radeonsi: emit sample locations also when nr_samples == 1
[mesa.git] / src / gallium / auxiliary / vl / vl_median_filter.c
1 /**************************************************************************
2 *
3 * Copyright 2012 Christian König.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "pipe/p_context.h"
29
30 #include "tgsi/tgsi_ureg.h"
31
32 #include "util/u_draw.h"
33 #include "util/u_memory.h"
34 #include "util/u_math.h"
35
36 #include "vl_types.h"
37 #include "vl_vertex_buffers.h"
38 #include "vl_median_filter.h"
39
40 enum VS_OUTPUT
41 {
42 VS_O_VPOS = 0,
43 VS_O_VTEX = 0
44 };
45
46 static void *
47 create_vert_shader(struct vl_median_filter *filter)
48 {
49 struct ureg_program *shader;
50 struct ureg_src i_vpos;
51 struct ureg_dst o_vpos, o_vtex;
52
53 shader = ureg_create(PIPE_SHADER_VERTEX);
54 if (!shader)
55 return NULL;
56
57 i_vpos = ureg_DECL_vs_input(shader, 0);
58 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
59 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
60
61 ureg_MOV(shader, o_vpos, i_vpos);
62 ureg_MOV(shader, o_vtex, i_vpos);
63
64 ureg_END(shader);
65
66 return ureg_create_shader_and_destroy(shader, filter->pipe);
67 }
68
69 static inline bool
70 is_vec_zero(struct vertex2f v)
71 {
72 return v.x == 0.0f && v.y == 0.0f;
73 }
74
75 static void *
76 create_frag_shader(struct vl_median_filter *filter,
77 struct vertex2f *offsets,
78 unsigned num_offsets)
79 {
80 struct pipe_screen *screen = filter->pipe->screen;
81 struct ureg_program *shader;
82 struct ureg_src i_vtex;
83 struct ureg_src sampler;
84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
85 struct ureg_dst o_fragment;
86 const unsigned median = num_offsets >> 1;
87 unsigned i, j;
88
89 assert(num_offsets & 1); /* we need an odd number of offsets */
90 if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */
91 FREE(t_array);
92 return NULL;
93 }
94
95 if (num_offsets > screen->get_shader_param(
96 screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS)) {
97
98 FREE(t_array);
99 return NULL;
100 }
101
102 shader = ureg_create(PIPE_SHADER_FRAGMENT);
103 if (!shader) {
104 FREE(t_array);
105 return NULL;
106 }
107
108 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
109 sampler = ureg_DECL_sampler(shader, 0);
110
111 for (i = 0; i < num_offsets; ++i)
112 t_array[i] = ureg_DECL_temporary(shader);
113 o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
114
115 /*
116 * t_array[0..*] = vtex + offset[0..*]
117 * t_array[0..*] = tex(t_array[0..*], sampler)
118 * result = partial_bubblesort(t_array)[mid]
119 */
120
121 for (i = 0; i < num_offsets; ++i) {
122 if (!is_vec_zero(offsets[i])) {
123 ureg_ADD(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY),
124 i_vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y));
125 ureg_MOV(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_ZW),
126 ureg_imm1f(shader, 0.0f));
127 }
128 }
129
130 for (i = 0; i < num_offsets; ++i) {
131 struct ureg_src src = is_vec_zero(offsets[i]) ? i_vtex : ureg_src(t_array[i]);
132 ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler);
133 }
134
135 // TODO: Couldn't this be improved even more?
136 for (i = 0; i <= median; ++i) {
137 for (j = 1; j < (num_offsets - i - 1); ++j) {
138 struct ureg_dst tmp = ureg_DECL_temporary(shader);
139 ureg_MOV(shader, tmp, ureg_src(t_array[j]));
140 ureg_MAX(shader, t_array[j], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
141 ureg_MIN(shader, t_array[j - 1], ureg_src(tmp), ureg_src(t_array[j - 1]));
142 ureg_release_temporary(shader, tmp);
143 }
144 if (i == median)
145 ureg_MAX(shader, t_array[j], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
146 else
147 ureg_MIN(shader, t_array[j - 1], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
148 }
149 ureg_MOV(shader, o_fragment, ureg_src(t_array[median]));
150
151 ureg_END(shader);
152
153 FREE(t_array);
154 return ureg_create_shader_and_destroy(shader, filter->pipe);
155 }
156
157 static void
158 generate_offsets(enum vl_median_filter_shape shape, unsigned size,
159 struct vertex2f **offsets, unsigned *num_offsets)
160 {
161 unsigned i = 0;
162 int half_size;
163 struct vertex2f v;
164
165 assert(offsets && num_offsets);
166
167 /* size needs to be odd */
168 size = align(size + 1, 2) - 1;
169 half_size = size >> 1;
170
171 switch(shape) {
172 case VL_MEDIAN_FILTER_BOX:
173 *num_offsets = size*size;
174 break;
175
176 case VL_MEDIAN_FILTER_CROSS:
177 case VL_MEDIAN_FILTER_X:
178 *num_offsets = size + size - 1;
179 break;
180
181 case VL_MEDIAN_FILTER_HORIZONTAL:
182 case VL_MEDIAN_FILTER_VERTICAL:
183 *num_offsets = size;
184 break;
185
186 default:
187 *num_offsets = 0;
188 return;
189 }
190
191 *offsets = MALLOC(sizeof(struct vertex2f) * *num_offsets);
192 if (!*offsets)
193 return;
194
195 switch(shape) {
196 case VL_MEDIAN_FILTER_BOX:
197 for (v.x = -half_size; v.x <= half_size; ++v.x)
198 for (v.y = -half_size; v.y <= half_size; ++v.y)
199 (*offsets)[i++] = v;
200 break;
201
202 case VL_MEDIAN_FILTER_CROSS:
203 v.y = 0.0f;
204 for (v.x = -half_size; v.x <= half_size; ++v.x)
205 (*offsets)[i++] = v;
206
207 v.x = 0.0f;
208 for (v.y = -half_size; v.y <= half_size; ++v.y)
209 if (v.y != 0.0f)
210 (*offsets)[i++] = v;
211 break;
212
213 case VL_MEDIAN_FILTER_X:
214 for (v.x = v.y = -half_size; v.x <= half_size; ++v.x, ++v.y)
215 (*offsets)[i++] = v;
216
217 for (v.x = -half_size, v.y = half_size; v.x <= half_size; ++v.x, --v.y)
218 if (v.y != 0.0f)
219 (*offsets)[i++] = v;
220 break;
221
222 case VL_MEDIAN_FILTER_HORIZONTAL:
223 v.y = 0.0f;
224 for (v.x = -half_size; v.x <= half_size; ++v.x)
225 (*offsets)[i++] = v;
226 break;
227
228 case VL_MEDIAN_FILTER_VERTICAL:
229 v.x = 0.0f;
230 for (v.y = -half_size; v.y <= half_size; ++v.y)
231 (*offsets)[i++] = v;
232 break;
233 }
234
235 assert(i == *num_offsets);
236 }
237
238 bool
239 vl_median_filter_init(struct vl_median_filter *filter, struct pipe_context *pipe,
240 unsigned width, unsigned height, unsigned size,
241 enum vl_median_filter_shape shape)
242 {
243 struct pipe_rasterizer_state rs_state;
244 struct pipe_blend_state blend;
245 struct pipe_sampler_state sampler;
246 struct vertex2f *offsets = NULL;
247 struct pipe_vertex_element ve;
248 unsigned i, num_offsets = 0;
249
250 assert(filter && pipe);
251 assert(width && height);
252 assert(size > 1 && size < 20);
253
254 memset(filter, 0, sizeof(*filter));
255 filter->pipe = pipe;
256
257 memset(&rs_state, 0, sizeof(rs_state));
258 rs_state.half_pixel_center = true;
259 rs_state.bottom_edge_rule = true;
260 rs_state.depth_clip = 1;
261 filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
262 if (!filter->rs_state)
263 goto error_rs_state;
264
265 memset(&blend, 0, sizeof blend);
266 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
267 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
268 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
269 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
270 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
271 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
272 blend.logicop_func = PIPE_LOGICOP_CLEAR;
273 blend.rt[0].colormask = PIPE_MASK_RGBA;
274 filter->blend = pipe->create_blend_state(pipe, &blend);
275 if (!filter->blend)
276 goto error_blend;
277
278 memset(&sampler, 0, sizeof(sampler));
279 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
280 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
281 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
282 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
283 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
284 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
285 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
286 sampler.compare_func = PIPE_FUNC_ALWAYS;
287 sampler.normalized_coords = 1;
288 filter->sampler = pipe->create_sampler_state(pipe, &sampler);
289 if (!filter->sampler)
290 goto error_sampler;
291
292 filter->quad = vl_vb_upload_quads(pipe);
293 if(!filter->quad.buffer)
294 goto error_quad;
295
296 memset(&ve, 0, sizeof(ve));
297 ve.src_offset = 0;
298 ve.instance_divisor = 0;
299 ve.vertex_buffer_index = 0;
300 ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
301 filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
302 if (!filter->ves)
303 goto error_ves;
304
305 generate_offsets(shape, size, &offsets, &num_offsets);
306 if (!offsets)
307 goto error_offsets;
308
309 for (i = 0; i < num_offsets; ++i) {
310 offsets[i].x /= width;
311 offsets[i].y /= height;
312 }
313
314 filter->vs = create_vert_shader(filter);
315 if (!filter->vs)
316 goto error_vs;
317
318 filter->fs = create_frag_shader(filter, offsets, num_offsets);
319 if (!filter->fs)
320 goto error_fs;
321
322 FREE(offsets);
323 return true;
324
325 error_fs:
326 pipe->delete_vs_state(pipe, filter->vs);
327
328 error_vs:
329 FREE(offsets);
330
331 error_offsets:
332 pipe->delete_vertex_elements_state(pipe, filter->ves);
333
334 error_ves:
335 pipe_resource_reference(&filter->quad.buffer, NULL);
336
337 error_quad:
338 pipe->delete_sampler_state(pipe, filter->sampler);
339
340 error_sampler:
341 pipe->delete_blend_state(pipe, filter->blend);
342
343 error_blend:
344 pipe->delete_rasterizer_state(pipe, filter->rs_state);
345
346 error_rs_state:
347 return false;
348 }
349
350 void
351 vl_median_filter_cleanup(struct vl_median_filter *filter)
352 {
353 assert(filter);
354
355 filter->pipe->delete_sampler_state(filter->pipe, filter->sampler);
356 filter->pipe->delete_blend_state(filter->pipe, filter->blend);
357 filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
358 filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
359 pipe_resource_reference(&filter->quad.buffer, NULL);
360
361 filter->pipe->delete_vs_state(filter->pipe, filter->vs);
362 filter->pipe->delete_fs_state(filter->pipe, filter->fs);
363 }
364
365 void
366 vl_median_filter_render(struct vl_median_filter *filter,
367 struct pipe_sampler_view *src,
368 struct pipe_surface *dst)
369 {
370 struct pipe_viewport_state viewport;
371 struct pipe_framebuffer_state fb_state;
372
373 assert(filter && src && dst);
374
375 memset(&viewport, 0, sizeof(viewport));
376 viewport.scale[0] = dst->width;
377 viewport.scale[1] = dst->height;
378 viewport.scale[2] = 1;
379
380 memset(&fb_state, 0, sizeof(fb_state));
381 fb_state.width = dst->width;
382 fb_state.height = dst->height;
383 fb_state.nr_cbufs = 1;
384 fb_state.cbufs[0] = dst;
385
386 filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
387 filter->pipe->bind_blend_state(filter->pipe, filter->blend);
388 filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
389 0, 1, &filter->sampler);
390 filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
391 0, 1, &src);
392 filter->pipe->bind_vs_state(filter->pipe, filter->vs);
393 filter->pipe->bind_fs_state(filter->pipe, filter->fs);
394 filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
395 filter->pipe->set_viewport_states(filter->pipe, 0, 1, &viewport);
396 filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad);
397 filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
398
399 util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
400 }