gallium: split transfer_inline_write into buffer and texture callbacks
[mesa.git] / src / gallium / docs / source / context.rst
1 .. _context:
2
3 Context
4 =======
5
6 A Gallium rendering context encapsulates the state which effects 3D
7 rendering such as blend state, depth/stencil state, texture samplers,
8 etc.
9
10 Note that resource/texture allocation is not per-context but per-screen.
11
12
13 Methods
14 -------
15
16 CSO State
17 ^^^^^^^^^
18
19 All Constant State Object (CSO) state is created, bound, and destroyed,
20 with triplets of methods that all follow a specific naming scheme.
21 For example, ``create_blend_state``, ``bind_blend_state``, and
22 ``destroy_blend_state``.
23
24 CSO objects handled by the context object:
25
26 * :ref:`Blend`: ``*_blend_state``
27 * :ref:`Sampler`: Texture sampler states are bound separately for fragment,
28 vertex, geometry and compute shaders with the ``bind_sampler_states``
29 function. The ``start`` and ``num_samplers`` parameters indicate a range
30 of samplers to change. NOTE: at this time, start is always zero and
31 the CSO module will always replace all samplers at once (no sub-ranges).
32 This may change in the future.
33 * :ref:`Rasterizer`: ``*_rasterizer_state``
34 * :ref:`depth-stencil-alpha`: ``*_depth_stencil_alpha_state``
35 * :ref:`Shader`: These are create, bind and destroy methods for vertex,
36 fragment and geometry shaders.
37 * :ref:`vertexelements`: ``*_vertex_elements_state``
38
39
40 Resource Binding State
41 ^^^^^^^^^^^^^^^^^^^^^^
42
43 This state describes how resources in various flavours (textures,
44 buffers, surfaces) are bound to the driver.
45
46
47 * ``set_constant_buffer`` sets a constant buffer to be used for a given shader
48 type. index is used to indicate which buffer to set (some apis may allow
49 multiple ones to be set, and binding a specific one later, though drivers
50 are mostly restricted to the first one right now).
51
52 * ``set_framebuffer_state``
53
54 * ``set_vertex_buffers``
55
56 * ``set_index_buffer``
57
58
59 Non-CSO State
60 ^^^^^^^^^^^^^
61
62 These pieces of state are too small, variable, and/or trivial to have CSO
63 objects. They all follow simple, one-method binding calls, e.g.
64 ``set_blend_color``.
65
66 * ``set_stencil_ref`` sets the stencil front and back reference values
67 which are used as comparison values in stencil test.
68 * ``set_blend_color``
69 * ``set_sample_mask``
70 * ``set_min_samples`` sets the minimum number of samples that must be run.
71 * ``set_clip_state``
72 * ``set_polygon_stipple``
73 * ``set_scissor_states`` sets the bounds for the scissor test, which culls
74 pixels before blending to render targets. If the :ref:`Rasterizer` does
75 not have the scissor test enabled, then the scissor bounds never need to
76 be set since they will not be used. Note that scissor xmin and ymin are
77 inclusive, but xmax and ymax are exclusive. The inclusive ranges in x
78 and y would be [xmin..xmax-1] and [ymin..ymax-1]. The number of scissors
79 should be the same as the number of set viewports and can be up to
80 PIPE_MAX_VIEWPORTS.
81 * ``set_viewport_states``
82 * ``set_window_rectangles`` sets the window rectangles to be used for
83 rendering, as defined by GL_EXT_window_rectangles. There are two
84 modes - include and exclude, which define whether the supplied
85 rectangles are to be used for including fragments or excluding
86 them. All of the rectangles are ORed together, so in exclude mode,
87 any fragment inside any rectangle would be culled, while in include
88 mode, any fragment outside all rectangles would be culled. xmin/ymin
89 are inclusive, while xmax/ymax are exclusive (same as scissor states
90 above). Note that this only applies to draws, not clears or
91 blits. (Blits have their own way to pass the requisite rectangles
92 in.)
93 * ``set_tess_state`` configures the default tessellation parameters:
94 * ``default_outer_level`` is the default value for the outer tessellation
95 levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
96 * ``default_inner_level`` is the default value for the inner tessellation
97 levels. This corresponds to GL's ``PATCH_DEFAULT_INNER_LEVEL``.
98 * ``set_debug_callback`` sets the callback to be used for reporting
99 various debug messages, eventually reported via KHR_debug and
100 similar mechanisms.
101
102
103 Sampler Views
104 ^^^^^^^^^^^^^
105
106 These are the means to bind textures to shader stages. To create one, specify
107 its format, swizzle and LOD range in sampler view template.
108
109 If texture format is different than template format, it is said the texture
110 is being cast to another format. Casting can be done only between compatible
111 formats, that is formats that have matching component order and sizes.
112
113 Swizzle fields specify they way in which fetched texel components are placed
114 in the result register. For example, ``swizzle_r`` specifies what is going to be
115 placed in first component of result register.
116
117 The ``first_level`` and ``last_level`` fields of sampler view template specify
118 the LOD range the texture is going to be constrained to. Note that these
119 values are in addition to the respective min_lod, max_lod values in the
120 pipe_sampler_state (that is if min_lod is 2.0, and first_level 3, the first mip
121 level used for sampling from the resource is effectively the fifth).
122
123 The ``first_layer`` and ``last_layer`` fields specify the layer range the
124 texture is going to be constrained to. Similar to the LOD range, this is added
125 to the array index which is used for sampling.
126
127 * ``set_sampler_views`` binds an array of sampler views to a shader stage.
128 Every binding point acquires a reference
129 to a respective sampler view and releases a reference to the previous
130 sampler view.
131
132 * ``create_sampler_view`` creates a new sampler view. ``texture`` is associated
133 with the sampler view which results in sampler view holding a reference
134 to the texture. Format specified in template must be compatible
135 with texture format.
136
137 * ``sampler_view_destroy`` destroys a sampler view and releases its reference
138 to associated texture.
139
140 Shader Resources
141 ^^^^^^^^^^^^^^^^
142
143 Shader resources are textures or buffers that may be read or written
144 from a shader without an associated sampler. This means that they
145 have no support for floating point coordinates, address wrap modes or
146 filtering.
147
148 There are 2 types of shader resources: buffers and images.
149
150 Buffers are specified using the ``set_shader_buffers`` method.
151
152 Images are specified using the ``set_shader_images`` method. When binding
153 images, the ``level``, ``first_layer`` and ``last_layer`` pipe_image_view
154 fields specify the mipmap level and the range of layers the image will be
155 constrained to.
156
157 Surfaces
158 ^^^^^^^^
159
160 These are the means to use resources as color render targets or depthstencil
161 attachments. To create one, specify the mip level, the range of layers, and
162 the bind flags (either PIPE_BIND_DEPTH_STENCIL or PIPE_BIND_RENDER_TARGET).
163 Note that layer values are in addition to what is indicated by the geometry
164 shader output variable XXX_FIXME (that is if first_layer is 3 and geometry
165 shader indicates index 2, the 5th layer of the resource will be used). These
166 first_layer and last_layer parameters will only be used for 1d array, 2d array,
167 cube, and 3d textures otherwise they are 0.
168
169 * ``create_surface`` creates a new surface.
170
171 * ``surface_destroy`` destroys a surface and releases its reference to the
172 associated resource.
173
174 Stream output targets
175 ^^^^^^^^^^^^^^^^^^^^^
176
177 Stream output, also known as transform feedback, allows writing the primitives
178 produced by the vertex pipeline to buffers. This is done after the geometry
179 shader or vertex shader if no geometry shader is present.
180
181 The stream output targets are views into buffer resources which can be bound
182 as stream outputs and specify a memory range where it's valid to write
183 primitives. The pipe driver must implement memory protection such that any
184 primitives written outside of the specified memory range are discarded.
185
186 Two stream output targets can use the same resource at the same time, but
187 with a disjoint memory range.
188
189 Additionally, the stream output target internally maintains the offset
190 into the buffer which is incremented everytime something is written to it.
191 The internal offset is equal to how much data has already been written.
192 It can be stored in device memory and the CPU actually doesn't have to query
193 it.
194
195 The stream output target can be used in a draw command to provide
196 the vertex count. The vertex count is derived from the internal offset
197 discussed above.
198
199 * ``create_stream_output_target`` create a new target.
200
201 * ``stream_output_target_destroy`` destroys a target. Users of this should
202 use pipe_so_target_reference instead.
203
204 * ``set_stream_output_targets`` binds stream output targets. The parameter
205 offset is an array which specifies the internal offset of the buffer. The
206 internal offset is, besides writing, used for reading the data during the
207 draw_auto stage, i.e. it specifies how much data there is in the buffer
208 for the purposes of the draw_auto stage. -1 means the buffer should
209 be appended to, and everything else sets the internal offset.
210
211 NOTE: The currently-bound vertex or geometry shader must be compiled with
212 the properly-filled-in structure pipe_stream_output_info describing which
213 outputs should be written to buffers and how. The structure is part of
214 pipe_shader_state.
215
216 Clearing
217 ^^^^^^^^
218
219 Clear is one of the most difficult concepts to nail down to a single
220 interface (due to both different requirements from APIs and also driver/hw
221 specific differences).
222
223 ``clear`` initializes some or all of the surfaces currently bound to
224 the framebuffer to particular RGBA, depth, or stencil values.
225 Currently, this does not take into account color or stencil write masks (as
226 used by GL), and always clears the whole surfaces (no scissoring as used by
227 GL clear or explicit rectangles like d3d9 uses). It can, however, also clear
228 only depth or stencil in a combined depth/stencil surface.
229 If a surface includes several layers then all layers will be cleared.
230
231 ``clear_render_target`` clears a single color rendertarget with the specified
232 color value. While it is only possible to clear one surface at a time (which can
233 include several layers), this surface need not be bound to the framebuffer.
234
235 ``clear_depth_stencil`` clears a single depth, stencil or depth/stencil surface
236 with the specified depth and stencil values (for combined depth/stencil buffers,
237 it is also possible to only clear one or the other part). While it is only
238 possible to clear one surface at a time (which can include several layers),
239 this surface need not be bound to the framebuffer.
240
241 ``clear_texture`` clears a non-PIPE_BUFFER resource's specified level
242 and bounding box with a clear value provided in that resource's native
243 format.
244
245 ``clear_buffer`` clears a PIPE_BUFFER resource with the specified clear value
246 (which may be multiple bytes in length). Logically this is a memset with a
247 multi-byte element value starting at offset bytes from resource start, going
248 for size bytes. It is guaranteed that size % clear_value_size == 0.
249
250
251 Drawing
252 ^^^^^^^
253
254 ``draw_vbo`` draws a specified primitive. The primitive mode and other
255 properties are described by ``pipe_draw_info``.
256
257 The ``mode``, ``start``, and ``count`` fields of ``pipe_draw_info`` specify the
258 the mode of the primitive and the vertices to be fetched, in the range between
259 ``start`` to ``start``+``count``-1, inclusive.
260
261 Every instance with instanceID in the range between ``start_instance`` and
262 ``start_instance``+``instance_count``-1, inclusive, will be drawn.
263
264 If there is an index buffer bound, and ``indexed`` field is true, all vertex
265 indices will be looked up in the index buffer.
266
267 In indexed draw, ``min_index`` and ``max_index`` respectively provide a lower
268 and upper bound of the indices contained in the index buffer inside the range
269 between ``start`` to ``start``+``count``-1. This allows the driver to
270 determine which subset of vertices will be referenced during te draw call
271 without having to scan the index buffer. Providing a over-estimation of the
272 the true bounds, for example, a ``min_index`` and ``max_index`` of 0 and
273 0xffffffff respectively, must give exactly the same rendering, albeit with less
274 performance due to unreferenced vertex buffers being unnecessarily DMA'ed or
275 processed. Providing a underestimation of the true bounds will result in
276 undefined behavior, but should not result in program or system failure.
277
278 In case of non-indexed draw, ``min_index`` should be set to
279 ``start`` and ``max_index`` should be set to ``start``+``count``-1.
280
281 ``index_bias`` is a value added to every vertex index after lookup and before
282 fetching vertex attributes.
283
284 When drawing indexed primitives, the primitive restart index can be
285 used to draw disjoint primitive strips. For example, several separate
286 line strips can be drawn by designating a special index value as the
287 restart index. The ``primitive_restart`` flag enables/disables this
288 feature. The ``restart_index`` field specifies the restart index value.
289
290 When primitive restart is in use, array indexes are compared to the
291 restart index before adding the index_bias offset.
292
293 If a given vertex element has ``instance_divisor`` set to 0, it is said
294 it contains per-vertex data and effective vertex attribute address needs
295 to be recalculated for every index.
296
297 attribAddr = ``stride`` * index + ``src_offset``
298
299 If a given vertex element has ``instance_divisor`` set to non-zero,
300 it is said it contains per-instance data and effective vertex attribute
301 address needs to recalculated for every ``instance_divisor``-th instance.
302
303 attribAddr = ``stride`` * instanceID / ``instance_divisor`` + ``src_offset``
304
305 In the above formulas, ``src_offset`` is taken from the given vertex element
306 and ``stride`` is taken from a vertex buffer associated with the given
307 vertex element.
308
309 The calculated attribAddr is used as an offset into the vertex buffer to
310 fetch the attribute data.
311
312 The value of ``instanceID`` can be read in a vertex shader through a system
313 value register declared with INSTANCEID semantic name.
314
315
316 Queries
317 ^^^^^^^
318
319 Queries gather some statistic from the 3D pipeline over one or more
320 draws. Queries may be nested, though not all state trackers exercise this.
321
322 Queries can be created with ``create_query`` and deleted with
323 ``destroy_query``. To start a query, use ``begin_query``, and when finished,
324 use ``end_query`` to end the query.
325
326 ``create_query`` takes a query type (``PIPE_QUERY_*``), as well as an index,
327 which is the vertex stream for ``PIPE_QUERY_PRIMITIVES_GENERATED`` and
328 ``PIPE_QUERY_PRIMITIVES_EMITTED``, and allocates a query structure.
329
330 ``begin_query`` will clear/reset previous query results.
331
332 ``get_query_result`` is used to retrieve the results of a query. If
333 the ``wait`` parameter is TRUE, then the ``get_query_result`` call
334 will block until the results of the query are ready (and TRUE will be
335 returned). Otherwise, if the ``wait`` parameter is FALSE, the call
336 will not block and the return value will be TRUE if the query has
337 completed or FALSE otherwise.
338
339 ``get_query_result_resource`` is used to store the result of a query into
340 a resource without synchronizing with the CPU. This write will optionally
341 wait for the query to complete, and will optionally write whether the value
342 is available instead of the value itself.
343
344 ``set_active_query_state`` Set whether all current non-driver queries except
345 TIME_ELAPSED are active or paused.
346
347 The interface currently includes the following types of queries:
348
349 ``PIPE_QUERY_OCCLUSION_COUNTER`` counts the number of fragments which
350 are written to the framebuffer without being culled by
351 :ref:`depth-stencil-alpha` testing or shader KILL instructions.
352 The result is an unsigned 64-bit integer.
353 This query can be used with ``render_condition``.
354
355 In cases where a boolean result of an occlusion query is enough,
356 ``PIPE_QUERY_OCCLUSION_PREDICATE`` should be used. It is just like
357 ``PIPE_QUERY_OCCLUSION_COUNTER`` except that the result is a boolean
358 value of FALSE for cases where COUNTER would result in 0 and TRUE
359 for all other cases.
360 This query can be used with ``render_condition``.
361
362 ``PIPE_QUERY_TIME_ELAPSED`` returns the amount of time, in nanoseconds,
363 the context takes to perform operations.
364 The result is an unsigned 64-bit integer.
365
366 ``PIPE_QUERY_TIMESTAMP`` returns a device/driver internal timestamp,
367 scaled to nanoseconds, recorded after all commands issued prior to
368 ``end_query`` have been processed.
369 This query does not require a call to ``begin_query``.
370 The result is an unsigned 64-bit integer.
371
372 ``PIPE_QUERY_TIMESTAMP_DISJOINT`` can be used to check the
373 internal timer resolution and whether the timestamp counter has become
374 unreliable due to things like throttling etc. - only if this is FALSE
375 a timestamp query (within the timestamp_disjoint query) should be trusted.
376 The result is a 64-bit integer specifying the timer resolution in Hz,
377 followed by a boolean value indicating whether the timestamp counter
378 is discontinuous or disjoint.
379
380 ``PIPE_QUERY_PRIMITIVES_GENERATED`` returns a 64-bit integer indicating
381 the number of primitives processed by the pipeline (regardless of whether
382 stream output is active or not).
383
384 ``PIPE_QUERY_PRIMITIVES_EMITTED`` returns a 64-bit integer indicating
385 the number of primitives written to stream output buffers.
386
387 ``PIPE_QUERY_SO_STATISTICS`` returns 2 64-bit integers corresponding to
388 the result of
389 ``PIPE_QUERY_PRIMITIVES_EMITTED`` and
390 the number of primitives that would have been written to stream output buffers
391 if they had infinite space available (primitives_storage_needed), in this order.
392 XXX the 2nd value is equivalent to ``PIPE_QUERY_PRIMITIVES_GENERATED`` but it is
393 unclear if it should be increased if stream output is not active.
394
395 ``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` returns a boolean value indicating
396 whether the stream output targets have overflowed as a result of the
397 commands issued between ``begin_query`` and ``end_query``.
398 This query can be used with ``render_condition``.
399
400 ``PIPE_QUERY_GPU_FINISHED`` returns a boolean value indicating whether
401 all commands issued before ``end_query`` have completed. However, this
402 does not imply serialization.
403 This query does not require a call to ``begin_query``.
404
405 ``PIPE_QUERY_PIPELINE_STATISTICS`` returns an array of the following
406 64-bit integers:
407 Number of vertices read from vertex buffers.
408 Number of primitives read from vertex buffers.
409 Number of vertex shader threads launched.
410 Number of geometry shader threads launched.
411 Number of primitives generated by geometry shaders.
412 Number of primitives forwarded to the rasterizer.
413 Number of primitives rasterized.
414 Number of fragment shader threads launched.
415 Number of tessellation control shader threads launched.
416 Number of tessellation evaluation shader threads launched.
417 If a shader type is not supported by the device/driver,
418 the corresponding values should be set to 0.
419
420 Gallium does not guarantee the availability of any query types; one must
421 always check the capabilities of the :ref:`Screen` first.
422
423
424 Conditional Rendering
425 ^^^^^^^^^^^^^^^^^^^^^
426
427 A drawing command can be skipped depending on the outcome of a query
428 (typically an occlusion query, or streamout overflow predicate).
429 The ``render_condition`` function specifies the query which should be checked
430 prior to rendering anything. Functions always honoring render_condition include
431 (and are limited to) draw_vbo, clear, clear_render_target, clear_depth_stencil.
432 The blit function (but not resource_copy_region, which seems inconsistent)
433 can also optionally honor the current render condition.
434
435 If ``render_condition`` is called with ``query`` = NULL, conditional
436 rendering is disabled and drawing takes place normally.
437
438 If ``render_condition`` is called with a non-null ``query`` subsequent
439 drawing commands will be predicated on the outcome of the query.
440 Commands will be skipped if ``condition`` is equal to the predicate result
441 (for non-boolean queries such as OCCLUSION_QUERY, zero counts as FALSE,
442 non-zero as TRUE).
443
444 If ``mode`` is PIPE_RENDER_COND_WAIT the driver will wait for the
445 query to complete before deciding whether to render.
446
447 If ``mode`` is PIPE_RENDER_COND_NO_WAIT and the query has not yet
448 completed, the drawing command will be executed normally. If the query
449 has completed, drawing will be predicated on the outcome of the query.
450
451 If ``mode`` is PIPE_RENDER_COND_BY_REGION_WAIT or
452 PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above
453 for the non-REGION modes but in the case that an occlusion query returns
454 a non-zero result, regions which were occluded may be ommitted by subsequent
455 drawing commands. This can result in better performance with some GPUs.
456 Normally, if the occlusion query returned a non-zero result subsequent
457 drawing happens normally so fragments may be generated, shaded and
458 processed even where they're known to be obscured.
459
460
461 Flushing
462 ^^^^^^^^
463
464 ``flush``
465
466 PIPE_FLUSH_END_OF_FRAME: Whether the flush marks the end of frame.
467
468 PIPE_FLUSH_DEFERRED: It is not required to flush right away, but it is required
469 to return a valid fence. The behavior of fence_finish or any other call isn't
470 changed. The only side effect can be that fence_finish will wait a little
471 longer. No guidance is given as to how drivers should implement fence_finish
472 with deferred flushes. If some drivers can't do deferred flushes safely, they
473 should just ignore the flag.
474
475
476
477 ``flush_resource``
478
479 Flush the resource cache, so that the resource can be used
480 by an external client. Possible usage:
481 - flushing a resource before presenting it on the screen
482 - flushing a resource if some other process or device wants to use it
483 This shouldn't be used to flush caches if the resource is only managed
484 by a single pipe_screen and is not shared with another process.
485 (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
486 use the resource for texturing)
487
488
489
490 Resource Busy Queries
491 ^^^^^^^^^^^^^^^^^^^^^
492
493 ``is_resource_referenced``
494
495
496
497 Blitting
498 ^^^^^^^^
499
500 These methods emulate classic blitter controls.
501
502 These methods operate directly on ``pipe_resource`` objects, and stand
503 apart from any 3D state in the context. Blitting functionality may be
504 moved to a separate abstraction at some point in the future.
505
506 ``resource_copy_region`` blits a region of a resource to a region of another
507 resource, provided that both resources have the same format, or compatible
508 formats, i.e., formats for which copying the bytes from the source resource
509 unmodified to the destination resource will achieve the same effect of a
510 textured quad blitter.. The source and destination may be the same resource,
511 but overlapping blits are not permitted.
512 This can be considered the equivalent of a CPU memcpy.
513
514 ``blit`` blits a region of a resource to a region of another resource, including
515 scaling, format conversion, and up-/downsampling, as well as a destination clip
516 rectangle (scissors) and window rectangles. It can also optionally honor the
517 current render condition (but either way the blit itself never contributes
518 anything to queries currently gathering data).
519 As opposed to manually drawing a textured quad, this lets the pipe driver choose
520 the optimal method for blitting (like using a special 2D engine), and usually
521 offers, for example, accelerated stencil-only copies even where
522 PIPE_CAP_SHADER_STENCIL_EXPORT is not available.
523
524
525 Transfers
526 ^^^^^^^^^
527
528 These methods are used to get data to/from a resource.
529
530 ``transfer_map`` creates a memory mapping and the transfer object
531 associated with it.
532 The returned pointer points to the start of the mapped range according to
533 the box region, not the beginning of the resource. If transfer_map fails,
534 the returned pointer to the buffer memory is NULL, and the pointer
535 to the transfer object remains unchanged (i.e. it can be non-NULL).
536
537 ``transfer_unmap`` remove the memory mapping for and destroy
538 the transfer object. The pointer into the resource should be considered
539 invalid and discarded.
540
541 ``texture_subdata`` and ``buffer_subdata`` perform a simplified
542 transfer for simple writes. Basically transfer_map, data write, and
543 transfer_unmap all in one.
544
545
546 The box parameter to some of these functions defines a 1D, 2D or 3D
547 region of pixels. This is self-explanatory for 1D, 2D and 3D texture
548 targets.
549
550 For PIPE_TEXTURE_1D_ARRAY and PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth
551 fields refer to the array dimension of the texture.
552
553 For PIPE_TEXTURE_CUBE, the box:z and box::depth fields refer to the
554 faces of the cube map (z + depth <= 6).
555
556 For PIPE_TEXTURE_CUBE_ARRAY, the box:z and box::depth fields refer to both
557 the face and array dimension of the texture (face = z % 6, array = z / 6).
558
559
560 .. _transfer_flush_region:
561
562 transfer_flush_region
563 %%%%%%%%%%%%%%%%%%%%%
564
565 If a transfer was created with ``FLUSH_EXPLICIT``, it will not automatically
566 be flushed on write or unmap. Flushes must be requested with
567 ``transfer_flush_region``. Flush ranges are relative to the mapped range, not
568 the beginning of the resource.
569
570
571
572 .. _texture_barrier:
573
574 texture_barrier
575 %%%%%%%%%%%%%%%
576
577 This function flushes all pending writes to the currently-set surfaces and
578 invalidates all read caches of the currently-set samplers.
579
580
581
582 .. _memory_barrier:
583
584 memory_barrier
585 %%%%%%%%%%%%%%%
586
587 This function flushes caches according to which of the PIPE_BARRIER_* flags
588 are set.
589
590
591
592 .. _pipe_transfer:
593
594 PIPE_TRANSFER
595 ^^^^^^^^^^^^^
596
597 These flags control the behavior of a transfer object.
598
599 ``PIPE_TRANSFER_READ``
600 Resource contents read back (or accessed directly) at transfer create time.
601
602 ``PIPE_TRANSFER_WRITE``
603 Resource contents will be written back at transfer_unmap time (or modified
604 as a result of being accessed directly).
605
606 ``PIPE_TRANSFER_MAP_DIRECTLY``
607 a transfer should directly map the resource. May return NULL if not supported.
608
609 ``PIPE_TRANSFER_DISCARD_RANGE``
610 The memory within the mapped region is discarded. Cannot be used with
611 ``PIPE_TRANSFER_READ``.
612
613 ``PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE``
614 Discards all memory backing the resource. It should not be used with
615 ``PIPE_TRANSFER_READ``.
616
617 ``PIPE_TRANSFER_DONTBLOCK``
618 Fail if the resource cannot be mapped immediately.
619
620 ``PIPE_TRANSFER_UNSYNCHRONIZED``
621 Do not synchronize pending operations on the resource when mapping. The
622 interaction of any writes to the map and any operations pending on the
623 resource are undefined. Cannot be used with ``PIPE_TRANSFER_READ``.
624
625 ``PIPE_TRANSFER_FLUSH_EXPLICIT``
626 Written ranges will be notified later with :ref:`transfer_flush_region`.
627 Cannot be used with ``PIPE_TRANSFER_READ``.
628
629 ``PIPE_TRANSFER_PERSISTENT``
630 Allows the resource to be used for rendering while mapped.
631 PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
632 the resource.
633 If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
634 must be called to ensure the device can see what the CPU has written.
635
636 ``PIPE_TRANSFER_COHERENT``
637 If PERSISTENT is set, this ensures any writes done by the device are
638 immediately visible to the CPU and vice versa.
639 PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
640 the resource.
641
642 Compute kernel execution
643 ^^^^^^^^^^^^^^^^^^^^^^^^
644
645 A compute program can be defined, bound or destroyed using
646 ``create_compute_state``, ``bind_compute_state`` or
647 ``destroy_compute_state`` respectively.
648
649 Any of the subroutines contained within the compute program can be
650 executed on the device using the ``launch_grid`` method. This method
651 will execute as many instances of the program as elements in the
652 specified N-dimensional grid, hopefully in parallel.
653
654 The compute program has access to four special resources:
655
656 * ``GLOBAL`` represents a memory space shared among all the threads
657 running on the device. An arbitrary buffer created with the
658 ``PIPE_BIND_GLOBAL`` flag can be mapped into it using the
659 ``set_global_binding`` method.
660
661 * ``LOCAL`` represents a memory space shared among all the threads
662 running in the same working group. The initial contents of this
663 resource are undefined.
664
665 * ``PRIVATE`` represents a memory space local to a single thread.
666 The initial contents of this resource are undefined.
667
668 * ``INPUT`` represents a read-only memory space that can be
669 initialized at ``launch_grid`` time.
670
671 These resources use a byte-based addressing scheme, and they can be
672 accessed from the compute program by means of the LOAD/STORE TGSI
673 opcodes. Additional resources to be accessed using the same opcodes
674 may be specified by the user with the ``set_compute_resources``
675 method.
676
677 In addition, normal texture sampling is allowed from the compute
678 program: ``bind_sampler_states`` may be used to set up texture
679 samplers for the compute stage and ``set_sampler_views`` may
680 be used to bind a number of sampler views to it.
681
682 Mipmap generation
683 ^^^^^^^^^^^^^^^^^
684
685 If PIPE_CAP_GENERATE_MIPMAP is true, ``generate_mipmap`` can be used
686 to generate mipmaps for the specified texture resource.
687 It replaces texel image levels base_level+1 through
688 last_level for layers range from first_layer through last_layer.
689 It returns TRUE if mipmap generation succeeds, otherwise it
690 returns FALSE. Mipmap generation may fail when it is not supported
691 for particular texture types or formats.