffer_state(compositor
->pipe
, &compositor
->fb_state
);
526 compositor
->pipe
->set_viewport_state(compositor
->pipe
, &compositor
->viewport
);
527 compositor
->pipe
->bind_fragment_sampler_states(compositor
->pipe
, 1, &compositor
->sampler
);
528 compositor
->pipe
->bind_vs_state(compositor
->pipe
, compositor
->vertex_shader
);
529 compositor
->pipe
->set_vertex_buffers(compositor
->pipe
, 1, &compositor
->vertex_buf
);
530 compositor
->pipe
->bind_vertex_elements_state(compositor
->pipe
, compositor
->vertex_elems_state
);
531 compositor
->pipe
->set_constant_buffer(compositor
->pipe
, PIPE_SHADER_FRAGMENT
, 0, compositor
->fs_const_buf
);
533 draw_layers(compositor
, src_surface
, src_area
, dst_area
);
535 assert(!compositor
->dirty_layers
);
536 compositor
->pipe
->flush(compositor
->pipe
, fence
);
539 void vl_compositor_set_csc_matrix(struct vl_compositor
*compositor
, const float *mat
)
541 struct pipe_transfer
*buf_transfer
;
547 pipe_buffer_map(compositor
->pipe
, compositor
->fs_const_buf
,
548 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
551 sizeof(struct fragment_shader_consts
)
554 pipe_buffer_unmap(compositor
->pipe
, buf_transfer
);