gallium: remove unused pipe_viewport_state::translate[3] and scale[3]
[mesa.git] / src / gallium / auxiliary / vl / vl_median_filter.c
1 /**************************************************************************
2 *
3 * Copyright 2012 Christian König.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "pipe/p_context.h"
29
30 #include "tgsi/tgsi_ureg.h"
31
32 #include "util/u_draw.h"
33 #include "util/u_memory.h"
34 #include "util/u_math.h"
35
36 #include "vl_types.h"
37 #include "vl_vertex_buffers.h"
38 #include "vl_median_filter.h"
39
40 enum VS_OUTPUT
41 {
42 VS_O_VPOS = 0,
43 VS_O_VTEX = 0
44 };
45
46 static void *
47 create_vert_shader(struct vl_median_filter *filter)
48 {
49 struct ureg_program *shader;
50 struct ureg_src i_vpos;
51 struct ureg_dst o_vpos, o_vtex;
52
53 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
54 if (!shader)
55 return NULL;
56
57 i_vpos = ureg_DECL_vs_input(shader, 0);
58 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
59 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
60
61 ureg_MOV(shader, o_vpos, i_vpos);
62 ureg_MOV(shader, o_vtex, i_vpos);
63
64 ureg_END(shader);
65
66 return ureg_create_shader_and_destroy(shader, filter->pipe);
67 }
68
69 static inline bool
70 is_vec_zero(struct vertex2f v)
71 {
72 return v.x == 0.0f && v.y == 0.0f;
73 }
74
75 static void *
76 create_frag_shader(struct vl_median_filter *filter,
77 struct vertex2f *offsets,
78 unsigned num_offsets)
79 {
80 struct pipe_screen *screen = filter->pipe->screen;
81 struct ureg_program *shader;
82 struct ureg_src i_vtex;
83 struct ureg_src sampler;
84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
85 struct ureg_dst o_fragment;
86 const unsigned median = num_offsets >> 1;
87 int i, j;
88
89 assert(num_offsets & 1); /* we need an odd number of offsets */
90 if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */
91 FREE(t_array);
92 return NULL;
93 }
94
95 if (num_offsets > screen->get_shader_param(
96 screen, TGSI_PROCESSOR_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS)) {
97
98 FREE(t_array);
99 return NULL;
100 }
101
102 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
103 if (!shader) {
104 FREE(t_array);
105 return NULL;
106 }
107
108 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
109 sampler = ureg_DECL_sampler(shader, 0);
110
111 for (i = 0; i < num_offsets; ++i)
112 t_array[i] = ureg_DECL_temporary(shader);
113 o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
114
115 /*
116 * t_array[0..*] = vtex + offset[0..*]
117 * t_array[0..*] = tex(t_array[0..*], sampler)
118 * result = partial_bubblesort(t_array)[mid]
119 */
120
121 for (i = 0; i < num_offsets; ++i) {
122 if (!is_vec_zero(offsets[i])) {
123 ureg_ADD(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY),
124 i_vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y));
125 ureg_MOV(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_ZW),
126 ureg_imm1f(shader, 0.0f));
127 }
128 }
129
130 for (i = 0; i < num_offsets; ++i) {
131 struct ureg_src src = is_vec_zero(offsets[i]) ? i_vtex : ureg_src(t_array[i]);
132 ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler);
133 }
134
135 // TODO: Couldn't this be improved even more?
136 for (i = 0; i <= median; ++i) {
137 for (j = 1; j < (num_offsets - i - 1); ++j) {
138 struct ureg_dst tmp = ureg_DECL_temporary(shader);
139 ureg_MOV(shader, tmp, ureg_src(t_array[j]));
140 ureg_MAX(shader, t_array[j], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
141 ureg_MIN(shader, t_array[j - 1], ureg_src(tmp), ureg_src(t_array[j - 1]));
142 ureg_release_temporary(shader, tmp);
143 }
144 if (i == median)
145 ureg_MAX(shader, t_array[j], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
146 else
147 ureg_MIN(shader, t_array[j - 1], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
148 }
149 ureg_MOV(shader, o_fragment, ureg_src(t_array[median]));
150
151 ureg_END(shader);
152
153 FREE(t_array);
154 return ureg_create_shader_and_destroy(shader, filter->pipe);
155 }
156
157 static void
158 generate_offsets(enum vl_median_filter_shape shape, unsigned size,
159 struct vertex2f **offsets, unsigned *num_offsets)
160 {
161 int i = 0, half_size;
162 struct vertex2f v;
163
164 assert(offsets && num_offsets);
165
166 /* size needs to be odd */
167 size = align(size + 1, 2) - 1;
168 half_size = size >> 1;
169
170 switch(shape) {
171 case VL_MEDIAN_FILTER_BOX:
172 *num_offsets = size*size;
173 break;
174
175 case VL_MEDIAN_FILTER_CROSS:
176 case VL_MEDIAN_FILTER_X:
177 *num_offsets = size + size - 1;
178 break;
179
180 case VL_MEDIAN_FILTER_HORIZONTAL:
181 case VL_MEDIAN_FILTER_VERTICAL:
182 *num_offsets = size;
183 break;
184
185 default:
186 *num_offsets = 0;
187 return;
188 }
189
190 *offsets = MALLOC(sizeof(struct vertex2f) * *num_offsets);
191 if (!*offsets)
192 return;
193
194 switch(shape) {
195 case VL_MEDIAN_FILTER_BOX:
196 for (v.x = -half_size; v.x <= half_size; ++v.x)
197 for (v.y = -half_size; v.y <= half_size; ++v.y)
198 (*offsets)[i++] = v;
199 break;
200
201 case VL_MEDIAN_FILTER_CROSS:
202 v.y = 0.0f;
203 for (v.x = -half_size; v.x <= half_size; ++v.x)
204 (*offsets)[i++] = v;
205
206 v.x = 0.0f;
207 for (v.y = -half_size; v.y <= half_size; ++v.y)
208 if (v.y != 0.0f)
209 (*offsets)[i++] = v;
210 break;
211
212 case VL_MEDIAN_FILTER_X:
213 for (v.x = v.y = -half_size; v.x <= half_size; ++v.x, ++v.y)
214 (*offsets)[i++] = v;
215
216 for (v.x = -half_size, v.y = half_size; v.x <= half_size; ++v.x, --v.y)
217 if (v.y != 0.0f)
218 (*offsets)[i++] = v;
219 break;
220
221 case VL_MEDIAN_FILTER_HORIZONTAL:
222 v.y = 0.0f;
223 for (v.x = -half_size; v.x <= half_size; ++v.x)
224 (*offsets)[i++] = v;
225 break;
226
227 case VL_MEDIAN_FILTER_VERTICAL:
228 v.x = 0.0f;
229 for (v.y = -half_size; v.y <= half_size; ++v.y)
230 (*offsets)[i++] = v;
231 break;
232 }
233
234 assert(i == *num_offsets);
235 }
236
237 bool
238 vl_median_filter_init(struct vl_median_filter *filter, struct pipe_context *pipe,
239 unsigned width, unsigned height, unsigned size,
240 enum vl_median_filter_shape shape)
241 {
242 struct pipe_rasterizer_state rs_state;
243 struct pipe_blend_state blend;
244 struct pipe_sampler_state sampler;
245 struct vertex2f *offsets = NULL;
246 struct pipe_vertex_element ve;
247 unsigned i, num_offsets = 0;
248
249 assert(filter && pipe);
250 assert(width && height);
251 assert(size > 1 && size < 20);
252
253 memset(filter, 0, sizeof(*filter));
254 filter->pipe = pipe;
255
256 memset(&rs_state, 0, sizeof(rs_state));
257 rs_state.half_pixel_center = true;
258 rs_state.bottom_edge_rule = true;
259 rs_state.depth_clip = 1;
260 filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
261 if (!filter->rs_state)
262 goto error_rs_state;
263
264 memset(&blend, 0, sizeof blend);
265 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
266 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
267 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
268 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
269 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
270 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
271 blend.logicop_func = PIPE_LOGICOP_CLEAR;
272 blend.rt[0].colormask = PIPE_MASK_RGBA;
273 filter->blend = pipe->create_blend_state(pipe, &blend);
274 if (!filter->blend)
275 goto error_blend;
276
277 memset(&sampler, 0, sizeof(sampler));
278 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
279 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
280 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
281 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
282 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
283 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
284 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
285 sampler.compare_func = PIPE_FUNC_ALWAYS;
286 sampler.normalized_coords = 1;
287 filter->sampler = pipe->create_sampler_state(pipe, &sampler);
288 if (!filter->sampler)
289 goto error_sampler;
290
291 filter->quad = vl_vb_upload_quads(pipe);
292 if(!filter->quad.buffer)
293 goto error_quad;
294
295 memset(&ve, 0, sizeof(ve));
296 ve.src_offset = 0;
297 ve.instance_divisor = 0;
298 ve.vertex_buffer_index = 0;
299 ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
300 filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
301 if (!filter->ves)
302 goto error_ves;
303
304 generate_offsets(shape, size, &offsets, &num_offsets);
305 if (!offsets)
306 goto error_offsets;
307
308 for (i = 0; i < num_offsets; ++i) {
309 offsets[i].x /= width;
310 offsets[i].y /= height;
311 }
312
313 filter->vs = create_vert_shader(filter);
314 if (!filter->vs)
315 goto error_vs;
316
317 filter->fs = create_frag_shader(filter, offsets, num_offsets);
318 if (!filter->fs)
319 goto error_fs;
320
321 FREE(offsets);
322 return true;
323
324 error_fs:
325 pipe->delete_vs_state(pipe, filter->vs);
326
327 error_vs:
328 FREE(offsets);
329
330 error_offsets:
331 pipe->delete_vertex_elements_state(pipe, filter->ves);
332
333 error_ves:
334 pipe_resource_reference(&filter->quad.buffer, NULL);
335
336 error_quad:
337 pipe->delete_sampler_state(pipe, filter->sampler);
338
339 error_sampler:
340 pipe->delete_blend_state(pipe, filter->blend);
341
342 error_blend:
343 pipe->delete_rasterizer_state(pipe, filter->rs_state);
344
345 error_rs_state:
346 return false;
347 }
348
349 void
350 vl_median_filter_cleanup(struct vl_median_filter *filter)
351 {
352 assert(filter);
353
354 filter->pipe->delete_sampler_state(filter->pipe, filter->sampler);
355 filter->pipe->delete_blend_state(filter->pipe, filter->blend);
356 filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
357 filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
358 pipe_resource_reference(&filter->quad.buffer, NULL);
359
360 filter->pipe->delete_vs_state(filter->pipe, filter->vs);
361 filter->pipe->delete_fs_state(filter->pipe, filter->fs);
362 }
363
364 void
365 vl_median_filter_render(struct vl_median_filter *filter,
366 struct pipe_sampler_view *src,
367 struct pipe_surface *dst)
368 {
369 struct pipe_viewport_state viewport;
370 struct pipe_framebuffer_state fb_state;
371
372 assert(filter && src && dst);
373
374 memset(&viewport, 0, sizeof(viewport));
375 viewport.scale[0] = dst->width;
376 viewport.scale[1] = dst->height;
377 viewport.scale[2] = 1;
378
379 memset(&fb_state, 0, sizeof(fb_state));
380 fb_state.width = dst->width;
381 fb_state.height = dst->height;
382 fb_state.nr_cbufs = 1;
383 fb_state.cbufs[0] = dst;
384
385 filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
386 filter->pipe->bind_blend_state(filter->pipe, filter->blend);
387 filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
388 0, 1, &filter->sampler);
389 filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
390 0, 1, &src);
391 filter->pipe->bind_vs_state(filter->pipe, filter->vs);
392 filter->pipe->bind_fs_state(filter->pipe, filter->fs);
393 filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
394 filter->pipe->set_viewport_states(filter->pipe, 0, 1, &viewport);
395 filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad);
396 filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
397
398 util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
399 }