1 /**************************************************************************
3 * Copyright 2010 Christian König
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "vl_vertex_buffers.h"
30 #include "util/u_draw.h"
32 #include <pipe/p_context.h>
33 #include <pipe/p_screen.h>
34 #include <util/u_inlines.h>
35 #include <util/u_sampler.h>
36 #include <util/u_format.h>
37 #include <tgsi/tgsi_ureg.h>
41 #define BLOCK_HEIGHT 8
43 #define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
45 #define STAGE1_SCALE 4.0f
46 #define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE / STAGE1_SCALE)
48 #define NR_RENDER_TARGETS 4
66 static const float const_matrix
[8][8] = {
67 { 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.353553f
, 0.3535530f
},
68 { 0.4903930f
, 0.4157350f
, 0.2777850f
, 0.0975451f
, -0.0975452f
, -0.2777850f
, -0.415735f
, -0.4903930f
},
69 { 0.4619400f
, 0.1913420f
, -0.1913420f
, -0.4619400f
, -0.4619400f
, -0.1913420f
, 0.191342f
, 0.4619400f
},
70 { 0.4157350f
, -0.0975452f
, -0.4903930f
, -0.2777850f
, 0.2777850f
, 0.4903930f
, 0.097545f
, -0.4157350f
},
71 { 0.3535530f
, -0.3535530f
, -0.3535530f
, 0.3535540f
, 0.3535530f
, -0.3535540f
, -0.353553f
, 0.3535530f
},
72 { 0.2777850f
, -0.4903930f
, 0.0975452f
, 0.4157350f
, -0.4157350f
, -0.0975451f
, 0.490393f
, -0.2777850f
},
73 { 0.1913420f
, -0.4619400f
, 0.4619400f
, -0.1913420f
, -0.1913410f
, 0.4619400f
, -0.461940f
, 0.1913420f
},
74 { 0.0975451f
, -0.2777850f
, 0.4157350f
, -0.4903930f
, 0.4903930f
, -0.4157350f
, 0.277786f
, -0.0975458f
}
78 create_vert_shader(struct vl_idct
*idct
)
80 struct ureg_program
*shader
;
81 struct ureg_src scale
;
82 struct ureg_src vrect
, vpos
;
83 struct ureg_dst t_vpos
;
84 struct ureg_dst o_vpos
, o_block
, o_tex
, o_start
;
86 shader
= ureg_create(TGSI_PROCESSOR_VERTEX
);
90 t_vpos
= ureg_DECL_temporary(shader
);
92 vrect
= ureg_DECL_vs_input(shader
, VS_I_RECT
);
93 vpos
= ureg_DECL_vs_input(shader
, VS_I_VPOS
);
95 o_vpos
= ureg_DECL_output(shader
, TGSI_SEMANTIC_POSITION
, VS_O_VPOS
);
96 o_block
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_BLOCK
);
97 o_tex
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_TEX
);
98 o_start
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_START
);
101 * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
103 * t_vpos = vpos + vrect
104 * o_vpos.xy = t_vpos * scale
109 * o_start = vpos * scale
112 scale
= ureg_imm2f(shader
,
113 (float)BLOCK_WIDTH
/ idct
->buffer_width
,
114 (float)BLOCK_HEIGHT
/ idct
->buffer_height
);
116 ureg_ADD(shader
, ureg_writemask(t_vpos
, TGSI_WRITEMASK_XY
), vpos
, vrect
);
117 ureg_MUL(shader
, ureg_writemask(t_vpos
, TGSI_WRITEMASK_XY
), ureg_src(t_vpos
), scale
);
118 ureg_MOV(shader
, ureg_writemask(o_vpos
, TGSI_WRITEMASK_XY
), ureg_src(t_vpos
));
119 ureg_MOV(shader
, ureg_writemask(o_vpos
, TGSI_WRITEMASK_ZW
), vpos
);
121 ureg_MOV(shader
, ureg_writemask(o_block
, TGSI_WRITEMASK_XY
), vrect
);
122 ureg_MOV(shader
, ureg_writemask(o_block
, TGSI_WRITEMASK_Z
), ureg_imm1f(shader
, 0.0f
));
124 ureg_MOV(shader
, ureg_writemask(o_tex
, TGSI_WRITEMASK_XY
), ureg_src(t_vpos
));
125 #if NR_RENDER_TARGETS == 1
126 ureg_MOV(shader
, ureg_writemask(o_tex
, TGSI_WRITEMASK_Z
), ureg_imm1f(shader
, 0.0f
));
128 ureg_MUL(shader
, ureg_writemask(o_tex
, TGSI_WRITEMASK_Z
),
129 ureg_scalar(vrect
, TGSI_SWIZZLE_X
),
130 ureg_imm1f(shader
, BLOCK_WIDTH
/ NR_RENDER_TARGETS
));
133 ureg_MUL(shader
, ureg_writemask(o_start
, TGSI_WRITEMASK_XY
), vpos
, scale
);
135 ureg_release_temporary(shader
, t_vpos
);
139 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
143 fetch_four(struct ureg_program
*shader
, struct ureg_dst m
[2],
144 struct ureg_src tc
, struct ureg_src sampler
,
145 struct ureg_src start
, bool right_side
,
146 bool transposed
, float size
)
148 struct ureg_dst t_tc
;
149 unsigned wm_start
= (right_side
== transposed
) ? TGSI_WRITEMASK_X
: TGSI_WRITEMASK_Y
;
150 unsigned wm_tc
= (right_side
== transposed
) ? TGSI_WRITEMASK_Y
: TGSI_WRITEMASK_X
;
152 t_tc
= ureg_DECL_temporary(shader
);
153 m
[0] = ureg_DECL_temporary(shader
);
154 m
[1] = ureg_DECL_temporary(shader
);
157 * t_tc.x = right_side ? start.x : tc.x
158 * t_tc.y = right_side ? tc.y : start.y
159 * m[0..1] = tex(t_tc++, sampler)
162 ureg_MOV(shader
, ureg_writemask(t_tc
, wm_start
), ureg_scalar(start
, TGSI_SWIZZLE_X
));
163 ureg_MOV(shader
, ureg_writemask(t_tc
, wm_tc
), ureg_scalar(tc
, TGSI_SWIZZLE_Y
));
165 ureg_MOV(shader
, ureg_writemask(t_tc
, wm_start
), ureg_scalar(start
, TGSI_SWIZZLE_Y
));
166 ureg_MOV(shader
, ureg_writemask(t_tc
, wm_tc
), ureg_scalar(tc
, TGSI_SWIZZLE_X
));
168 ureg_FRC(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Z
), tc
);
170 ureg_TEX(shader
, m
[0], TGSI_TEXTURE_3D
, ureg_src(t_tc
), sampler
);
171 ureg_ADD(shader
, ureg_writemask(t_tc
, wm_start
), ureg_src(t_tc
), ureg_imm1f(shader
, 1.0f
/ size
));
172 ureg_TEX(shader
, m
[1], TGSI_TEXTURE_3D
, ureg_src(t_tc
), sampler
);
174 ureg_release_temporary(shader
, t_tc
);
178 matrix_mul(struct ureg_program
*shader
, struct ureg_dst dst
, struct ureg_dst l
[2], struct ureg_dst r
[2])
180 struct ureg_dst tmp
[2];
183 for(i
= 0; i
< 2; ++i
) {
184 tmp
[i
] = ureg_DECL_temporary(shader
);
188 * tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
189 * dst = tmp[0] + tmp[1]
191 ureg_DP4(shader
, ureg_writemask(tmp
[0], TGSI_WRITEMASK_X
), ureg_src(l
[0]), ureg_src(r
[0]));
192 ureg_DP4(shader
, ureg_writemask(tmp
[1], TGSI_WRITEMASK_X
), ureg_src(l
[1]), ureg_src(r
[1]));
193 ureg_ADD(shader
, dst
,
194 ureg_scalar(ureg_src(tmp
[0]), TGSI_SWIZZLE_X
),
195 ureg_scalar(ureg_src(tmp
[1]), TGSI_SWIZZLE_X
));
197 for(i
= 0; i
< 2; ++i
) {
198 ureg_release_temporary(shader
, tmp
[i
]);
203 create_transpose_frag_shader(struct vl_idct
*idct
)
205 struct ureg_program
*shader
;
207 struct ureg_src block
, tex
, sampler
[2];
208 struct ureg_src start
[2];
210 struct ureg_dst l
[2], r
[2];
211 struct ureg_dst tmp
, fragment
;
213 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
217 block
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_BLOCK
, TGSI_INTERPOLATE_LINEAR
);
218 tex
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_TEX
, TGSI_INTERPOLATE_CONSTANT
);
220 sampler
[0] = ureg_DECL_sampler(shader
, 0);
221 sampler
[1] = ureg_DECL_sampler(shader
, 1);
223 start
[0] = ureg_imm1f(shader
, 0.0f
);
224 start
[1] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_START
, TGSI_INTERPOLATE_CONSTANT
);
226 fetch_four(shader
, l
, block
, sampler
[0], start
[0], false, false, BLOCK_WIDTH
/ 4);
227 fetch_four(shader
, r
, tex
, sampler
[1], start
[1], true, false, idct
->buffer_height
/ 4);
229 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
231 tmp
= ureg_DECL_temporary(shader
);
232 matrix_mul(shader
, ureg_writemask(tmp
, TGSI_WRITEMASK_X
), l
, r
);
233 ureg_MUL(shader
, fragment
, ureg_src(tmp
), ureg_imm1f(shader
, STAGE2_SCALE
));
235 ureg_release_temporary(shader
, tmp
);
236 ureg_release_temporary(shader
, l
[0]);
237 ureg_release_temporary(shader
, l
[1]);
238 ureg_release_temporary(shader
, r
[0]);
239 ureg_release_temporary(shader
, r
[1]);
243 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
247 create_matrix_frag_shader(struct vl_idct
*idct
)
249 struct ureg_program
*shader
;
251 struct ureg_src tex
, block
, sampler
[2];
252 struct ureg_src start
[2];
254 struct ureg_dst l
[4][2], r
[2];
255 struct ureg_dst t_tc
, tmp
, fragment
[NR_RENDER_TARGETS
];
259 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
263 t_tc
= ureg_DECL_temporary(shader
);
264 tmp
= ureg_DECL_temporary(shader
);
266 tex
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_TEX
, TGSI_INTERPOLATE_LINEAR
);
267 block
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_BLOCK
, TGSI_INTERPOLATE_LINEAR
);
269 sampler
[0] = ureg_DECL_sampler(shader
, 1);
270 sampler
[1] = ureg_DECL_sampler(shader
, 0);
272 start
[0] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_START
, TGSI_INTERPOLATE_CONSTANT
);
273 start
[1] = ureg_imm1f(shader
, 0.0f
);
275 for (i
= 0; i
< NR_RENDER_TARGETS
; ++i
)
276 fragment
[i
] = ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, i
);
278 for (i
= 0; i
< 4; ++i
) {
280 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Y
), tex
);
282 ureg_ADD(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Y
),
283 ureg_src(t_tc
), ureg_imm1f(shader
, 1.0f
/ idct
->buffer_height
));
285 fetch_four(shader
, l
[i
], ureg_src(t_tc
), sampler
[0], start
[0], false, false, idct
->buffer_width
/ 4);
288 for (i
= 0; i
< NR_RENDER_TARGETS
; ++i
) {
290 #if NR_RENDER_TARGETS == 1
291 fetch_four(shader
, r
, block
, sampler
[1], start
[1], true, true, BLOCK_WIDTH
/ 4);
293 ureg_ADD(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_X
),
294 ureg_imm1f(shader
, 1.0f
/ BLOCK_WIDTH
* i
),
296 fetch_four(shader
, r
, ureg_src(t_tc
), sampler
[1], start
[1], true, true, BLOCK_WIDTH
/ 4);
299 for (j
= 0; j
< 4; ++j
) {
300 matrix_mul(shader
, ureg_writemask(fragment
[i
], TGSI_WRITEMASK_X
<< j
), l
[j
], r
);
302 ureg_release_temporary(shader
, r
[0]);
303 ureg_release_temporary(shader
, r
[1]);
306 ureg_release_temporary(shader
, t_tc
);
307 ureg_release_temporary(shader
, tmp
);
309 for (i
= 0; i
< 4; ++i
) {
310 ureg_release_temporary(shader
, l
[i
][0]);
311 ureg_release_temporary(shader
, l
[i
][1]);
316 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
320 init_shaders(struct vl_idct
*idct
)
322 idct
->vs
= create_vert_shader(idct
);
323 idct
->matrix_fs
= create_matrix_frag_shader(idct
);
324 idct
->transpose_fs
= create_transpose_frag_shader(idct
);
328 idct
->transpose_fs
!= NULL
&&
329 idct
->matrix_fs
!= NULL
;
333 cleanup_shaders(struct vl_idct
*idct
)
335 idct
->pipe
->delete_vs_state(idct
->pipe
, idct
->vs
);
336 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->matrix_fs
);
337 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->transpose_fs
);
341 init_state(struct vl_idct
*idct
)
343 struct pipe_vertex_element vertex_elems
[NUM_VS_INPUTS
];
344 struct pipe_sampler_state sampler
;
345 struct pipe_rasterizer_state rs_state
;
350 idct
->quad
= vl_vb_upload_quads(idct
->pipe
, idct
->max_blocks
);
352 if(idct
->quad
.buffer
== NULL
)
355 for (i
= 0; i
< 4; ++i
) {
356 memset(&sampler
, 0, sizeof(sampler
));
357 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
358 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
359 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
360 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
361 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
362 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
363 sampler
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
364 sampler
.compare_func
= PIPE_FUNC_ALWAYS
;
365 sampler
.normalized_coords
= 1;
366 /*sampler.shadow_ambient = ; */
367 /*sampler.lod_bias = ; */
369 /*sampler.max_lod = ; */
370 /*sampler.border_color[0] = ; */
371 /*sampler.max_anisotropy = ; */
372 idct
->samplers
.all
[i
] = idct
->pipe
->create_sampler_state(idct
->pipe
, &sampler
);
375 memset(&rs_state
, 0, sizeof(rs_state
));
376 /*rs_state.sprite_coord_enable */
377 rs_state
.sprite_coord_mode
= PIPE_SPRITE_COORD_UPPER_LEFT
;
378 rs_state
.point_quad_rasterization
= true;
379 rs_state
.point_size
= BLOCK_WIDTH
;
380 rs_state
.gl_rasterization_rules
= false;
381 idct
->rs_state
= idct
->pipe
->create_rasterizer_state(idct
->pipe
, &rs_state
);
383 vertex_elems
[VS_I_RECT
] = vl_vb_get_quad_vertex_element();
386 vertex_elems
[VS_I_VPOS
].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
388 idct
->vertex_buffer_stride
= vl_vb_element_helper(&vertex_elems
[VS_I_VPOS
], 1, 1);
389 idct
->vertex_elems_state
= idct
->pipe
->create_vertex_elements_state(idct
->pipe
, 2, vertex_elems
);
395 cleanup_state(struct vl_idct
*idct
)
399 for (i
= 0; i
< 4; ++i
)
400 idct
->pipe
->delete_sampler_state(idct
->pipe
, idct
->samplers
.all
[i
]);
402 idct
->pipe
->delete_rasterizer_state(idct
->pipe
, idct
->rs_state
);
403 idct
->pipe
->delete_vertex_elements_state(idct
->pipe
, idct
->vertex_elems_state
);
407 init_textures(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
409 struct pipe_resource
template;
410 struct pipe_sampler_view sampler_view
;
413 assert(idct
&& buffer
);
415 /* create textures */
416 memset(&template, 0, sizeof(struct pipe_resource
));
417 template.last_level
= 0;
419 template.bind
= PIPE_BIND_SAMPLER_VIEW
;
422 template.target
= PIPE_TEXTURE_2D
;
423 template.format
= PIPE_FORMAT_R16G16B16A16_SNORM
;
424 template.width0
= idct
->buffer_width
/ 4;
425 template.height0
= idct
->buffer_height
;
427 template.usage
= PIPE_USAGE_STREAM
;
428 buffer
->textures
.individual
.source
= idct
->pipe
->screen
->resource_create(idct
->pipe
->screen
, &template);
430 template.target
= PIPE_TEXTURE_3D
;
431 template.format
= PIPE_FORMAT_R16G16B16A16_SNORM
;
432 template.width0
= idct
->buffer_width
/ NR_RENDER_TARGETS
;
433 template.height0
= idct
->buffer_height
/ 4;
434 template.depth0
= NR_RENDER_TARGETS
;
435 template.usage
= PIPE_USAGE_STATIC
;
436 buffer
->textures
.individual
.intermediate
= idct
->pipe
->screen
->resource_create(idct
->pipe
->screen
, &template);
438 for (i
= 0; i
< 4; ++i
) {
439 if(buffer
->textures
.all
[i
] == NULL
)
440 return false; /* a texture failed to allocate */
442 u_sampler_view_default_template(&sampler_view
, buffer
->textures
.all
[i
], buffer
->textures
.all
[i
]->format
);
443 buffer
->sampler_views
.all
[i
] = idct
->pipe
->create_sampler_view(idct
->pipe
, buffer
->textures
.all
[i
], &sampler_view
);
450 cleanup_textures(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
454 assert(idct
&& buffer
);
456 for (i
= 0; i
< 4; ++i
) {
457 pipe_sampler_view_reference(&buffer
->sampler_views
.all
[i
], NULL
);
458 pipe_resource_reference(&buffer
->textures
.all
[i
], NULL
);
463 init_vertex_buffers(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
465 assert(idct
&& buffer
);
467 buffer
->vertex_bufs
.individual
.quad
.stride
= idct
->quad
.stride
;
468 buffer
->vertex_bufs
.individual
.quad
.max_index
= idct
->quad
.max_index
;
469 buffer
->vertex_bufs
.individual
.quad
.buffer_offset
= idct
->quad
.buffer_offset
;
470 pipe_resource_reference(&buffer
->vertex_bufs
.individual
.quad
.buffer
, idct
->quad
.buffer
);
472 buffer
->vertex_bufs
.individual
.pos
= vl_vb_init(
473 &buffer
->blocks
, idct
->pipe
, idct
->max_blocks
, 2,
474 idct
->vertex_buffer_stride
);
476 if(buffer
->vertex_bufs
.individual
.pos
.buffer
== NULL
)
483 cleanup_vertex_buffers(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
485 assert(idct
&& buffer
);
487 pipe_resource_reference(&buffer
->vertex_bufs
.individual
.quad
.buffer
, NULL
);
488 pipe_resource_reference(&buffer
->vertex_bufs
.individual
.pos
.buffer
, NULL
);
490 vl_vb_cleanup(&buffer
->blocks
);
493 struct pipe_resource
*
494 vl_idct_upload_matrix(struct pipe_context
*pipe
)
496 struct pipe_resource
template, *matrix
;
497 struct pipe_transfer
*buf_transfer
;
498 unsigned i
, j
, pitch
;
501 struct pipe_box rect
=
509 memset(&template, 0, sizeof(struct pipe_resource
));
510 template.target
= PIPE_TEXTURE_2D
;
511 template.format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
512 template.last_level
= 0;
514 template.height0
= 8;
516 template.usage
= PIPE_USAGE_IMMUTABLE
;
517 template.bind
= PIPE_BIND_SAMPLER_VIEW
;
520 matrix
= pipe
->screen
->resource_create(pipe
->screen
, &template);
523 buf_transfer
= pipe
->get_transfer
527 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
530 pitch
= buf_transfer
->stride
/ sizeof(float);
532 f
= pipe
->transfer_map(pipe
, buf_transfer
);
533 for(i
= 0; i
< BLOCK_HEIGHT
; ++i
)
534 for(j
= 0; j
< BLOCK_WIDTH
; ++j
)
535 // transpose and scale
536 f
[i
* pitch
+ j
] = const_matrix
[j
][i
] * STAGE1_SCALE
;
538 pipe
->transfer_unmap(pipe
, buf_transfer
);
539 pipe
->transfer_destroy(pipe
, buf_transfer
);
544 bool vl_idct_init(struct vl_idct
*idct
, struct pipe_context
*pipe
,
545 unsigned buffer_width
, unsigned buffer_height
,
546 struct pipe_resource
*matrix
)
548 assert(idct
&& pipe
&& matrix
);
551 idct
->buffer_width
= buffer_width
;
552 idct
->buffer_height
= buffer_height
;
553 pipe_resource_reference(&idct
->matrix
, matrix
);
556 align(buffer_width
, BLOCK_WIDTH
) / BLOCK_WIDTH
*
557 align(buffer_height
, BLOCK_HEIGHT
) / BLOCK_HEIGHT
;
559 if(!init_shaders(idct
))
562 if(!init_state(idct
)) {
563 cleanup_shaders(idct
);
571 vl_idct_cleanup(struct vl_idct
*idct
)
573 cleanup_shaders(idct
);
576 pipe_resource_reference(&idct
->matrix
, NULL
);
580 vl_idct_init_buffer(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
, struct pipe_resource
*dst
)
588 pipe_resource_reference(&buffer
->textures
.individual
.matrix
, idct
->matrix
);
589 pipe_resource_reference(&buffer
->textures
.individual
.transpose
, idct
->matrix
);
590 pipe_resource_reference(&buffer
->destination
, dst
);
592 if (!init_textures(idct
, buffer
))
595 if (!init_vertex_buffers(idct
, buffer
))
599 buffer
->viewport
[0].scale
[0] = buffer
->textures
.individual
.intermediate
->width0
;
600 buffer
->viewport
[0].scale
[1] = buffer
->textures
.individual
.intermediate
->height0
;
602 buffer
->viewport
[1].scale
[0] = buffer
->destination
->width0
;
603 buffer
->viewport
[1].scale
[1] = buffer
->destination
->height0
;
605 buffer
->fb_state
[0].width
= buffer
->textures
.individual
.intermediate
->width0
;
606 buffer
->fb_state
[0].height
= buffer
->textures
.individual
.intermediate
->height0
;
608 buffer
->fb_state
[0].nr_cbufs
= NR_RENDER_TARGETS
;
609 for(i
= 0; i
< NR_RENDER_TARGETS
; ++i
) {
610 buffer
->fb_state
[0].cbufs
[i
] = idct
->pipe
->screen
->get_tex_surface(
611 idct
->pipe
->screen
, buffer
->textures
.individual
.intermediate
, 0, 0, i
,
612 PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_RENDER_TARGET
);
615 buffer
->fb_state
[1].width
= buffer
->destination
->width0
;
616 buffer
->fb_state
[1].height
= buffer
->destination
->height0
;
618 buffer
->fb_state
[1].nr_cbufs
= 1;
619 buffer
->fb_state
[1].cbufs
[0] = idct
->pipe
->screen
->get_tex_surface(
620 idct
->pipe
->screen
, buffer
->destination
, 0, 0, 0,
621 PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_RENDER_TARGET
);
623 for(i
= 0; i
< 2; ++i
) {
624 buffer
->viewport
[i
].scale
[2] = 1;
625 buffer
->viewport
[i
].scale
[3] = 1;
626 buffer
->viewport
[i
].translate
[0] = 0;
627 buffer
->viewport
[i
].translate
[1] = 0;
628 buffer
->viewport
[i
].translate
[2] = 0;
629 buffer
->viewport
[i
].translate
[3] = 0;
631 buffer
->fb_state
[i
].zsbuf
= NULL
;
638 vl_idct_cleanup_buffer(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
644 for(i
= 0; i
< NR_RENDER_TARGETS
; ++i
) {
645 idct
->pipe
->screen
->tex_surface_destroy(buffer
->fb_state
[0].cbufs
[i
]);
648 idct
->pipe
->screen
->tex_surface_destroy(buffer
->fb_state
[1].cbufs
[0]);
650 cleanup_textures(idct
, buffer
);
651 cleanup_vertex_buffers(idct
, buffer
);
655 vl_idct_map_buffers(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
659 struct pipe_box rect
=
662 buffer
->textures
.individual
.source
->width0
,
663 buffer
->textures
.individual
.source
->height0
,
667 buffer
->tex_transfer
= idct
->pipe
->get_transfer
669 idct
->pipe
, buffer
->textures
.individual
.source
,
671 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
675 buffer
->texels
= idct
->pipe
->transfer_map(idct
->pipe
, buffer
->tex_transfer
);
677 vl_vb_map(&buffer
->blocks
, idct
->pipe
);
681 vl_idct_add_block(struct vl_idct_buffer
*buffer
, unsigned x
, unsigned y
, short *block
)
691 tex_pitch
= buffer
->tex_transfer
->stride
/ sizeof(short);
692 texels
= buffer
->texels
+ y
* tex_pitch
* BLOCK_HEIGHT
+ x
* BLOCK_WIDTH
;
694 for (i
= 0; i
< BLOCK_HEIGHT
; ++i
)
695 memcpy(texels
+ i
* tex_pitch
, block
+ i
* BLOCK_WIDTH
, BLOCK_WIDTH
* sizeof(short));
699 vl_vb_add_block(&buffer
->blocks
, (float*)&v
);
703 vl_idct_unmap_buffers(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
705 assert(idct
&& buffer
);
707 idct
->pipe
->transfer_unmap(idct
->pipe
, buffer
->tex_transfer
);
708 idct
->pipe
->transfer_destroy(idct
->pipe
, buffer
->tex_transfer
);
709 vl_vb_unmap(&buffer
->blocks
, idct
->pipe
);
713 vl_idct_flush(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
719 num_verts
= vl_vb_restart(&buffer
->blocks
);
723 idct
->pipe
->bind_rasterizer_state(idct
->pipe
, idct
->rs_state
);
724 idct
->pipe
->set_vertex_buffers(idct
->pipe
, 2, buffer
->vertex_bufs
.all
);
725 idct
->pipe
->bind_vertex_elements_state(idct
->pipe
, idct
->vertex_elems_state
);
726 idct
->pipe
->bind_vs_state(idct
->pipe
, idct
->vs
);
729 idct
->pipe
->set_framebuffer_state(idct
->pipe
, &buffer
->fb_state
[0]);
730 idct
->pipe
->set_viewport_state(idct
->pipe
, &buffer
->viewport
[0]);
731 idct
->pipe
->set_fragment_sampler_views(idct
->pipe
, 2, buffer
->sampler_views
.stage
[0]);
732 idct
->pipe
->bind_fragment_sampler_states(idct
->pipe
, 2, idct
->samplers
.stage
[0]);
733 idct
->pipe
->bind_fs_state(idct
->pipe
, idct
->matrix_fs
);
734 util_draw_arrays(idct
->pipe
, PIPE_PRIM_QUADS
, 0, num_verts
);
737 idct
->pipe
->set_framebuffer_state(idct
->pipe
, &buffer
->fb_state
[1]);
738 idct
->pipe
->set_viewport_state(idct
->pipe
, &buffer
->viewport
[1]);
739 idct
->pipe
->set_fragment_sampler_views(idct
->pipe
, 2, buffer
->sampler_views
.stage
[1]);
740 idct
->pipe
->bind_fragment_sampler_states(idct
->pipe
, 2, idct
->samplers
.stage
[1]);
741 idct
->pipe
->bind_fs_state(idct
->pipe
, idct
->transpose_fs
);
742 util_draw_arrays(idct
->pipe
, PIPE_PRIM_QUADS
, 0, num_verts
);