[g3dvl] move idct texture addr generation into vertex shader
[mesa.git] / src / gallium / auxiliary / vl / vl_idct.c
1 /**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "vl_idct.h"
29 #include "vl_vertex_buffers.h"
30 #include "util/u_draw.h"
31 #include <assert.h>
32 #include <pipe/p_context.h>
33 #include <pipe/p_screen.h>
34 #include <util/u_inlines.h>
35 #include <util/u_sampler.h>
36 #include <util/u_format.h>
37 #include <tgsi/tgsi_ureg.h>
38 #include "vl_types.h"
39
40 #define BLOCK_WIDTH 8
41 #define BLOCK_HEIGHT 8
42
43 #define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
44
45 #define STAGE1_SCALE 4.0f
46 #define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE / STAGE1_SCALE)
47
48 #define NR_RENDER_TARGETS 4
49
50 enum VS_INPUT
51 {
52 VS_I_RECT,
53 VS_I_VPOS,
54
55 NUM_VS_INPUTS
56 };
57
58 enum VS_OUTPUT
59 {
60 VS_O_VPOS,
61 VS_O_L_ADDR0,
62 VS_O_L_ADDR1,
63 VS_O_R_ADDR0,
64 VS_O_R_ADDR1
65 };
66
67 static const float const_matrix[8][8] = {
68 { 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.353553f, 0.3535530f },
69 { 0.4903930f, 0.4157350f, 0.2777850f, 0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
70 { 0.4619400f, 0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f, 0.191342f, 0.4619400f },
71 { 0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f, 0.2777850f, 0.4903930f, 0.097545f, -0.4157350f },
72 { 0.3535530f, -0.3535530f, -0.3535530f, 0.3535540f, 0.3535530f, -0.3535540f, -0.353553f, 0.3535530f },
73 { 0.2777850f, -0.4903930f, 0.0975452f, 0.4157350f, -0.4157350f, -0.0975451f, 0.490393f, -0.2777850f },
74 { 0.1913420f, -0.4619400f, 0.4619400f, -0.1913420f, -0.1913410f, 0.4619400f, -0.461940f, 0.1913420f },
75 { 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f }
76 };
77
78 static void
79 calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
80 struct ureg_src tc, struct ureg_src start, bool right_side,
81 bool transposed, float size)
82 {
83 unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
84 unsigned sw_start = right_side ? TGSI_SWIZZLE_Y : TGSI_SWIZZLE_X;
85
86 unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
87 unsigned sw_tc = right_side ? TGSI_SWIZZLE_X : TGSI_SWIZZLE_Y;
88
89 /*
90 * addr[0..1].(start) = right_side ? start.x : tc.x
91 * addr[0..1].(tc) = right_side ? tc.y : start.y
92 * addr[0..1].z = tc.z
93 * addr[1].(start) += 1.0f / scale
94 */
95 ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
96 ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
97 ureg_MOV(shader, ureg_writemask(addr[0], TGSI_WRITEMASK_Z), tc);
98
99 ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
100 ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
101 ureg_MOV(shader, ureg_writemask(addr[1], TGSI_WRITEMASK_Z), tc);
102 }
103
104 static void *
105 create_vert_shader(struct vl_idct *idct, bool matrix_stage)
106 {
107 struct ureg_program *shader;
108 struct ureg_src scale;
109 struct ureg_src vrect, vpos;
110 struct ureg_dst t_tex, t_start;
111 struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2];
112
113 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
114 if (!shader)
115 return NULL;
116
117 t_tex = ureg_DECL_temporary(shader);
118 t_start = ureg_DECL_temporary(shader);
119
120 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
121 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
122
123 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
124
125 o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
126 o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
127
128 o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0);
129 o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1);
130
131 /*
132 * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
133 *
134 * t_vpos = vpos + vrect
135 * o_vpos.xy = t_vpos * scale
136 * o_vpos.zw = vpos
137 *
138 * o_l_addr = calc_addr(...)
139 * o_r_addr = calc_addr(...)
140 *
141 */
142 scale = ureg_imm2f(shader,
143 (float)BLOCK_WIDTH / idct->buffer_width,
144 (float)BLOCK_HEIGHT / idct->buffer_height);
145
146 ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect);
147 ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
148 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
149 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
150
151 ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_Z),
152 ureg_scalar(vrect, TGSI_SWIZZLE_X),
153 ureg_imm1f(shader, BLOCK_WIDTH / NR_RENDER_TARGETS));
154
155 ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale);
156
157 if(matrix_stage) {
158 calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4);
159 calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, BLOCK_WIDTH / 4);
160 } else {
161 calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4);
162 calc_addr(shader, o_r_addr, ureg_src(t_tex), ureg_src(t_start), true, false, idct->buffer_height / 4);
163 }
164
165 ureg_release_temporary(shader, t_tex);
166 ureg_release_temporary(shader, t_start);
167
168 ureg_END(shader);
169
170 return ureg_create_shader_and_destroy(shader, idct->pipe);
171 }
172
173 static void
174 increment_addr(struct ureg_program *shader, struct ureg_dst addr[2],
175 bool right_side, bool transposed, float size)
176 {
177 unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
178
179 /* addr[0..1]++ */
180 ureg_ADD(shader, ureg_writemask(addr[0], wm_tc),
181 ureg_src(addr[0]), ureg_imm1f(shader, 1.0f / size));
182 ureg_ADD(shader, ureg_writemask(addr[1], wm_tc),
183 ureg_src(addr[1]), ureg_imm1f(shader, 1.0f / size));
184 }
185
186 static void
187 fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2], struct ureg_src sampler)
188 {
189 m[0] = ureg_DECL_temporary(shader);
190 m[1] = ureg_DECL_temporary(shader);
191
192 ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, addr[0], sampler);
193 ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, addr[1], sampler);
194 }
195
196 static void
197 matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
198 {
199 struct ureg_dst tmp;
200
201 tmp = ureg_DECL_temporary(shader);
202
203 /*
204 * tmp.xy = dot4(m[0][0..1], m[1][0..1])
205 * dst = tmp.x + tmp.y
206 */
207 ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
208 ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(l[1]), ureg_src(r[1]));
209 ureg_ADD(shader, dst,
210 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X),
211 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
212
213 ureg_release_temporary(shader, tmp);
214 }
215
216 static void *
217 create_matrix_frag_shader(struct vl_idct *idct)
218 {
219 struct ureg_program *shader;
220
221 struct ureg_src l_addr[2], r_addr[2], saddr[2];
222
223 struct ureg_dst addr[2], l[4][2], r[2];
224 struct ureg_dst fragment[NR_RENDER_TARGETS];
225
226 unsigned i, j;
227
228 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
229 if (!shader)
230 return NULL;
231
232 addr[0] = ureg_DECL_temporary(shader);
233 addr[1] = ureg_DECL_temporary(shader);
234
235 saddr[0] = ureg_src(addr[0]);
236 saddr[1] = ureg_src(addr[1]);
237
238 l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
239 l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
240
241 r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
242 r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
243
244 for (i = 0; i < NR_RENDER_TARGETS; ++i)
245 fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
246
247 for (i = 0; i < 4; ++i) {
248 if(i == 0) {
249 ureg_MOV(shader, addr[0], l_addr[0]);
250 ureg_MOV(shader, addr[1], l_addr[1]);
251 } else
252 increment_addr(shader, addr, false, false, idct->buffer_height);
253
254 fetch_four(shader, l[i], saddr, ureg_DECL_sampler(shader, 1));
255 }
256
257 for (i = 0; i < NR_RENDER_TARGETS; ++i) {
258 if(i == 0) {
259 ureg_MOV(shader, addr[0], r_addr[0]);
260 ureg_MOV(shader, addr[1], r_addr[1]);
261 } else
262 increment_addr(shader, addr, true, true, BLOCK_HEIGHT);
263
264 fetch_four(shader, r, saddr, ureg_DECL_sampler(shader, 0));
265
266 for (j = 0; j < 4; ++j) {
267 matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
268 }
269 ureg_release_temporary(shader, r[0]);
270 ureg_release_temporary(shader, r[1]);
271 }
272
273 for (i = 0; i < 4; ++i) {
274 ureg_release_temporary(shader, l[i][0]);
275 ureg_release_temporary(shader, l[i][1]);
276 }
277 ureg_release_temporary(shader, addr[0]);
278 ureg_release_temporary(shader, addr[1]);
279
280 ureg_END(shader);
281
282 return ureg_create_shader_and_destroy(shader, idct->pipe);
283 }
284
285 static void *
286 create_transpose_frag_shader(struct vl_idct *idct)
287 {
288 struct ureg_program *shader;
289
290 struct ureg_src l_addr[2], r_addr[2];
291
292 struct ureg_dst l[2], r[2];
293 struct ureg_dst tmp, fragment;
294
295 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
296 if (!shader)
297 return NULL;
298
299 l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
300 l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
301
302 r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
303 r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
304
305 fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 0));
306 fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 1));
307
308 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
309
310 tmp = ureg_DECL_temporary(shader);
311 matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), l, r);
312 ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE));
313
314 ureg_release_temporary(shader, tmp);
315 ureg_release_temporary(shader, l[0]);
316 ureg_release_temporary(shader, l[1]);
317 ureg_release_temporary(shader, r[0]);
318 ureg_release_temporary(shader, r[1]);
319
320 ureg_END(shader);
321
322 return ureg_create_shader_and_destroy(shader, idct->pipe);
323 }
324
325 static bool
326 init_shaders(struct vl_idct *idct)
327 {
328 idct->matrix_vs = create_vert_shader(idct, true);
329 idct->matrix_fs = create_matrix_frag_shader(idct);
330
331 idct->transpose_vs = create_vert_shader(idct, false);
332 idct->transpose_fs = create_transpose_frag_shader(idct);
333
334 return
335 idct->matrix_vs != NULL &&
336 idct->matrix_fs != NULL &&
337 idct->transpose_vs != NULL &&
338 idct->transpose_fs != NULL;
339 }
340
341 static void
342 cleanup_shaders(struct vl_idct *idct)
343 {
344 idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs);
345 idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
346 idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs);
347 idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
348 }
349
350 static bool
351 init_state(struct vl_idct *idct)
352 {
353 struct pipe_vertex_element vertex_elems[NUM_VS_INPUTS];
354 struct pipe_sampler_state sampler;
355 struct pipe_rasterizer_state rs_state;
356 unsigned i;
357
358 assert(idct);
359
360 idct->quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks);
361
362 if(idct->quad.buffer == NULL)
363 return false;
364
365 for (i = 0; i < 4; ++i) {
366 memset(&sampler, 0, sizeof(sampler));
367 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
368 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
369 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
370 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
371 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
372 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
373 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
374 sampler.compare_func = PIPE_FUNC_ALWAYS;
375 sampler.normalized_coords = 1;
376 /*sampler.shadow_ambient = ; */
377 /*sampler.lod_bias = ; */
378 sampler.min_lod = 0;
379 /*sampler.max_lod = ; */
380 /*sampler.border_color[0] = ; */
381 /*sampler.max_anisotropy = ; */
382 idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
383 }
384
385 memset(&rs_state, 0, sizeof(rs_state));
386 /*rs_state.sprite_coord_enable */
387 rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
388 rs_state.point_quad_rasterization = true;
389 rs_state.point_size = BLOCK_WIDTH;
390 rs_state.gl_rasterization_rules = false;
391 idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
392
393 vertex_elems[VS_I_RECT] = vl_vb_get_quad_vertex_element();
394
395 /* Pos element */
396 vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
397
398 idct->vertex_buffer_stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 1, 1);
399 idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
400
401 return true;
402 }
403
404 static void
405 cleanup_state(struct vl_idct *idct)
406 {
407 unsigned i;
408
409 for (i = 0; i < 4; ++i)
410 idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
411
412 idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
413 idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
414 }
415
416 static bool
417 init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
418 {
419 struct pipe_resource template;
420 struct pipe_sampler_view sampler_view;
421 unsigned i;
422
423 assert(idct && buffer);
424
425 /* create textures */
426 memset(&template, 0, sizeof(struct pipe_resource));
427 template.last_level = 0;
428 template.depth0 = 1;
429 template.bind = PIPE_BIND_SAMPLER_VIEW;
430 template.flags = 0;
431
432 template.target = PIPE_TEXTURE_2D;
433 template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
434 template.width0 = idct->buffer_width / 4;
435 template.height0 = idct->buffer_height;
436 template.depth0 = 1;
437 template.usage = PIPE_USAGE_STREAM;
438 buffer->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
439
440 template.target = PIPE_TEXTURE_3D;
441 template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
442 template.width0 = idct->buffer_width / NR_RENDER_TARGETS;
443 template.height0 = idct->buffer_height / 4;
444 template.depth0 = NR_RENDER_TARGETS;
445 template.usage = PIPE_USAGE_STATIC;
446 buffer->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
447
448 for (i = 0; i < 4; ++i) {
449 if(buffer->textures.all[i] == NULL)
450 return false; /* a texture failed to allocate */
451
452 u_sampler_view_default_template(&sampler_view, buffer->textures.all[i], buffer->textures.all[i]->format);
453 buffer->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, buffer->textures.all[i], &sampler_view);
454 }
455
456 return true;
457 }
458
459 static void
460 cleanup_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
461 {
462 unsigned i;
463
464 assert(idct && buffer);
465
466 for (i = 0; i < 4; ++i) {
467 pipe_sampler_view_reference(&buffer->sampler_views.all[i], NULL);
468 pipe_resource_reference(&buffer->textures.all[i], NULL);
469 }
470 }
471
472 static bool
473 init_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
474 {
475 assert(idct && buffer);
476
477 buffer->vertex_bufs.individual.quad.stride = idct->quad.stride;
478 buffer->vertex_bufs.individual.quad.max_index = idct->quad.max_index;
479 buffer->vertex_bufs.individual.quad.buffer_offset = idct->quad.buffer_offset;
480 pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, idct->quad.buffer);
481
482 buffer->vertex_bufs.individual.pos = vl_vb_init(
483 &buffer->blocks, idct->pipe, idct->max_blocks, 2,
484 idct->vertex_buffer_stride);
485
486 if(buffer->vertex_bufs.individual.pos.buffer == NULL)
487 return false;
488
489 return true;
490 }
491
492 static void
493 cleanup_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
494 {
495 assert(idct && buffer);
496
497 pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, NULL);
498 pipe_resource_reference(&buffer->vertex_bufs.individual.pos.buffer, NULL);
499
500 vl_vb_cleanup(&buffer->blocks);
501 }
502
503 struct pipe_resource *
504 vl_idct_upload_matrix(struct pipe_context *pipe)
505 {
506 struct pipe_resource template, *matrix;
507 struct pipe_transfer *buf_transfer;
508 unsigned i, j, pitch;
509 float *f;
510
511 struct pipe_box rect =
512 {
513 0, 0, 0,
514 BLOCK_WIDTH / 4,
515 BLOCK_HEIGHT,
516 1
517 };
518
519 memset(&template, 0, sizeof(struct pipe_resource));
520 template.target = PIPE_TEXTURE_2D;
521 template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
522 template.last_level = 0;
523 template.width0 = 2;
524 template.height0 = 8;
525 template.depth0 = 1;
526 template.usage = PIPE_USAGE_IMMUTABLE;
527 template.bind = PIPE_BIND_SAMPLER_VIEW;
528 template.flags = 0;
529
530 matrix = pipe->screen->resource_create(pipe->screen, &template);
531
532 /* matrix */
533 buf_transfer = pipe->get_transfer
534 (
535 pipe, matrix,
536 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
537 &rect
538 );
539 pitch = buf_transfer->stride / sizeof(float);
540
541 f = pipe->transfer_map(pipe, buf_transfer);
542 for(i = 0; i < BLOCK_HEIGHT; ++i)
543 for(j = 0; j < BLOCK_WIDTH; ++j)
544 // transpose and scale
545 f[i * pitch + j] = const_matrix[j][i] * STAGE1_SCALE;
546
547 pipe->transfer_unmap(pipe, buf_transfer);
548 pipe->transfer_destroy(pipe, buf_transfer);
549
550 return matrix;
551 }
552
553 bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
554 unsigned buffer_width, unsigned buffer_height,
555 struct pipe_resource *matrix)
556 {
557 assert(idct && pipe && matrix);
558
559 idct->pipe = pipe;
560 idct->buffer_width = buffer_width;
561 idct->buffer_height = buffer_height;
562 pipe_resource_reference(&idct->matrix, matrix);
563
564 idct->max_blocks =
565 align(buffer_width, BLOCK_WIDTH) / BLOCK_WIDTH *
566 align(buffer_height, BLOCK_HEIGHT) / BLOCK_HEIGHT;
567
568 if(!init_shaders(idct))
569 return false;
570
571 if(!init_state(idct)) {
572 cleanup_shaders(idct);
573 return false;
574 }
575
576 return true;
577 }
578
579 void
580 vl_idct_cleanup(struct vl_idct *idct)
581 {
582 cleanup_shaders(idct);
583 cleanup_state(idct);
584
585 pipe_resource_reference(&idct->matrix, NULL);
586 }
587
588 bool
589 vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer, struct pipe_resource *dst)
590 {
591 struct pipe_surface template;
592
593 unsigned i;
594
595 assert(buffer);
596 assert(idct);
597 assert(dst);
598
599 pipe_resource_reference(&buffer->textures.individual.matrix, idct->matrix);
600 pipe_resource_reference(&buffer->textures.individual.transpose, idct->matrix);
601 pipe_resource_reference(&buffer->destination, dst);
602
603 if (!init_textures(idct, buffer))
604 return false;
605
606 if (!init_vertex_buffers(idct, buffer))
607 return false;
608
609 /* init state */
610 buffer->viewport[0].scale[0] = buffer->textures.individual.intermediate->width0;
611 buffer->viewport[0].scale[1] = buffer->textures.individual.intermediate->height0;
612
613 buffer->viewport[1].scale[0] = buffer->destination->width0;
614 buffer->viewport[1].scale[1] = buffer->destination->height0;
615
616 buffer->fb_state[0].width = buffer->textures.individual.intermediate->width0;
617 buffer->fb_state[0].height = buffer->textures.individual.intermediate->height0;
618
619 buffer->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
620 for(i = 0; i < NR_RENDER_TARGETS; ++i) {
621 memset(&template, 0, sizeof(template));
622 template.format = buffer->textures.individual.intermediate->format;
623 template.u.tex.first_layer = i;
624 template.u.tex.last_layer = i;
625 template.usage = PIPE_BIND_RENDER_TARGET;
626 buffer->fb_state[0].cbufs[i] = idct->pipe->create_surface(
627 idct->pipe, buffer->textures.individual.intermediate,
628 &template);
629 }
630
631 buffer->fb_state[1].width = buffer->destination->width0;
632 buffer->fb_state[1].height = buffer->destination->height0;
633
634 buffer->fb_state[1].nr_cbufs = 1;
635
636 memset(&template, 0, sizeof(template));
637 template.format = buffer->destination->format;
638 template.usage = PIPE_BIND_RENDER_TARGET;
639 buffer->fb_state[1].cbufs[0] = idct->pipe->create_surface(
640 idct->pipe, buffer->destination, &template);
641
642 for(i = 0; i < 2; ++i) {
643 buffer->viewport[i].scale[2] = 1;
644 buffer->viewport[i].scale[3] = 1;
645 buffer->viewport[i].translate[0] = 0;
646 buffer->viewport[i].translate[1] = 0;
647 buffer->viewport[i].translate[2] = 0;
648 buffer->viewport[i].translate[3] = 0;
649
650 buffer->fb_state[i].zsbuf = NULL;
651 }
652
653 return true;
654 }
655
656 void
657 vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer)
658 {
659 unsigned i;
660
661 assert(buffer);
662
663 for(i = 0; i < NR_RENDER_TARGETS; ++i) {
664 idct->pipe->surface_destroy(idct->pipe, buffer->fb_state[0].cbufs[i]);
665 }
666
667 idct->pipe->surface_destroy(idct->pipe, buffer->fb_state[1].cbufs[0]);
668
669 cleanup_textures(idct, buffer);
670 cleanup_vertex_buffers(idct, buffer);
671 }
672
673 void
674 vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
675 {
676 assert(idct);
677
678 struct pipe_box rect =
679 {
680 0, 0, 0,
681 buffer->textures.individual.source->width0,
682 buffer->textures.individual.source->height0,
683 1
684 };
685
686 buffer->tex_transfer = idct->pipe->get_transfer
687 (
688 idct->pipe, buffer->textures.individual.source,
689 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
690 &rect
691 );
692
693 buffer->texels = idct->pipe->transfer_map(idct->pipe, buffer->tex_transfer);
694
695 vl_vb_map(&buffer->blocks, idct->pipe);
696 }
697
698 void
699 vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block)
700 {
701 struct vertex2f v;
702 unsigned tex_pitch;
703 short *texels;
704
705 unsigned i;
706
707 assert(buffer);
708
709 tex_pitch = buffer->tex_transfer->stride / sizeof(short);
710 texels = buffer->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
711
712 for (i = 0; i < BLOCK_HEIGHT; ++i)
713 memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
714
715 v.x = x;
716 v.y = y;
717 vl_vb_add_block(&buffer->blocks, (float*)&v);
718 }
719
720 void
721 vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
722 {
723 assert(idct && buffer);
724
725 idct->pipe->transfer_unmap(idct->pipe, buffer->tex_transfer);
726 idct->pipe->transfer_destroy(idct->pipe, buffer->tex_transfer);
727 vl_vb_unmap(&buffer->blocks, idct->pipe);
728 }
729
730 void
731 vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer)
732 {
733 unsigned num_verts;
734
735 assert(idct);
736
737 num_verts = vl_vb_restart(&buffer->blocks);
738
739 if(num_verts > 0) {
740
741 idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
742 idct->pipe->set_vertex_buffers(idct->pipe, 2, buffer->vertex_bufs.all);
743 idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
744
745 /* first stage */
746 idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[0]);
747 idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[0]);
748 idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]);
749 idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
750 idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs);
751 idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
752 util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
753
754 /* second stage */
755 idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]);
756 idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[1]);
757 idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]);
758 idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
759 idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs);
760 idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
761 util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
762 }
763 }