nir: Embed the shader_info in the nir_shader again
[mesa.git] / src / gallium / auxiliary / vl / vl_idct.c
1 /**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <assert.h>
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_screen.h"
32
33 #include "util/u_draw.h"
34 #include "util/u_sampler.h"
35 #include "util/u_memory.h"
36
37 #include "tgsi/tgsi_ureg.h"
38
39 #include "vl_defines.h"
40 #include "vl_types.h"
41 #include "vl_vertex_buffers.h"
42 #include "vl_idct.h"
43
44 enum VS_OUTPUT
45 {
46 VS_O_VPOS = 0,
47 VS_O_L_ADDR0 = 0,
48 VS_O_L_ADDR1,
49 VS_O_R_ADDR0,
50 VS_O_R_ADDR1
51 };
52
53 /**
54 * The DCT matrix stored as hex representation of floats. Equal to the following equation:
55 * for (i = 0; i < 8; ++i)
56 * for (j = 0; j < 8; ++j)
57 * if (i == 0) const_matrix[i][j] = 1.0f / sqrtf(8.0f);
58 * else const_matrix[i][j] = sqrtf(2.0f / 8.0f) * cosf((2 * j + 1) * i * M_PI / (2.0f * 8.0f));
59 */
60 static const uint32_t const_matrix[8][8] = {
61 { 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3 },
62 { 0x3efb14be, 0x3ed4db31, 0x3e8e39da, 0x3dc7c5c4, 0xbdc7c5c2, 0xbe8e39d9, 0xbed4db32, 0xbefb14bf },
63 { 0x3eec835f, 0x3e43ef15, 0xbe43ef14, 0xbeec835e, 0xbeec835f, 0xbe43ef1a, 0x3e43ef1b, 0x3eec835f },
64 { 0x3ed4db31, 0xbdc7c5c2, 0xbefb14bf, 0xbe8e39dd, 0x3e8e39d7, 0x3efb14bf, 0x3dc7c5d0, 0xbed4db34 },
65 { 0x3eb504f3, 0xbeb504f3, 0xbeb504f4, 0x3eb504f1, 0x3eb504f3, 0xbeb504f0, 0xbeb504ef, 0x3eb504f4 },
66 { 0x3e8e39da, 0xbefb14bf, 0x3dc7c5c8, 0x3ed4db32, 0xbed4db34, 0xbdc7c5bb, 0x3efb14bf, 0xbe8e39d7 },
67 { 0x3e43ef15, 0xbeec835f, 0x3eec835f, 0xbe43ef07, 0xbe43ef23, 0x3eec8361, 0xbeec835c, 0x3e43ef25 },
68 { 0x3dc7c5c4, 0xbe8e39dd, 0x3ed4db32, 0xbefb14c0, 0x3efb14be, 0xbed4db31, 0x3e8e39ce, 0xbdc7c596 },
69 };
70
71 static void
72 calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
73 struct ureg_src tc, struct ureg_src start, bool right_side,
74 bool transposed, float size)
75 {
76 unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
77 unsigned sw_start = right_side ? TGSI_SWIZZLE_Y : TGSI_SWIZZLE_X;
78
79 unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
80 unsigned sw_tc = right_side ? TGSI_SWIZZLE_X : TGSI_SWIZZLE_Y;
81
82 /*
83 * addr[0..1].(start) = right_side ? start.x : tc.x
84 * addr[0..1].(tc) = right_side ? tc.y : start.y
85 * addr[0..1].z = tc.z
86 * addr[1].(start) += 1.0f / scale
87 */
88 ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
89 ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
90
91 ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
92 ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
93 }
94
95 static void
96 increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
97 struct ureg_src saddr[2], bool right_side, bool transposed,
98 int pos, float size)
99 {
100 unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
101 unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
102
103 /*
104 * daddr[0..1].(start) = saddr[0..1].(start)
105 * daddr[0..1].(tc) = saddr[0..1].(tc)
106 */
107
108 ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
109 ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size));
110 ureg_MOV(shader, ureg_writemask(daddr[1], wm_start), saddr[1]);
111 ureg_ADD(shader, ureg_writemask(daddr[1], wm_tc), saddr[1], ureg_imm1f(shader, pos / size));
112 }
113
114 static void
115 fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2],
116 struct ureg_src sampler, bool resource3d)
117 {
118 ureg_TEX(shader, m[0], resource3d ? TGSI_TEXTURE_3D : TGSI_TEXTURE_2D, addr[0], sampler);
119 ureg_TEX(shader, m[1], resource3d ? TGSI_TEXTURE_3D : TGSI_TEXTURE_2D, addr[1], sampler);
120 }
121
122 static void
123 matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
124 {
125 struct ureg_dst tmp;
126
127 tmp = ureg_DECL_temporary(shader);
128
129 /*
130 * tmp.xy = dot4(m[0][0..1], m[1][0..1])
131 * dst = tmp.x + tmp.y
132 */
133 ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
134 ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(l[1]), ureg_src(r[1]));
135 ureg_ADD(shader, dst,
136 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X),
137 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
138
139 ureg_release_temporary(shader, tmp);
140 }
141
142 static void *
143 create_mismatch_vert_shader(struct vl_idct *idct)
144 {
145 struct ureg_program *shader;
146 struct ureg_src vpos;
147 struct ureg_src scale;
148 struct ureg_dst t_tex;
149 struct ureg_dst o_vpos, o_addr[2];
150
151 shader = ureg_create(PIPE_SHADER_VERTEX);
152 if (!shader)
153 return NULL;
154
155 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
156
157 t_tex = ureg_DECL_temporary(shader);
158
159 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
160
161 o_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
162 o_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
163
164 /*
165 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
166 *
167 * t_vpos = vpos + 7 / VL_BLOCK_WIDTH
168 * o_vpos.xy = t_vpos * scale
169 *
170 * o_addr = calc_addr(...)
171 *
172 */
173
174 scale = ureg_imm2f(shader,
175 (float)VL_BLOCK_WIDTH / idct->buffer_width,
176 (float)VL_BLOCK_HEIGHT / idct->buffer_height);
177
178 ureg_MAD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), vpos, scale, scale);
179 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
180
181 ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, scale);
182 calc_addr(shader, o_addr, ureg_src(t_tex), ureg_src(t_tex), false, false, idct->buffer_width / 4);
183
184 ureg_release_temporary(shader, t_tex);
185
186 ureg_END(shader);
187
188 return ureg_create_shader_and_destroy(shader, idct->pipe);
189 }
190
191 static void *
192 create_mismatch_frag_shader(struct vl_idct *idct)
193 {
194 struct ureg_program *shader;
195
196 struct ureg_src addr[2];
197
198 struct ureg_dst m[8][2];
199 struct ureg_dst fragment;
200
201 unsigned i;
202
203 shader = ureg_create(PIPE_SHADER_FRAGMENT);
204 if (!shader)
205 return NULL;
206
207 addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
208 addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
209
210 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
211
212 for (i = 0; i < 8; ++i) {
213 m[i][0] = ureg_DECL_temporary(shader);
214 m[i][1] = ureg_DECL_temporary(shader);
215 }
216
217 for (i = 0; i < 8; ++i) {
218 increment_addr(shader, m[i], addr, false, false, i, idct->buffer_height);
219 }
220
221 for (i = 0; i < 8; ++i) {
222 struct ureg_src s_addr[2];
223 s_addr[0] = ureg_src(m[i][0]);
224 s_addr[1] = ureg_src(m[i][1]);
225 fetch_four(shader, m[i], s_addr, ureg_DECL_sampler(shader, 0), false);
226 }
227
228 for (i = 1; i < 8; ++i) {
229 ureg_ADD(shader, m[0][0], ureg_src(m[0][0]), ureg_src(m[i][0]));
230 ureg_ADD(shader, m[0][1], ureg_src(m[0][1]), ureg_src(m[i][1]));
231 }
232
233 ureg_ADD(shader, m[0][0], ureg_src(m[0][0]), ureg_src(m[0][1]));
234 ureg_DP4(shader, m[0][0], ureg_abs(ureg_src(m[0][0])), ureg_imm1f(shader, 1 << 14));
235
236 ureg_MUL(shader, ureg_writemask(m[0][0], TGSI_WRITEMASK_W), ureg_abs(ureg_src(m[7][1])), ureg_imm1f(shader, 1 << 14));
237 ureg_FRC(shader, m[0][0], ureg_src(m[0][0]));
238 ureg_SGT(shader, m[0][0], ureg_imm1f(shader, 0.5f), ureg_abs(ureg_src(m[0][0])));
239
240 ureg_CMP(shader, ureg_writemask(m[0][0], TGSI_WRITEMASK_W), ureg_negate(ureg_src(m[0][0])),
241 ureg_imm1f(shader, 1.0f / (1 << 15)), ureg_imm1f(shader, -1.0f / (1 << 15)));
242 ureg_MUL(shader, ureg_writemask(m[0][0], TGSI_WRITEMASK_W), ureg_src(m[0][0]),
243 ureg_scalar(ureg_src(m[0][0]), TGSI_SWIZZLE_X));
244
245 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), ureg_src(m[7][1]));
246 ureg_ADD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(m[0][0]), ureg_src(m[7][1]));
247
248 for (i = 0; i < 8; ++i) {
249 ureg_release_temporary(shader, m[i][0]);
250 ureg_release_temporary(shader, m[i][1]);
251 }
252
253 ureg_END(shader);
254
255 return ureg_create_shader_and_destroy(shader, idct->pipe);
256 }
257
258 static void *
259 create_stage1_vert_shader(struct vl_idct *idct)
260 {
261 struct ureg_program *shader;
262 struct ureg_src vrect, vpos;
263 struct ureg_src scale;
264 struct ureg_dst t_tex, t_start;
265 struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2];
266
267 shader = ureg_create(PIPE_SHADER_VERTEX);
268 if (!shader)
269 return NULL;
270
271 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
272 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
273
274 t_tex = ureg_DECL_temporary(shader);
275 t_start = ureg_DECL_temporary(shader);
276
277 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
278
279 o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
280 o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
281
282 o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0);
283 o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1);
284
285 /*
286 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
287 *
288 * t_vpos = vpos + vrect
289 * o_vpos.xy = t_vpos * scale
290 * o_vpos.zw = vpos
291 *
292 * o_l_addr = calc_addr(...)
293 * o_r_addr = calc_addr(...)
294 *
295 */
296
297 scale = ureg_imm2f(shader,
298 (float)VL_BLOCK_WIDTH / idct->buffer_width,
299 (float)VL_BLOCK_HEIGHT / idct->buffer_height);
300
301 ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect);
302 ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
303
304 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
305 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
306
307 ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale);
308
309 calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4);
310 calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, VL_BLOCK_WIDTH / 4);
311
312 ureg_release_temporary(shader, t_tex);
313 ureg_release_temporary(shader, t_start);
314
315 ureg_END(shader);
316
317 return ureg_create_shader_and_destroy(shader, idct->pipe);
318 }
319
320 static void *
321 create_stage1_frag_shader(struct vl_idct *idct)
322 {
323 struct ureg_program *shader;
324 struct ureg_src l_addr[2], r_addr[2];
325 struct ureg_dst l[4][2], r[2];
326 struct ureg_dst *fragment;
327 unsigned i;
328 int j;
329
330 shader = ureg_create(PIPE_SHADER_FRAGMENT);
331 if (!shader)
332 return NULL;
333
334 fragment = MALLOC(idct->nr_of_render_targets * sizeof(struct ureg_dst));
335
336 l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
337 l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
338
339 r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
340 r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
341
342 for (i = 0; i < idct->nr_of_render_targets; ++i)
343 fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
344
345 for (i = 0; i < 4; ++i) {
346 l[i][0] = ureg_DECL_temporary(shader);
347 l[i][1] = ureg_DECL_temporary(shader);
348 }
349
350 r[0] = ureg_DECL_temporary(shader);
351 r[1] = ureg_DECL_temporary(shader);
352
353 for (i = 0; i < 4; ++i) {
354 increment_addr(shader, l[i], l_addr, false, false, i - 2, idct->buffer_height);
355 }
356
357 for (i = 0; i < 4; ++i) {
358 struct ureg_src s_addr[2];
359 s_addr[0] = ureg_src(l[i][0]);
360 s_addr[1] = ureg_src(l[i][1]);
361 fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 0), false);
362 }
363
364 for (i = 0; i < idct->nr_of_render_targets; ++i) {
365 struct ureg_src s_addr[2];
366
367 increment_addr(shader, r, r_addr, true, true, i - (signed)idct->nr_of_render_targets / 2, VL_BLOCK_HEIGHT);
368
369 s_addr[0] = ureg_src(r[0]);
370 s_addr[1] = ureg_src(r[1]);
371 fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 1), false);
372
373 for (j = 0; j < 4; ++j) {
374 matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
375 }
376 }
377
378 for (i = 0; i < 4; ++i) {
379 ureg_release_temporary(shader, l[i][0]);
380 ureg_release_temporary(shader, l[i][1]);
381 }
382 ureg_release_temporary(shader, r[0]);
383 ureg_release_temporary(shader, r[1]);
384
385 ureg_END(shader);
386
387 FREE(fragment);
388
389 return ureg_create_shader_and_destroy(shader, idct->pipe);
390 }
391
392 void
393 vl_idct_stage2_vert_shader(struct vl_idct *idct, struct ureg_program *shader,
394 unsigned first_output, struct ureg_dst tex)
395 {
396 struct ureg_src vrect, vpos;
397 struct ureg_src scale;
398 struct ureg_dst t_start;
399 struct ureg_dst o_l_addr[2], o_r_addr[2];
400
401 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
402 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
403
404 t_start = ureg_DECL_temporary(shader);
405
406 --first_output;
407
408 o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_L_ADDR0);
409 o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_L_ADDR1);
410
411 o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_R_ADDR0);
412 o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_R_ADDR1);
413
414 scale = ureg_imm2f(shader,
415 (float)VL_BLOCK_WIDTH / idct->buffer_width,
416 (float)VL_BLOCK_HEIGHT / idct->buffer_height);
417
418 ureg_MUL(shader, ureg_writemask(tex, TGSI_WRITEMASK_Z),
419 ureg_scalar(vrect, TGSI_SWIZZLE_X),
420 ureg_imm1f(shader, VL_BLOCK_WIDTH / idct->nr_of_render_targets));
421 ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale);
422
423 calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, VL_BLOCK_WIDTH / 4);
424 calc_addr(shader, o_r_addr, ureg_src(tex), ureg_src(t_start), true, false, idct->buffer_height / 4);
425
426 ureg_MOV(shader, ureg_writemask(o_r_addr[0], TGSI_WRITEMASK_Z), ureg_src(tex));
427 ureg_MOV(shader, ureg_writemask(o_r_addr[1], TGSI_WRITEMASK_Z), ureg_src(tex));
428 }
429
430 void
431 vl_idct_stage2_frag_shader(struct vl_idct *idct, struct ureg_program *shader,
432 unsigned first_input, struct ureg_dst fragment)
433 {
434 struct ureg_src l_addr[2], r_addr[2];
435
436 struct ureg_dst l[2], r[2];
437
438 --first_input;
439
440 l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
441 l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
442
443 r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
444 r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
445
446 l[0] = ureg_DECL_temporary(shader);
447 l[1] = ureg_DECL_temporary(shader);
448 r[0] = ureg_DECL_temporary(shader);
449 r[1] = ureg_DECL_temporary(shader);
450
451 fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 1), false);
452 fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 0), true);
453
454 matrix_mul(shader, fragment, l, r);
455
456 ureg_release_temporary(shader, l[0]);
457 ureg_release_temporary(shader, l[1]);
458 ureg_release_temporary(shader, r[0]);
459 ureg_release_temporary(shader, r[1]);
460 }
461
462 static bool
463 init_shaders(struct vl_idct *idct)
464 {
465 idct->vs_mismatch = create_mismatch_vert_shader(idct);
466 if (!idct->vs_mismatch)
467 goto error_vs_mismatch;
468
469 idct->fs_mismatch = create_mismatch_frag_shader(idct);
470 if (!idct->fs_mismatch)
471 goto error_fs_mismatch;
472
473 idct->vs = create_stage1_vert_shader(idct);
474 if (!idct->vs)
475 goto error_vs;
476
477 idct->fs = create_stage1_frag_shader(idct);
478 if (!idct->fs)
479 goto error_fs;
480
481 return true;
482
483 error_fs:
484 idct->pipe->delete_vs_state(idct->pipe, idct->vs);
485
486 error_vs:
487 idct->pipe->delete_vs_state(idct->pipe, idct->vs_mismatch);
488
489 error_fs_mismatch:
490 idct->pipe->delete_vs_state(idct->pipe, idct->fs);
491
492 error_vs_mismatch:
493 return false;
494 }
495
496 static void
497 cleanup_shaders(struct vl_idct *idct)
498 {
499 idct->pipe->delete_vs_state(idct->pipe, idct->vs_mismatch);
500 idct->pipe->delete_fs_state(idct->pipe, idct->fs_mismatch);
501 idct->pipe->delete_vs_state(idct->pipe, idct->vs);
502 idct->pipe->delete_fs_state(idct->pipe, idct->fs);
503 }
504
505 static bool
506 init_state(struct vl_idct *idct)
507 {
508 struct pipe_blend_state blend;
509 struct pipe_rasterizer_state rs_state;
510 struct pipe_sampler_state sampler;
511 unsigned i;
512
513 assert(idct);
514
515 memset(&rs_state, 0, sizeof(rs_state));
516 rs_state.point_size = 1;
517 rs_state.half_pixel_center = true;
518 rs_state.bottom_edge_rule = true;
519 rs_state.depth_clip = 1;
520 idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
521 if (!idct->rs_state)
522 goto error_rs_state;
523
524 memset(&blend, 0, sizeof blend);
525
526 blend.independent_blend_enable = 0;
527 blend.rt[0].blend_enable = 0;
528 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
529 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
530 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
531 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
532 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
533 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
534 blend.logicop_enable = 0;
535 blend.logicop_func = PIPE_LOGICOP_CLEAR;
536 /* Needed to allow color writes to FB, even if blending disabled */
537 blend.rt[0].colormask = PIPE_MASK_RGBA;
538 blend.dither = 0;
539 idct->blend = idct->pipe->create_blend_state(idct->pipe, &blend);
540 if (!idct->blend)
541 goto error_blend;
542
543 for (i = 0; i < 2; ++i) {
544 memset(&sampler, 0, sizeof(sampler));
545 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
546 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
547 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
548 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
549 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
550 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
551 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
552 sampler.compare_func = PIPE_FUNC_ALWAYS;
553 sampler.normalized_coords = 1;
554 idct->samplers[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
555 if (!idct->samplers[i])
556 goto error_samplers;
557 }
558
559 return true;
560
561 error_samplers:
562 for (i = 0; i < 2; ++i)
563 if (idct->samplers[i])
564 idct->pipe->delete_sampler_state(idct->pipe, idct->samplers[i]);
565
566 idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
567
568 error_blend:
569 idct->pipe->delete_blend_state(idct->pipe, idct->blend);
570
571 error_rs_state:
572 return false;
573 }
574
575 static void
576 cleanup_state(struct vl_idct *idct)
577 {
578 unsigned i;
579
580 for (i = 0; i < 2; ++i)
581 idct->pipe->delete_sampler_state(idct->pipe, idct->samplers[i]);
582
583 idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
584 idct->pipe->delete_blend_state(idct->pipe, idct->blend);
585 }
586
587 static bool
588 init_source(struct vl_idct *idct, struct vl_idct_buffer *buffer)
589 {
590 struct pipe_resource *tex;
591 struct pipe_surface surf_templ;
592
593 assert(idct && buffer);
594
595 tex = buffer->sampler_views.individual.source->texture;
596
597 buffer->fb_state_mismatch.width = tex->width0;
598 buffer->fb_state_mismatch.height = tex->height0;
599 buffer->fb_state_mismatch.nr_cbufs = 1;
600
601 memset(&surf_templ, 0, sizeof(surf_templ));
602 surf_templ.format = tex->format;
603 surf_templ.u.tex.first_layer = 0;
604 surf_templ.u.tex.last_layer = 0;
605 buffer->fb_state_mismatch.cbufs[0] = idct->pipe->create_surface(idct->pipe, tex, &surf_templ);
606
607 buffer->viewport_mismatch.scale[0] = tex->width0;
608 buffer->viewport_mismatch.scale[1] = tex->height0;
609 buffer->viewport_mismatch.scale[2] = 1;
610
611 return true;
612 }
613
614 static void
615 cleanup_source(struct vl_idct_buffer *buffer)
616 {
617 assert(buffer);
618
619 pipe_surface_reference(&buffer->fb_state_mismatch.cbufs[0], NULL);
620
621 pipe_sampler_view_reference(&buffer->sampler_views.individual.source, NULL);
622 }
623
624 static bool
625 init_intermediate(struct vl_idct *idct, struct vl_idct_buffer *buffer)
626 {
627 struct pipe_resource *tex;
628 struct pipe_surface surf_templ;
629 unsigned i;
630
631 assert(idct && buffer);
632
633 tex = buffer->sampler_views.individual.intermediate->texture;
634
635 buffer->fb_state.width = tex->width0;
636 buffer->fb_state.height = tex->height0;
637 buffer->fb_state.nr_cbufs = idct->nr_of_render_targets;
638 for(i = 0; i < idct->nr_of_render_targets; ++i) {
639 memset(&surf_templ, 0, sizeof(surf_templ));
640 surf_templ.format = tex->format;
641 surf_templ.u.tex.first_layer = i;
642 surf_templ.u.tex.last_layer = i;
643 buffer->fb_state.cbufs[i] = idct->pipe->create_surface(
644 idct->pipe, tex, &surf_templ);
645
646 if (!buffer->fb_state.cbufs[i])
647 goto error_surfaces;
648 }
649
650 buffer->viewport.scale[0] = tex->width0;
651 buffer->viewport.scale[1] = tex->height0;
652 buffer->viewport.scale[2] = 1;
653
654 return true;
655
656 error_surfaces:
657 for(i = 0; i < idct->nr_of_render_targets; ++i)
658 pipe_surface_reference(&buffer->fb_state.cbufs[i], NULL);
659
660 return false;
661 }
662
663 static void
664 cleanup_intermediate(struct vl_idct_buffer *buffer)
665 {
666 unsigned i;
667
668 assert(buffer);
669
670 for(i = 0; i < PIPE_MAX_COLOR_BUFS; ++i)
671 pipe_surface_reference(&buffer->fb_state.cbufs[i], NULL);
672
673 pipe_sampler_view_reference(&buffer->sampler_views.individual.intermediate, NULL);
674 }
675
676 struct pipe_sampler_view *
677 vl_idct_upload_matrix(struct pipe_context *pipe, float scale)
678 {
679 struct pipe_resource tex_templ, *matrix;
680 struct pipe_sampler_view sv_templ, *sv;
681 struct pipe_transfer *buf_transfer;
682 unsigned i, j, pitch;
683 float *f;
684
685 struct pipe_box rect =
686 {
687 0, 0, 0,
688 VL_BLOCK_WIDTH / 4,
689 VL_BLOCK_HEIGHT,
690 1
691 };
692
693 assert(pipe);
694
695 memset(&tex_templ, 0, sizeof(tex_templ));
696 tex_templ.target = PIPE_TEXTURE_2D;
697 tex_templ.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
698 tex_templ.last_level = 0;
699 tex_templ.width0 = 2;
700 tex_templ.height0 = 8;
701 tex_templ.depth0 = 1;
702 tex_templ.array_size = 1;
703 tex_templ.usage = PIPE_USAGE_IMMUTABLE;
704 tex_templ.bind = PIPE_BIND_SAMPLER_VIEW;
705 tex_templ.flags = 0;
706
707 matrix = pipe->screen->resource_create(pipe->screen, &tex_templ);
708 if (!matrix)
709 goto error_matrix;
710
711 f = pipe->transfer_map(pipe, matrix, 0,
712 PIPE_TRANSFER_WRITE |
713 PIPE_TRANSFER_DISCARD_RANGE,
714 &rect, &buf_transfer);
715 if (!f)
716 goto error_map;
717
718 pitch = buf_transfer->stride / sizeof(float);
719
720 for(i = 0; i < VL_BLOCK_HEIGHT; ++i)
721 for(j = 0; j < VL_BLOCK_WIDTH; ++j)
722 // transpose and scale
723 f[i * pitch + j] = ((const float (*)[8])const_matrix)[j][i] * scale;
724
725 pipe->transfer_unmap(pipe, buf_transfer);
726
727 memset(&sv_templ, 0, sizeof(sv_templ));
728 u_sampler_view_default_template(&sv_templ, matrix, matrix->format);
729 sv = pipe->create_sampler_view(pipe, matrix, &sv_templ);
730 pipe_resource_reference(&matrix, NULL);
731 if (!sv)
732 goto error_map;
733
734 return sv;
735
736 error_map:
737 pipe_resource_reference(&matrix, NULL);
738
739 error_matrix:
740 return NULL;
741 }
742
743 bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
744 unsigned buffer_width, unsigned buffer_height,
745 unsigned nr_of_render_targets,
746 struct pipe_sampler_view *matrix,
747 struct pipe_sampler_view *transpose)
748 {
749 assert(idct && pipe);
750 assert(matrix && transpose);
751
752 idct->pipe = pipe;
753 idct->buffer_width = buffer_width;
754 idct->buffer_height = buffer_height;
755 idct->nr_of_render_targets = nr_of_render_targets;
756
757 pipe_sampler_view_reference(&idct->matrix, matrix);
758 pipe_sampler_view_reference(&idct->transpose, transpose);
759
760 if(!init_shaders(idct))
761 return false;
762
763 if(!init_state(idct)) {
764 cleanup_shaders(idct);
765 return false;
766 }
767
768 return true;
769 }
770
771 void
772 vl_idct_cleanup(struct vl_idct *idct)
773 {
774 cleanup_shaders(idct);
775 cleanup_state(idct);
776
777 pipe_sampler_view_reference(&idct->matrix, NULL);
778 pipe_sampler_view_reference(&idct->transpose, NULL);
779 }
780
781 bool
782 vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer,
783 struct pipe_sampler_view *source,
784 struct pipe_sampler_view *intermediate)
785 {
786 assert(buffer && idct);
787 assert(source && intermediate);
788
789 memset(buffer, 0, sizeof(struct vl_idct_buffer));
790
791 pipe_sampler_view_reference(&buffer->sampler_views.individual.matrix, idct->matrix);
792 pipe_sampler_view_reference(&buffer->sampler_views.individual.source, source);
793 pipe_sampler_view_reference(&buffer->sampler_views.individual.transpose, idct->transpose);
794 pipe_sampler_view_reference(&buffer->sampler_views.individual.intermediate, intermediate);
795
796 if (!init_source(idct, buffer))
797 return false;
798
799 if (!init_intermediate(idct, buffer))
800 return false;
801
802 return true;
803 }
804
805 void
806 vl_idct_cleanup_buffer(struct vl_idct_buffer *buffer)
807 {
808 assert(buffer);
809
810 cleanup_source(buffer);
811 cleanup_intermediate(buffer);
812
813 pipe_sampler_view_reference(&buffer->sampler_views.individual.matrix, NULL);
814 pipe_sampler_view_reference(&buffer->sampler_views.individual.transpose, NULL);
815 }
816
817 void
818 vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_instances)
819 {
820 assert(buffer);
821
822 idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
823 idct->pipe->bind_blend_state(idct->pipe, idct->blend);
824
825 idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT,
826 0, 2, idct->samplers);
827
828 idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT, 0, 2,
829 buffer->sampler_views.stage[0]);
830
831 /* mismatch control */
832 idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state_mismatch);
833 idct->pipe->set_viewport_states(idct->pipe, 0, 1, &buffer->viewport_mismatch);
834 idct->pipe->bind_vs_state(idct->pipe, idct->vs_mismatch);
835 idct->pipe->bind_fs_state(idct->pipe, idct->fs_mismatch);
836 util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_POINTS, 0, 1, 0, num_instances);
837
838 /* first stage */
839 idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state);
840 idct->pipe->set_viewport_states(idct->pipe, 0, 1, &buffer->viewport);
841 idct->pipe->bind_vs_state(idct->pipe, idct->vs);
842 idct->pipe->bind_fs_state(idct->pipe, idct->fs);
843 util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
844 }
845
846 void
847 vl_idct_prepare_stage2(struct vl_idct *idct, struct vl_idct_buffer *buffer)
848 {
849 assert(buffer);
850
851 /* second stage */
852 idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
853 idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT,
854 0, 2, idct->samplers);
855 idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT,
856 0, 2, buffer->sampler_views.stage[1]);
857 }
858