1 /**************************************************************************
3 * Copyright 2019 Advanced Micro Devices, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * Authors: James Zhu <james.zhu<@amd.com>
28 **************************************************************************/
30 #ifndef vl_compositor_cs_h
31 #define vl_compositor_cs_h
33 #include "vl_compositor.h"
36 * create compute shader
39 vl_compositor_cs_create_shader(struct vl_compositor
*c
,
40 const char *compute_shader_text
);
43 * render the layers to the frontbuffer with compute shader
46 vl_compositor_cs_render(struct vl_compositor_state
*s
,
47 struct vl_compositor
*c
,
48 struct pipe_surface
*dst_surface
,
49 struct u_rect
*dirty_area
,
52 bool vl_compositor_cs_init_shaders(struct vl_compositor
*c
);
53 void vl_compositor_cs_cleanup_shaders(struct vl_compositor
*c
);
54 #endif /* vl_compositor_cs_h */