1 /**************************************************************************
3 * Copyright 2010 Christian König
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include <pipe/p_context.h>
31 #include <pipe/p_screen.h>
33 #include <util/u_draw.h>
34 #include <util/u_sampler.h>
36 #include <tgsi/tgsi_ureg.h>
38 #include "vl_defines.h"
40 #include "vl_vertex_buffers.h"
52 static const float const_matrix
[8][8] = {
53 { 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.353553f
, 0.3535530f
},
54 { 0.4903930f
, 0.4157350f
, 0.2777850f
, 0.0975451f
, -0.0975452f
, -0.2777850f
, -0.415735f
, -0.4903930f
},
55 { 0.4619400f
, 0.1913420f
, -0.1913420f
, -0.4619400f
, -0.4619400f
, -0.1913420f
, 0.191342f
, 0.4619400f
},
56 { 0.4157350f
, -0.0975452f
, -0.4903930f
, -0.2777850f
, 0.2777850f
, 0.4903930f
, 0.097545f
, -0.4157350f
},
57 { 0.3535530f
, -0.3535530f
, -0.3535530f
, 0.3535540f
, 0.3535530f
, -0.3535540f
, -0.353553f
, 0.3535530f
},
58 { 0.2777850f
, -0.4903930f
, 0.0975452f
, 0.4157350f
, -0.4157350f
, -0.0975451f
, 0.490393f
, -0.2777850f
},
59 { 0.1913420f
, -0.4619400f
, 0.4619400f
, -0.1913420f
, -0.1913410f
, 0.4619400f
, -0.461940f
, 0.1913420f
},
60 { 0.0975451f
, -0.2777850f
, 0.4157350f
, -0.4903930f
, 0.4903930f
, -0.4157350f
, 0.277786f
, -0.0975458f
}
64 calc_addr(struct ureg_program
*shader
, struct ureg_dst addr
[2],
65 struct ureg_src tc
, struct ureg_src start
, bool right_side
,
66 bool transposed
, float size
)
68 unsigned wm_start
= (right_side
== transposed
) ? TGSI_WRITEMASK_X
: TGSI_WRITEMASK_Y
;
69 unsigned sw_start
= right_side
? TGSI_SWIZZLE_Y
: TGSI_SWIZZLE_X
;
71 unsigned wm_tc
= (right_side
== transposed
) ? TGSI_WRITEMASK_Y
: TGSI_WRITEMASK_X
;
72 unsigned sw_tc
= right_side
? TGSI_SWIZZLE_X
: TGSI_SWIZZLE_Y
;
75 * addr[0..1].(start) = right_side ? start.x : tc.x
76 * addr[0..1].(tc) = right_side ? tc.y : start.y
78 * addr[1].(start) += 1.0f / scale
80 ureg_MOV(shader
, ureg_writemask(addr
[0], wm_start
), ureg_scalar(start
, sw_start
));
81 ureg_MOV(shader
, ureg_writemask(addr
[0], wm_tc
), ureg_scalar(tc
, sw_tc
));
82 ureg_MOV(shader
, ureg_writemask(addr
[0], TGSI_WRITEMASK_Z
), tc
);
84 ureg_ADD(shader
, ureg_writemask(addr
[1], wm_start
), ureg_scalar(start
, sw_start
), ureg_imm1f(shader
, 1.0f
/ size
));
85 ureg_MOV(shader
, ureg_writemask(addr
[1], wm_tc
), ureg_scalar(tc
, sw_tc
));
86 ureg_MOV(shader
, ureg_writemask(addr
[1], TGSI_WRITEMASK_Z
), tc
);
90 create_vert_shader(struct vl_idct
*idct
, bool matrix_stage
)
92 struct ureg_program
*shader
;
93 struct ureg_src vrect
, vpos
, vblock
, eb
;
94 struct ureg_src scale
, blocks_xy
;
95 struct ureg_dst t_tex
, t_start
;
96 struct ureg_dst o_vpos
, o_l_addr
[2], o_r_addr
[2];
99 shader
= ureg_create(TGSI_PROCESSOR_VERTEX
);
103 t_tex
= ureg_DECL_temporary(shader
);
104 t_start
= ureg_DECL_temporary(shader
);
106 vrect
= ureg_DECL_vs_input(shader
, VS_I_RECT
);
107 vpos
= ureg_DECL_vs_input(shader
, VS_I_VPOS
);
108 vblock
= ureg_swizzle(vrect
, TGSI_SWIZZLE_Z
, TGSI_SWIZZLE_W
, TGSI_SWIZZLE_X
, TGSI_SWIZZLE_X
);
110 o_vpos
= ureg_DECL_output(shader
, TGSI_SEMANTIC_POSITION
, VS_O_VPOS
);
112 eb
= ureg_DECL_vs_input(shader
, VS_I_EB
);
114 o_l_addr
[0] = ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_L_ADDR0
);
115 o_l_addr
[1] = ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_L_ADDR1
);
117 o_r_addr
[0] = ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_R_ADDR0
);
118 o_r_addr
[1] = ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_R_ADDR1
);
121 * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
122 * blocks_xy = (blocks_x, blocks_y)
124 * if eb.(vblock.y, vblock.x)
127 * t_tex = vpos * blocks_xy + vblock
128 * t_start = t_tex * scale
129 * t_tex = t_tex + vrect
130 * o_vpos.xy = t_tex * scale
132 * o_l_addr = calc_addr(...)
133 * o_r_addr = calc_addr(...)
139 scale
= ureg_imm2f(shader
,
140 (float)BLOCK_WIDTH
/ idct
->buffer_width
,
141 (float)BLOCK_HEIGHT
/ idct
->buffer_height
);
143 blocks_xy
= ureg_imm2f(shader
, idct
->blocks_x
, idct
->blocks_y
);
145 if (idct
->blocks_x
> 1 || idct
->blocks_y
> 1) {
146 ureg_CMP(shader
, ureg_writemask(t_tex
, TGSI_WRITEMASK_XY
),
147 ureg_negate(ureg_scalar(vblock
, TGSI_SWIZZLE_Y
)),
148 ureg_swizzle(eb
, TGSI_SWIZZLE_Z
, TGSI_SWIZZLE_W
, TGSI_SWIZZLE_Z
, TGSI_SWIZZLE_W
),
149 ureg_swizzle(eb
, TGSI_SWIZZLE_X
, TGSI_SWIZZLE_Y
, TGSI_SWIZZLE_X
, TGSI_SWIZZLE_Y
));
151 ureg_CMP(shader
, ureg_writemask(t_tex
, TGSI_WRITEMASK_X
),
152 ureg_negate(ureg_scalar(vblock
, TGSI_SWIZZLE_X
)),
153 ureg_scalar(ureg_src(t_tex
), TGSI_SWIZZLE_Y
),
154 ureg_scalar(ureg_src(t_tex
), TGSI_SWIZZLE_X
));
156 eb
= ureg_src(t_tex
);
159 ureg_IF(shader
, ureg_scalar(eb
, TGSI_SWIZZLE_X
), &label
);
161 ureg_MOV(shader
, o_vpos
, ureg_imm1f(shader
, -1.0f
));
163 ureg_fixup_label(shader
, label
, ureg_get_instruction_number(shader
));
164 ureg_ELSE(shader
, &label
);
166 ureg_MAD(shader
, ureg_writemask(t_tex
, TGSI_WRITEMASK_XY
), vpos
, blocks_xy
, vblock
);
167 ureg_MUL(shader
, ureg_writemask(t_start
, TGSI_WRITEMASK_XY
), ureg_src(t_tex
), scale
);
169 ureg_ADD(shader
, ureg_writemask(t_tex
, TGSI_WRITEMASK_XY
), ureg_src(t_tex
), vrect
);
171 ureg_MUL(shader
, ureg_writemask(t_tex
, TGSI_WRITEMASK_XY
), ureg_src(t_tex
), scale
);
172 ureg_MUL(shader
, ureg_writemask(t_tex
, TGSI_WRITEMASK_Z
),
173 ureg_scalar(vrect
, TGSI_SWIZZLE_X
),
174 ureg_imm1f(shader
, BLOCK_WIDTH
/ idct
->nr_of_render_targets
));
176 ureg_MOV(shader
, ureg_writemask(o_vpos
, TGSI_WRITEMASK_XY
), ureg_src(t_tex
));
179 calc_addr(shader
, o_l_addr
, ureg_src(t_tex
), ureg_src(t_start
), false, false, idct
->buffer_width
/ 4);
180 calc_addr(shader
, o_r_addr
, vrect
, ureg_imm1f(shader
, 0.0f
), true, true, BLOCK_WIDTH
/ 4);
182 calc_addr(shader
, o_l_addr
, vrect
, ureg_imm1f(shader
, 0.0f
), false, false, BLOCK_WIDTH
/ 4);
183 calc_addr(shader
, o_r_addr
, ureg_src(t_tex
), ureg_src(t_start
), true, false, idct
->buffer_height
/ 4);
186 ureg_fixup_label(shader
, label
, ureg_get_instruction_number(shader
));
189 ureg_MOV(shader
, ureg_writemask(o_vpos
, TGSI_WRITEMASK_ZW
), vpos
);
191 ureg_release_temporary(shader
, t_tex
);
192 ureg_release_temporary(shader
, t_start
);
196 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
200 increment_addr(struct ureg_program
*shader
, struct ureg_dst daddr
[2],
201 struct ureg_src saddr
[2], bool right_side
, bool transposed
,
204 unsigned wm_start
= (right_side
== transposed
) ? TGSI_WRITEMASK_X
: TGSI_WRITEMASK_Y
;
205 unsigned wm_tc
= (right_side
== transposed
) ? TGSI_WRITEMASK_Y
: TGSI_WRITEMASK_X
;
208 * daddr[0..1].(start) = saddr[0..1].(start)
209 * daddr[0..1].(tc) = saddr[0..1].(tc)
212 ureg_MOV(shader
, ureg_writemask(daddr
[0], wm_start
), saddr
[0]);
213 ureg_ADD(shader
, ureg_writemask(daddr
[0], wm_tc
), saddr
[0], ureg_imm1f(shader
, pos
/ size
));
214 ureg_MOV(shader
, ureg_writemask(daddr
[1], wm_start
), saddr
[1]);
215 ureg_ADD(shader
, ureg_writemask(daddr
[1], wm_tc
), saddr
[1], ureg_imm1f(shader
, pos
/ size
));
219 fetch_four(struct ureg_program
*shader
, struct ureg_dst m
[2], struct ureg_src addr
[2], struct ureg_src sampler
)
221 ureg_TEX(shader
, m
[0], TGSI_TEXTURE_3D
, addr
[0], sampler
);
222 ureg_TEX(shader
, m
[1], TGSI_TEXTURE_3D
, addr
[1], sampler
);
226 matrix_mul(struct ureg_program
*shader
, struct ureg_dst dst
, struct ureg_dst l
[2], struct ureg_dst r
[2])
230 tmp
= ureg_DECL_temporary(shader
);
233 * tmp.xy = dot4(m[0][0..1], m[1][0..1])
234 * dst = tmp.x + tmp.y
236 ureg_DP4(shader
, ureg_writemask(tmp
, TGSI_WRITEMASK_X
), ureg_src(l
[0]), ureg_src(r
[0]));
237 ureg_DP4(shader
, ureg_writemask(tmp
, TGSI_WRITEMASK_Y
), ureg_src(l
[1]), ureg_src(r
[1]));
238 ureg_ADD(shader
, dst
,
239 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_X
),
240 ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_Y
));
242 ureg_release_temporary(shader
, tmp
);
246 create_matrix_frag_shader(struct vl_idct
*idct
)
248 struct ureg_program
*shader
;
250 struct ureg_src l_addr
[2], r_addr
[2];
252 struct ureg_dst l
[4][2], r
[2];
253 struct ureg_dst fragment
[idct
->nr_of_render_targets
];
257 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
261 l_addr
[0] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_L_ADDR0
, TGSI_INTERPOLATE_LINEAR
);
262 l_addr
[1] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_L_ADDR1
, TGSI_INTERPOLATE_LINEAR
);
264 r_addr
[0] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_R_ADDR0
, TGSI_INTERPOLATE_LINEAR
);
265 r_addr
[1] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_R_ADDR1
, TGSI_INTERPOLATE_LINEAR
);
267 for (i
= 0; i
< idct
->nr_of_render_targets
; ++i
)
268 fragment
[i
] = ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, i
);
270 for (i
= 0; i
< 4; ++i
) {
271 l
[i
][0] = ureg_DECL_temporary(shader
);
272 l
[i
][1] = ureg_DECL_temporary(shader
);
275 r
[0] = ureg_DECL_temporary(shader
);
276 r
[1] = ureg_DECL_temporary(shader
);
278 for (i
= 1; i
< 4; ++i
) {
279 increment_addr(shader
, l
[i
], l_addr
, false, false, i
, idct
->buffer_height
);
282 for (i
= 0; i
< 4; ++i
) {
283 struct ureg_src s_addr
[2];
284 s_addr
[0] = i
== 0 ? l_addr
[0] : ureg_src(l
[i
][0]);
285 s_addr
[1] = i
== 0 ? l_addr
[1] : ureg_src(l
[i
][1]);
286 fetch_four(shader
, l
[i
], s_addr
, ureg_DECL_sampler(shader
, 1));
289 for (i
= 0; i
< idct
->nr_of_render_targets
; ++i
) {
291 increment_addr(shader
, r
, r_addr
, true, true, i
, BLOCK_HEIGHT
);
293 struct ureg_src s_addr
[2] = { ureg_src(r
[0]), ureg_src(r
[1]) };
294 s_addr
[0] = i
== 0 ? r_addr
[0] : ureg_src(r
[0]);
295 s_addr
[1] = i
== 0 ? r_addr
[1] : ureg_src(r
[1]);
296 fetch_four(shader
, r
, s_addr
, ureg_DECL_sampler(shader
, 0));
298 for (j
= 0; j
< 4; ++j
) {
299 matrix_mul(shader
, ureg_writemask(fragment
[i
], TGSI_WRITEMASK_X
<< j
), l
[j
], r
);
303 for (i
= 0; i
< 4; ++i
) {
304 ureg_release_temporary(shader
, l
[i
][0]);
305 ureg_release_temporary(shader
, l
[i
][1]);
307 ureg_release_temporary(shader
, r
[0]);
308 ureg_release_temporary(shader
, r
[1]);
312 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
316 create_transpose_frag_shader(struct vl_idct
*idct
)
318 struct ureg_program
*shader
;
320 struct ureg_src l_addr
[2], r_addr
[2];
322 struct ureg_dst l
[2], r
[2];
323 struct ureg_dst fragment
;
325 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
329 l_addr
[0] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_L_ADDR0
, TGSI_INTERPOLATE_LINEAR
);
330 l_addr
[1] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_L_ADDR1
, TGSI_INTERPOLATE_LINEAR
);
332 r_addr
[0] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_R_ADDR0
, TGSI_INTERPOLATE_LINEAR
);
333 r_addr
[1] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_R_ADDR1
, TGSI_INTERPOLATE_LINEAR
);
335 l
[0] = ureg_DECL_temporary(shader
);
336 l
[1] = ureg_DECL_temporary(shader
);
337 r
[0] = ureg_DECL_temporary(shader
);
338 r
[1] = ureg_DECL_temporary(shader
);
340 fetch_four(shader
, l
, l_addr
, ureg_DECL_sampler(shader
, 0));
341 fetch_four(shader
, r
, r_addr
, ureg_DECL_sampler(shader
, 1));
343 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
345 matrix_mul(shader
, ureg_writemask(fragment
, TGSI_WRITEMASK_X
), l
, r
);
347 ureg_release_temporary(shader
, l
[0]);
348 ureg_release_temporary(shader
, l
[1]);
349 ureg_release_temporary(shader
, r
[0]);
350 ureg_release_temporary(shader
, r
[1]);
354 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
358 init_shaders(struct vl_idct
*idct
)
360 idct
->matrix_vs
= create_vert_shader(idct
, true);
361 if (!idct
->matrix_vs
)
362 goto error_matrix_vs
;
364 idct
->matrix_fs
= create_matrix_frag_shader(idct
);
365 if (!idct
->matrix_fs
)
366 goto error_matrix_fs
;
368 idct
->transpose_vs
= create_vert_shader(idct
, false);
369 if (!idct
->transpose_vs
)
370 goto error_transpose_vs
;
372 idct
->transpose_fs
= create_transpose_frag_shader(idct
);
373 if (!idct
->transpose_fs
)
374 goto error_transpose_fs
;
379 idct
->pipe
->delete_vs_state(idct
->pipe
, idct
->transpose_vs
);
382 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->matrix_fs
);
385 idct
->pipe
->delete_vs_state(idct
->pipe
, idct
->matrix_vs
);
392 cleanup_shaders(struct vl_idct
*idct
)
394 idct
->pipe
->delete_vs_state(idct
->pipe
, idct
->matrix_vs
);
395 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->matrix_fs
);
396 idct
->pipe
->delete_vs_state(idct
->pipe
, idct
->transpose_vs
);
397 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->transpose_fs
);
401 init_state(struct vl_idct
*idct
)
403 struct pipe_blend_state blend
;
404 struct pipe_rasterizer_state rs_state
;
405 struct pipe_sampler_state sampler
;
410 memset(&rs_state
, 0, sizeof(rs_state
));
411 rs_state
.gl_rasterization_rules
= false;
412 idct
->rs_state
= idct
->pipe
->create_rasterizer_state(idct
->pipe
, &rs_state
);
416 memset(&blend
, 0, sizeof blend
);
418 blend
.independent_blend_enable
= 0;
419 blend
.rt
[0].blend_enable
= 0;
420 blend
.rt
[0].rgb_func
= PIPE_BLEND_ADD
;
421 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
422 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ONE
;
423 blend
.rt
[0].alpha_func
= PIPE_BLEND_ADD
;
424 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
425 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ONE
;
426 blend
.logicop_enable
= 0;
427 blend
.logicop_func
= PIPE_LOGICOP_CLEAR
;
428 /* Needed to allow color writes to FB, even if blending disabled */
429 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
431 idct
->blend
= idct
->pipe
->create_blend_state(idct
->pipe
, &blend
);
435 for (i
= 0; i
< 2; ++i
) {
436 memset(&sampler
, 0, sizeof(sampler
));
437 sampler
.wrap_s
= PIPE_TEX_WRAP_REPEAT
;
438 sampler
.wrap_t
= PIPE_TEX_WRAP_REPEAT
;
439 sampler
.wrap_r
= PIPE_TEX_WRAP_REPEAT
;
440 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
441 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
442 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
443 sampler
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
444 sampler
.compare_func
= PIPE_FUNC_ALWAYS
;
445 sampler
.normalized_coords
= 1;
446 idct
->samplers
[i
] = idct
->pipe
->create_sampler_state(idct
->pipe
, &sampler
);
447 if (!idct
->samplers
[i
])
454 for (i
= 0; i
< 2; ++i
)
455 if (idct
->samplers
[i
])
456 idct
->pipe
->delete_sampler_state(idct
->pipe
, idct
->samplers
[i
]);
458 idct
->pipe
->delete_rasterizer_state(idct
->pipe
, idct
->rs_state
);
461 idct
->pipe
->delete_blend_state(idct
->pipe
, idct
->blend
);
468 cleanup_state(struct vl_idct
*idct
)
472 for (i
= 0; i
< 2; ++i
)
473 idct
->pipe
->delete_sampler_state(idct
->pipe
, idct
->samplers
[i
]);
475 idct
->pipe
->delete_rasterizer_state(idct
->pipe
, idct
->rs_state
);
476 idct
->pipe
->delete_blend_state(idct
->pipe
, idct
->blend
);
480 init_intermediate(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
482 struct pipe_resource
*tex
;
483 struct pipe_surface surf_templ
;
486 assert(idct
&& buffer
);
488 tex
= buffer
->sampler_views
.individual
.intermediate
->texture
;
490 buffer
->fb_state
[0].width
= tex
->width0
;
491 buffer
->fb_state
[0].height
= tex
->height0
;
492 buffer
->fb_state
[0].nr_cbufs
= idct
->nr_of_render_targets
;
493 for(i
= 0; i
< idct
->nr_of_render_targets
; ++i
) {
494 memset(&surf_templ
, 0, sizeof(surf_templ
));
495 surf_templ
.format
= tex
->format
;
496 surf_templ
.u
.tex
.first_layer
= i
;
497 surf_templ
.u
.tex
.last_layer
= i
;
498 surf_templ
.usage
= PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_RENDER_TARGET
;
499 buffer
->fb_state
[0].cbufs
[i
] = idct
->pipe
->create_surface(
500 idct
->pipe
, tex
, &surf_templ
);
502 if (!buffer
->fb_state
[0].cbufs
[i
])
506 buffer
->viewport
[0].scale
[0] = tex
->width0
;
507 buffer
->viewport
[0].scale
[1] = tex
->height0
;
512 for(i
= 0; i
< idct
->nr_of_render_targets
; ++i
)
513 pipe_surface_reference(&buffer
->fb_state
[0].cbufs
[i
], NULL
);
519 cleanup_intermediate(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
523 assert(idct
&& buffer
);
525 for(i
= 0; i
< idct
->nr_of_render_targets
; ++i
)
526 pipe_surface_reference(&buffer
->fb_state
[0].cbufs
[i
], NULL
);
528 pipe_sampler_view_reference(&buffer
->sampler_views
.individual
.intermediate
, NULL
);
531 struct pipe_sampler_view
*
532 vl_idct_upload_matrix(struct pipe_context
*pipe
, float scale
)
534 struct pipe_resource tex_templ
, *matrix
;
535 struct pipe_sampler_view sv_templ
, *sv
;
536 struct pipe_transfer
*buf_transfer
;
537 unsigned i
, j
, pitch
;
540 struct pipe_box rect
=
550 memset(&tex_templ
, 0, sizeof(tex_templ
));
551 tex_templ
.target
= PIPE_TEXTURE_2D
;
552 tex_templ
.format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
553 tex_templ
.last_level
= 0;
554 tex_templ
.width0
= 2;
555 tex_templ
.height0
= 8;
556 tex_templ
.depth0
= 1;
557 tex_templ
.array_size
= 1;
558 tex_templ
.usage
= PIPE_USAGE_IMMUTABLE
;
559 tex_templ
.bind
= PIPE_BIND_SAMPLER_VIEW
;
562 matrix
= pipe
->screen
->resource_create(pipe
->screen
, &tex_templ
);
566 buf_transfer
= pipe
->get_transfer
569 0, PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
575 pitch
= buf_transfer
->stride
/ sizeof(float);
577 f
= pipe
->transfer_map(pipe
, buf_transfer
);
581 for(i
= 0; i
< BLOCK_HEIGHT
; ++i
)
582 for(j
= 0; j
< BLOCK_WIDTH
; ++j
)
583 // transpose and scale
584 f
[i
* pitch
+ j
] = const_matrix
[j
][i
] * scale
;
586 pipe
->transfer_unmap(pipe
, buf_transfer
);
587 pipe
->transfer_destroy(pipe
, buf_transfer
);
589 memset(&sv_templ
, 0, sizeof(sv_templ
));
590 u_sampler_view_default_template(&sv_templ
, matrix
, matrix
->format
);
591 sv
= pipe
->create_sampler_view(pipe
, matrix
, &sv_templ
);
592 pipe_resource_reference(&matrix
, NULL
);
599 pipe
->transfer_destroy(pipe
, buf_transfer
);
602 pipe_resource_reference(&matrix
, NULL
);
608 bool vl_idct_init(struct vl_idct
*idct
, struct pipe_context
*pipe
,
609 unsigned buffer_width
, unsigned buffer_height
,
610 unsigned blocks_x
, unsigned blocks_y
,
611 unsigned nr_of_render_targets
,
612 struct pipe_sampler_view
*matrix
,
613 struct pipe_sampler_view
*transpose
)
615 assert(idct
&& pipe
&& matrix
);
618 idct
->buffer_width
= buffer_width
;
619 idct
->buffer_height
= buffer_height
;
620 idct
->blocks_x
= blocks_x
;
621 idct
->blocks_y
= blocks_y
;
622 idct
->nr_of_render_targets
= nr_of_render_targets
;
624 pipe_sampler_view_reference(&idct
->matrix
, matrix
);
625 pipe_sampler_view_reference(&idct
->transpose
, transpose
);
627 if(!init_shaders(idct
))
630 if(!init_state(idct
)) {
631 cleanup_shaders(idct
);
639 vl_idct_cleanup(struct vl_idct
*idct
)
641 cleanup_shaders(idct
);
644 pipe_sampler_view_reference(&idct
->matrix
, NULL
);
648 vl_idct_init_buffer(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
,
649 struct pipe_sampler_view
*source
,
650 struct pipe_sampler_view
*intermediate
,
651 struct pipe_surface
*destination
)
660 pipe_sampler_view_reference(&buffer
->sampler_views
.individual
.matrix
, idct
->matrix
);
661 pipe_sampler_view_reference(&buffer
->sampler_views
.individual
.source
, source
);
662 pipe_sampler_view_reference(&buffer
->sampler_views
.individual
.transpose
, idct
->transpose
);
663 pipe_sampler_view_reference(&buffer
->sampler_views
.individual
.intermediate
, intermediate
);
665 if (!init_intermediate(idct
, buffer
))
669 buffer
->fb_state
[1].width
= destination
->texture
->width0
;
670 buffer
->fb_state
[1].height
= destination
->texture
->height0
;
671 buffer
->fb_state
[1].nr_cbufs
= 1;
672 pipe_surface_reference(&buffer
->fb_state
[1].cbufs
[0], destination
);
674 buffer
->viewport
[1].scale
[0] = destination
->texture
->width0
;
675 buffer
->viewport
[1].scale
[1] = destination
->texture
->height0
;
677 for(i
= 0; i
< 2; ++i
) {
678 buffer
->viewport
[i
].scale
[2] = 1;
679 buffer
->viewport
[i
].scale
[3] = 1;
680 buffer
->viewport
[i
].translate
[0] = 0;
681 buffer
->viewport
[i
].translate
[1] = 0;
682 buffer
->viewport
[i
].translate
[2] = 0;
683 buffer
->viewport
[i
].translate
[3] = 0;
685 buffer
->fb_state
[i
].zsbuf
= NULL
;
692 vl_idct_cleanup_buffer(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
696 assert(idct
&& buffer
);
698 for(i
= 0; i
< idct
->nr_of_render_targets
; ++i
)
699 pipe_surface_reference(&buffer
->fb_state
[0].cbufs
[i
], NULL
);
701 pipe_surface_reference(&buffer
->fb_state
[1].cbufs
[0], NULL
);
703 cleanup_intermediate(idct
, buffer
);
707 vl_idct_flush(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
, unsigned num_instances
)
714 if(num_instances
> 0) {
715 num_verts
= idct
->blocks_x
* idct
->blocks_y
* 4;
717 idct
->pipe
->bind_rasterizer_state(idct
->pipe
, idct
->rs_state
);
718 idct
->pipe
->bind_blend_state(idct
->pipe
, idct
->blend
);
719 idct
->pipe
->bind_fragment_sampler_states(idct
->pipe
, 2, idct
->samplers
);
722 idct
->pipe
->set_framebuffer_state(idct
->pipe
, &buffer
->fb_state
[0]);
723 idct
->pipe
->set_viewport_state(idct
->pipe
, &buffer
->viewport
[0]);
724 idct
->pipe
->set_fragment_sampler_views(idct
->pipe
, 2, buffer
->sampler_views
.stage
[0]);
725 idct
->pipe
->bind_vs_state(idct
->pipe
, idct
->matrix_vs
);
726 idct
->pipe
->bind_fs_state(idct
->pipe
, idct
->matrix_fs
);
727 util_draw_arrays_instanced(idct
->pipe
, PIPE_PRIM_QUADS
, 0, num_verts
, 0, num_instances
);
730 idct
->pipe
->set_framebuffer_state(idct
->pipe
, &buffer
->fb_state
[1]);
731 idct
->pipe
->set_viewport_state(idct
->pipe
, &buffer
->viewport
[1]);
732 idct
->pipe
->set_fragment_sampler_views(idct
->pipe
, 2, buffer
->sampler_views
.stage
[1]);
733 idct
->pipe
->bind_vs_state(idct
->pipe
, idct
->transpose_vs
);
734 idct
->pipe
->bind_fs_state(idct
->pipe
, idct
->transpose_fs
);
735 util_draw_arrays_instanced(idct
->pipe
, PIPE_PRIM_QUADS
, 0, num_verts
, 0, num_instances
);