Merge remote-tracking branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / auxiliary / vl / vl_mc.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <assert.h>
29
30 #include <pipe/p_context.h>
31
32 #include <util/u_sampler.h>
33 #include <util/u_draw.h>
34
35 #include <tgsi/tgsi_ureg.h>
36
37 #include "vl_defines.h"
38 #include "vl_vertex_buffers.h"
39 #include "vl_mc.h"
40 #include "vl_idct.h"
41
42 enum VS_OUTPUT
43 {
44 VS_O_VPOS,
45 VS_O_VTOP,
46 VS_O_VBOTTOM,
47
48 VS_O_FLAGS = VS_O_VTOP,
49 VS_O_VTEX = VS_O_VBOTTOM
50 };
51
52 static struct ureg_dst
53 calc_position(struct vl_mc *r, struct ureg_program *shader, struct ureg_src block_scale)
54 {
55 struct ureg_src vrect, vpos;
56 struct ureg_dst t_vpos;
57 struct ureg_dst o_vpos;
58
59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
61
62 t_vpos = ureg_DECL_temporary(shader);
63
64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
65
66 /*
67 * block_scale = (MACROBLOCK_WIDTH, MACROBLOCK_HEIGHT) / (dst.width, dst.height)
68 *
69 * t_vpos = (vpos + vrect) * block_scale
70 * o_vpos.xy = t_vpos
71 * o_vpos.zw = vpos
72 */
73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
74 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale);
75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
77
78 return t_vpos;
79 }
80
81 static struct ureg_dst
82 calc_line(struct ureg_program *shader)
83 {
84 struct ureg_dst tmp;
85 struct ureg_src pos;
86
87 tmp = ureg_DECL_temporary(shader);
88
89 pos = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS, TGSI_INTERPOLATE_LINEAR);
90
91 /*
92 * tmp.y = fraction(pos.y / 2) >= 0.5 ? 1 : 0
93 */
94 ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), pos, ureg_imm1f(shader, 0.5f));
95 ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp));
96 ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
97
98 return tmp;
99 }
100
101 static void *
102 create_ref_vert_shader(struct vl_mc *r)
103 {
104 struct ureg_program *shader;
105 struct ureg_src mv_scale;
106 struct ureg_src vrect, vmv[2];
107 struct ureg_dst t_vpos;
108 struct ureg_dst o_vpos, o_vmv[2];
109 unsigned i;
110
111 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
112 if (!shader)
113 return NULL;
114
115 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
116 vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP);
117 vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM);
118
119 t_vpos = calc_position(r, shader, ureg_imm2f(shader,
120 (float)MACROBLOCK_WIDTH / r->buffer_width,
121 (float)MACROBLOCK_HEIGHT / r->buffer_height)
122 );
123
124 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
125 o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
126 o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
127
128 /*
129 * mv_scale.xy = 0.5 / (dst.width, dst.height);
130 * mv_scale.z = 1.0f / 4.0f
131 * mv_scale.w = 1.0f / 255.0f
132 *
133 * // Apply motion vectors
134 * o_vmv[0..1].xy = vmv[0..1] * mv_scale + t_vpos
135 * o_vmv[0..1].zw = vmv[0..1] * mv_scale
136 *
137 */
138
139 mv_scale = ureg_imm4f(shader,
140 0.5f / r->buffer_width,
141 0.5f / r->buffer_height,
142 1.0f / 4.0f,
143 1.0f / PIPE_VIDEO_MV_WEIGHT_MAX);
144
145 for (i = 0; i < 2; ++i) {
146 ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), mv_scale, vmv[i], ureg_src(t_vpos));
147 ureg_MUL(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_ZW), mv_scale, vmv[i]);
148 }
149
150 ureg_release_temporary(shader, t_vpos);
151
152 ureg_END(shader);
153
154 return ureg_create_shader_and_destroy(shader, r->pipe);
155 }
156
157 static void *
158 create_ref_frag_shader(struct vl_mc *r)
159 {
160 const float y_scale =
161 r->buffer_height / 2 *
162 r->macroblock_size / MACROBLOCK_HEIGHT;
163
164 struct ureg_program *shader;
165 struct ureg_src tc[2], sampler;
166 struct ureg_dst ref, field;
167 struct ureg_dst fragment;
168 unsigned label;
169
170 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
171 if (!shader)
172 return NULL;
173
174 tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
175 tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
176
177 sampler = ureg_DECL_sampler(shader, 0);
178 ref = ureg_DECL_temporary(shader);
179
180 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
181
182 field = calc_line(shader);
183
184 /*
185 * ref = field.z ? tc[1] : tc[0]
186 *
187 * // Adjust tc acording to top/bottom field selection
188 * if (|ref.z|) {
189 * ref.y *= y_scale
190 * ref.y = floor(ref.y)
191 * ref.y += ref.z
192 * ref.y /= y_scale
193 * }
194 * fragment.xyz = tex(ref, sampler[0])
195 */
196 ureg_CMP(shader, ureg_writemask(ref, TGSI_WRITEMASK_XYZ),
197 ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
198 tc[1], tc[0]);
199 ureg_CMP(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
200 ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
201 tc[1], tc[0]);
202
203 ureg_IF(shader, ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z), &label);
204
205 ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
206 ureg_src(ref), ureg_imm1f(shader, y_scale));
207 ureg_FLR(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), ureg_src(ref));
208 ureg_ADD(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
209 ureg_src(ref), ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z));
210 ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
211 ureg_src(ref), ureg_imm1f(shader, 1.0f / y_scale));
212
213 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
214 ureg_ENDIF(shader);
215
216 ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), TGSI_TEXTURE_2D, ureg_src(ref), sampler);
217
218 ureg_release_temporary(shader, ref);
219
220 ureg_release_temporary(shader, field);
221 ureg_END(shader);
222
223 return ureg_create_shader_and_destroy(shader, r->pipe);
224 }
225
226 static void *
227 create_ycbcr_vert_shader(struct vl_mc *r, vl_mc_ycbcr_vert_shader vs_callback, void *callback_priv)
228 {
229 struct ureg_program *shader;
230
231 struct ureg_src vrect, vpos;
232 struct ureg_dst t_vpos, t_vtex;
233 struct ureg_dst o_vpos, o_flags;
234
235 struct vertex2f scale = {
236 (float)BLOCK_WIDTH / r->buffer_width * MACROBLOCK_WIDTH / r->macroblock_size,
237 (float)BLOCK_HEIGHT / r->buffer_height * MACROBLOCK_HEIGHT / r->macroblock_size
238 };
239
240 unsigned label;
241
242 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
243 if (!shader)
244 return NULL;
245
246 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
247 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
248
249 t_vpos = calc_position(r, shader, ureg_imm2f(shader, scale.x, scale.y));
250 t_vtex = ureg_DECL_temporary(shader);
251
252 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
253 o_flags = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS);
254
255 /*
256 * o_vtex.xy = t_vpos
257 * o_flags.z = intra * 0.5
258 *
259 * if(interlaced) {
260 * t_vtex.xy = vrect.y ? { 0, scale.y } : { -scale.y : 0 }
261 * t_vtex.z = vpos.y % 2
262 * t_vtex.y = t_vtex.z ? t_vtex.x : t_vtex.y
263 * o_vpos.y = t_vtex.y + t_vpos.y
264 *
265 * o_flags.w = t_vtex.z ? 0 : 1
266 * }
267 *
268 */
269
270 vs_callback(callback_priv, r, shader, VS_O_VTEX, t_vpos);
271
272 ureg_MUL(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_Z),
273 ureg_scalar(vpos, TGSI_SWIZZLE_Z), ureg_imm1f(shader, 0.5f));
274 ureg_MOV(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_W), ureg_imm1f(shader, -1.0f));
275
276 if (r->macroblock_size == MACROBLOCK_HEIGHT) { //TODO
277 ureg_IF(shader, ureg_scalar(vpos, TGSI_SWIZZLE_W), &label);
278
279 ureg_CMP(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_XY),
280 ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_Y)),
281 ureg_imm2f(shader, 0.0f, scale.y),
282 ureg_imm2f(shader, -scale.y, 0.0f));
283 ureg_MUL(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Z),
284 ureg_scalar(vpos, TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.5f));
285
286 ureg_FRC(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Z), ureg_src(t_vtex));
287
288 ureg_CMP(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y),
289 ureg_negate(ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Z)),
290 ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_X),
291 ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Y));
292 ureg_ADD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_Y),
293 ureg_src(t_vpos), ureg_src(t_vtex));
294
295 ureg_CMP(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_W),
296 ureg_negate(ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Z)),
297 ureg_imm1f(shader, 0.0f), ureg_imm1f(shader, 1.0f));
298
299 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
300 ureg_ENDIF(shader);
301 }
302
303 ureg_release_temporary(shader, t_vtex);
304 ureg_release_temporary(shader, t_vpos);
305
306 ureg_END(shader);
307
308 return ureg_create_shader_and_destroy(shader, r->pipe);
309 }
310
311 static void *
312 create_ycbcr_frag_shader(struct vl_mc *r, float scale, vl_mc_ycbcr_frag_shader fs_callback, void *callback_priv)
313 {
314 struct ureg_program *shader;
315 struct ureg_src flags;
316 struct ureg_dst tmp;
317 struct ureg_dst fragment;
318 unsigned label;
319
320 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
321 if (!shader)
322 return NULL;
323
324 flags = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS, TGSI_INTERPOLATE_LINEAR);
325
326 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
327
328 tmp = calc_line(shader);
329
330 /*
331 * if (field == tc.w)
332 * kill();
333 * else {
334 * fragment.xyz = tex(tc, sampler) * scale + tc.z
335 * fragment.w = 1.0f
336 * }
337 */
338
339 ureg_SEQ(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
340 ureg_scalar(flags, TGSI_SWIZZLE_W), ureg_src(tmp));
341
342 ureg_IF(shader, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), &label);
343
344 ureg_KILP(shader);
345
346 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
347 ureg_ELSE(shader, &label);
348
349 fs_callback(callback_priv, r, shader, VS_O_VTEX, tmp);
350
351 if (scale != 1.0f)
352 ureg_MAD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
353 ureg_src(tmp), ureg_imm1f(shader, scale),
354 ureg_scalar(flags, TGSI_SWIZZLE_Z));
355 else
356 ureg_ADD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
357 ureg_src(tmp), ureg_scalar(flags, TGSI_SWIZZLE_Z));
358
359 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
360
361 ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
362 ureg_ENDIF(shader);
363
364 ureg_release_temporary(shader, tmp);
365
366 return ureg_create_shader_and_destroy(shader, r->pipe);
367 }
368
369 static bool
370 init_pipe_state(struct vl_mc *r)
371 {
372 struct pipe_sampler_state sampler;
373 struct pipe_blend_state blend;
374 struct pipe_rasterizer_state rs_state;
375 unsigned i;
376
377 assert(r);
378
379 memset(&sampler, 0, sizeof(sampler));
380 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
381 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
382 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
383 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
384 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
385 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
386 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
387 sampler.compare_func = PIPE_FUNC_ALWAYS;
388 sampler.normalized_coords = 1;
389 r->sampler_ref = r->pipe->create_sampler_state(r->pipe, &sampler);
390 if (!r->sampler_ref)
391 goto error_sampler_ref;
392
393 for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) {
394 memset(&blend, 0, sizeof blend);
395 blend.independent_blend_enable = 0;
396 blend.rt[0].blend_enable = 1;
397 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
398 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
399 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
400 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
401 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
402 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
403 blend.logicop_enable = 0;
404 blend.logicop_func = PIPE_LOGICOP_CLEAR;
405 blend.rt[0].colormask = i;
406 blend.dither = 0;
407 r->blend_clear[i] = r->pipe->create_blend_state(r->pipe, &blend);
408 if (!r->blend_clear[i])
409 goto error_blend;
410
411 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
412 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
413 r->blend_add[i] = r->pipe->create_blend_state(r->pipe, &blend);
414 if (!r->blend_add[i])
415 goto error_blend;
416 }
417
418 memset(&rs_state, 0, sizeof(rs_state));
419 /*rs_state.sprite_coord_enable */
420 rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
421 rs_state.point_quad_rasterization = true;
422 rs_state.point_size = BLOCK_WIDTH;
423 rs_state.gl_rasterization_rules = true;
424 r->rs_state = r->pipe->create_rasterizer_state(r->pipe, &rs_state);
425 if (!r->rs_state)
426 goto error_rs_state;
427
428 return true;
429
430 error_rs_state:
431 error_blend:
432 for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) {
433 if (r->blend_add[i])
434 r->pipe->delete_blend_state(r->pipe, r->blend_add[i]);
435
436 if (r->blend_clear[i])
437 r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]);
438 }
439
440 r->pipe->delete_sampler_state(r->pipe, r->sampler_ref);
441
442 error_sampler_ref:
443 return false;
444 }
445
446 static void
447 cleanup_pipe_state(struct vl_mc *r)
448 {
449 unsigned i;
450
451 assert(r);
452
453 r->pipe->delete_sampler_state(r->pipe, r->sampler_ref);
454 for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) {
455 r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]);
456 r->pipe->delete_blend_state(r->pipe, r->blend_add[i]);
457 }
458 r->pipe->delete_rasterizer_state(r->pipe, r->rs_state);
459 }
460
461 bool
462 vl_mc_init(struct vl_mc *renderer, struct pipe_context *pipe,
463 unsigned buffer_width, unsigned buffer_height,
464 unsigned macroblock_size, float scale,
465 vl_mc_ycbcr_vert_shader vs_callback,
466 vl_mc_ycbcr_frag_shader fs_callback,
467 void *callback_priv)
468 {
469 assert(renderer);
470 assert(pipe);
471
472 memset(renderer, 0, sizeof(struct vl_mc));
473
474 renderer->pipe = pipe;
475 renderer->buffer_width = buffer_width;
476 renderer->buffer_height = buffer_height;
477 renderer->macroblock_size = macroblock_size;
478
479 if (!init_pipe_state(renderer))
480 goto error_pipe_state;
481
482 renderer->vs_ref = create_ref_vert_shader(renderer);
483 if (!renderer->vs_ref)
484 goto error_vs_ref;
485
486 renderer->vs_ycbcr = create_ycbcr_vert_shader(renderer, vs_callback, callback_priv);
487 if (!renderer->vs_ycbcr)
488 goto error_vs_ycbcr;
489
490 renderer->fs_ref = create_ref_frag_shader(renderer);
491 if (!renderer->fs_ref)
492 goto error_fs_ref;
493
494 renderer->fs_ycbcr = create_ycbcr_frag_shader(renderer, scale, fs_callback, callback_priv);
495 if (!renderer->fs_ycbcr)
496 goto error_fs_ycbcr;
497
498 return true;
499
500 error_fs_ycbcr:
501 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref);
502
503 error_fs_ref:
504 renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr);
505
506 error_vs_ycbcr:
507 renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ref);
508
509 error_vs_ref:
510 cleanup_pipe_state(renderer);
511
512 error_pipe_state:
513 return false;
514 }
515
516 void
517 vl_mc_cleanup(struct vl_mc *renderer)
518 {
519 assert(renderer);
520
521 cleanup_pipe_state(renderer);
522
523 renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ref);
524 renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr);
525 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref);
526 renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr);
527 }
528
529 bool
530 vl_mc_init_buffer(struct vl_mc *renderer, struct vl_mc_buffer *buffer)
531 {
532 assert(renderer && buffer);
533
534 buffer->renderer = renderer;
535
536 buffer->viewport.scale[2] = 1;
537 buffer->viewport.scale[3] = 1;
538 buffer->viewport.translate[0] = 0;
539 buffer->viewport.translate[1] = 0;
540 buffer->viewport.translate[2] = 0;
541 buffer->viewport.translate[3] = 0;
542
543 buffer->fb_state.nr_cbufs = 1;
544 buffer->fb_state.zsbuf = NULL;
545
546 return true;
547 }
548
549 void
550 vl_mc_cleanup_buffer(struct vl_mc_buffer *buffer)
551 {
552 assert(buffer);
553 }
554
555 void
556 vl_mc_set_surface(struct vl_mc_buffer *buffer, struct pipe_surface *surface)
557 {
558 assert(buffer && surface);
559
560 buffer->surface_cleared = false;
561
562 buffer->viewport.scale[0] = surface->width;
563 buffer->viewport.scale[1] = surface->height;
564
565 buffer->fb_state.width = surface->width;
566 buffer->fb_state.height = surface->height;
567 buffer->fb_state.cbufs[0] = surface;
568 }
569
570 static void
571 prepare_pipe_4_rendering(struct vl_mc_buffer *buffer, unsigned mask)
572 {
573 struct vl_mc *renderer;
574
575 assert(buffer);
576
577 renderer = buffer->renderer;
578 renderer->pipe->bind_rasterizer_state(renderer->pipe, renderer->rs_state);
579
580 if (buffer->surface_cleared)
581 renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_add[mask]);
582 else
583 renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_clear[mask]);
584
585 renderer->pipe->set_framebuffer_state(renderer->pipe, &buffer->fb_state);
586 renderer->pipe->set_viewport_state(renderer->pipe, &buffer->viewport);
587 }
588
589 void
590 vl_mc_render_ref(struct vl_mc_buffer *buffer, struct pipe_sampler_view *ref)
591 {
592 struct vl_mc *renderer;
593
594 assert(buffer && ref);
595
596 prepare_pipe_4_rendering(buffer, PIPE_MASK_R | PIPE_MASK_G | PIPE_MASK_B);
597
598 renderer = buffer->renderer;
599
600 renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ref);
601 renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ref);
602
603 renderer->pipe->set_fragment_sampler_views(renderer->pipe, 1, &ref);
604 renderer->pipe->bind_fragment_sampler_states(renderer->pipe, 1, &renderer->sampler_ref);
605
606 util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0,
607 renderer->buffer_width / MACROBLOCK_WIDTH *
608 renderer->buffer_height / MACROBLOCK_HEIGHT);
609
610 buffer->surface_cleared = true;
611 }
612
613 void
614 vl_mc_render_ycbcr(struct vl_mc_buffer *buffer, unsigned component, unsigned num_instances)
615 {
616 struct vl_mc *renderer;
617
618 assert(buffer);
619
620 if (num_instances == 0)
621 return;
622
623 prepare_pipe_4_rendering(buffer, 1 << component);
624
625 renderer = buffer->renderer;
626
627 renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ycbcr);
628 renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr);
629
630 util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
631 }