1 /**************************************************************************
3 * Copyright 2010 Christian König
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
27 #ifndef vl_vertex_buffers_h
28 #define vl_vertex_buffers_h
30 #include <pipe/p_state.h>
31 #include <pipe/p_video_state.h>
35 /* vertex buffers act as a todo list
36 * uploading all the usefull informations to video ram
37 * so a vertex shader can work with them
40 /* inputs to the vertex shaders */
49 VS_I_MV_TOP
= VS_I_FLAGS
,
50 VS_I_MV_BOTTOM
= VS_I_EB
,
55 struct vl_vertex_buffer
58 unsigned num_not_empty
;
60 struct pipe_resource
*resource
;
61 struct pipe_transfer
*transfer
;
62 struct vl_vertex_stream
*start
;
63 struct vl_vertex_stream
*end
;
66 struct pipe_vertex_buffer
vl_vb_upload_quads(struct pipe_context
*pipe
,
67 unsigned blocks_x
, unsigned blocks_y
);
69 void *vl_vb_get_ves_eb(struct pipe_context
*pipe
, int component
);
71 void *vl_vb_get_ves_mv(struct pipe_context
*pipe
, int motionvector
);
73 struct pipe_vertex_buffer
vl_vb_init(struct vl_vertex_buffer
*buffer
,
74 struct pipe_context
*pipe
,
77 void vl_vb_map(struct vl_vertex_buffer
*buffer
, struct pipe_context
*pipe
);
79 void vl_vb_add_block(struct vl_vertex_buffer
*buffer
, struct pipe_mpeg12_macroblock
*mb
,
80 const unsigned (*empty_block_mask
)[3][2][2]);
82 void vl_vb_unmap(struct vl_vertex_buffer
*buffer
, struct pipe_context
*pipe
);
84 void vl_vb_restart(struct vl_vertex_buffer
*buffer
,
85 unsigned *not_empty_start_instance
, unsigned *not_empty_num_instances
,
86 unsigned *empty_start_instance
, unsigned *empty_num_instances
);
88 void vl_vb_cleanup(struct vl_vertex_buffer
*buffer
);
90 #endif /* vl_vertex_buffers_h */