[g3dvl] give mc and ycbcr stage its own vertex element state
[mesa.git] / src / gallium / auxiliary / vl / vl_vertex_buffers.h
1 /**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27 #ifndef vl_vertex_buffers_h
28 #define vl_vertex_buffers_h
29
30 #include <pipe/p_state.h>
31 #include <pipe/p_video_state.h>
32
33 #include "vl_types.h"
34
35 /* vertex buffers act as a todo list
36 * uploading all the usefull informations to video ram
37 * so a vertex shader can work with them
38 */
39
40 /* inputs to the vertex shaders */
41 enum VS_INPUT
42 {
43 VS_I_RECT,
44 VS_I_VPOS,
45
46 VS_I_FLAGS,
47 VS_I_EB,
48
49 VS_I_MV_TOP = VS_I_FLAGS,
50 VS_I_MV_BOTTOM = VS_I_EB,
51
52 NUM_VS_INPUTS
53 };
54
55 struct vl_vertex_buffer
56 {
57 unsigned size;
58 unsigned num_not_empty;
59 unsigned num_empty;
60 struct pipe_resource *resource;
61 struct pipe_transfer *transfer;
62 struct vl_vertex_stream *start;
63 struct vl_vertex_stream *end;
64 };
65
66 struct pipe_vertex_buffer vl_vb_upload_quads(struct pipe_context *pipe,
67 unsigned blocks_x, unsigned blocks_y);
68
69 void *vl_vb_get_ves_eb(struct pipe_context *pipe, int component);
70
71 void *vl_vb_get_ves_mv(struct pipe_context *pipe, int motionvector);
72
73 struct pipe_vertex_buffer vl_vb_init(struct vl_vertex_buffer *buffer,
74 struct pipe_context *pipe,
75 unsigned max_blocks);
76
77 void vl_vb_map(struct vl_vertex_buffer *buffer, struct pipe_context *pipe);
78
79 void vl_vb_add_block(struct vl_vertex_buffer *buffer, struct pipe_mpeg12_macroblock *mb,
80 const unsigned (*empty_block_mask)[3][2][2]);
81
82 void vl_vb_unmap(struct vl_vertex_buffer *buffer, struct pipe_context *pipe);
83
84 void vl_vb_restart(struct vl_vertex_buffer *buffer,
85 unsigned *not_empty_start_instance, unsigned *not_empty_num_instances,
86 unsigned *empty_start_instance, unsigned *empty_num_instances);
87
88 void vl_vb_cleanup(struct vl_vertex_buffer *buffer);
89
90 #endif /* vl_vertex_buffers_h */