Merge branch 'shader-file-reorg'
[mesa.git] / src / gallium / docs / source / glossary.rst
1 Glossary
2 ========
3
4 .. glossary::
5 :sorted:
6
7 MSAA
8 Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes
9 multiple samples of the depth buffer, and uses this information to
10 smooth the edges of polygons.
11
12 TCL
13 Transform, Clipping, & Lighting. The three stages of preparation in a
14 rasterizing pipeline prior to the actual rasterization of vertices into
15 fragments.
16
17 NPOT
18 Non-power-of-two. Usually applied to textures which have at least one
19 dimension which is not a power of two.
20
21 LOD
22 Level of Detail. Also spelled "LoD." The value that determines when the
23 switches between mipmaps occur during texture sampling.
24
25 GLSL
26 GL Shading Language. The official, common high-level shader language used
27 in GL 2.0 and above.