gallium: add start_slot parameter to set_vertex_buffers
[mesa.git] / src / gallium / auxiliary / vl / vl_matrix_filter.c
1 /**************************************************************************
2 *
3 * Copyright 2012 Christian König.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29
30 #include "pipe/p_context.h"
31
32 #include "tgsi/tgsi_ureg.h"
33
34 #include "util/u_draw.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37
38 #include "vl_types.h"
39 #include "vl_vertex_buffers.h"
40 #include "vl_matrix_filter.h"
41
42 enum VS_OUTPUT
43 {
44 VS_O_VPOS = 0,
45 VS_O_VTEX = 0
46 };
47
48 static void *
49 create_vert_shader(struct vl_matrix_filter *filter)
50 {
51 struct ureg_program *shader;
52 struct ureg_src i_vpos;
53 struct ureg_dst o_vpos, o_vtex;
54
55 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
56 if (!shader)
57 return NULL;
58
59 i_vpos = ureg_DECL_vs_input(shader, 0);
60 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
61 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
62
63 ureg_MOV(shader, o_vpos, i_vpos);
64 ureg_MOV(shader, o_vtex, i_vpos);
65
66 ureg_END(shader);
67
68 return ureg_create_shader_and_destroy(shader, filter->pipe);
69 }
70
71 static inline bool
72 is_vec_zero(struct vertex2f v)
73 {
74 return v.x == 0.0f && v.y == 0.0f;
75 }
76
77 static void *
78 create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets,
79 struct vertex2f *offsets, const float *matrix_values)
80 {
81 struct ureg_program *shader;
82 struct ureg_src i_vtex;
83 struct ureg_src sampler;
84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
85 struct ureg_dst t_sum;
86 struct ureg_dst o_fragment;
87 bool first;
88 int i;
89
90 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
91 if (!shader) {
92 FREE(t_array);
93 return NULL;
94 }
95
96 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
97 sampler = ureg_DECL_sampler(shader, 0);
98
99 for (i = 0; i < num_offsets; ++i)
100 if (matrix_values[i] != 0.0f)
101 t_array[i] = ureg_DECL_temporary(shader);
102
103 o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
104
105 /*
106 * t_array[0..*] = vtex + offset[0..*]
107 * t_array[0..*] = tex(t_array[0..*], sampler)
108 * o_fragment = sum(t_array[0..*] * matrix_values[0..*])
109 */
110
111 for (i = 0; i < num_offsets; ++i) {
112 if (matrix_values[i] != 0.0f && !is_vec_zero(offsets[i])) {
113 ureg_ADD(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY),
114 i_vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y));
115 ureg_MOV(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_ZW),
116 ureg_imm1f(shader, 0.0f));
117 }
118 }
119
120 for (i = 0; i < num_offsets; ++i) {
121 if (matrix_values[i] != 0.0f) {
122 struct ureg_src src = is_vec_zero(offsets[i]) ? i_vtex : ureg_src(t_array[i]);
123 ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler);
124 }
125 }
126
127 for (i = 0, first = true; i < num_offsets; ++i) {
128 if (matrix_values[i] != 0.0f) {
129 if (first) {
130 t_sum = t_array[i];
131 ureg_MUL(shader, t_sum, ureg_src(t_array[i]),
132 ureg_imm1f(shader, matrix_values[i]));
133 first = false;
134 } else
135 ureg_MAD(shader, t_sum, ureg_src(t_array[i]),
136 ureg_imm1f(shader, matrix_values[i]), ureg_src(t_sum));
137 }
138 }
139 if (first)
140 ureg_MOV(shader, o_fragment, ureg_imm1f(shader, 0.0f));
141 else
142 ureg_MOV(shader, o_fragment, ureg_src(t_sum));
143
144 ureg_END(shader);
145
146 FREE(t_array);
147 return ureg_create_shader_and_destroy(shader, filter->pipe);
148 }
149
150 bool
151 vl_matrix_filter_init(struct vl_matrix_filter *filter, struct pipe_context *pipe,
152 unsigned video_width, unsigned video_height,
153 unsigned matrix_width, unsigned matrix_height,
154 const float *matrix_values)
155 {
156 struct pipe_rasterizer_state rs_state;
157 struct pipe_blend_state blend;
158 struct pipe_sampler_state sampler;
159 struct pipe_vertex_element ve;
160 struct vertex2f *offsets, v, sizes;
161 unsigned i, num_offsets = matrix_width * matrix_height;
162
163 assert(filter && pipe);
164 assert(video_width && video_height);
165 assert(matrix_width && matrix_height);
166
167 memset(filter, 0, sizeof(*filter));
168 filter->pipe = pipe;
169
170 memset(&rs_state, 0, sizeof(rs_state));
171 rs_state.gl_rasterization_rules = true;
172 rs_state.depth_clip = 1;
173 filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
174 if (!filter->rs_state)
175 goto error_rs_state;
176
177 memset(&blend, 0, sizeof blend);
178 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
179 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
180 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
181 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
182 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
183 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
184 blend.logicop_func = PIPE_LOGICOP_CLEAR;
185 blend.rt[0].colormask = PIPE_MASK_RGBA;
186 filter->blend = pipe->create_blend_state(pipe, &blend);
187 if (!filter->blend)
188 goto error_blend;
189
190 memset(&sampler, 0, sizeof(sampler));
191 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
192 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
193 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
194 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
195 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
196 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
197 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
198 sampler.compare_func = PIPE_FUNC_ALWAYS;
199 sampler.normalized_coords = 1;
200 filter->sampler = pipe->create_sampler_state(pipe, &sampler);
201 if (!filter->sampler)
202 goto error_sampler;
203
204 filter->quad = vl_vb_upload_quads(pipe);
205 if(!filter->quad.buffer)
206 goto error_quad;
207
208 memset(&ve, 0, sizeof(ve));
209 ve.src_offset = 0;
210 ve.instance_divisor = 0;
211 ve.vertex_buffer_index = 0;
212 ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
213 filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
214 if (!filter->ves)
215 goto error_ves;
216
217 offsets = MALLOC(sizeof(struct vertex2f) * num_offsets);
218 if (!offsets)
219 goto error_offsets;
220
221 sizes.x = (float)(matrix_width - 1) / 2.0f;
222 sizes.y = (float)(matrix_height - 1) / 2.0f;
223
224 for (v.x = -sizes.x, i = 0; v.x <= sizes.x; v.x += 1.0f)
225 for (v.y = -sizes.y; v.y <= sizes.y; v.y += 1.0f)
226 offsets[i++] = v;
227
228 for (i = 0; i < num_offsets; ++i) {
229 offsets[i].x /= video_width;
230 offsets[i].y /= video_height;
231 }
232
233 filter->vs = create_vert_shader(filter);
234 if (!filter->vs)
235 goto error_vs;
236
237 filter->fs = create_frag_shader(filter, num_offsets, offsets, matrix_values);
238 if (!filter->fs)
239 goto error_fs;
240
241 FREE(offsets);
242 return true;
243
244 error_fs:
245 pipe->delete_vs_state(pipe, filter->vs);
246
247 error_vs:
248 FREE(offsets);
249
250 error_offsets:
251 pipe->delete_vertex_elements_state(pipe, filter->ves);
252
253 error_ves:
254 pipe_resource_reference(&filter->quad.buffer, NULL);
255
256 error_quad:
257 pipe->delete_sampler_state(pipe, filter->sampler);
258
259 error_sampler:
260 pipe->delete_blend_state(pipe, filter->blend);
261
262 error_blend:
263 pipe->delete_rasterizer_state(pipe, filter->rs_state);
264
265 error_rs_state:
266 return false;
267 }
268
269 void
270 vl_matrix_filter_cleanup(struct vl_matrix_filter *filter)
271 {
272 assert(filter);
273
274 filter->pipe->delete_sampler_state(filter->pipe, filter->sampler);
275 filter->pipe->delete_blend_state(filter->pipe, filter->blend);
276 filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
277 filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
278 pipe_resource_reference(&filter->quad.buffer, NULL);
279
280 filter->pipe->delete_vs_state(filter->pipe, filter->vs);
281 filter->pipe->delete_fs_state(filter->pipe, filter->fs);
282 }
283
284 void
285 vl_matrix_filter_render(struct vl_matrix_filter *filter,
286 struct pipe_sampler_view *src,
287 struct pipe_surface *dst)
288 {
289 struct pipe_viewport_state viewport;
290 struct pipe_framebuffer_state fb_state;
291
292 assert(filter && src && dst);
293
294 memset(&viewport, 0, sizeof(viewport));
295 viewport.scale[0] = dst->width;
296 viewport.scale[1] = dst->height;
297 viewport.scale[2] = 1;
298 viewport.scale[3] = 1;
299
300 memset(&fb_state, 0, sizeof(fb_state));
301 fb_state.width = dst->width;
302 fb_state.height = dst->height;
303 fb_state.nr_cbufs = 1;
304 fb_state.cbufs[0] = dst;
305
306 filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
307 filter->pipe->bind_blend_state(filter->pipe, filter->blend);
308 filter->pipe->bind_fragment_sampler_states(filter->pipe, 1, &filter->sampler);
309 filter->pipe->set_fragment_sampler_views(filter->pipe, 1, &src);
310 filter->pipe->bind_vs_state(filter->pipe, filter->vs);
311 filter->pipe->bind_fs_state(filter->pipe, filter->fs);
312 filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
313 filter->pipe->set_viewport_state(filter->pipe, &viewport);
314 filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad);
315 filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
316
317 util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
318 }