[g3dvl] split idct code into state and buffers
[mesa.git] / src / gallium / auxiliary / vl / vl_vertex_buffers.c
1 /**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <assert.h>
29 #include <pipe/p_context.h>
30 #include <pipe/p_screen.h>
31 #include <util/u_memory.h>
32 #include <util/u_inlines.h>
33 #include <util/u_format.h>
34 #include "vl_vertex_buffers.h"
35 #include "vl_types.h"
36
37 /* vertices for a quad covering a block */
38 static const struct quadf const_quad = {
39 {0.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}
40 };
41
42 struct pipe_vertex_buffer
43 vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks)
44 {
45 struct pipe_vertex_buffer quad;
46 struct pipe_transfer *buf_transfer;
47 struct quadf *v;
48
49 unsigned i;
50
51 assert(pipe);
52 assert(max_blocks);
53
54 /* create buffer */
55 quad.stride = sizeof(struct vertex2f);
56 quad.max_index = 4 * max_blocks - 1;
57 quad.buffer_offset = 0;
58 quad.buffer = pipe_buffer_create
59 (
60 pipe->screen,
61 PIPE_BIND_VERTEX_BUFFER,
62 sizeof(struct vertex2f) * 4 * max_blocks
63 );
64
65 if(!quad.buffer)
66 return quad;
67
68 /* and fill it */
69 v = pipe_buffer_map
70 (
71 pipe,
72 quad.buffer,
73 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
74 &buf_transfer
75 );
76
77 for ( i = 0; i < max_blocks; ++i)
78 memcpy(v + i, &const_quad, sizeof(const_quad));
79
80 pipe_buffer_unmap(pipe, quad.buffer, buf_transfer);
81
82 return quad;
83 }
84
85 struct pipe_vertex_element
86 vl_vb_get_quad_vertex_element()
87 {
88 struct pipe_vertex_element element;
89
90 /* setup rectangle element */
91 element.src_offset = 0;
92 element.instance_divisor = 0;
93 element.vertex_buffer_index = 0;
94 element.src_format = PIPE_FORMAT_R32G32_FLOAT;
95
96 return element;
97 }
98
99 struct pipe_vertex_buffer
100 vl_vb_create_buffer(struct pipe_context *pipe, unsigned max_blocks, unsigned stride)
101 {
102 struct pipe_vertex_buffer buf;
103
104 buf.stride = stride;
105 buf.max_index = 4 * max_blocks - 1;
106 buf.buffer_offset = 0;
107 buf.buffer = pipe_buffer_create
108 (
109 pipe->screen,
110 PIPE_BIND_VERTEX_BUFFER,
111 stride * 4 * max_blocks
112 );
113
114 return buf;
115 }
116
117 unsigned
118 vl_vb_element_helper(struct pipe_vertex_element* elements, unsigned num_elements,
119 unsigned vertex_buffer_index)
120 {
121 unsigned i, offset = 0;
122
123 assert(elements && num_elements);
124
125 for ( i = 0; i < num_elements; ++i ) {
126 elements[i].src_offset = offset;
127 elements[i].instance_divisor = 0;
128 elements[i].vertex_buffer_index = vertex_buffer_index;
129 offset += util_format_get_blocksize(elements[i].src_format);
130 }
131
132 return offset;
133 }
134
135 bool
136 vl_vb_init(struct vl_vertex_buffer *buffer, unsigned max_blocks, unsigned num_elements)
137 {
138 assert(buffer);
139
140 buffer->num_verts = 0;
141 buffer->num_elements = num_elements;
142 buffer->buffer = MALLOC(max_blocks * num_elements * sizeof(float) * 4);
143 return buffer->buffer != NULL;
144 }
145
146 unsigned
147 vl_vb_upload(struct vl_vertex_buffer *buffer, void *dst)
148 {
149 unsigned todo;
150
151 assert(buffer);
152
153 todo = buffer->num_verts;
154 buffer->num_verts = 0;
155
156 if(todo)
157 memcpy(dst, buffer->buffer, sizeof(float) * buffer->num_elements * todo);
158
159 return todo;
160 }
161
162 void
163 vl_vb_cleanup(struct vl_vertex_buffer *buffer)
164 {
165 assert(buffer);
166
167 FREE(buffer->buffer);
168 }