vl: allow fragment shader POSITION to be a system value
[mesa.git] / src / gallium / auxiliary / vl / vl_mc.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <assert.h>
29
30 #include "pipe/p_context.h"
31
32 #include "util/u_sampler.h"
33 #include "util/u_draw.h"
34
35 #include "tgsi/tgsi_ureg.h"
36
37 #include "vl_defines.h"
38 #include "vl_vertex_buffers.h"
39 #include "vl_mc.h"
40 #include "vl_idct.h"
41
42 enum VS_OUTPUT
43 {
44 VS_O_VPOS = 0,
45 VS_O_VTOP = 0,
46 VS_O_VBOTTOM,
47
48 VS_O_FLAGS = VS_O_VTOP,
49 VS_O_VTEX = VS_O_VBOTTOM
50 };
51
52 static struct ureg_dst
53 calc_position(struct vl_mc *r, struct ureg_program *shader, struct ureg_src block_scale)
54 {
55 struct ureg_src vrect, vpos;
56 struct ureg_dst t_vpos;
57 struct ureg_dst o_vpos;
58
59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
61
62 t_vpos = ureg_DECL_temporary(shader);
63
64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
65
66 /*
67 * block_scale = (VL_MACROBLOCK_WIDTH, VL_MACROBLOCK_HEIGHT) / (dst.width, dst.height)
68 *
69 * t_vpos = (vpos + vrect) * block_scale
70 * o_vpos.xy = t_vpos
71 * o_vpos.zw = vpos
72 */
73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
74 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale);
75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
77
78 return t_vpos;
79 }
80
81 static struct ureg_dst
82 calc_line(struct pipe_screen *screen, struct ureg_program *shader)
83 {
84 struct ureg_dst tmp;
85 struct ureg_src pos;
86
87 tmp = ureg_DECL_temporary(shader);
88
89 if (screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL))
90 pos = ureg_DECL_system_value(shader, TGSI_SEMANTIC_POSITION, 0);
91 else
92 pos = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS,
93 TGSI_INTERPOLATE_LINEAR);
94
95 /*
96 * tmp.y = fraction(pos.y / 2) >= 0.5 ? 1 : 0
97 */
98 ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), pos, ureg_imm1f(shader, 0.5f));
99 ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp));
100 ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
101
102 return tmp;
103 }
104
105 static void *
106 create_ref_vert_shader(struct vl_mc *r)
107 {
108 struct ureg_program *shader;
109 struct ureg_src mv_scale;
110 struct ureg_src vmv[2];
111 struct ureg_dst t_vpos;
112 struct ureg_dst o_vmv[2];
113 unsigned i;
114
115 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
116 if (!shader)
117 return NULL;
118
119 vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP);
120 vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM);
121
122 t_vpos = calc_position(r, shader, ureg_imm2f(shader,
123 (float)VL_MACROBLOCK_WIDTH / r->buffer_width,
124 (float)VL_MACROBLOCK_HEIGHT / r->buffer_height)
125 );
126
127 o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
128 o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
129
130 /*
131 * mv_scale.xy = 0.5 / (dst.width, dst.height);
132 * mv_scale.z = 1.0f / 4.0f
133 * mv_scale.w = 1.0f / 255.0f
134 *
135 * // Apply motion vectors
136 * o_vmv[0..1].xy = vmv[0..1] * mv_scale + t_vpos
137 * o_vmv[0..1].zw = vmv[0..1] * mv_scale
138 *
139 */
140
141 mv_scale = ureg_imm4f(shader,
142 0.5f / r->buffer_width,
143 0.5f / r->buffer_height,
144 1.0f / 4.0f,
145 1.0f / PIPE_VIDEO_MV_WEIGHT_MAX);
146
147 for (i = 0; i < 2; ++i) {
148 ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), mv_scale, vmv[i], ureg_src(t_vpos));
149 ureg_MUL(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_ZW), mv_scale, vmv[i]);
150 }
151
152 ureg_release_temporary(shader, t_vpos);
153
154 ureg_END(shader);
155
156 return ureg_create_shader_and_destroy(shader, r->pipe);
157 }
158
159 static void *
160 create_ref_frag_shader(struct vl_mc *r)
161 {
162 const float y_scale =
163 r->buffer_height / 2 *
164 r->macroblock_size / VL_MACROBLOCK_HEIGHT;
165
166 struct ureg_program *shader;
167 struct ureg_src tc[2], sampler;
168 struct ureg_dst ref, field;
169 struct ureg_dst fragment;
170 unsigned label;
171
172 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
173 if (!shader)
174 return NULL;
175
176 tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
177 tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
178
179 sampler = ureg_DECL_sampler(shader, 0);
180 ref = ureg_DECL_temporary(shader);
181
182 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
183
184 field = calc_line(r->pipe->screen, shader);
185
186 /*
187 * ref = field.z ? tc[1] : tc[0]
188 *
189 * // Adjust tc acording to top/bottom field selection
190 * if (|ref.z|) {
191 * ref.y *= y_scale
192 * ref.y = floor(ref.y)
193 * ref.y += ref.z
194 * ref.y /= y_scale
195 * }
196 * fragment.xyz = tex(ref, sampler[0])
197 */
198 ureg_CMP(shader, ureg_writemask(ref, TGSI_WRITEMASK_XYZ),
199 ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
200 tc[1], tc[0]);
201 ureg_CMP(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
202 ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
203 tc[1], tc[0]);
204
205 ureg_IF(shader, ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z), &label);
206
207 ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
208 ureg_src(ref), ureg_imm1f(shader, y_scale));
209 ureg_FLR(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), ureg_src(ref));
210 ureg_ADD(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
211 ureg_src(ref), ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z));
212 ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
213 ureg_src(ref), ureg_imm1f(shader, 1.0f / y_scale));
214
215 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
216 ureg_ENDIF(shader);
217
218 ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), TGSI_TEXTURE_2D, ureg_src(ref), sampler);
219
220 ureg_release_temporary(shader, ref);
221
222 ureg_release_temporary(shader, field);
223 ureg_END(shader);
224
225 return ureg_create_shader_and_destroy(shader, r->pipe);
226 }
227
228 static void *
229 create_ycbcr_vert_shader(struct vl_mc *r, vl_mc_ycbcr_vert_shader vs_callback, void *callback_priv)
230 {
231 struct ureg_program *shader;
232
233 struct ureg_src vrect, vpos;
234 struct ureg_dst t_vpos, t_vtex;
235 struct ureg_dst o_vpos, o_flags;
236
237 struct vertex2f scale = {
238 (float)VL_BLOCK_WIDTH / r->buffer_width * VL_MACROBLOCK_WIDTH / r->macroblock_size,
239 (float)VL_BLOCK_HEIGHT / r->buffer_height * VL_MACROBLOCK_HEIGHT / r->macroblock_size
240 };
241
242 unsigned label;
243
244 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
245 if (!shader)
246 return NULL;
247
248 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
249 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
250
251 t_vpos = calc_position(r, shader, ureg_imm2f(shader, scale.x, scale.y));
252 t_vtex = ureg_DECL_temporary(shader);
253
254 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
255 o_flags = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS);
256
257 /*
258 * o_vtex.xy = t_vpos
259 * o_flags.z = intra * 0.5
260 *
261 * if(interlaced) {
262 * t_vtex.xy = vrect.y ? { 0, scale.y } : { -scale.y : 0 }
263 * t_vtex.z = vpos.y % 2
264 * t_vtex.y = t_vtex.z ? t_vtex.x : t_vtex.y
265 * o_vpos.y = t_vtex.y + t_vpos.y
266 *
267 * o_flags.w = t_vtex.z ? 0 : 1
268 * }
269 *
270 */
271
272 vs_callback(callback_priv, r, shader, VS_O_VTEX, t_vpos);
273
274 ureg_MUL(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_Z),
275 ureg_scalar(vpos, TGSI_SWIZZLE_Z), ureg_imm1f(shader, 0.5f));
276 ureg_MOV(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_W), ureg_imm1f(shader, -1.0f));
277
278 if (r->macroblock_size == VL_MACROBLOCK_HEIGHT) { //TODO
279 ureg_IF(shader, ureg_scalar(vpos, TGSI_SWIZZLE_W), &label);
280
281 ureg_CMP(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_XY),
282 ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_Y)),
283 ureg_imm2f(shader, 0.0f, scale.y),
284 ureg_imm2f(shader, -scale.y, 0.0f));
285 ureg_MUL(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Z),
286 ureg_scalar(vpos, TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.5f));
287
288 ureg_FRC(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Z), ureg_src(t_vtex));
289
290 ureg_CMP(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y),
291 ureg_negate(ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Z)),
292 ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_X),
293 ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Y));
294 ureg_ADD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_Y),
295 ureg_src(t_vpos), ureg_src(t_vtex));
296
297 ureg_CMP(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_W),
298 ureg_negate(ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Z)),
299 ureg_imm1f(shader, 0.0f), ureg_imm1f(shader, 1.0f));
300
301 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
302 ureg_ENDIF(shader);
303 }
304
305 ureg_release_temporary(shader, t_vtex);
306 ureg_release_temporary(shader, t_vpos);
307
308 ureg_END(shader);
309
310 return ureg_create_shader_and_destroy(shader, r->pipe);
311 }
312
313 static void *
314 create_ycbcr_frag_shader(struct vl_mc *r, float scale, bool invert,
315 vl_mc_ycbcr_frag_shader fs_callback, void *callback_priv)
316 {
317 struct ureg_program *shader;
318 struct ureg_src flags;
319 struct ureg_dst tmp;
320 struct ureg_dst fragment;
321 unsigned label;
322
323 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
324 if (!shader)
325 return NULL;
326
327 flags = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS, TGSI_INTERPOLATE_LINEAR);
328
329 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
330
331 tmp = calc_line(r->pipe->screen, shader);
332
333 /*
334 * if (field == tc.w)
335 * kill();
336 * else {
337 * fragment.xyz = tex(tc, sampler) * scale + tc.z
338 * fragment.w = 1.0f
339 * }
340 */
341
342 ureg_SEQ(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
343 ureg_scalar(flags, TGSI_SWIZZLE_W), ureg_src(tmp));
344
345 ureg_IF(shader, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), &label);
346
347 ureg_KILL(shader);
348
349 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
350 ureg_ELSE(shader, &label);
351
352 fs_callback(callback_priv, r, shader, VS_O_VTEX, tmp);
353
354 if (scale != 1.0f)
355 ureg_MAD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ),
356 ureg_src(tmp), ureg_imm1f(shader, scale),
357 ureg_scalar(flags, TGSI_SWIZZLE_Z));
358 else
359 ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ),
360 ureg_src(tmp), ureg_scalar(flags, TGSI_SWIZZLE_Z));
361
362 ureg_MUL(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), ureg_src(tmp), ureg_imm1f(shader, invert ? -1.0f : 1.0f));
363 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
364
365 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
366 ureg_ENDIF(shader);
367
368 ureg_release_temporary(shader, tmp);
369
370 ureg_END(shader);
371
372 return ureg_create_shader_and_destroy(shader, r->pipe);
373 }
374
375 static bool
376 init_pipe_state(struct vl_mc *r)
377 {
378 struct pipe_sampler_state sampler;
379 struct pipe_blend_state blend;
380 struct pipe_rasterizer_state rs_state;
381 unsigned i;
382
383 assert(r);
384
385 memset(&sampler, 0, sizeof(sampler));
386 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
387 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
388 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
389 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
390 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
391 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
392 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
393 sampler.compare_func = PIPE_FUNC_ALWAYS;
394 sampler.normalized_coords = 1;
395 r->sampler_ref = r->pipe->create_sampler_state(r->pipe, &sampler);
396 if (!r->sampler_ref)
397 goto error_sampler_ref;
398
399 for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) {
400 memset(&blend, 0, sizeof blend);
401 blend.independent_blend_enable = 0;
402 blend.rt[0].blend_enable = 1;
403 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
404 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
405 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
406 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
407 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
408 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
409 blend.logicop_enable = 0;
410 blend.logicop_func = PIPE_LOGICOP_CLEAR;
411 blend.rt[0].colormask = i;
412 blend.dither = 0;
413 r->blend_clear[i] = r->pipe->create_blend_state(r->pipe, &blend);
414 if (!r->blend_clear[i])
415 goto error_blend;
416
417 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
418 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
419 r->blend_add[i] = r->pipe->create_blend_state(r->pipe, &blend);
420 if (!r->blend_add[i])
421 goto error_blend;
422
423 blend.rt[0].rgb_func = PIPE_BLEND_REVERSE_SUBTRACT;
424 blend.rt[0].alpha_dst_factor = PIPE_BLEND_REVERSE_SUBTRACT;
425 r->blend_sub[i] = r->pipe->create_blend_state(r->pipe, &blend);
426 if (!r->blend_sub[i])
427 goto error_blend;
428 }
429
430 memset(&rs_state, 0, sizeof(rs_state));
431 /*rs_state.sprite_coord_enable */
432 rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
433 rs_state.point_quad_rasterization = true;
434 rs_state.point_size = VL_BLOCK_WIDTH;
435 rs_state.half_pixel_center = true;
436 rs_state.bottom_edge_rule = true;
437 rs_state.depth_clip = 1;
438 r->rs_state = r->pipe->create_rasterizer_state(r->pipe, &rs_state);
439 if (!r->rs_state)
440 goto error_rs_state;
441
442 return true;
443
444 error_rs_state:
445 error_blend:
446 for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) {
447 if (r->blend_sub[i])
448 r->pipe->delete_blend_state(r->pipe, r->blend_sub[i]);
449
450 if (r->blend_add[i])
451 r->pipe->delete_blend_state(r->pipe, r->blend_add[i]);
452
453 if (r->blend_clear[i])
454 r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]);
455 }
456
457 r->pipe->delete_sampler_state(r->pipe, r->sampler_ref);
458
459 error_sampler_ref:
460 return false;
461 }
462
463 static void
464 cleanup_pipe_state(struct vl_mc *r)
465 {
466 unsigned i;
467
468 assert(r);
469
470 r->pipe->delete_sampler_state(r->pipe, r->sampler_ref);
471 for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) {
472 r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]);
473 r->pipe->delete_blend_state(r->pipe, r->blend_add[i]);
474 r->pipe->delete_blend_state(r->pipe, r->blend_sub[i]);
475 }
476 r->pipe->delete_rasterizer_state(r->pipe, r->rs_state);
477 }
478
479 bool
480 vl_mc_init(struct vl_mc *renderer, struct pipe_context *pipe,
481 unsigned buffer_width, unsigned buffer_height,
482 unsigned macroblock_size, float scale,
483 vl_mc_ycbcr_vert_shader vs_callback,
484 vl_mc_ycbcr_frag_shader fs_callback,
485 void *callback_priv)
486 {
487 assert(renderer);
488 assert(pipe);
489
490 memset(renderer, 0, sizeof(struct vl_mc));
491
492 renderer->pipe = pipe;
493 renderer->buffer_width = buffer_width;
494 renderer->buffer_height = buffer_height;
495 renderer->macroblock_size = macroblock_size;
496
497 if (!init_pipe_state(renderer))
498 goto error_pipe_state;
499
500 renderer->vs_ref = create_ref_vert_shader(renderer);
501 if (!renderer->vs_ref)
502 goto error_vs_ref;
503
504 renderer->vs_ycbcr = create_ycbcr_vert_shader(renderer, vs_callback, callback_priv);
505 if (!renderer->vs_ycbcr)
506 goto error_vs_ycbcr;
507
508 renderer->fs_ref = create_ref_frag_shader(renderer);
509 if (!renderer->fs_ref)
510 goto error_fs_ref;
511
512 renderer->fs_ycbcr = create_ycbcr_frag_shader(renderer, scale, false, fs_callback, callback_priv);
513 if (!renderer->fs_ycbcr)
514 goto error_fs_ycbcr;
515
516 renderer->fs_ycbcr_sub = create_ycbcr_frag_shader(renderer, scale, true, fs_callback, callback_priv);
517 if (!renderer->fs_ycbcr_sub)
518 goto error_fs_ycbcr_sub;
519
520 return true;
521
522 error_fs_ycbcr_sub:
523 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr);
524
525 error_fs_ycbcr:
526 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref);
527
528 error_fs_ref:
529 renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr);
530
531 error_vs_ycbcr:
532 renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ref);
533
534 error_vs_ref:
535 cleanup_pipe_state(renderer);
536
537 error_pipe_state:
538 return false;
539 }
540
541 void
542 vl_mc_cleanup(struct vl_mc *renderer)
543 {
544 assert(renderer);
545
546 cleanup_pipe_state(renderer);
547
548 renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ref);
549 renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr);
550 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref);
551 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr);
552 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr_sub);
553 }
554
555 bool
556 vl_mc_init_buffer(struct vl_mc *renderer, struct vl_mc_buffer *buffer)
557 {
558 assert(renderer && buffer);
559
560 buffer->viewport.scale[2] = 1;
561 buffer->viewport.translate[0] = 0;
562 buffer->viewport.translate[1] = 0;
563 buffer->viewport.translate[2] = 0;
564
565 buffer->fb_state.nr_cbufs = 1;
566 buffer->fb_state.zsbuf = NULL;
567
568 return true;
569 }
570
571 void
572 vl_mc_cleanup_buffer(struct vl_mc_buffer *buffer)
573 {
574 assert(buffer);
575 }
576
577 void
578 vl_mc_set_surface(struct vl_mc_buffer *buffer, struct pipe_surface *surface)
579 {
580 assert(buffer && surface);
581
582 buffer->surface_cleared = false;
583
584 buffer->viewport.scale[0] = surface->width;
585 buffer->viewport.scale[1] = surface->height;
586
587 buffer->fb_state.width = surface->width;
588 buffer->fb_state.height = surface->height;
589 buffer->fb_state.cbufs[0] = surface;
590 }
591
592 static void
593 prepare_pipe_4_rendering(struct vl_mc *renderer, struct vl_mc_buffer *buffer, unsigned mask)
594 {
595 assert(buffer);
596
597 renderer->pipe->bind_rasterizer_state(renderer->pipe, renderer->rs_state);
598
599 if (buffer->surface_cleared)
600 renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_add[mask]);
601 else
602 renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_clear[mask]);
603
604 renderer->pipe->set_framebuffer_state(renderer->pipe, &buffer->fb_state);
605 renderer->pipe->set_viewport_states(renderer->pipe, 0, 1, &buffer->viewport);
606 }
607
608 void
609 vl_mc_render_ref(struct vl_mc *renderer, struct vl_mc_buffer *buffer, struct pipe_sampler_view *ref)
610 {
611 assert(buffer && ref);
612
613 prepare_pipe_4_rendering(renderer, buffer, PIPE_MASK_R | PIPE_MASK_G | PIPE_MASK_B);
614
615 renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ref);
616 renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ref);
617
618 renderer->pipe->set_sampler_views(renderer->pipe, PIPE_SHADER_FRAGMENT,
619 0, 1, &ref);
620 renderer->pipe->bind_sampler_states(renderer->pipe, PIPE_SHADER_FRAGMENT,
621 0, 1, &renderer->sampler_ref);
622
623 util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0,
624 renderer->buffer_width / VL_MACROBLOCK_WIDTH *
625 renderer->buffer_height / VL_MACROBLOCK_HEIGHT);
626
627 buffer->surface_cleared = true;
628 }
629
630 void
631 vl_mc_render_ycbcr(struct vl_mc *renderer, struct vl_mc_buffer *buffer, unsigned component, unsigned num_instances)
632 {
633 unsigned mask = 1 << component;
634
635 assert(buffer);
636
637 if (num_instances == 0)
638 return;
639
640 prepare_pipe_4_rendering(renderer, buffer, mask);
641
642 renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ycbcr);
643 renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr);
644
645 util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
646
647 if (buffer->surface_cleared) {
648 renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_sub[mask]);
649 renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr_sub);
650 util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
651 }
652 }