[g3dvl] no need to keep the idct matrix multiple times
[mesa.git] / src / gallium / auxiliary / vl / vl_idct.c
1 /**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "vl_idct.h"
29 #include "util/u_draw.h"
30 #include <assert.h>
31 #include <pipe/p_context.h>
32 #include <pipe/p_screen.h>
33 #include <util/u_inlines.h>
34 #include <util/u_sampler.h>
35 #include <util/u_format.h>
36 #include <tgsi/tgsi_ureg.h>
37 #include "vl_types.h"
38
39 #define BLOCK_WIDTH 8
40 #define BLOCK_HEIGHT 8
41
42 #define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
43
44 #define STAGE1_SCALE 4.0f
45 #define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
46
47 struct vertex_shader_consts
48 {
49 struct vertex4f norm;
50 };
51
52 enum VS_INPUT
53 {
54 VS_I_RECT,
55 VS_I_VPOS,
56
57 NUM_VS_INPUTS
58 };
59
60 enum VS_OUTPUT
61 {
62 VS_O_VPOS,
63 VS_O_BLOCK,
64 VS_O_TEX,
65 VS_O_START,
66 VS_O_STEP
67 };
68
69 static const float const_matrix[8][8] = {
70 { 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.353553f, 0.3535530f },
71 { 0.4903930f, 0.4157350f, 0.2777850f, 0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
72 { 0.4619400f, 0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f, 0.191342f, 0.4619400f },
73 { 0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f, 0.2777850f, 0.4903930f, 0.097545f, -0.4157350f },
74 { 0.3535530f, -0.3535530f, -0.3535530f, 0.3535540f, 0.3535530f, -0.3535540f, -0.353553f, 0.3535530f },
75 { 0.2777850f, -0.4903930f, 0.0975452f, 0.4157350f, -0.4157350f, -0.0975451f, 0.490393f, -0.2777850f },
76 { 0.1913420f, -0.4619400f, 0.4619400f, -0.1913420f, -0.1913410f, 0.4619400f, -0.461940f, 0.1913420f },
77 { 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f }
78 };
79
80 /* vertices for a quad covering a block */
81 static const struct vertex2f const_quad[4] = {
82 {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
83 };
84
85 static void *
86 create_vert_shader(struct vl_idct *idct)
87 {
88 struct ureg_program *shader;
89 struct ureg_src norm, bs;
90 struct ureg_src vrect, vpos;
91 struct ureg_dst scale, t_vpos;
92 struct ureg_dst o_vpos, o_block, o_tex, o_start, o_step;
93
94 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
95 if (!shader)
96 return NULL;
97
98 norm = ureg_DECL_constant(shader, 0);
99 bs = ureg_imm2f(shader, BLOCK_WIDTH, BLOCK_HEIGHT);
100
101 scale = ureg_DECL_temporary(shader);
102 t_vpos = ureg_DECL_temporary(shader);
103
104 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
105 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
106
107 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
108 o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
109 o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
110 o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
111 o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP);
112
113 /*
114 * scale = norm * mbs;
115 *
116 * t_vpos = vpos + vrect
117 * o_vpos.xy = t_vpos * scale
118 * o_vpos.zw = vpos
119 *
120 * o_block = vrect
121 * o_tex = t_pos
122 * o_start = vpos * scale
123 * o_step = norm
124 *
125 */
126 ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, bs);
127
128 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
129 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), ureg_src(scale));
130 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
131 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
132
133 ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
134 ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
135 ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, ureg_src(scale));
136 ureg_MOV(shader, ureg_writemask(o_step, TGSI_WRITEMASK_XY), norm);
137
138 ureg_release_temporary(shader, t_vpos);
139 ureg_release_temporary(shader, scale);
140
141 ureg_END(shader);
142
143 return ureg_create_shader_and_destroy(shader, idct->pipe);
144 }
145
146 static void
147 matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
148 struct ureg_src tc[2], struct ureg_src sampler[2],
149 struct ureg_src start[2], struct ureg_src step[2],
150 bool fetch4[2], float scale)
151 {
152 struct ureg_dst t_tc[2], m[2][2], tmp[2];
153 unsigned side, i, j;
154
155 for(i = 0; i < 2; ++i) {
156 t_tc[i] = ureg_DECL_temporary(shader);
157 for(j = 0; j < 2; ++j)
158 m[i][j] = ureg_DECL_temporary(shader);
159 tmp[i] = ureg_DECL_temporary(shader);
160 }
161
162 /*
163 * m[0..1][0] = ?
164 * tmp[0..1] = dot4(m[0..1][0], m[0..1][1])
165 * fragment = tmp[0] + tmp[1]
166 */
167 ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), start[0]);
168 ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), tc[0]);
169
170 if(fetch4[1]) {
171 ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), ureg_scalar(start[1], TGSI_SWIZZLE_Y));
172 ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_scalar(tc[1], TGSI_SWIZZLE_X));
173 } else {
174 ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]);
175 ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]);
176 }
177
178 for(side = 0; side < 2; ++side) {
179 for(i = 0; i < 2; ++i) {
180 if(fetch4[side]) {
181 ureg_TEX(shader, m[i][side], TGSI_TEXTURE_2D, ureg_src(t_tc[side]), sampler[side]);
182 ureg_MOV(shader, ureg_writemask(t_tc[side], TGSI_WRITEMASK_X), step[side]);
183
184 } else for(j = 0; j < 4; ++j) {
185 /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
186 ureg_TEX(shader, tmp[side], TGSI_TEXTURE_2D, ureg_src(t_tc[side]), sampler[side]);
187 ureg_MOV(shader, ureg_writemask(m[i][side], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[side]), TGSI_SWIZZLE_X));
188
189 ureg_ADD(shader, ureg_writemask(t_tc[side], TGSI_WRITEMASK_X << side), ureg_src(t_tc[side]), step[side]);
190 }
191 }
192 }
193
194 ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[0][1]));
195 ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[1][0]), ureg_src(m[1][1]));
196 ureg_ADD(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
197 ureg_MUL(shader, dst, ureg_src(tmp[0]), ureg_imm1f(shader, scale));
198
199 for(i = 0; i < 2; ++i) {
200 ureg_release_temporary(shader, t_tc[i]);
201 for(j = 0; j < 2; ++j)
202 ureg_release_temporary(shader, m[i][j]);
203 ureg_release_temporary(shader, tmp[i]);
204 }
205 }
206
207 static void *
208 create_transpose_frag_shader(struct vl_idct *idct)
209 {
210 struct ureg_program *shader;
211 struct ureg_src tc[2], sampler[2];
212 struct ureg_src start[2], step[2];
213 struct ureg_dst fragment;
214 bool fetch4[2];
215
216 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
217 if (!shader)
218 return NULL;
219
220 tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
221 tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
222
223 start[0] = ureg_imm1f(shader, 0.0f);
224 start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
225
226 step[0] = ureg_imm1f(shader, 4.0f / BLOCK_HEIGHT);
227 step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
228
229 sampler[0] = ureg_DECL_sampler(shader, 0);
230 sampler[1] = ureg_DECL_sampler(shader, 1);
231
232 fetch4[0] = true;
233 fetch4[1] = false;
234
235 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
236
237 matrix_mul(shader, fragment, tc, sampler, start, step, fetch4, STAGE1_SCALE);
238
239 ureg_END(shader);
240
241 return ureg_create_shader_and_destroy(shader, idct->pipe);
242 }
243
244 static void *
245 create_matrix_frag_shader(struct vl_idct *idct)
246 {
247 struct ureg_program *shader;
248 struct ureg_src tc[2], sampler[2];
249 struct ureg_src start[2], step[2];
250 struct ureg_dst fragment;
251 bool fetch4[2];
252
253 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
254 if (!shader)
255 return NULL;
256
257 tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
258 tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
259
260 start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
261 start[1] = ureg_imm1f(shader, 0.0f);
262
263 step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
264 step[1] = ureg_imm1f(shader, 4.0f / BLOCK_WIDTH);
265
266 sampler[0] = ureg_DECL_sampler(shader, 1);
267 sampler[1] = ureg_DECL_sampler(shader, 0);
268
269 fetch4[0] = false;
270 fetch4[1] = true;
271
272 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
273
274 matrix_mul(shader, fragment, tc, sampler, start, step, fetch4, STAGE2_SCALE);
275
276 ureg_END(shader);
277
278 return ureg_create_shader_and_destroy(shader, idct->pipe);
279 }
280
281 static void *
282 create_empty_block_frag_shader(struct vl_idct *idct)
283 {
284 struct ureg_program *shader;
285 struct ureg_dst fragment;
286
287 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
288 if (!shader)
289 return NULL;
290
291 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
292
293 ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
294
295 ureg_END(shader);
296
297 return ureg_create_shader_and_destroy(shader, idct->pipe);
298 }
299
300 static void
301 xfer_buffers_map(struct vl_idct *idct)
302 {
303 struct pipe_box rect =
304 {
305 0, 0, 0,
306 idct->destination->width0,
307 idct->destination->height0,
308 1
309 };
310
311 idct->tex_transfer = idct->pipe->get_transfer
312 (
313 idct->pipe, idct->textures.individual.source,
314 u_subresource(0, 0),
315 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
316 &rect
317 );
318
319 idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
320
321 idct->vectors = pipe_buffer_map
322 (
323 idct->pipe,
324 idct->vertex_bufs.individual.pos.buffer,
325 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
326 &idct->vec_transfer
327 );
328 }
329
330 static void
331 xfer_buffers_unmap(struct vl_idct *idct)
332 {
333 pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, idct->vec_transfer);
334
335 idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
336 idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
337 }
338
339 static bool
340 init_shaders(struct vl_idct *idct)
341 {
342 idct->vs = create_vert_shader(idct);
343 idct->transpose_fs = create_transpose_frag_shader(idct);
344 idct->matrix_fs = create_matrix_frag_shader(idct);
345 idct->eb_fs = create_empty_block_frag_shader(idct);
346
347 return
348 idct->vs != NULL &&
349 idct->transpose_fs != NULL &&
350 idct->matrix_fs != NULL &&
351 idct->eb_fs != NULL;
352 }
353
354 static void
355 cleanup_shaders(struct vl_idct *idct)
356 {
357 idct->pipe->delete_vs_state(idct->pipe, idct->vs);
358 idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
359 idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
360 idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
361 }
362
363 static bool
364 init_buffers(struct vl_idct *idct)
365 {
366 struct pipe_resource template;
367 struct pipe_sampler_view sampler_view;
368 struct pipe_vertex_element vertex_elems[2];
369 unsigned i;
370
371 idct->max_blocks =
372 align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
373 align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
374 idct->destination->depth0;
375
376 memset(&template, 0, sizeof(struct pipe_resource));
377 template.target = PIPE_TEXTURE_2D;
378 template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
379 template.last_level = 0;
380 template.width0 = 2;
381 template.height0 = 8;
382 template.depth0 = 1;
383 template.usage = PIPE_USAGE_IMMUTABLE;
384 template.bind = PIPE_BIND_SAMPLER_VIEW;
385 template.flags = 0;
386
387 template.format = idct->destination->format;
388 template.width0 = idct->destination->width0;
389 template.height0 = idct->destination->height0;
390 template.depth0 = idct->destination->depth0;
391 template.usage = PIPE_USAGE_DYNAMIC;
392 idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
393
394 template.usage = PIPE_USAGE_STATIC;
395 idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
396
397 for (i = 0; i < 4; ++i) {
398 if(idct->textures.all[i] == NULL)
399 return false; /* a texture failed to allocate */
400
401 u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
402 idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
403 }
404
405 idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f);
406 idct->vertex_bufs.individual.quad.max_index = 4 * idct->max_blocks - 1;
407 idct->vertex_bufs.individual.quad.buffer_offset = 0;
408 idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create
409 (
410 idct->pipe->screen,
411 PIPE_BIND_VERTEX_BUFFER,
412 sizeof(struct vertex2f) * 4 * idct->max_blocks
413 );
414
415 if(idct->vertex_bufs.individual.quad.buffer == NULL)
416 return false;
417
418 idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
419 idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
420 idct->vertex_bufs.individual.pos.buffer_offset = 0;
421 idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
422 (
423 idct->pipe->screen,
424 PIPE_BIND_VERTEX_BUFFER,
425 sizeof(struct vertex2f) * 4 * idct->max_blocks
426 );
427
428 if(idct->vertex_bufs.individual.pos.buffer == NULL)
429 return false;
430
431 /* Rect element */
432 vertex_elems[0].src_offset = 0;
433 vertex_elems[0].instance_divisor = 0;
434 vertex_elems[0].vertex_buffer_index = 0;
435 vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
436
437 /* Pos element */
438 vertex_elems[1].src_offset = 0;
439 vertex_elems[1].instance_divisor = 0;
440 vertex_elems[1].vertex_buffer_index = 1;
441 vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
442
443 idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
444
445 idct->vs_const_buf = pipe_buffer_create
446 (
447 idct->pipe->screen,
448 PIPE_BIND_CONSTANT_BUFFER,
449 sizeof(struct vertex_shader_consts)
450 );
451
452 if(idct->vs_const_buf == NULL)
453 return false;
454
455 return true;
456 }
457
458 static void
459 cleanup_buffers(struct vl_idct *idct)
460 {
461 unsigned i;
462
463 assert(idct);
464
465 pipe_resource_reference(&idct->vs_const_buf, NULL);
466
467 for (i = 0; i < 4; ++i) {
468 pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
469 pipe_resource_reference(&idct->textures.all[i], NULL);
470 }
471
472 idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
473 pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
474 pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
475 }
476
477 static void
478 init_constants(struct vl_idct *idct)
479 {
480 struct pipe_transfer *buf_transfer;
481 struct vertex_shader_consts *vs_consts;
482 struct vertex2f *v;
483
484 unsigned i;
485
486 /* quad vectors */
487 v = pipe_buffer_map
488 (
489 idct->pipe,
490 idct->vertex_bufs.individual.quad.buffer,
491 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
492 &buf_transfer
493 );
494 for ( i = 0; i < idct->max_blocks; ++i)
495 memcpy(v + i * 4, &const_quad, sizeof(const_quad));
496 pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
497
498 /* normalisation constants */
499 vs_consts = pipe_buffer_map
500 (
501 idct->pipe, idct->vs_const_buf,
502 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
503 &buf_transfer
504 );
505
506 vs_consts->norm.x = 1.0f / idct->destination->width0;
507 vs_consts->norm.y = 1.0f / idct->destination->height0;
508
509 pipe_buffer_unmap(idct->pipe, idct->vs_const_buf, buf_transfer);
510 }
511
512 static void
513 init_state(struct vl_idct *idct)
514 {
515 struct pipe_sampler_state sampler;
516 unsigned i;
517
518 idct->num_blocks = 0;
519 idct->num_empty_blocks = 0;
520
521 idct->viewport.scale[0] = idct->destination->width0;
522 idct->viewport.scale[1] = idct->destination->height0;
523 idct->viewport.scale[2] = 1;
524 idct->viewport.scale[3] = 1;
525 idct->viewport.translate[0] = 0;
526 idct->viewport.translate[1] = 0;
527 idct->viewport.translate[2] = 0;
528 idct->viewport.translate[3] = 0;
529
530 idct->fb_state.width = idct->destination->width0;
531 idct->fb_state.height = idct->destination->height0;
532 idct->fb_state.nr_cbufs = 1;
533 idct->fb_state.zsbuf = NULL;
534
535 for (i = 0; i < 4; ++i) {
536 memset(&sampler, 0, sizeof(sampler));
537 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
538 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
539 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
540 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
541 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
542 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
543 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
544 sampler.compare_func = PIPE_FUNC_ALWAYS;
545 sampler.normalized_coords = 1;
546 /*sampler.shadow_ambient = ; */
547 /*sampler.lod_bias = ; */
548 sampler.min_lod = 0;
549 /*sampler.max_lod = ; */
550 /*sampler.border_color[0] = ; */
551 /*sampler.max_anisotropy = ; */
552 idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
553 }
554 }
555
556 static void
557 cleanup_state(struct vl_idct *idct)
558 {
559 unsigned i;
560
561 for (i = 0; i < 4; ++i)
562 idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
563 }
564
565 struct pipe_resource *
566 vl_idct_upload_matrix(struct pipe_context *pipe)
567 {
568 struct pipe_resource template, *matrix;
569 struct pipe_transfer *buf_transfer;
570 unsigned i, j, pitch;
571 float *f;
572
573 struct pipe_box rect =
574 {
575 0, 0, 0,
576 BLOCK_WIDTH,
577 BLOCK_HEIGHT,
578 1
579 };
580
581 memset(&template, 0, sizeof(struct pipe_resource));
582 template.target = PIPE_TEXTURE_2D;
583 template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
584 template.last_level = 0;
585 template.width0 = 2;
586 template.height0 = 8;
587 template.depth0 = 1;
588 template.usage = PIPE_USAGE_IMMUTABLE;
589 template.bind = PIPE_BIND_SAMPLER_VIEW;
590 template.flags = 0;
591
592 matrix = pipe->screen->resource_create(pipe->screen, &template);
593
594 /* matrix */
595 buf_transfer = pipe->get_transfer
596 (
597 pipe, matrix,
598 u_subresource(0, 0),
599 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
600 &rect
601 );
602 pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
603
604 f = pipe->transfer_map(pipe, buf_transfer);
605 for(i = 0; i < BLOCK_HEIGHT; ++i)
606 for(j = 0; j < BLOCK_WIDTH; ++j)
607 f[i * pitch * 4 + j] = const_matrix[j][i]; // transpose
608
609 pipe->transfer_unmap(pipe, buf_transfer);
610 pipe->transfer_destroy(pipe, buf_transfer);
611
612 return matrix;
613 }
614
615 bool
616 vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_resource *matrix)
617 {
618 assert(idct && pipe && dst);
619
620 idct->pipe = pipe;
621 pipe_resource_reference(&idct->textures.individual.matrix, matrix);
622 pipe_resource_reference(&idct->textures.individual.transpose, matrix);
623 pipe_resource_reference(&idct->destination, dst);
624
625 init_state(idct);
626
627 if(!init_shaders(idct))
628 return false;
629
630 if(!init_buffers(idct)) {
631 cleanup_shaders(idct);
632 return false;
633 }
634
635 idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
636 idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
637 PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
638
639 idct->surfaces.destination = idct->pipe->screen->get_tex_surface(
640 idct->pipe->screen, idct->destination, 0, 0, 0,
641 PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
642
643 init_constants(idct);
644 xfer_buffers_map(idct);
645
646 return true;
647 }
648
649 void
650 vl_idct_cleanup(struct vl_idct *idct)
651 {
652 idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination);
653 idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate);
654
655 cleanup_shaders(idct);
656 cleanup_buffers(idct);
657
658 cleanup_state(idct);
659
660 pipe_resource_reference(&idct->destination, NULL);
661 }
662
663 void
664 vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
665 {
666 struct vertex2f v, *v_dst;
667
668 unsigned tex_pitch;
669 short *texels;
670
671 unsigned i;
672
673 assert(idct);
674
675 if(block) {
676 tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
677 texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
678
679 for (i = 0; i < BLOCK_HEIGHT; ++i)
680 memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
681
682 /* non empty blocks fills the vector buffer from left to right */
683 v_dst = idct->vectors + idct->num_blocks * 4;
684
685 idct->num_blocks++;
686
687 } else {
688
689 /* while empty blocks fills the vector buffer from right to left */
690 v_dst = idct->vectors + (idct->max_blocks - idct->num_empty_blocks) * 4 - 4;
691
692 idct->num_empty_blocks++;
693 }
694
695 v.x = x;
696 v.y = y;
697
698 for (i = 0; i < 4; ++i) {
699 v_dst[i] = v;
700 }
701 }
702
703 void
704 vl_idct_flush(struct vl_idct *idct)
705 {
706 xfer_buffers_unmap(idct);
707
708 idct->pipe->set_constant_buffer(idct->pipe, PIPE_SHADER_VERTEX, 0, idct->vs_const_buf);
709
710 if(idct->num_blocks > 0) {
711
712 /* first stage */
713 idct->fb_state.cbufs[0] = idct->surfaces.intermediate;
714 idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
715 idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
716
717 idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
718 idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
719 idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]);
720 idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
721 idct->pipe->bind_vs_state(idct->pipe, idct->vs);
722 idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
723
724 util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
725
726 /* second stage */
727 idct->fb_state.cbufs[0] = idct->surfaces.destination;
728 idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
729 idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
730
731 idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
732 idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
733 idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]);
734 idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
735 idct->pipe->bind_vs_state(idct->pipe, idct->vs);
736 idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
737
738 util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
739 }
740
741 if(idct->num_empty_blocks > 0) {
742
743 /* empty block handling */
744 idct->fb_state.cbufs[0] = idct->surfaces.destination;
745 idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
746 idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
747
748 idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
749 idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
750 idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
751 idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
752 idct->pipe->bind_vs_state(idct->pipe, idct->vs);
753 idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
754
755 util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS,
756 (idct->max_blocks - idct->num_empty_blocks) * 4,
757 idct->num_empty_blocks * 4);
758 }
759
760 idct->num_blocks = 0;
761 idct->num_empty_blocks = 0;
762 xfer_buffers_map(idct);
763 }