[g3dvl] no need for all samplers at all stages
[mesa.git] / src / gallium / auxiliary / vl / vl_idct.c
1 /**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "vl_idct.h"
29 #include "util/u_draw.h"
30 #include <assert.h>
31 #include <pipe/p_context.h>
32 #include <pipe/p_screen.h>
33 #include <util/u_inlines.h>
34 #include <util/u_sampler.h>
35 #include <util/u_format.h>
36 #include <tgsi/tgsi_ureg.h>
37 #include "vl_types.h"
38
39 #define BLOCK_WIDTH 8
40 #define BLOCK_HEIGHT 8
41
42 #define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
43
44 #define STAGE1_SCALE 4.0f
45 #define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
46
47 struct vertex_shader_consts
48 {
49 struct vertex4f norm;
50 };
51
52 enum VS_INPUT
53 {
54 VS_I_RECT,
55 VS_I_VPOS,
56
57 NUM_VS_INPUTS
58 };
59
60 enum VS_OUTPUT
61 {
62 VS_O_VPOS,
63 VS_O_BLOCK,
64 VS_O_TEX,
65 VS_O_START,
66 VS_O_STEP
67 };
68
69 static const float const_matrix[8][8] = {
70 { 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.353553f, 0.3535530f },
71 { 0.4903930f, 0.4157350f, 0.2777850f, 0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
72 { 0.4619400f, 0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f, 0.191342f, 0.4619400f },
73 { 0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f, 0.2777850f, 0.4903930f, 0.097545f, -0.4157350f },
74 { 0.3535530f, -0.3535530f, -0.3535530f, 0.3535540f, 0.3535530f, -0.3535540f, -0.353553f, 0.3535530f },
75 { 0.2777850f, -0.4903930f, 0.0975452f, 0.4157350f, -0.4157350f, -0.0975451f, 0.490393f, -0.2777850f },
76 { 0.1913420f, -0.4619400f, 0.4619400f, -0.1913420f, -0.1913410f, 0.4619400f, -0.461940f, 0.1913420f },
77 { 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f }
78 };
79
80 /* vertices for a quad covering a block */
81 static const struct vertex2f const_quad[4] = {
82 {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
83 };
84
85 static void *
86 create_vert_shader(struct vl_idct *idct)
87 {
88 struct ureg_program *shader;
89 struct ureg_src norm, bs;
90 struct ureg_src vrect, vpos;
91 struct ureg_dst scale, t_vpos;
92 struct ureg_dst o_vpos, o_block, o_tex, o_start, o_step;
93
94 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
95 if (!shader)
96 return NULL;
97
98 norm = ureg_DECL_constant(shader, 0);
99 bs = ureg_imm2f(shader, BLOCK_WIDTH, BLOCK_HEIGHT);
100
101 scale = ureg_DECL_temporary(shader);
102 t_vpos = ureg_DECL_temporary(shader);
103
104 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
105 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
106
107 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
108 o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
109 o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
110 o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
111 o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP);
112
113 /*
114 * scale = norm * mbs;
115 *
116 * t_vpos = vpos + vrect
117 * o_vpos.xy = t_vpos * scale
118 * o_vpos.zw = vpos
119 *
120 * o_block = vrect
121 * o_tex = t_pos
122 * o_start = vpos * scale
123 * o_step = norm
124 *
125 */
126 ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, bs);
127
128 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
129 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), ureg_src(scale));
130 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
131 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
132
133 ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
134 ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
135 ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, ureg_src(scale));
136 ureg_MOV(shader, ureg_writemask(o_step, TGSI_WRITEMASK_XY), norm);
137
138 ureg_release_temporary(shader, t_vpos);
139 ureg_release_temporary(shader, scale);
140
141 ureg_END(shader);
142
143 return ureg_create_shader_and_destroy(shader, idct->pipe);
144 }
145
146 static void
147 matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
148 struct ureg_src tc[2], struct ureg_src sampler[2],
149 struct ureg_src start[2], struct ureg_src step[2],
150 float scale)
151 {
152 struct ureg_dst t_tc[2], m[2][2], tmp[2];
153 unsigned i, j;
154
155 for(i = 0; i < 2; ++i) {
156 t_tc[i] = ureg_DECL_temporary(shader);
157 for(j = 0; j < 2; ++j)
158 m[i][j] = ureg_DECL_temporary(shader);
159 tmp[i] = ureg_DECL_temporary(shader);
160 }
161
162 /*
163 * m[0..1][0] = ?
164 * tmp[0..1] = dot4(m[0..1][0], m[0..1][1])
165 * fragment = tmp[0] + tmp[1]
166 */
167 ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), start[0]);
168 ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), tc[0]);
169
170 ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]);
171 ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]);
172
173 for(i = 0; i < 2; ++i) {
174 for(j = 0; j < 4; ++j) {
175 /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
176 ureg_TEX(shader, tmp[0], TGSI_TEXTURE_2D, ureg_src(t_tc[0]), sampler[0]);
177 ureg_MOV(shader, ureg_writemask(m[i][0], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X));
178
179 ureg_TEX(shader, tmp[1], TGSI_TEXTURE_2D, ureg_src(t_tc[1]), sampler[1]);
180 ureg_MOV(shader, ureg_writemask(m[i][1], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
181
182 ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), ureg_src(t_tc[0]), step[0]);
183 ureg_ADD(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_src(t_tc[1]), step[1]);
184 }
185 }
186
187 ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[0][1]));
188 ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[1][0]), ureg_src(m[1][1]));
189 ureg_ADD(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
190 ureg_MUL(shader, dst, ureg_src(tmp[0]), ureg_imm1f(shader, scale));
191
192 for(i = 0; i < 2; ++i) {
193 ureg_release_temporary(shader, t_tc[i]);
194 for(j = 0; j < 2; ++j)
195 ureg_release_temporary(shader, m[i][j]);
196 ureg_release_temporary(shader, tmp[i]);
197 }
198 }
199
200 static void *
201 create_transpose_frag_shader(struct vl_idct *idct)
202 {
203 struct ureg_program *shader;
204 struct ureg_src tc[2], sampler[2];
205 struct ureg_src start[2], step[2];
206 struct ureg_dst fragment;
207
208 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
209 if (!shader)
210 return NULL;
211
212 tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
213 tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
214
215 start[0] = ureg_imm1f(shader, 0.0f);
216 start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
217
218 step[0] = ureg_imm1f(shader, 1.0f / BLOCK_HEIGHT);
219 step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
220
221 sampler[0] = ureg_DECL_sampler(shader, 0);
222 sampler[1] = ureg_DECL_sampler(shader, 1);
223
224 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
225
226 matrix_mul(shader, fragment, tc, sampler, start, step, STAGE1_SCALE);
227
228 ureg_END(shader);
229
230 return ureg_create_shader_and_destroy(shader, idct->pipe);
231 }
232
233 static void *
234 create_matrix_frag_shader(struct vl_idct *idct)
235 {
236 struct ureg_program *shader;
237 struct ureg_src tc[2], sampler[2];
238 struct ureg_src start[2], step[2];
239 struct ureg_dst fragment;
240
241 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
242 if (!shader)
243 return NULL;
244
245 tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
246 tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
247
248 start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
249 start[1] = ureg_imm1f(shader, 0.0f);
250
251 step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
252 step[1] = ureg_imm1f(shader, 1.0f / BLOCK_WIDTH);
253
254 sampler[0] = ureg_DECL_sampler(shader, 1);
255 sampler[1] = ureg_DECL_sampler(shader, 0);
256
257 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
258
259 matrix_mul(shader, fragment, tc, sampler, start, step, STAGE2_SCALE);
260
261 ureg_END(shader);
262
263 return ureg_create_shader_and_destroy(shader, idct->pipe);
264 }
265
266 static void *
267 create_empty_block_frag_shader(struct vl_idct *idct)
268 {
269 struct ureg_program *shader;
270 struct ureg_dst fragment;
271
272 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
273 if (!shader)
274 return NULL;
275
276 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
277
278 ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
279
280 ureg_END(shader);
281
282 return ureg_create_shader_and_destroy(shader, idct->pipe);
283 }
284
285 static void
286 xfer_buffers_map(struct vl_idct *idct)
287 {
288 struct pipe_box rect =
289 {
290 0, 0, 0,
291 idct->destination->width0,
292 idct->destination->height0,
293 1
294 };
295
296 idct->tex_transfer = idct->pipe->get_transfer
297 (
298 idct->pipe, idct->textures.individual.source,
299 u_subresource(0, 0),
300 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
301 &rect
302 );
303
304 idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
305
306 idct->vectors = pipe_buffer_map
307 (
308 idct->pipe,
309 idct->vertex_bufs.individual.pos.buffer,
310 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
311 &idct->vec_transfer
312 );
313 }
314
315 static void
316 xfer_buffers_unmap(struct vl_idct *idct)
317 {
318 pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, idct->vec_transfer);
319
320 idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
321 idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
322 }
323
324 static bool
325 init_shaders(struct vl_idct *idct)
326 {
327 idct->vs = create_vert_shader(idct);
328 idct->transpose_fs = create_transpose_frag_shader(idct);
329 idct->matrix_fs = create_matrix_frag_shader(idct);
330 idct->eb_fs = create_empty_block_frag_shader(idct);
331
332 return
333 idct->vs != NULL &&
334 idct->transpose_fs != NULL &&
335 idct->matrix_fs != NULL &&
336 idct->eb_fs != NULL;
337 }
338
339 static void
340 cleanup_shaders(struct vl_idct *idct)
341 {
342 idct->pipe->delete_vs_state(idct->pipe, idct->vs);
343 idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
344 idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
345 idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
346 }
347
348 static bool
349 init_buffers(struct vl_idct *idct)
350 {
351 struct pipe_resource template;
352 struct pipe_sampler_view sampler_view;
353 struct pipe_vertex_element vertex_elems[2];
354 unsigned i;
355
356 idct->max_blocks =
357 align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
358 align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
359 idct->destination->depth0;
360
361 memset(&template, 0, sizeof(struct pipe_resource));
362 template.target = PIPE_TEXTURE_2D;
363 template.format = PIPE_FORMAT_R32_FLOAT;
364 template.last_level = 0;
365 template.width0 = 8;
366 template.height0 = 8;
367 template.depth0 = 1;
368 template.usage = PIPE_USAGE_IMMUTABLE;
369 template.bind = PIPE_BIND_SAMPLER_VIEW;
370 template.flags = 0;
371
372 idct->textures.individual.matrix = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
373 idct->textures.individual.transpose = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
374
375 template.format = idct->destination->format;
376 template.width0 = idct->destination->width0;
377 template.height0 = idct->destination->height0;
378 template.depth0 = idct->destination->depth0;
379 template.usage = PIPE_USAGE_DYNAMIC;
380 idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
381
382 template.usage = PIPE_USAGE_STATIC;
383 idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
384
385 for (i = 0; i < 4; ++i) {
386 if(idct->textures.all[i] == NULL)
387 return false; /* a texture failed to allocate */
388
389 u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
390 idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
391 }
392
393 idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f);
394 idct->vertex_bufs.individual.quad.max_index = 4 * idct->max_blocks - 1;
395 idct->vertex_bufs.individual.quad.buffer_offset = 0;
396 idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create
397 (
398 idct->pipe->screen,
399 PIPE_BIND_VERTEX_BUFFER,
400 sizeof(struct vertex2f) * 4 * idct->max_blocks
401 );
402
403 if(idct->vertex_bufs.individual.quad.buffer == NULL)
404 return false;
405
406 idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
407 idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
408 idct->vertex_bufs.individual.pos.buffer_offset = 0;
409 idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
410 (
411 idct->pipe->screen,
412 PIPE_BIND_VERTEX_BUFFER,
413 sizeof(struct vertex2f) * 4 * idct->max_blocks
414 );
415
416 if(idct->vertex_bufs.individual.pos.buffer == NULL)
417 return false;
418
419 /* Rect element */
420 vertex_elems[0].src_offset = 0;
421 vertex_elems[0].instance_divisor = 0;
422 vertex_elems[0].vertex_buffer_index = 0;
423 vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
424
425 /* Pos element */
426 vertex_elems[1].src_offset = 0;
427 vertex_elems[1].instance_divisor = 0;
428 vertex_elems[1].vertex_buffer_index = 1;
429 vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
430
431 idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
432
433 idct->vs_const_buf = pipe_buffer_create
434 (
435 idct->pipe->screen,
436 PIPE_BIND_CONSTANT_BUFFER,
437 sizeof(struct vertex_shader_consts)
438 );
439
440 if(idct->vs_const_buf == NULL)
441 return false;
442
443 return true;
444 }
445
446 static void
447 cleanup_buffers(struct vl_idct *idct)
448 {
449 unsigned i;
450
451 assert(idct);
452
453 pipe_resource_reference(&idct->vs_const_buf, NULL);
454
455 for (i = 0; i < 4; ++i) {
456 pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
457 pipe_resource_reference(&idct->textures.all[i], NULL);
458 }
459
460 idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
461 pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
462 pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
463 }
464
465 static void
466 init_constants(struct vl_idct *idct)
467 {
468 struct pipe_transfer *buf_transfer;
469 struct vertex_shader_consts *vs_consts;
470 struct vertex2f *v;
471 float *f;
472
473 struct pipe_box rect =
474 {
475 0, 0, 0,
476 BLOCK_WIDTH,
477 BLOCK_HEIGHT,
478 1
479 };
480
481 unsigned i, j, pitch;
482
483 /* quad vectors */
484 v = pipe_buffer_map
485 (
486 idct->pipe,
487 idct->vertex_bufs.individual.quad.buffer,
488 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
489 &buf_transfer
490 );
491 for ( i = 0; i < idct->max_blocks; ++i)
492 memcpy(v + i * 4, &const_quad, sizeof(const_quad));
493 pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
494
495 /* transposed matrix */
496 buf_transfer = idct->pipe->get_transfer
497 (
498 idct->pipe, idct->textures.individual.transpose,
499 u_subresource(0, 0),
500 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
501 &rect
502 );
503 pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
504
505 f = idct->pipe->transfer_map(idct->pipe, buf_transfer);
506 for(i = 0; i < BLOCK_HEIGHT; ++i)
507 for(j = 0; j < BLOCK_WIDTH; ++j)
508 f[i * pitch + j] = const_matrix[j][i]; // transpose
509
510 idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
511 idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
512
513 /* matrix */
514 buf_transfer = idct->pipe->get_transfer
515 (
516 idct->pipe, idct->textures.individual.matrix,
517 u_subresource(0, 0),
518 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
519 &rect
520 );
521 pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
522
523 f = idct->pipe->transfer_map(idct->pipe, buf_transfer);
524 for(i = 0; i < BLOCK_HEIGHT; ++i)
525 for(j = 0; j < BLOCK_WIDTH; ++j)
526 f[i * pitch + j] = const_matrix[i][j];
527
528 idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
529 idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
530
531 /* normalisation constants */
532 vs_consts = pipe_buffer_map
533 (
534 idct->pipe, idct->vs_const_buf,
535 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
536 &buf_transfer
537 );
538
539 vs_consts->norm.x = 1.0f / idct->destination->width0;
540 vs_consts->norm.y = 1.0f / idct->destination->height0;
541
542 pipe_buffer_unmap(idct->pipe, idct->vs_const_buf, buf_transfer);
543 }
544
545 static void
546 init_state(struct vl_idct *idct)
547 {
548 struct pipe_sampler_state sampler;
549 unsigned i;
550
551 idct->num_blocks = 0;
552 idct->num_empty_blocks = 0;
553
554 idct->viewport.scale[0] = idct->destination->width0;
555 idct->viewport.scale[1] = idct->destination->height0;
556 idct->viewport.scale[2] = 1;
557 idct->viewport.scale[3] = 1;
558 idct->viewport.translate[0] = 0;
559 idct->viewport.translate[1] = 0;
560 idct->viewport.translate[2] = 0;
561 idct->viewport.translate[3] = 0;
562
563 idct->fb_state.width = idct->destination->width0;
564 idct->fb_state.height = idct->destination->height0;
565 idct->fb_state.nr_cbufs = 1;
566 idct->fb_state.zsbuf = NULL;
567
568 for (i = 0; i < 4; ++i) {
569 memset(&sampler, 0, sizeof(sampler));
570 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
571 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
572 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
573 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
574 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
575 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
576 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
577 sampler.compare_func = PIPE_FUNC_ALWAYS;
578 sampler.normalized_coords = 1;
579 /*sampler.shadow_ambient = ; */
580 /*sampler.lod_bias = ; */
581 sampler.min_lod = 0;
582 /*sampler.max_lod = ; */
583 /*sampler.border_color[0] = ; */
584 /*sampler.max_anisotropy = ; */
585 idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
586 }
587 }
588
589 static void
590 cleanup_state(struct vl_idct *idct)
591 {
592 unsigned i;
593
594 for (i = 0; i < 4; ++i)
595 idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
596 }
597
598 bool
599 vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst)
600 {
601 assert(idct && pipe && dst);
602
603 idct->pipe = pipe;
604 pipe_resource_reference(&idct->destination, dst);
605
606 init_state(idct);
607
608 if(!init_shaders(idct))
609 return false;
610
611 if(!init_buffers(idct)) {
612 cleanup_shaders(idct);
613 return false;
614 }
615
616 idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
617 idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
618 PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
619
620 idct->surfaces.destination = idct->pipe->screen->get_tex_surface(
621 idct->pipe->screen, idct->destination, 0, 0, 0,
622 PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
623
624 init_constants(idct);
625 xfer_buffers_map(idct);
626
627 return true;
628 }
629
630 void
631 vl_idct_cleanup(struct vl_idct *idct)
632 {
633 idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination);
634 idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate);
635
636 cleanup_shaders(idct);
637 cleanup_buffers(idct);
638
639 cleanup_state(idct);
640
641 pipe_resource_reference(&idct->destination, NULL);
642 }
643
644 void
645 vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
646 {
647 struct vertex2f v, *v_dst;
648
649 unsigned tex_pitch;
650 short *texels;
651
652 unsigned i;
653
654 assert(idct);
655
656 if(block) {
657 tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
658 texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
659
660 for (i = 0; i < BLOCK_HEIGHT; ++i)
661 memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
662
663 /* non empty blocks fills the vector buffer from left to right */
664 v_dst = idct->vectors + idct->num_blocks * 4;
665
666 idct->num_blocks++;
667
668 } else {
669
670 /* while empty blocks fills the vector buffer from right to left */
671 v_dst = idct->vectors + (idct->max_blocks - idct->num_empty_blocks) * 4 - 4;
672
673 idct->num_empty_blocks++;
674 }
675
676 v.x = x;
677 v.y = y;
678
679 for (i = 0; i < 4; ++i) {
680 v_dst[i] = v;
681 }
682 }
683
684 void
685 vl_idct_flush(struct vl_idct *idct)
686 {
687 xfer_buffers_unmap(idct);
688
689 idct->pipe->set_constant_buffer(idct->pipe, PIPE_SHADER_VERTEX, 0, idct->vs_const_buf);
690
691 if(idct->num_blocks > 0) {
692
693 /* first stage */
694 idct->fb_state.cbufs[0] = idct->surfaces.intermediate;
695 idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
696 idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
697
698 idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
699 idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
700 idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]);
701 idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
702 idct->pipe->bind_vs_state(idct->pipe, idct->vs);
703 idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
704
705 util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
706
707 /* second stage */
708 idct->fb_state.cbufs[0] = idct->surfaces.destination;
709 idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
710 idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
711
712 idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
713 idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
714 idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]);
715 idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
716 idct->pipe->bind_vs_state(idct->pipe, idct->vs);
717 idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
718
719 util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
720 }
721
722 if(idct->num_empty_blocks > 0) {
723
724 /* empty block handling */
725 idct->fb_state.cbufs[0] = idct->surfaces.destination;
726 idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
727 idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
728
729 idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
730 idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
731 idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
732 idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
733 idct->pipe->bind_vs_state(idct->pipe, idct->vs);
734 idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
735
736 util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS,
737 (idct->max_blocks - idct->num_empty_blocks) * 4,
738 idct->num_empty_blocks * 4);
739 }
740
741 idct->num_blocks = 0;
742 idct->num_empty_blocks = 0;
743 xfer_buffers_map(idct);
744 }