1 /**************************************************************************
3 * Copyright 2010 Christian König
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "vl_vertex_buffers.h"
30 #include "util/u_draw.h"
32 #include <pipe/p_context.h>
33 #include <pipe/p_screen.h>
34 #include <util/u_inlines.h>
35 #include <util/u_sampler.h>
36 #include <util/u_format.h>
37 #include <tgsi/tgsi_ureg.h>
41 #define BLOCK_HEIGHT 8
43 #define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
45 #define STAGE1_SCALE 4.0f
46 #define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
48 #define NR_RENDER_TARGETS 1
50 struct vertex_shader_consts
71 static const float const_matrix
[8][8] = {
72 { 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.353553f
, 0.3535530f
},
73 { 0.4903930f
, 0.4157350f
, 0.2777850f
, 0.0975451f
, -0.0975452f
, -0.2777850f
, -0.415735f
, -0.4903930f
},
74 { 0.4619400f
, 0.1913420f
, -0.1913420f
, -0.4619400f
, -0.4619400f
, -0.1913420f
, 0.191342f
, 0.4619400f
},
75 { 0.4157350f
, -0.0975452f
, -0.4903930f
, -0.2777850f
, 0.2777850f
, 0.4903930f
, 0.097545f
, -0.4157350f
},
76 { 0.3535530f
, -0.3535530f
, -0.3535530f
, 0.3535540f
, 0.3535530f
, -0.3535540f
, -0.353553f
, 0.3535530f
},
77 { 0.2777850f
, -0.4903930f
, 0.0975452f
, 0.4157350f
, -0.4157350f
, -0.0975451f
, 0.490393f
, -0.2777850f
},
78 { 0.1913420f
, -0.4619400f
, 0.4619400f
, -0.1913420f
, -0.1913410f
, 0.4619400f
, -0.461940f
, 0.1913420f
},
79 { 0.0975451f
, -0.2777850f
, 0.4157350f
, -0.4903930f
, 0.4903930f
, -0.4157350f
, 0.277786f
, -0.0975458f
}
83 create_vert_shader(struct vl_idct
*idct
, bool calc_src_cords
)
85 struct ureg_program
*shader
;
86 struct ureg_src scale
;
87 struct ureg_src vrect
, vpos
;
88 struct ureg_dst t_vpos
;
89 struct ureg_dst o_vpos
, o_block
, o_tex
, o_start
;
91 shader
= ureg_create(TGSI_PROCESSOR_VERTEX
);
95 t_vpos
= ureg_DECL_temporary(shader
);
97 vrect
= ureg_DECL_vs_input(shader
, VS_I_RECT
);
98 vpos
= ureg_DECL_vs_input(shader
, VS_I_VPOS
);
100 o_vpos
= ureg_DECL_output(shader
, TGSI_SEMANTIC_POSITION
, VS_O_VPOS
);
103 * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
105 * t_vpos = vpos + vrect
106 * o_vpos.xy = t_vpos * scale
111 * o_start = vpos * scale
114 scale
= ureg_imm2f(shader
,
115 (float)BLOCK_WIDTH
/ idct
->destination
->width0
,
116 (float)BLOCK_HEIGHT
/ idct
->destination
->height0
);
118 ureg_ADD(shader
, ureg_writemask(t_vpos
, TGSI_WRITEMASK_XY
), vpos
, vrect
);
119 ureg_MUL(shader
, ureg_writemask(t_vpos
, TGSI_WRITEMASK_XY
), ureg_src(t_vpos
), scale
);
120 ureg_MOV(shader
, ureg_writemask(o_vpos
, TGSI_WRITEMASK_XY
), ureg_src(t_vpos
));
121 ureg_MOV(shader
, ureg_writemask(o_vpos
, TGSI_WRITEMASK_ZW
), vpos
);
124 o_block
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_BLOCK
);
125 o_tex
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_TEX
);
126 o_start
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_START
);
128 ureg_MOV(shader
, ureg_writemask(o_block
, TGSI_WRITEMASK_XY
), vrect
);
129 ureg_MOV(shader
, ureg_writemask(o_tex
, TGSI_WRITEMASK_XY
), ureg_src(t_vpos
));
130 ureg_MUL(shader
, ureg_writemask(o_start
, TGSI_WRITEMASK_XY
), vpos
, scale
);
133 ureg_release_temporary(shader
, t_vpos
);
137 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
141 fetch_one(struct ureg_program
*shader
, struct ureg_dst m
[2],
142 struct ureg_src tc
, struct ureg_src sampler
,
143 struct ureg_src start
, struct ureg_src block
, float height
)
145 struct ureg_dst t_tc
, tmp
;
148 t_tc
= ureg_DECL_temporary(shader
);
149 tmp
= ureg_DECL_temporary(shader
);
151 m
[0] = ureg_DECL_temporary(shader
);
152 m
[1] = ureg_DECL_temporary(shader
);
155 * t_tc.x = right_side ? start.x : tc.x
156 * t_tc.y = right_side ? tc.y : start.y
157 * m[0..1].xyzw = tex(t_tc++, sampler)
159 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_X
), ureg_scalar(tc
, TGSI_SWIZZLE_X
));
160 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Y
), ureg_scalar(start
, TGSI_SWIZZLE_Y
));
162 #if NR_RENDER_TARGETS == 8
163 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Z
), ureg_scalar(block
, TGSI_SWIZZLE_X
));
165 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Z
), ureg_imm1f(shader
, 0.0f
));
168 for(i
= 0; i
< 2; ++i
) {
169 for(j
= 0; j
< 4; ++j
) {
170 /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
171 ureg_TEX(shader
, tmp
, TGSI_TEXTURE_3D
, ureg_src(t_tc
), sampler
);
172 ureg_MOV(shader
, ureg_writemask(m
[i
], TGSI_WRITEMASK_X
<< j
), ureg_scalar(ureg_src(tmp
), TGSI_SWIZZLE_X
));
174 if(i
!= 1 || j
!= 3) /* skip the last add */
175 ureg_ADD(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Y
),
176 ureg_src(t_tc
), ureg_imm1f(shader
, 1.0f
/ height
));
180 ureg_release_temporary(shader
, t_tc
);
181 ureg_release_temporary(shader
, tmp
);
185 fetch_four(struct ureg_program
*shader
, struct ureg_dst m
[2],
186 struct ureg_src tc
, struct ureg_src sampler
,
187 struct ureg_src start
, bool right_side
, float width
)
189 struct ureg_dst t_tc
;
191 t_tc
= ureg_DECL_temporary(shader
);
192 m
[0] = ureg_DECL_temporary(shader
);
193 m
[1] = ureg_DECL_temporary(shader
);
196 * t_tc.x = right_side ? start.x : tc.x
197 * t_tc.y = right_side ? tc.y : start.y
198 * m[0..1] = tex(t_tc++, sampler)
201 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_X
), ureg_scalar(start
, TGSI_SWIZZLE_Y
));
202 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Y
), ureg_scalar(tc
, TGSI_SWIZZLE_X
));
204 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_X
), ureg_scalar(start
, TGSI_SWIZZLE_X
));
205 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Y
), ureg_scalar(tc
, TGSI_SWIZZLE_Y
));
208 ureg_TEX(shader
, m
[0], TGSI_TEXTURE_2D
, ureg_src(t_tc
), sampler
);
209 ureg_ADD(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_X
), ureg_src(t_tc
), ureg_imm1f(shader
, 1.0f
/ width
));
210 ureg_TEX(shader
, m
[1], TGSI_TEXTURE_2D
, ureg_src(t_tc
), sampler
);
212 ureg_release_temporary(shader
, t_tc
);
216 matrix_mul(struct ureg_program
*shader
, struct ureg_dst dst
, struct ureg_dst l
[2], struct ureg_dst r
[2])
218 struct ureg_dst tmp
[2];
221 for(i
= 0; i
< 2; ++i
) {
222 tmp
[i
] = ureg_DECL_temporary(shader
);
226 * tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
227 * dst = tmp[0] + tmp[1]
229 ureg_DP4(shader
, ureg_writemask(tmp
[0], TGSI_WRITEMASK_X
), ureg_src(l
[0]), ureg_src(r
[0]));
230 ureg_DP4(shader
, ureg_writemask(tmp
[1], TGSI_WRITEMASK_X
), ureg_src(l
[1]), ureg_src(r
[1]));
231 ureg_ADD(shader
, dst
, ureg_src(tmp
[0]), ureg_src(tmp
[1]));
233 for(i
= 0; i
< 2; ++i
) {
234 ureg_release_temporary(shader
, tmp
[i
]);
239 create_transpose_frag_shader(struct vl_idct
*idct
)
241 struct pipe_resource
*transpose
= idct
->textures
.individual
.transpose
;
242 struct pipe_resource
*intermediate
= idct
->textures
.individual
.intermediate
;
244 struct ureg_program
*shader
;
246 struct ureg_src block
, tex
, sampler
[2];
247 struct ureg_src start
[2];
249 struct ureg_dst m
[2][2];
250 struct ureg_dst tmp
, fragment
;
252 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
256 block
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_BLOCK
, TGSI_INTERPOLATE_LINEAR
);
257 tex
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_TEX
, TGSI_INTERPOLATE_CONSTANT
);
259 sampler
[0] = ureg_DECL_sampler(shader
, 0);
260 sampler
[1] = ureg_DECL_sampler(shader
, 1);
262 start
[0] = ureg_imm1f(shader
, 0.0f
);
263 start
[1] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_START
, TGSI_INTERPOLATE_CONSTANT
);
265 fetch_four(shader
, m
[0], block
, sampler
[0], start
[0], false, transpose
->width0
);
266 fetch_one(shader
, m
[1], tex
, sampler
[1], start
[1], block
, intermediate
->height0
);
268 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
270 tmp
= ureg_DECL_temporary(shader
);
271 matrix_mul(shader
, ureg_writemask(tmp
, TGSI_WRITEMASK_X
), m
[0], m
[1]);
272 ureg_MUL(shader
, fragment
, ureg_src(tmp
), ureg_imm1f(shader
, STAGE2_SCALE
));
274 ureg_release_temporary(shader
, tmp
);
275 ureg_release_temporary(shader
, m
[0][0]);
276 ureg_release_temporary(shader
, m
[0][1]);
277 ureg_release_temporary(shader
, m
[1][0]);
278 ureg_release_temporary(shader
, m
[1][1]);
282 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
286 create_matrix_frag_shader(struct vl_idct
*idct
)
288 struct pipe_resource
*matrix
= idct
->textures
.individual
.matrix
;
289 struct pipe_resource
*source
= idct
->textures
.individual
.source
;
291 struct ureg_program
*shader
;
293 struct ureg_src tc
[2], sampler
[2];
294 struct ureg_src start
[2];
296 struct ureg_dst l
[2], r
[2];
297 struct ureg_dst t_tc
, tmp
, fragment
[NR_RENDER_TARGETS
];
301 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
305 t_tc
= ureg_DECL_temporary(shader
);
306 tmp
= ureg_DECL_temporary(shader
);
308 tc
[0] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_TEX
, TGSI_INTERPOLATE_LINEAR
);
309 tc
[1] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_BLOCK
, TGSI_INTERPOLATE_LINEAR
);
311 sampler
[0] = ureg_DECL_sampler(shader
, 1);
312 sampler
[1] = ureg_DECL_sampler(shader
, 0);
314 start
[0] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_START
, TGSI_INTERPOLATE_CONSTANT
);
315 start
[1] = ureg_imm1f(shader
, 0.0f
);
317 for (i
= 0; i
< NR_RENDER_TARGETS
; ++i
)
318 fragment
[i
] = ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, i
);
320 fetch_four(shader
, l
, tc
[0], sampler
[0], start
[0], false, source
->width0
);
321 ureg_MUL(shader
, l
[0], ureg_src(l
[0]), ureg_scalar(ureg_imm1f(shader
, STAGE1_SCALE
), TGSI_SWIZZLE_X
));
322 ureg_MUL(shader
, l
[1], ureg_src(l
[1]), ureg_scalar(ureg_imm1f(shader
, STAGE1_SCALE
), TGSI_SWIZZLE_X
));
324 for (i
= 0; i
< NR_RENDER_TARGETS
; ++i
) {
326 #if NR_RENDER_TARGETS == 8
327 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_X
), ureg_imm1f(shader
, 1.0f
/ BLOCK_WIDTH
* i
));
328 fetch_four(shader
, r
, ureg_src(t_tc
), sampler
[1], start
[1], true, matrix
->width0
);
329 #elif NR_RENDER_TARGETS == 1
330 fetch_four(shader
, r
, tc
[1], sampler
[1], start
[1], true, matrix
->width0
);
332 #error invalid number of render targets
335 matrix_mul(shader
, fragment
[i
], l
, r
);
336 ureg_release_temporary(shader
, r
[0]);
337 ureg_release_temporary(shader
, r
[1]);
340 ureg_release_temporary(shader
, t_tc
);
341 ureg_release_temporary(shader
, tmp
);
342 ureg_release_temporary(shader
, l
[0]);
343 ureg_release_temporary(shader
, l
[1]);
347 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
351 create_empty_block_frag_shader(struct vl_idct
*idct
)
353 struct ureg_program
*shader
;
354 struct ureg_dst fragment
;
356 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
360 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
362 ureg_MOV(shader
, fragment
, ureg_imm1f(shader
, 0.0f
));
366 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
370 init_shaders(struct vl_idct
*idct
)
372 idct
->matrix_vs
= create_vert_shader(idct
, true);
373 idct
->matrix_fs
= create_matrix_frag_shader(idct
);
375 idct
->transpose_vs
= create_vert_shader(idct
, true);
376 idct
->transpose_fs
= create_transpose_frag_shader(idct
);
378 idct
->eb_vs
= create_vert_shader(idct
, false);
379 idct
->eb_fs
= create_empty_block_frag_shader(idct
);
382 idct
->transpose_vs
!= NULL
&& idct
->transpose_fs
!= NULL
&&
383 idct
->matrix_vs
!= NULL
&& idct
->matrix_fs
!= NULL
&&
384 idct
->eb_vs
!= NULL
&& idct
->eb_fs
!= NULL
;
388 cleanup_shaders(struct vl_idct
*idct
)
390 idct
->pipe
->delete_vs_state(idct
->pipe
, idct
->transpose_vs
);
391 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->transpose_fs
);
393 idct
->pipe
->delete_vs_state(idct
->pipe
, idct
->matrix_vs
);
394 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->matrix_fs
);
396 idct
->pipe
->delete_vs_state(idct
->pipe
, idct
->eb_vs
);
397 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->eb_fs
);
401 init_buffers(struct vl_idct
*idct
)
403 struct pipe_resource
template;
404 struct pipe_sampler_view sampler_view
;
405 struct pipe_vertex_element vertex_elems
[2];
408 memset(&template, 0, sizeof(struct pipe_resource
));
409 template.last_level
= 0;
411 template.bind
= PIPE_BIND_SAMPLER_VIEW
;
414 template.target
= PIPE_TEXTURE_2D
;
415 template.format
= PIPE_FORMAT_R16G16B16A16_SNORM
;
416 template.width0
= idct
->destination
->width0
/ 4;
417 template.height0
= idct
->destination
->height0
;
419 template.usage
= PIPE_USAGE_STREAM
;
420 idct
->textures
.individual
.source
= idct
->pipe
->screen
->resource_create(idct
->pipe
->screen
, &template);
422 template.target
= PIPE_TEXTURE_3D
;
423 template.format
= PIPE_FORMAT_R16_SNORM
;
424 template.width0
= idct
->destination
->width0
/ NR_RENDER_TARGETS
;
425 template.depth0
= NR_RENDER_TARGETS
;
426 template.usage
= PIPE_USAGE_STATIC
;
427 idct
->textures
.individual
.intermediate
= idct
->pipe
->screen
->resource_create(idct
->pipe
->screen
, &template);
429 for (i
= 0; i
< 4; ++i
) {
430 if(idct
->textures
.all
[i
] == NULL
)
431 return false; /* a texture failed to allocate */
433 u_sampler_view_default_template(&sampler_view
, idct
->textures
.all
[i
], idct
->textures
.all
[i
]->format
);
434 idct
->sampler_views
.all
[i
] = idct
->pipe
->create_sampler_view(idct
->pipe
, idct
->textures
.all
[i
], &sampler_view
);
437 idct
->vertex_bufs
.individual
.quad
= vl_vb_upload_quads(idct
->pipe
, idct
->max_blocks
);
439 if(idct
->vertex_bufs
.individual
.quad
.buffer
== NULL
)
442 idct
->vertex_bufs
.individual
.pos
.stride
= sizeof(struct vertex2f
);
443 idct
->vertex_bufs
.individual
.pos
.max_index
= 4 * idct
->max_blocks
- 1;
444 idct
->vertex_bufs
.individual
.pos
.buffer_offset
= 0;
445 idct
->vertex_bufs
.individual
.pos
.buffer
= pipe_buffer_create
448 PIPE_BIND_VERTEX_BUFFER
,
449 sizeof(struct vertex2f
) * 4 * idct
->max_blocks
452 if(idct
->vertex_bufs
.individual
.pos
.buffer
== NULL
)
456 vertex_elems
[0].src_offset
= 0;
457 vertex_elems
[0].instance_divisor
= 0;
458 vertex_elems
[0].vertex_buffer_index
= 0;
459 vertex_elems
[0].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
462 vertex_elems
[1].src_offset
= 0;
463 vertex_elems
[1].instance_divisor
= 0;
464 vertex_elems
[1].vertex_buffer_index
= 1;
465 vertex_elems
[1].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
467 idct
->vertex_elems_state
= idct
->pipe
->create_vertex_elements_state(idct
->pipe
, 2, vertex_elems
);
473 cleanup_buffers(struct vl_idct
*idct
)
479 for (i
= 0; i
< 4; ++i
) {
480 pipe_sampler_view_reference(&idct
->sampler_views
.all
[i
], NULL
);
481 pipe_resource_reference(&idct
->textures
.all
[i
], NULL
);
484 idct
->pipe
->delete_vertex_elements_state(idct
->pipe
, idct
->vertex_elems_state
);
485 pipe_resource_reference(&idct
->vertex_bufs
.individual
.quad
.buffer
, NULL
);
486 pipe_resource_reference(&idct
->vertex_bufs
.individual
.pos
.buffer
, NULL
);
490 init_state(struct vl_idct
*idct
)
492 struct pipe_sampler_state sampler
;
495 idct
->viewport
[0].scale
[0] = idct
->textures
.individual
.intermediate
->width0
;
496 idct
->viewport
[0].scale
[1] = idct
->textures
.individual
.intermediate
->height0
;
498 idct
->viewport
[1].scale
[0] = idct
->destination
->width0
;
499 idct
->viewport
[1].scale
[1] = idct
->destination
->height0
;
501 idct
->fb_state
[0].width
= idct
->textures
.individual
.intermediate
->width0
;
502 idct
->fb_state
[0].height
= idct
->textures
.individual
.intermediate
->height0
;
504 idct
->fb_state
[0].nr_cbufs
= NR_RENDER_TARGETS
;
505 for(i
= 0; i
< NR_RENDER_TARGETS
; ++i
) {
506 idct
->fb_state
[0].cbufs
[i
] = idct
->pipe
->screen
->get_tex_surface(
507 idct
->pipe
->screen
, idct
->textures
.individual
.intermediate
, 0, 0, i
,
508 PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_RENDER_TARGET
);
511 idct
->fb_state
[1].width
= idct
->destination
->width0
;
512 idct
->fb_state
[1].height
= idct
->destination
->height0
;
514 idct
->fb_state
[1].nr_cbufs
= 1;
515 idct
->fb_state
[1].cbufs
[0] = idct
->pipe
->screen
->get_tex_surface(
516 idct
->pipe
->screen
, idct
->destination
, 0, 0, 0,
517 PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_RENDER_TARGET
);
519 for(i
= 0; i
< 2; ++i
) {
520 idct
->viewport
[i
].scale
[2] = 1;
521 idct
->viewport
[i
].scale
[3] = 1;
522 idct
->viewport
[i
].translate
[0] = 0;
523 idct
->viewport
[i
].translate
[1] = 0;
524 idct
->viewport
[i
].translate
[2] = 0;
525 idct
->viewport
[i
].translate
[3] = 0;
527 idct
->fb_state
[i
].zsbuf
= NULL
;
530 for (i
= 0; i
< 4; ++i
) {
531 memset(&sampler
, 0, sizeof(sampler
));
532 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
533 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
534 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
535 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
536 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
537 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
538 sampler
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
539 sampler
.compare_func
= PIPE_FUNC_ALWAYS
;
540 sampler
.normalized_coords
= 1;
541 /*sampler.shadow_ambient = ; */
542 /*sampler.lod_bias = ; */
544 /*sampler.max_lod = ; */
545 /*sampler.border_color[0] = ; */
546 /*sampler.max_anisotropy = ; */
547 idct
->samplers
.all
[i
] = idct
->pipe
->create_sampler_state(idct
->pipe
, &sampler
);
552 cleanup_state(struct vl_idct
*idct
)
556 for(i
= 0; i
< NR_RENDER_TARGETS
; ++i
) {
557 idct
->pipe
->screen
->tex_surface_destroy(idct
->fb_state
[0].cbufs
[i
]);
560 idct
->pipe
->screen
->tex_surface_destroy(idct
->fb_state
[1].cbufs
[0]);
562 for (i
= 0; i
< 4; ++i
)
563 idct
->pipe
->delete_sampler_state(idct
->pipe
, idct
->samplers
.all
[i
]);
566 struct pipe_resource
*
567 vl_idct_upload_matrix(struct pipe_context
*pipe
)
569 struct pipe_resource
template, *matrix
;
570 struct pipe_transfer
*buf_transfer
;
571 unsigned i
, j
, pitch
;
574 struct pipe_box rect
=
582 memset(&template, 0, sizeof(struct pipe_resource
));
583 template.target
= PIPE_TEXTURE_2D
;
584 template.format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
585 template.last_level
= 0;
587 template.height0
= 8;
589 template.usage
= PIPE_USAGE_IMMUTABLE
;
590 template.bind
= PIPE_BIND_SAMPLER_VIEW
;
593 matrix
= pipe
->screen
->resource_create(pipe
->screen
, &template);
596 buf_transfer
= pipe
->get_transfer
600 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
603 pitch
= buf_transfer
->stride
/ sizeof(float);
605 f
= pipe
->transfer_map(pipe
, buf_transfer
);
606 for(i
= 0; i
< BLOCK_HEIGHT
; ++i
)
607 for(j
= 0; j
< BLOCK_WIDTH
; ++j
)
608 f
[i
* pitch
+ j
] = const_matrix
[j
][i
]; // transpose
610 pipe
->transfer_unmap(pipe
, buf_transfer
);
611 pipe
->transfer_destroy(pipe
, buf_transfer
);
617 xfer_buffers_map(struct vl_idct
*idct
)
619 struct pipe_box rect
=
622 idct
->textures
.individual
.source
->width0
,
623 idct
->textures
.individual
.source
->height0
,
627 idct
->tex_transfer
= idct
->pipe
->get_transfer
629 idct
->pipe
, idct
->textures
.individual
.source
,
631 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
635 idct
->texels
= idct
->pipe
->transfer_map(idct
->pipe
, idct
->tex_transfer
);
639 xfer_buffers_unmap(struct vl_idct
*idct
)
641 idct
->pipe
->transfer_unmap(idct
->pipe
, idct
->tex_transfer
);
642 idct
->pipe
->transfer_destroy(idct
->pipe
, idct
->tex_transfer
);
646 vl_idct_init(struct vl_idct
*idct
, struct pipe_context
*pipe
, struct pipe_resource
*dst
, struct pipe_resource
*matrix
)
648 assert(idct
&& pipe
&& dst
);
651 pipe_resource_reference(&idct
->textures
.individual
.matrix
, matrix
);
652 pipe_resource_reference(&idct
->textures
.individual
.transpose
, matrix
);
653 pipe_resource_reference(&idct
->destination
, dst
);
656 align(idct
->destination
->width0
, BLOCK_WIDTH
) / BLOCK_WIDTH
*
657 align(idct
->destination
->height0
, BLOCK_HEIGHT
) / BLOCK_HEIGHT
*
658 idct
->destination
->depth0
;
660 if(!init_buffers(idct
))
663 if(!init_shaders(idct
)) {
664 cleanup_buffers(idct
);
668 if(!vl_vb_init(&idct
->blocks
, idct
->max_blocks
)) {
669 cleanup_shaders(idct
);
670 cleanup_buffers(idct
);
674 if(!vl_vb_init(&idct
->empty_blocks
, idct
->max_blocks
)) {
675 vl_vb_cleanup(&idct
->blocks
);
676 cleanup_shaders(idct
);
677 cleanup_buffers(idct
);
683 xfer_buffers_map(idct
);
689 vl_idct_cleanup(struct vl_idct
*idct
)
691 vl_vb_cleanup(&idct
->blocks
);
692 vl_vb_cleanup(&idct
->empty_blocks
);
693 cleanup_shaders(idct
);
694 cleanup_buffers(idct
);
698 pipe_resource_reference(&idct
->destination
, NULL
);
702 vl_idct_add_block(struct vl_idct
*idct
, unsigned x
, unsigned y
, short *block
)
712 tex_pitch
= idct
->tex_transfer
->stride
/ sizeof(short);
713 texels
= idct
->texels
+ y
* tex_pitch
* BLOCK_HEIGHT
+ x
* BLOCK_WIDTH
;
715 for (i
= 0; i
< BLOCK_HEIGHT
; ++i
)
716 memcpy(texels
+ i
* tex_pitch
, block
+ i
* BLOCK_WIDTH
, BLOCK_WIDTH
* sizeof(short));
718 vl_vb_add_block(&idct
->blocks
, false, x
, y
);
721 vl_vb_add_block(&idct
->empty_blocks
, true, x
, y
);
726 vl_idct_flush(struct vl_idct
*idct
)
728 struct pipe_transfer
*vec_transfer
;
729 struct quadf
*vectors
;
730 unsigned num_blocks
, num_empty_blocks
;
734 vectors
= pipe_buffer_map
737 idct
->vertex_bufs
.individual
.pos
.buffer
,
738 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
742 num_blocks
= vl_vb_upload(&idct
->blocks
, vectors
);
743 num_empty_blocks
= vl_vb_upload(&idct
->empty_blocks
, vectors
+ num_blocks
);
745 pipe_buffer_unmap(idct
->pipe
, idct
->vertex_bufs
.individual
.pos
.buffer
, vec_transfer
);
747 xfer_buffers_unmap(idct
);
752 idct
->pipe
->set_framebuffer_state(idct
->pipe
, &idct
->fb_state
[0]);
753 idct
->pipe
->set_viewport_state(idct
->pipe
, &idct
->viewport
[0]);
755 idct
->pipe
->set_vertex_buffers(idct
->pipe
, 2, idct
->vertex_bufs
.all
);
756 idct
->pipe
->bind_vertex_elements_state(idct
->pipe
, idct
->vertex_elems_state
);
757 idct
->pipe
->set_fragment_sampler_views(idct
->pipe
, 2, idct
->sampler_views
.stage
[0]);
758 idct
->pipe
->bind_fragment_sampler_states(idct
->pipe
, 2, idct
->samplers
.stage
[0]);
759 idct
->pipe
->bind_vs_state(idct
->pipe
, idct
->matrix_vs
);
760 idct
->pipe
->bind_fs_state(idct
->pipe
, idct
->matrix_fs
);
762 util_draw_arrays(idct
->pipe
, PIPE_PRIM_QUADS
, 0, num_blocks
* 4);
765 idct
->pipe
->set_framebuffer_state(idct
->pipe
, &idct
->fb_state
[1]);
766 idct
->pipe
->set_viewport_state(idct
->pipe
, &idct
->viewport
[1]);
768 idct
->pipe
->set_vertex_buffers(idct
->pipe
, 2, idct
->vertex_bufs
.all
);
769 idct
->pipe
->bind_vertex_elements_state(idct
->pipe
, idct
->vertex_elems_state
);
770 idct
->pipe
->set_fragment_sampler_views(idct
->pipe
, 2, idct
->sampler_views
.stage
[1]);
771 idct
->pipe
->bind_fragment_sampler_states(idct
->pipe
, 2, idct
->samplers
.stage
[1]);
772 idct
->pipe
->bind_vs_state(idct
->pipe
, idct
->transpose_vs
);
773 idct
->pipe
->bind_fs_state(idct
->pipe
, idct
->transpose_fs
);
775 util_draw_arrays(idct
->pipe
, PIPE_PRIM_QUADS
, 0, num_blocks
* 4);
778 if(num_empty_blocks
> 0) {
780 /* empty block handling */
781 idct
->pipe
->set_framebuffer_state(idct
->pipe
, &idct
->fb_state
[1]);
782 idct
->pipe
->set_viewport_state(idct
->pipe
, &idct
->viewport
[1]);
784 idct
->pipe
->set_vertex_buffers(idct
->pipe
, 2, idct
->vertex_bufs
.all
);
785 idct
->pipe
->bind_vertex_elements_state(idct
->pipe
, idct
->vertex_elems_state
);
786 idct
->pipe
->bind_vs_state(idct
->pipe
, idct
->eb_vs
);
787 idct
->pipe
->bind_fs_state(idct
->pipe
, idct
->eb_fs
);
789 util_draw_arrays(idct
->pipe
, PIPE_PRIM_QUADS
, num_blocks
* 4, num_empty_blocks
* 4);
792 xfer_buffers_map(idct
);