gallium/docs: clarify when query results are reset
[mesa.git] / src / gallium / docs / source / context.rst
1 .. _context:
2
3 Context
4 =======
5
6 A Gallium rendering context encapsulates the state which effects 3D
7 rendering such as blend state, depth/stencil state, texture samplers,
8 etc.
9
10 Note that resource/texture allocation is not per-context but per-screen.
11
12
13 Methods
14 -------
15
16 CSO State
17 ^^^^^^^^^
18
19 All Constant State Object (CSO) state is created, bound, and destroyed,
20 with triplets of methods that all follow a specific naming scheme.
21 For example, ``create_blend_state``, ``bind_blend_state``, and
22 ``destroy_blend_state``.
23
24 CSO objects handled by the context object:
25
26 * :ref:`Blend`: ``*_blend_state``
27 * :ref:`Sampler`: Texture sampler states are bound separately for fragment,
28 vertex, geometry and compute shaders with the ``bind_sampler_states``
29 function. The ``start`` and ``num_samplers`` parameters indicate a range
30 of samplers to change. NOTE: at this time, start is always zero and
31 the CSO module will always replace all samplers at once (no sub-ranges).
32 This may change in the future.
33 * :ref:`Rasterizer`: ``*_rasterizer_state``
34 * :ref:`depth-stencil-alpha`: ``*_depth_stencil_alpha_state``
35 * :ref:`Shader`: These are create, bind and destroy methods for vertex,
36 fragment and geometry shaders.
37 * :ref:`vertexelements`: ``*_vertex_elements_state``
38
39
40 Resource Binding State
41 ^^^^^^^^^^^^^^^^^^^^^^
42
43 This state describes how resources in various flavours (textures,
44 buffers, surfaces) are bound to the driver.
45
46
47 * ``set_constant_buffer`` sets a constant buffer to be used for a given shader
48 type. index is used to indicate which buffer to set (some apis may allow
49 multiple ones to be set, and binding a specific one later, though drivers
50 are mostly restricted to the first one right now).
51
52 * ``set_framebuffer_state``
53
54 * ``set_vertex_buffers``
55
56 * ``set_index_buffer``
57
58
59 Non-CSO State
60 ^^^^^^^^^^^^^
61
62 These pieces of state are too small, variable, and/or trivial to have CSO
63 objects. They all follow simple, one-method binding calls, e.g.
64 ``set_blend_color``.
65
66 * ``set_stencil_ref`` sets the stencil front and back reference values
67 which are used as comparison values in stencil test.
68 * ``set_blend_color``
69 * ``set_sample_mask``
70 * ``set_min_samples`` sets the minimum number of samples that must be run.
71 * ``set_clip_state``
72 * ``set_polygon_stipple``
73 * ``set_scissor_states`` sets the bounds for the scissor test, which culls
74 pixels before blending to render targets. If the :ref:`Rasterizer` does
75 not have the scissor test enabled, then the scissor bounds never need to
76 be set since they will not be used. Note that scissor xmin and ymin are
77 inclusive, but xmax and ymax are exclusive. The inclusive ranges in x
78 and y would be [xmin..xmax-1] and [ymin..ymax-1]. The number of scissors
79 should be the same as the number of set viewports and can be up to
80 PIPE_MAX_VIEWPORTS.
81 * ``set_viewport_states``
82
83
84 Sampler Views
85 ^^^^^^^^^^^^^
86
87 These are the means to bind textures to shader stages. To create one, specify
88 its format, swizzle and LOD range in sampler view template.
89
90 If texture format is different than template format, it is said the texture
91 is being cast to another format. Casting can be done only between compatible
92 formats, that is formats that have matching component order and sizes.
93
94 Swizzle fields specify they way in which fetched texel components are placed
95 in the result register. For example, ``swizzle_r`` specifies what is going to be
96 placed in first component of result register.
97
98 The ``first_level`` and ``last_level`` fields of sampler view template specify
99 the LOD range the texture is going to be constrained to. Note that these
100 values are in addition to the respective min_lod, max_lod values in the
101 pipe_sampler_state (that is if min_lod is 2.0, and first_level 3, the first mip
102 level used for sampling from the resource is effectively the fifth).
103
104 The ``first_layer`` and ``last_layer`` fields specify the layer range the
105 texture is going to be constrained to. Similar to the LOD range, this is added
106 to the array index which is used for sampling.
107
108 * ``set_sampler_views`` binds an array of sampler views to a shader stage.
109 Every binding point acquires a reference
110 to a respective sampler view and releases a reference to the previous
111 sampler view.
112
113 * ``create_sampler_view`` creates a new sampler view. ``texture`` is associated
114 with the sampler view which results in sampler view holding a reference
115 to the texture. Format specified in template must be compatible
116 with texture format.
117
118 * ``sampler_view_destroy`` destroys a sampler view and releases its reference
119 to associated texture.
120
121 Shader Resources
122 ^^^^^^^^^^^^^^^^
123
124 Shader resources are textures or buffers that may be read or written
125 from a shader without an associated sampler. This means that they
126 have no support for floating point coordinates, address wrap modes or
127 filtering.
128
129 Shader resources are specified for all the shader stages at once using
130 the ``set_shader_resources`` method. When binding texture resources,
131 the ``level``, ``first_layer`` and ``last_layer`` pipe_surface fields
132 specify the mipmap level and the range of layers the texture will be
133 constrained to. In the case of buffers, ``first_element`` and
134 ``last_element`` specify the range within the buffer that will be used
135 by the shader resource. Writes to a shader resource are only allowed
136 when the ``writable`` flag is set.
137
138 Surfaces
139 ^^^^^^^^
140
141 These are the means to use resources as color render targets or depthstencil
142 attachments. To create one, specify the mip level, the range of layers, and
143 the bind flags (either PIPE_BIND_DEPTH_STENCIL or PIPE_BIND_RENDER_TARGET).
144 Note that layer values are in addition to what is indicated by the geometry
145 shader output variable XXX_FIXME (that is if first_layer is 3 and geometry
146 shader indicates index 2, the 5th layer of the resource will be used). These
147 first_layer and last_layer parameters will only be used for 1d array, 2d array,
148 cube, and 3d textures otherwise they are 0.
149
150 * ``create_surface`` creates a new surface.
151
152 * ``surface_destroy`` destroys a surface and releases its reference to the
153 associated resource.
154
155 Stream output targets
156 ^^^^^^^^^^^^^^^^^^^^^
157
158 Stream output, also known as transform feedback, allows writing the primitives
159 produced by the vertex pipeline to buffers. This is done after the geometry
160 shader or vertex shader if no geometry shader is present.
161
162 The stream output targets are views into buffer resources which can be bound
163 as stream outputs and specify a memory range where it's valid to write
164 primitives. The pipe driver must implement memory protection such that any
165 primitives written outside of the specified memory range are discarded.
166
167 Two stream output targets can use the same resource at the same time, but
168 with a disjoint memory range.
169
170 Additionally, the stream output target internally maintains the offset
171 into the buffer which is incremented everytime something is written to it.
172 The internal offset is equal to how much data has already been written.
173 It can be stored in device memory and the CPU actually doesn't have to query
174 it.
175
176 The stream output target can be used in a draw command to provide
177 the vertex count. The vertex count is derived from the internal offset
178 discussed above.
179
180 * ``create_stream_output_target`` create a new target.
181
182 * ``stream_output_target_destroy`` destroys a target. Users of this should
183 use pipe_so_target_reference instead.
184
185 * ``set_stream_output_targets`` binds stream output targets. The parameter
186 offset is an array which specifies the internal offset of the buffer. The
187 internal offset is, besides writing, used for reading the data during the
188 draw_auto stage, i.e. it specifies how much data there is in the buffer
189 for the purposes of the draw_auto stage. -1 means the buffer should
190 be appended to, and everything else sets the internal offset.
191
192 NOTE: The currently-bound vertex or geometry shader must be compiled with
193 the properly-filled-in structure pipe_stream_output_info describing which
194 outputs should be written to buffers and how. The structure is part of
195 pipe_shader_state.
196
197 Clearing
198 ^^^^^^^^
199
200 Clear is one of the most difficult concepts to nail down to a single
201 interface (due to both different requirements from APIs and also driver/hw
202 specific differences).
203
204 ``clear`` initializes some or all of the surfaces currently bound to
205 the framebuffer to particular RGBA, depth, or stencil values.
206 Currently, this does not take into account color or stencil write masks (as
207 used by GL), and always clears the whole surfaces (no scissoring as used by
208 GL clear or explicit rectangles like d3d9 uses). It can, however, also clear
209 only depth or stencil in a combined depth/stencil surface.
210 If a surface includes several layers then all layers will be cleared.
211
212 ``clear_render_target`` clears a single color rendertarget with the specified
213 color value. While it is only possible to clear one surface at a time (which can
214 include several layers), this surface need not be bound to the framebuffer.
215
216 ``clear_depth_stencil`` clears a single depth, stencil or depth/stencil surface
217 with the specified depth and stencil values (for combined depth/stencil buffers,
218 is is also possible to only clear one or the other part). While it is only
219 possible to clear one surface at a time (which can include several layers),
220 this surface need not be bound to the framebuffer.
221
222 ``clear_buffer`` clears a PIPE_BUFFER resource with the specified clear value
223 (which may be multiple bytes in length). Logically this is a memset with a
224 multi-byte element value starting at offset bytes from resource start, going
225 for size bytes. It is guaranteed that size % clear_value_size == 0.
226
227
228 Drawing
229 ^^^^^^^
230
231 ``draw_vbo`` draws a specified primitive. The primitive mode and other
232 properties are described by ``pipe_draw_info``.
233
234 The ``mode``, ``start``, and ``count`` fields of ``pipe_draw_info`` specify the
235 the mode of the primitive and the vertices to be fetched, in the range between
236 ``start`` to ``start``+``count``-1, inclusive.
237
238 Every instance with instanceID in the range between ``start_instance`` and
239 ``start_instance``+``instance_count``-1, inclusive, will be drawn.
240
241 If there is an index buffer bound, and ``indexed`` field is true, all vertex
242 indices will be looked up in the index buffer.
243
244 In indexed draw, ``min_index`` and ``max_index`` respectively provide a lower
245 and upper bound of the indices contained in the index buffer inside the range
246 between ``start`` to ``start``+``count``-1. This allows the driver to
247 determine which subset of vertices will be referenced during te draw call
248 without having to scan the index buffer. Providing a over-estimation of the
249 the true bounds, for example, a ``min_index`` and ``max_index`` of 0 and
250 0xffffffff respectively, must give exactly the same rendering, albeit with less
251 performance due to unreferenced vertex buffers being unnecessarily DMA'ed or
252 processed. Providing a underestimation of the true bounds will result in
253 undefined behavior, but should not result in program or system failure.
254
255 In case of non-indexed draw, ``min_index`` should be set to
256 ``start`` and ``max_index`` should be set to ``start``+``count``-1.
257
258 ``index_bias`` is a value added to every vertex index after lookup and before
259 fetching vertex attributes.
260
261 When drawing indexed primitives, the primitive restart index can be
262 used to draw disjoint primitive strips. For example, several separate
263 line strips can be drawn by designating a special index value as the
264 restart index. The ``primitive_restart`` flag enables/disables this
265 feature. The ``restart_index`` field specifies the restart index value.
266
267 When primitive restart is in use, array indexes are compared to the
268 restart index before adding the index_bias offset.
269
270 If a given vertex element has ``instance_divisor`` set to 0, it is said
271 it contains per-vertex data and effective vertex attribute address needs
272 to be recalculated for every index.
273
274 attribAddr = ``stride`` * index + ``src_offset``
275
276 If a given vertex element has ``instance_divisor`` set to non-zero,
277 it is said it contains per-instance data and effective vertex attribute
278 address needs to recalculated for every ``instance_divisor``-th instance.
279
280 attribAddr = ``stride`` * instanceID / ``instance_divisor`` + ``src_offset``
281
282 In the above formulas, ``src_offset`` is taken from the given vertex element
283 and ``stride`` is taken from a vertex buffer associated with the given
284 vertex element.
285
286 The calculated attribAddr is used as an offset into the vertex buffer to
287 fetch the attribute data.
288
289 The value of ``instanceID`` can be read in a vertex shader through a system
290 value register declared with INSTANCEID semantic name.
291
292
293 Queries
294 ^^^^^^^
295
296 Queries gather some statistic from the 3D pipeline over one or more
297 draws. Queries may be nested, though not all state trackers exercise this.
298
299 Queries can be created with ``create_query`` and deleted with
300 ``destroy_query``. To start a query, use ``begin_query``, and when finished,
301 use ``end_query`` to end the query.
302
303 ``begin_query`` will clear/reset previous query results.
304
305 ``get_query_result`` is used to retrieve the results of a query. If
306 the ``wait`` parameter is TRUE, then the ``get_query_result`` call
307 will block until the results of the query are ready (and TRUE will be
308 returned). Otherwise, if the ``wait`` parameter is FALSE, the call
309 will not block and the return value will be TRUE if the query has
310 completed or FALSE otherwise.
311
312 The interface currently includes the following types of queries:
313
314 ``PIPE_QUERY_OCCLUSION_COUNTER`` counts the number of fragments which
315 are written to the framebuffer without being culled by
316 :ref:`depth-stencil-alpha` testing or shader KILL instructions.
317 The result is an unsigned 64-bit integer.
318 This query can be used with ``render_condition``.
319
320 In cases where a boolean result of an occlusion query is enough,
321 ``PIPE_QUERY_OCCLUSION_PREDICATE`` should be used. It is just like
322 ``PIPE_QUERY_OCCLUSION_COUNTER`` except that the result is a boolean
323 value of FALSE for cases where COUNTER would result in 0 and TRUE
324 for all other cases.
325 This query can be used with ``render_condition``.
326
327 ``PIPE_QUERY_TIME_ELAPSED`` returns the amount of time, in nanoseconds,
328 the context takes to perform operations.
329 The result is an unsigned 64-bit integer.
330
331 ``PIPE_QUERY_TIMESTAMP`` returns a device/driver internal timestamp,
332 scaled to nanoseconds, recorded after all commands issued prior to
333 ``end_query`` have been processed.
334 This query does not require a call to ``begin_query``.
335 The result is an unsigned 64-bit integer.
336
337 ``PIPE_QUERY_TIMESTAMP_DISJOINT`` can be used to check the
338 internal timer resolution and whether the timestamp counter has become
339 unreliable due to things like throttling etc. - only if this is FALSE
340 a timestamp query (within the timestamp_disjoint query) should be trusted.
341 The result is a 64-bit integer specifying the timer resolution in Hz,
342 followed by a boolean value indicating whether the timestamp counter
343 is discontinuous or disjoint.
344
345 ``PIPE_QUERY_PRIMITIVES_GENERATED`` returns a 64-bit integer indicating
346 the number of primitives processed by the pipeline (regardless of whether
347 stream output is active or not).
348
349 ``PIPE_QUERY_PRIMITIVES_EMITTED`` returns a 64-bit integer indicating
350 the number of primitives written to stream output buffers.
351
352 ``PIPE_QUERY_SO_STATISTICS`` returns 2 64-bit integers corresponding to
353 the result of
354 ``PIPE_QUERY_PRIMITIVES_EMITTED`` and
355 the number of primitives that would have been written to stream output buffers
356 if they had infinite space available (primitives_storage_needed), in this order.
357 XXX the 2nd value is equivalent to ``PIPE_QUERY_PRIMITIVES_GENERATED`` but it is
358 unclear if it should be increased if stream output is not active.
359
360 ``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` returns a boolean value indicating
361 whether the stream output targets have overflowed as a result of the
362 commands issued between ``begin_query`` and ``end_query``.
363 This query can be used with ``render_condition``.
364
365 ``PIPE_QUERY_GPU_FINISHED`` returns a boolean value indicating whether
366 all commands issued before ``end_query`` have completed. However, this
367 does not imply serialization.
368 This query does not require a call to ``begin_query``.
369
370 ``PIPE_QUERY_PIPELINE_STATISTICS`` returns an array of the following
371 64-bit integers:
372 Number of vertices read from vertex buffers.
373 Number of primitives read from vertex buffers.
374 Number of vertex shader threads launched.
375 Number of geometry shader threads launched.
376 Number of primitives generated by geometry shaders.
377 Number of primitives forwarded to the rasterizer.
378 Number of primitives rasterized.
379 Number of fragment shader threads launched.
380 Number of tessellation control shader threads launched.
381 Number of tessellation evaluation shader threads launched.
382 If a shader type is not supported by the device/driver,
383 the corresponding values should be set to 0.
384
385 Gallium does not guarantee the availability of any query types; one must
386 always check the capabilities of the :ref:`Screen` first.
387
388
389 Conditional Rendering
390 ^^^^^^^^^^^^^^^^^^^^^
391
392 A drawing command can be skipped depending on the outcome of a query
393 (typically an occlusion query, or streamout overflow predicate).
394 The ``render_condition`` function specifies the query which should be checked
395 prior to rendering anything. Functions honoring render_condition include
396 (and are limited to) draw_vbo, clear, clear_render_target, clear_depth_stencil.
397
398 If ``render_condition`` is called with ``query`` = NULL, conditional
399 rendering is disabled and drawing takes place normally.
400
401 If ``render_condition`` is called with a non-null ``query`` subsequent
402 drawing commands will be predicated on the outcome of the query.
403 Commands will be skipped if ``condition`` is equal to the predicate result
404 (for non-boolean queries such as OCCLUSION_QUERY, zero counts as FALSE,
405 non-zero as TRUE).
406
407 If ``mode`` is PIPE_RENDER_COND_WAIT the driver will wait for the
408 query to complete before deciding whether to render.
409
410 If ``mode`` is PIPE_RENDER_COND_NO_WAIT and the query has not yet
411 completed, the drawing command will be executed normally. If the query
412 has completed, drawing will be predicated on the outcome of the query.
413
414 If ``mode`` is PIPE_RENDER_COND_BY_REGION_WAIT or
415 PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above
416 for the non-REGION modes but in the case that an occlusion query returns
417 a non-zero result, regions which were occluded may be ommitted by subsequent
418 drawing commands. This can result in better performance with some GPUs.
419 Normally, if the occlusion query returned a non-zero result subsequent
420 drawing happens normally so fragments may be generated, shaded and
421 processed even where they're known to be obscured.
422
423
424 Flushing
425 ^^^^^^^^
426
427 ``flush``
428
429
430 ``flush_resource``
431
432 Flush the resource cache, so that the resource can be used
433 by an external client. Possible usage:
434 - flushing a resource before presenting it on the screen
435 - flushing a resource if some other process or device wants to use it
436 This shouldn't be used to flush caches if the resource is only managed
437 by a single pipe_screen and is not shared with another process.
438 (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
439 use the resource for texturing)
440
441
442
443 Resource Busy Queries
444 ^^^^^^^^^^^^^^^^^^^^^
445
446 ``is_resource_referenced``
447
448
449
450 Blitting
451 ^^^^^^^^
452
453 These methods emulate classic blitter controls.
454
455 These methods operate directly on ``pipe_resource`` objects, and stand
456 apart from any 3D state in the context. Blitting functionality may be
457 moved to a separate abstraction at some point in the future.
458
459 ``resource_copy_region`` blits a region of a resource to a region of another
460 resource, provided that both resources have the same format, or compatible
461 formats, i.e., formats for which copying the bytes from the source resource
462 unmodified to the destination resource will achieve the same effect of a
463 textured quad blitter.. The source and destination may be the same resource,
464 but overlapping blits are not permitted.
465 This can be considered the equivalent of a CPU memcpy.
466
467 ``blit`` blits a region of a resource to a region of another resource, including
468 scaling, format conversion, and up-/downsampling, as well as
469 a destination clip rectangle (scissors).
470 As opposed to manually drawing a textured quad, this lets the pipe driver choose
471 the optimal method for blitting (like using a special 2D engine), and usually
472 offers, for example, accelerated stencil-only copies even where
473 PIPE_CAP_SHADER_STENCIL_EXPORT is not available.
474
475
476 Transfers
477 ^^^^^^^^^
478
479 These methods are used to get data to/from a resource.
480
481 ``transfer_map`` creates a memory mapping and the transfer object
482 associated with it.
483 The returned pointer points to the start of the mapped range according to
484 the box region, not the beginning of the resource. If transfer_map fails,
485 the returned pointer to the buffer memory is NULL, and the pointer
486 to the transfer object remains unchanged (i.e. it can be non-NULL).
487
488 ``transfer_unmap`` remove the memory mapping for and destroy
489 the transfer object. The pointer into the resource should be considered
490 invalid and discarded.
491
492 ``transfer_inline_write`` performs a simplified transfer for simple writes.
493 Basically transfer_map, data write, and transfer_unmap all in one.
494
495
496 The box parameter to some of these functions defines a 1D, 2D or 3D
497 region of pixels. This is self-explanatory for 1D, 2D and 3D texture
498 targets.
499
500 For PIPE_TEXTURE_1D_ARRAY and PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth
501 fields refer to the array dimension of the texture.
502
503 For PIPE_TEXTURE_CUBE, the box:z and box::depth fields refer to the
504 faces of the cube map (z + depth <= 6).
505
506 For PIPE_TEXTURE_CUBE_ARRAY, the box:z and box::depth fields refer to both
507 the face and array dimension of the texture (face = z % 6, array = z / 6).
508
509
510 .. _transfer_flush_region:
511
512 transfer_flush_region
513 %%%%%%%%%%%%%%%%%%%%%
514
515 If a transfer was created with ``FLUSH_EXPLICIT``, it will not automatically
516 be flushed on write or unmap. Flushes must be requested with
517 ``transfer_flush_region``. Flush ranges are relative to the mapped range, not
518 the beginning of the resource.
519
520
521
522 .. _texture_barrier:
523
524 texture_barrier
525 %%%%%%%%%%%%%%%
526
527 This function flushes all pending writes to the currently-set surfaces and
528 invalidates all read caches of the currently-set samplers.
529
530
531
532 .. _memory_barrier:
533
534 memory_barrier
535 %%%%%%%%%%%%%%%
536
537 This function flushes caches according to which of the PIPE_BARRIER_* flags
538 are set.
539
540
541
542 .. _pipe_transfer:
543
544 PIPE_TRANSFER
545 ^^^^^^^^^^^^^
546
547 These flags control the behavior of a transfer object.
548
549 ``PIPE_TRANSFER_READ``
550 Resource contents read back (or accessed directly) at transfer create time.
551
552 ``PIPE_TRANSFER_WRITE``
553 Resource contents will be written back at transfer_unmap time (or modified
554 as a result of being accessed directly).
555
556 ``PIPE_TRANSFER_MAP_DIRECTLY``
557 a transfer should directly map the resource. May return NULL if not supported.
558
559 ``PIPE_TRANSFER_DISCARD_RANGE``
560 The memory within the mapped region is discarded. Cannot be used with
561 ``PIPE_TRANSFER_READ``.
562
563 ``PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE``
564 Discards all memory backing the resource. It should not be used with
565 ``PIPE_TRANSFER_READ``.
566
567 ``PIPE_TRANSFER_DONTBLOCK``
568 Fail if the resource cannot be mapped immediately.
569
570 ``PIPE_TRANSFER_UNSYNCHRONIZED``
571 Do not synchronize pending operations on the resource when mapping. The
572 interaction of any writes to the map and any operations pending on the
573 resource are undefined. Cannot be used with ``PIPE_TRANSFER_READ``.
574
575 ``PIPE_TRANSFER_FLUSH_EXPLICIT``
576 Written ranges will be notified later with :ref:`transfer_flush_region`.
577 Cannot be used with ``PIPE_TRANSFER_READ``.
578
579 ``PIPE_TRANSFER_PERSISTENT``
580 Allows the resource to be used for rendering while mapped.
581 PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
582 the resource.
583 If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
584 must be called to ensure the device can see what the CPU has written.
585
586 ``PIPE_TRANSFER_COHERENT``
587 If PERSISTENT is set, this ensures any writes done by the device are
588 immediately visible to the CPU and vice versa.
589 PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
590 the resource.
591
592 Compute kernel execution
593 ^^^^^^^^^^^^^^^^^^^^^^^^
594
595 A compute program can be defined, bound or destroyed using
596 ``create_compute_state``, ``bind_compute_state`` or
597 ``destroy_compute_state`` respectively.
598
599 Any of the subroutines contained within the compute program can be
600 executed on the device using the ``launch_grid`` method. This method
601 will execute as many instances of the program as elements in the
602 specified N-dimensional grid, hopefully in parallel.
603
604 The compute program has access to four special resources:
605
606 * ``GLOBAL`` represents a memory space shared among all the threads
607 running on the device. An arbitrary buffer created with the
608 ``PIPE_BIND_GLOBAL`` flag can be mapped into it using the
609 ``set_global_binding`` method.
610
611 * ``LOCAL`` represents a memory space shared among all the threads
612 running in the same working group. The initial contents of this
613 resource are undefined.
614
615 * ``PRIVATE`` represents a memory space local to a single thread.
616 The initial contents of this resource are undefined.
617
618 * ``INPUT`` represents a read-only memory space that can be
619 initialized at ``launch_grid`` time.
620
621 These resources use a byte-based addressing scheme, and they can be
622 accessed from the compute program by means of the LOAD/STORE TGSI
623 opcodes. Additional resources to be accessed using the same opcodes
624 may be specified by the user with the ``set_compute_resources``
625 method.
626
627 In addition, normal texture sampling is allowed from the compute
628 program: ``bind_sampler_states`` may be used to set up texture
629 samplers for the compute stage and ``set_sampler_views`` may
630 be used to bind a number of sampler views to it.