6 This state controls blending of the final fragments into the target rendering
12 The blend factors largely follow the same pattern as their counterparts
13 in other modern and legacy drawing APIs.
15 Dual source blend factors are supported for up to 1 MRT, although
16 you can advertise > 1 MRT, the stack cannot handle them for a few reasons.
17 There is no definition on how the 1D array of shader outputs should be mapped
18 to something that would be a 2D array (location, index). No current hardware
19 exposes > 1 MRT, and we should revisit this issue if anyone ever does.
24 Logical operations, also known as logicops, lops, or rops, are supported.
25 Only two-operand logicops are available. When logicops are enabled, all other
26 blend state is ignored, including per-render-target state, so logicops are
27 performed on all render targets.
30 The blend_enable flag is ignored for all render targets when logical
31 operations are enabled.
33 For a source component `s` and destination component `d`, the logical
34 operations are defined as taking the bits of each channel of each component,
35 and performing one of the following operations per-channel:
38 * ``NOR``: :math:`\lnot(s \lor d)`
39 * ``AND_INVERTED``: :math:`\lnot s \land d`
40 * ``COPY_INVERTED``: :math:`\lnot s`
41 * ``AND_REVERSE``: :math:`s \land \lnot d`
42 * ``INVERT``: :math:`\lnot d`
43 * ``XOR``: :math:`s \oplus d`
44 * ``NAND``: :math:`\lnot(s \land d)`
45 * ``AND``: :math:`s \land d`
46 * ``EQUIV``: :math:`\lnot(s \oplus d)`
48 * ``OR_INVERTED``: :math:`\lnot s \lor d`
50 * ``OR_REVERSE``: :math:`s \lor \lnot d`
51 * ``OR``: :math:`s \lor d`
55 The logical operation names and definitions match those of the OpenGL API,
56 and are similar to the ROP2 and ROP3 definitions of GDI. This is
57 intentional, to ease transitions to Gallium.
62 These members affect all render targets.
67 Whether dithering is enabled.
70 Dithering is completely implementation-dependent. It may be ignored by
71 drivers for any reason, and some render targets may always or never be
72 dithered depending on their format or usage flags.
77 Whether the blender should perform a logicop instead of blending.
82 The logicop to use. One of ``PIPE_LOGICOP``.
84 independent_blend_enable
85 If enabled, blend state is different for each render target, and
86 for each render target set in the respective member of the rt array.
87 If disabled, blend state is the same for all render targets, and only
88 the first member of the rt array contains valid data.
90 Contains the per-rendertarget blend state.
92 If enabled, the fragment's alpha value is used to override the fragment's
93 coverage mask. The coverage mask will be all zeros if the alpha value is
94 zero. The coverage mask will be all ones if the alpha value is one.
95 Otherwise, the number of bits set in the coverage mask will be proportional
96 to the alpha value. Note that this step happens regardless of whether
97 multisample is enabled or the destination buffer is multisampled.
99 If enabled, the fragment's alpha value will be set to one. As with
100 alpha_to_coverage, this step happens regardless of whether multisample
101 is enabled or the destination buffer is multisampled.
104 Per-rendertarget Members
105 ------------------------
108 If blending is enabled, perform a blend calculation according to blend
109 functions and source/destination factors. Otherwise, the incoming fragment
110 color gets passed unmodified (but colormask still applies).
112 The blend function to use for rgb channels. One of PIPE_BLEND.
114 The blend source factor to use for rgb channels. One of PIPE_BLENDFACTOR.
116 The blend destination factor to use for rgb channels. One of PIPE_BLENDFACTOR.
118 The blend function to use for the alpha channel. One of PIPE_BLEND.
120 The blend source factor to use for the alpha channel. One of PIPE_BLENDFACTOR.
122 The blend destination factor to use for alpha channel. One of PIPE_BLENDFACTOR.
124 Bitmask of which channels to write. Combination of PIPE_MASK bits.