a8ff17e742fc2bf200053874fb331ad5e813367d
[mesa.git] / src / gallium / docs / source / screen.rst
1 .. _screen:
2
3 Screen
4 ======
5
6 A screen is an object representing the context-independent part of a device.
7
8 Flags and enumerations
9 ----------------------
10
11 XXX some of these don't belong in this section.
12
13
14 .. _pipe_cap:
15
16 PIPE_CAP_*
17 ^^^^^^^^^^
18
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
22
23 The integer capabilities:
24
25 * ``PIPE_CAP_GRAPHICS``: Whether graphics is supported. If not, contexts can
26 only be created with PIPE_CONTEXT_COMPUTE_ONLY.
27 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
28 normalized coordinates, and mipmaps.
29 * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
30 :ref:`Blend` for more information.
31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
32 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
33 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
34 bound.
35 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
36 * ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
37 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
38 supported.
39 * ``PIPE_CAP_MAX_TEXTURE_2D_SIZE``: The maximum size of 2D (and 1D) textures.
40 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
41 for a 3D texture.
42 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
43 for a cubemap.
44 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE``: Whether mirrored texture coordinates are
45 supported with the clamp-to-edge wrap mode.
46 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates are supported
47 with clamp or clamp-to-border wrap modes.
48 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
49 from color blend equations, in :ref:`Blend` state.
50 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
51 * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
52 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
53 masks are supported. If 0, then the first rendertarget's blend mask is
54 replicated across all MRTs.
55 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
56 available. If 0, then the first rendertarget's blend functions affect all
57 MRTs.
58 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
59 layers supported. If 0, the array textures are not supported at all and
60 the ARRAY texture targets are invalid.
61 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
62 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
63 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
64 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
65 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
66 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
67 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
68 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
69 * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
70 depth clipping (through pipe_rasterizer_state)
71 * ``PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE``: Whether the driver is capable of
72 disabling depth clipping (through pipe_rasterizer_state) separately for
73 the near and far plane. If not, depth_clip_near and depth_clip_far will be
74 equal.
75 * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
76 written from a fragment shader.
77 * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
78 in the vertex shader.
79 * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
80 per-instance vertex attribs.
81 * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
82 supported. That is, is the pipe_rasterizer_state::clamp_fragment_color
83 flag supported by the driver? If not, the state tracker will insert
84 clamping code into the fragment shaders when needed.
85
86 * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
87 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
88 * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
89 outputting unclamped vertex colors from a vertex shader. If unsupported,
90 the vertex colors are always clamped. This is the default for DX9 hardware.
91 * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
92 clamping vertex colors when they come out of a vertex shader, as specified
93 by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported,
94 the vertex colors are never clamped. This is the default for DX10 hardware.
95 If both clamped and unclamped CAPs are supported, the clamping can be
96 controlled through pipe_rasterizer_state. If the driver cannot do vertex
97 color clamping, the state tracker may insert clamping code into the vertex
98 shader.
99 * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
100 equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
101 * ``PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY``: Whether the driver supports
102 features equivalent to a specific GLSL version including all legacy OpenGL
103 features only present in the OpenGL compatibility profile.
104 The only legacy features that Gallium drivers must implement are
105 the legacy shader inputs and outputs (colors, texcoords, fog, clipvertex,
106 edgeflag).
107 * ``PIPE_CAP_ESSL_FEATURE_LEVEL``: An optional cap to allow drivers to
108 report a higher GLSL version for GLES contexts. This is useful when a
109 driver does not support all the required features for a higher GL version,
110 but does support the required features for a higher GLES version. A driver
111 is allowed to return ``0`` in which case ``PIPE_CAP_GLSL_FEATURE_LEVEL`` is
112 used.
113 Note that simply returning the same value as the GLSL feature level cap is
114 incorrect. For example, GLSL version 3.30 does not require ``ARB_gpu_shader5``,
115 but ESSL version 3.20 es does require ``EXT_gpu_shader5``
116 * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
117 the flatshade_first setting in ``pipe_rasterizer_state``.
118 * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
119 buffers. If not, the state tracker must upload all data which is not in hw
120 resources. If user-space buffers are supported, the driver must also still
121 accept HW resource buffers.
122 * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
123 limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
124 to 4. If false, there are no restrictions on the offset.
125 * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
126 limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
127 If false, there are no restrictions on the stride.
128 * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
129 a hw limitation. If true, pipe_vertex_element::src_offset must always be
130 aligned to 4. If false, there are no restrictions on src_offset.
131 * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
132 compute entry points defined in pipe_context and pipe_screen.
133 * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
134 alignment of pipe_constant_buffer::buffer_offset.
135 * ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
136 pipe_draw_info::start_instance.
137 * ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
138 the pipe_screen::get_timestamp hook are implemented.
139 * ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
140 for rendering are also supported for texturing.
141 * ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
142 expected for a pointer returned by transfer_map if the resource is
143 PIPE_BUFFER. In other words, the pointer returned by transfer_map is
144 always aligned to this value.
145 * ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
146 alignment for pipe_sampler_view::u.buf.offset, in bytes.
147 If a driver does not support offset/size, it should return 0.
148 * ``PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY``: Whether the driver only
149 supports R, RG, RGB and RGBA formats for PIPE_BUFFER sampler views.
150 When this is the case it should be assumed that the swizzle parameters
151 in the sampler view have no effect.
152 * ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
153 If true, the hardware cannot replace arbitrary shader inputs with sprite
154 coordinates and hence the inputs that are desired to be replaceable must
155 be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
156 The rasterizer's sprite_coord_enable state therefore also applies to the
157 TEXCOORD semantic.
158 Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
159 input that will always be replaced with sprite coordinates.
160 * ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
161 to use a blit to implement a texture transfer which needs format conversions
162 and swizzling in state trackers. Generally, all hardware drivers with
163 dedicated memory should return 1 and all software rasterizers should return 0.
164 * ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
165 is supported.
166 * ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
167 considerations have to be given to the interaction between the border color
168 in the sampler object and the sampler view used with it.
169 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
170 may be affected in undefined ways for any kind of permutational swizzle
171 (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
172 in the sampler view.
173 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
174 state should be swizzled manually according to the swizzle in the sampler
175 view it is intended to be used with, or herein undefined results may occur
176 for permutational swizzles.
177 * ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
178 a buffer sampler view, in texels.
179 * ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
180 since they are linked) a driver can support. Returning 0 is equivalent
181 to returning 1 because every driver has to support at least a single
182 viewport/scissor combination.
183 * ``PIPE_CAP_ENDIANNESS``:: The endianness of the device. Either
184 PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
185 * ``PIPE_CAP_MIXED_FRAMEBUFFER_SIZES``: Whether it is allowed to have
186 different sizes for fb color/zs attachments. This controls whether
187 ARB_framebuffer_object is provided.
188 * ``PIPE_CAP_TGSI_VS_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
189 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as vertex shader
190 outputs. Note that the viewport will only be used if multiple viewports are
191 exposed.
192 * ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
193 output by a single invocation of a geometry shader.
194 * ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
195 vertex components output by a single invocation of a geometry shader.
196 This is the product of the number of attribute components per vertex and
197 the number of output vertices.
198 * ``PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS``: Max number of components
199 in format that texture gather can operate on. 1 == RED, ALPHA etc,
200 4 == All formats.
201 * ``PIPE_CAP_TEXTURE_GATHER_SM5``: Whether the texture gather
202 hardware implements the SM5 features, component selection,
203 shadow comparison, and run-time offsets.
204 * ``PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT``: Whether
205 PIPE_TRANSFER_PERSISTENT and PIPE_TRANSFER_COHERENT are supported
206 for buffers.
207 * ``PIPE_CAP_TEXTURE_QUERY_LOD``: Whether the ``LODQ`` instruction is
208 supported.
209 * ``PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET``: The minimum offset that can be used
210 in conjunction with a texture gather opcode.
211 * ``PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET``: The maximum offset that can be used
212 in conjunction with a texture gather opcode.
213 * ``PIPE_CAP_SAMPLE_SHADING``: Whether there is support for per-sample
214 shading. The context->set_min_samples function will be expected to be
215 implemented.
216 * ``PIPE_CAP_TEXTURE_GATHER_OFFSETS``: Whether the ``TG4`` instruction can
217 accept 4 offsets.
218 * ``PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION``: Whether
219 TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION is supported, which disables clipping
220 and viewport transformation.
221 * ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
222 supported by the geometry shader. If stream-out is supported, this should be
223 at least 1. If stream-out is not supported, this should be 0.
224 * ``PIPE_CAP_DRAW_INDIRECT``: Whether the driver supports taking draw arguments
225 { count, instance_count, start, index_bias } from a PIPE_BUFFER resource.
226 See pipe_draw_info.
227 * ``PIPE_CAP_MULTI_DRAW_INDIRECT``: Whether the driver supports
228 pipe_draw_info::indirect_stride and ::indirect_count
229 * ``PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS``: Whether the driver supports
230 taking the number of indirect draws from a separate parameter
231 buffer, see pipe_draw_indirect_info::indirect_draw_count.
232 * ``PIPE_CAP_TGSI_FS_FINE_DERIVATIVE``: Whether the fragment shader supports
233 the FINE versions of DDX/DDY.
234 * ``PIPE_CAP_VENDOR_ID``: The vendor ID of the underlying hardware. If it's
235 not available one should return 0xFFFFFFFF.
236 * ``PIPE_CAP_DEVICE_ID``: The device ID (PCI ID) of the underlying hardware.
237 0xFFFFFFFF if not available.
238 * ``PIPE_CAP_ACCELERATED``: Whether the renderer is hardware accelerated.
239 * ``PIPE_CAP_VIDEO_MEMORY``: The amount of video memory in megabytes.
240 * ``PIPE_CAP_UMA``: If the device has a unified memory architecture or on-card
241 memory and GART.
242 * ``PIPE_CAP_CONDITIONAL_RENDER_INVERTED``: Whether the driver supports inverted
243 condition for conditional rendering.
244 * ``PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE``: The maximum supported vertex stride.
245 * ``PIPE_CAP_SAMPLER_VIEW_TARGET``: Whether the sampler view's target can be
246 different than the underlying resource's, as permitted by
247 ARB_texture_view. For example a 2d array texture may be reinterpreted as a
248 cube (array) texture and vice-versa.
249 * ``PIPE_CAP_CLIP_HALFZ``: Whether the driver supports the
250 pipe_rasterizer_state::clip_halfz being set to true. This is required
251 for enabling ARB_clip_control.
252 * ``PIPE_CAP_VERTEXID_NOBASE``: If true, the driver only supports
253 TGSI_SEMANTIC_VERTEXID_NOBASE (and not TGSI_SEMANTIC_VERTEXID). This means
254 state trackers for APIs whose vertexIDs are offset by basevertex (such as GL)
255 will need to lower TGSI_SEMANTIC_VERTEXID to TGSI_SEMANTIC_VERTEXID_NOBASE
256 and TGSI_SEMANTIC_BASEVERTEX, so drivers setting this must handle both these
257 semantics. Only relevant if geometry shaders are supported.
258 (BASEVERTEX could be exposed separately too via ``PIPE_CAP_DRAW_PARAMETERS``).
259 * ``PIPE_CAP_POLYGON_OFFSET_CLAMP``: If true, the driver implements support
260 for ``pipe_rasterizer_state::offset_clamp``.
261 * ``PIPE_CAP_MULTISAMPLE_Z_RESOLVE``: Whether the driver supports blitting
262 a multisampled depth buffer into a single-sampled texture (or depth buffer).
263 Only the first sampled should be copied.
264 * ``PIPE_CAP_RESOURCE_FROM_USER_MEMORY``: Whether the driver can create
265 a pipe_resource where an already-existing piece of (malloc'd) user memory
266 is used as its backing storage. In other words, whether the driver can map
267 existing user memory into the device address space for direct device access.
268 The create function is pipe_screen::resource_from_user_memory. The address
269 and size must be page-aligned.
270 * ``PIPE_CAP_DEVICE_RESET_STATUS_QUERY``:
271 Whether pipe_context::get_device_reset_status is implemented.
272 * ``PIPE_CAP_MAX_SHADER_PATCH_VARYINGS``:
273 How many per-patch outputs and inputs are supported between tessellation
274 control and tessellation evaluation shaders, not counting in TESSINNER and
275 TESSOUTER. The minimum allowed value for OpenGL is 30.
276 * ``PIPE_CAP_TEXTURE_FLOAT_LINEAR``: Whether the linear minification and
277 magnification filters are supported with single-precision floating-point
278 textures.
279 * ``PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR``: Whether the linear minification and
280 magnification filters are supported with half-precision floating-point
281 textures.
282 * ``PIPE_CAP_DEPTH_BOUNDS_TEST``: Whether bounds_test, bounds_min, and
283 bounds_max states of pipe_depth_stencil_alpha_state behave according
284 to the GL_EXT_depth_bounds_test specification.
285 * ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported
286 * ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample
287 interpolation for all fragment shader inputs if
288 pipe_rasterizer_state::force_persample_interp is set. This is only used
289 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
290 (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
291 GL4 hardware will likely need to emulate it with a shader variant, or by
292 selecting the interpolation weights with a conditional assignment
293 in the shader.
294 * ``PIPE_CAP_SHAREABLE_SHADERS``: Whether shader CSOs can be used by any
295 pipe_context.
296 * ``PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS``:
297 Whether copying between compressed and plain formats is supported where
298 a compressed block is copied to/from a plain pixel of the same size.
299 * ``PIPE_CAP_CLEAR_TEXTURE``: Whether `clear_texture` will be
300 available in contexts.
301 * ``PIPE_CAP_DRAW_PARAMETERS``: Whether ``TGSI_SEMANTIC_BASEVERTEX``,
302 ``TGSI_SEMANTIC_BASEINSTANCE``, and ``TGSI_SEMANTIC_DRAWID`` are
303 supported in vertex shaders.
304 * ``PIPE_CAP_TGSI_PACK_HALF_FLOAT``: Whether the ``UP2H`` and ``PK2H``
305 TGSI opcodes are supported.
306 * ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If state trackers should use
307 a system value for the POSITION fragment shader input.
308 * ``PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL``: If state trackers should use
309 a system value for the POINT fragment shader input.
310 * ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
311 a system value for the FACE fragment shader input.
312 Also, the FACE system value is integer, not float.
313 * ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
314 alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
315 value allowed is 256 (for GL conformance). 0 is only allowed if
316 shader buffers are not supported.
317 * ``PIPE_CAP_INVALIDATE_BUFFER``: Whether the use of ``invalidate_resource``
318 for buffers is supported.
319 * ``PIPE_CAP_GENERATE_MIPMAP``: Indicates whether pipe_context::generate_mipmap
320 is supported.
321 * ``PIPE_CAP_STRING_MARKER``: Whether pipe->emit_string_marker() is supported.
322 * ``PIPE_CAP_SURFACE_REINTERPRET_BLOCKS``: Indicates whether
323 pipe_context::create_surface supports reinterpreting a texture as a surface
324 of a format with different block width/height (but same block size in bits).
325 For example, a compressed texture image can be interpreted as a
326 non-compressed surface whose texels are the same number of bits as the
327 compressed blocks, and vice versa. The width and height of the surface is
328 adjusted appropriately.
329 * ``PIPE_CAP_QUERY_BUFFER_OBJECT``: Driver supports
330 context::get_query_result_resource callback.
331 * ``PIPE_CAP_PCI_GROUP``: Return the PCI segment group number.
332 * ``PIPE_CAP_PCI_BUS``: Return the PCI bus number.
333 * ``PIPE_CAP_PCI_DEVICE``: Return the PCI device number.
334 * ``PIPE_CAP_PCI_FUNCTION``: Return the PCI function number.
335 * ``PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT``:
336 If non-zero, rendering to framebuffers with no surface attachments
337 is supported. The context->is_format_supported function will be expected
338 to be implemented with PIPE_FORMAT_NONE yeilding the MSAA modes the hardware
339 supports. N.B., The maximum number of layers supported for rasterizing a
340 primitive on a layer is obtained from ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``
341 even though it can be larger than the number of layers supported by either
342 rendering or textures.
343 * ``PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR``: Implementation uses bounds
344 checking on resource accesses by shader if the context is created with
345 PIPE_CONTEXT_ROBUST_BUFFER_ACCESS. See the ARB_robust_buffer_access_behavior
346 extension for information on the required behavior for out of bounds accesses
347 and accesses to unbound resources.
348 * ``PIPE_CAP_CULL_DISTANCE``: Whether the driver supports the arb_cull_distance
349 extension and thus implements proper support for culling planes.
350 * ``PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES``: Whether primitive restart is
351 supported for patch primitives.
352 * ``PIPE_CAP_TGSI_VOTE``: Whether the ``VOTE_*`` ops can be used in shaders.
353 * ``PIPE_CAP_MAX_WINDOW_RECTANGLES``: The maxium number of window rectangles
354 supported in ``set_window_rectangles``.
355 * ``PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED``: If true, the driver implements support
356 for ``pipe_rasterizer_state::offset_units_unscaled``.
357 * ``PIPE_CAP_VIEWPORT_SUBPIXEL_BITS``: Number of bits of subpixel precision for
358 floating point viewport bounds.
359 * ``PIPE_CAP_RASTERIZER_SUBPIXEL_BITS``: Number of bits of subpixel precision used
360 by the rasterizer.
361 * ``PIPE_CAP_MIXED_COLOR_DEPTH_BITS``: Whether there is non-fallback
362 support for color/depth format combinations that use a different
363 number of bits. For the purpose of this cap, Z24 is treated as
364 32-bit. If set to off, that means that a B5G6R5 + Z24 or RGBA8 + Z16
365 combination will require a driver fallback, and should not be
366 advertised in the GLX/EGL config list.
367 * ``PIPE_CAP_TGSI_ARRAY_COMPONENTS``: If true, the driver interprets the
368 UsageMask of input and output declarations and allows declaring arrays
369 in overlapping ranges. The components must be a contiguous range, e.g. a
370 UsageMask of xy or yzw is allowed, but xz or yw isn't. Declarations with
371 overlapping locations must have matching semantic names and indices, and
372 equal interpolation qualifiers.
373 Components may overlap, notably when the gaps in an array of dvec3 are
374 filled in.
375 * ``PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS``: Whether interleaved stream
376 output mode is able to interleave across buffers. This is required for
377 ARB_transform_feedback3.
378 * ``PIPE_CAP_TGSI_CAN_READ_OUTPUTS``: Whether every TGSI shader stage can read
379 from the output file.
380 * ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use
381 the minimum amount of optimizations just to be able to do all the linking
382 and lowering.
383 * ``PIPE_CAP_FBFETCH``: The number of render targets whose value in the
384 current framebuffer can be read in the shader. 0 means framebuffer fetch
385 is not supported. 1 means that only the first render target can be read,
386 and a larger value would mean that multiple render targets are supported.
387 * ``PIPE_CAP_FBFETCH_COHERENT``: Whether framebuffer fetches from the fragment
388 shader can be guaranteed to be coherent with framebuffer writes.
389 * ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the
390 ``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property.
391 * ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations
392 are supported.
393 * ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported.
394 * ``PIPE_CAP_INT64_DIVMOD``: Whether 64-bit integer division/modulo
395 operations are supported.
396 * ``PIPE_CAP_TGSI_TEX_TXF_LZ``: Whether TEX_LZ and TXF_LZ opcodes are
397 supported.
398 * ``PIPE_CAP_TGSI_CLOCK``: Whether the CLOCK opcode is supported.
399 * ``PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE``: Whether the
400 PIPE_POLYGON_MODE_FILL_RECTANGLE mode is supported for
401 ``pipe_rasterizer_state::fill_front`` and
402 ``pipe_rasterizer_state::fill_back``.
403 * ``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``: The page size of sparse buffers in
404 bytes, or 0 if sparse buffers are not supported. The page size must be at
405 most 64KB.
406 * ``PIPE_CAP_TGSI_BALLOT``: Whether the BALLOT and READ_* opcodes as well as
407 the SUBGROUP_* semantics are supported.
408 * ``PIPE_CAP_TGSI_TES_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
409 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as tessellation evaluation
410 shader outputs.
411 * ``PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX``: Whether a buffer with just
412 PIPE_BIND_CONSTANT_BUFFER can be legally passed to set_vertex_buffers.
413 * ``PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION``: As the name says.
414 * ``PIPE_CAP_POST_DEPTH_COVERAGE``: whether
415 ``TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE`` is supported.
416 * ``PIPE_CAP_BINDLESS_TEXTURE``: Whether bindless texture operations are
417 supported.
418 * ``PIPE_CAP_NIR_SAMPLERS_AS_DEREF``: Whether NIR tex instructions should
419 reference texture and sampler as NIR derefs instead of by indices.
420 * ``PIPE_CAP_QUERY_SO_OVERFLOW``: Whether the
421 ``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` and
422 ``PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE`` query types are supported. Note that
423 for a driver that does not support multiple output streams (i.e.,
424 ``PIPE_CAP_MAX_VERTEX_STREAMS`` is 1), both query types are identical.
425 * ``PIPE_CAP_MEMOBJ``: Whether operations on memory objects are supported.
426 * ``PIPE_CAP_LOAD_CONSTBUF``: True if the driver supports ``TGSI_OPCODE_LOAD`` use
427 with constant buffers.
428 * ``PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS``: Any TGSI register can be used as
429 an address for indirect register indexing.
430 * ``PIPE_CAP_TILE_RASTER_ORDER``: Whether the driver supports
431 GL_MESA_tile_raster_order, using the tile_raster_order_* fields in
432 pipe_rasterizer_state.
433 * ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
434 output resources (images + buffers + fragment outputs). If 0 the state
435 tracker works it out.
436 * ``PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS``: This determines limitations
437 on the number of samples that framebuffer attachments can have.
438 Possible values:
439 0: color.nr_samples == zs.nr_samples == color.nr_storage_samples
440 (standard MSAA quality)
441 1: color.nr_samples >= zs.nr_samples == color.nr_storage_samples
442 (enhanced MSAA quality)
443 2: color.nr_samples >= zs.nr_samples >= color.nr_storage_samples
444 (full flexibility in tuning MSAA quality and performance)
445 All color attachments must have the same number of samples and the same
446 number of storage samples.
447 * ``PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET``:
448 Whether pipe_vertex_buffer::buffer_offset is treated as signed. The u_vbuf
449 module needs this for optimal performance in workstation applications.
450 * ``PIPE_CAP_CONTEXT_PRIORITY_MASK``: For drivers that support per-context
451 priorities, this returns a bitmask of ``PIPE_CONTEXT_PRIORITY_x`` for the
452 supported priority levels. A driver that does not support prioritized
453 contexts can return 0.
454 * ``PIPE_CAP_FENCE_SIGNAL``: True if the driver supports signaling semaphores
455 using fence_server_signal().
456 * ``PIPE_CAP_CONSTBUF0_FLAGS``: The bits of pipe_resource::flags that must be
457 set when binding that buffer as constant buffer 0. If the buffer doesn't have
458 those bits set, pipe_context::set_constant_buffer(.., 0, ..) is ignored
459 by the driver, and the driver can throw assertion failures.
460 * ``PIPE_CAP_PACKED_UNIFORMS``: True if the driver supports packed uniforms
461 as opposed to padding to vec4s.
462 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES``: Whether the
463 ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for triangles.
464 The post-snap mode means the conservative rasterization occurs after
465 the conversion from floating-point to fixed-point coordinates
466 on the subpixel grid.
467 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES``: Whether the
468 ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for points and lines.
469 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES``: Whether the
470 ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for triangles.
471 The pre-snap mode means the conservative rasterization occurs before
472 the conversion from floating-point to fixed-point coordinates.
473 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES``: Whether the
474 ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for points and lines.
475 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE``: Whether
476 ``PIPE_CAP_POST_DEPTH_COVERAGE`` works with conservative rasterization.
477 * ``PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE``: Whether
478 inner_coverage from GL_INTEL_conservative_rasterization is supported.
479 * ``PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS``: The maximum
480 subpixel precision bias in bits during conservative rasterization.
481 * ``PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS``: True is the driver supports
482 programmable sample location through ```get_sample_pixel_grid``` and
483 ```set_sample_locations```.
484 * ``PIPE_CAP_MAX_GS_INVOCATIONS``: Maximum supported value of
485 TGSI_PROPERTY_GS_INVOCATIONS.
486 * ``PIPE_CAP_MAX_SHADER_BUFFER_SIZE``: Maximum supported size for binding
487 with set_shader_buffers.
488 * ``PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS``: Maximum total number of shader
489 buffers. A value of 0 means the sum of all per-shader stage maximums (see
490 ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``).
491 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS``: Maximum total number of atomic
492 counters. A value of 0 means the default value (MAX_ATOMIC_COUNTERS = 4096).
493 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS``: Maximum total number of
494 atomic counter buffers. A value of 0 means the sum of all per-shader stage
495 maximums (see ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``).
496 * ``PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET``: Maximum recommend memory size
497 for all active texture uploads combined. This is a performance hint.
498 0 means no limit.
499 * ``PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET``: The maximum supported value for
500 of pipe_vertex_element::src_offset.
501 * ``PIPE_CAP_SURFACE_SAMPLE_COUNT``: Whether the driver
502 supports pipe_surface overrides of resource nr_samples. If set, will
503 enable EXT_multisampled_render_to_texture.
504 * ``PIPE_CAP_TGSI_ATOMFADD``: Atomic floating point adds are supported on
505 images, buffers, and shared memory.
506 * ``PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND``: True if the driver needs blend state to use zero/one instead of destination alpha for RGB/XRGB formats.
507 * ``PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS``: True if the driver wants TESSINNER and TESSOUTER to be inputs (rather than system values) for tessellation evaluation shaders.
508 * ``PIPE_CAP_DEST_SURFACE_SRGB_CONTROL``: Indicates whether the drivers
509 supports switching the format between sRGB and linear for a surface that is
510 used as destination in draw and blit calls.
511 * ``PIPE_CAP_NIR_COMPACT_ARRAYS``: True if the compiler backend supports NIR's compact array feature, for all shader stages.
512 * ``PIPE_CAP_MAX_VARYINGS``: The maximum number of fragment shader
513 varyings. This will generally correspond to
514 ``PIPE_SHADER_CAP_MAX_INPUTS`` for the fragment shader, but in some
515 cases may be a smaller number.
516 * ``PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK``: Whether pipe_grid_info::last_block
517 is implemented by the driver. See struct pipe_grid_info for more details.
518 * ``PIPE_CAP_COMPUTE_SHADER_DERIVATIVE``: True if the driver supports derivatives (and texture lookups with implicit derivatives) in compute shaders.
519 * ``PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS``: Whether the TGSI pass to shrink IO
520 arrays should be skipped and enforce keeping the declared array sizes instead.
521 A driver might rely on the input mapping that was defined with the original
522 GLSL code.
523 * ``PIPE_CAP_IMAGE_LOAD_FORMATTED``: True if a format for image loads does not need to be specified in the shader IR
524 * ``PIPE_CAP_MAX_FRAMES_IN_FLIGHT``: Maximum number of frames that state
525 trackers should allow to be in flight before throttling pipe_context
526 execution. 0 = throttling is disabled.
527 * ``PIPE_CAP_DMABUF``: Whether Linux DMABUF handles are supported by
528 resource_from_handle and resource_get_handle.
529 * ``PIPE_CAP_PREFER_COMPUTE_BLIT_FOR_MULTIMEDIA``: Whether VDPAU, VAAPI, and
530 OpenMAX should use a compute-based blit instead of pipe_context::blit.
531 * ``PIPE_CAP_FRAGMENT_SHADER_INTERLOCK``: True if fragment shader interlock
532 functionality is supported.
533 * ``PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED``: True if driver handles
534 gl_LocalInvocationIndex and gl_GlobalInvocationID. Otherwise, state tracker will
535 lower those system values.
536 * ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum,
537 maximum, exchange and compare-and-swap support to buffer and shared variables.
538 * ``PIPE_CAP_TGSI_DIV``: Whether opcode DIV is supported
539 * ``PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD``: Whether texture lookups with
540 explicit LOD is supported in the fragment shader.
541 * ``PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES``: True if the driver supports
542 derivatives in fragment shaders.
543 * ``PIPE_CAP_VERTEX_SHADER_SATURATE``: True if the driver supports saturate
544 modifiers in the vertex shader.
545
546 .. _pipe_capf:
547
548 PIPE_CAPF_*
549 ^^^^^^^^^^^^^^^^
550
551 The floating-point capabilities are:
552
553 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
554 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
555 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
556 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
557 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
558 applied to anisotropically filtered textures.
559 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
560 to filtered textures.
561 * ``PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE``: The minimum conservative rasterization
562 dilation.
563 * ``PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE``: The maximum conservative rasterization
564 dilation.
565 * ``PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY``: The conservative rasterization
566 dilation granularity for values relative to the minimum dilation.
567
568
569 .. _pipe_shader_cap:
570
571 PIPE_SHADER_CAP_*
572 ^^^^^^^^^^^^^^^^^
573
574 These are per-shader-stage capabitity queries. Different shader stages may
575 support different features.
576
577 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
578 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
579 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
580 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
581 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
582 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
583 * ``PIPE_SHADER_CAP_MAX_OUTPUTS``: The maximum number of output registers.
584 This is valid for all shaders except the fragment shader.
585 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes.
586 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
587 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
588 only permit binding one constant buffer per shader.
589
590 If a value greater than 0 is returned, the driver can have multiple
591 constant buffers bound to shader stages. The CONST register file is
592 accessed with two-dimensional indices, like in the example below.
593
594 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
595 DCL CONST[3][0] # declare first vector of constbuf 3
596 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
597
598 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
599 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
600 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
601 of the input file is supported.
602 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
603 of the output file is supported.
604 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
605 of the temporary file is supported.
606 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
607 of the constant file is supported.
608 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
609 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
610 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
611 If unsupported, only float opcodes are supported.
612 * ``PIPE_SHADER_CAP_INT64_ATOMICS``: Whether int64 atomic opcodes are supported. The device needs to support add, sub, swap, cmpswap, and, or, xor, min, and max.
613 * ``PIPE_SHADER_CAP_FP16``: Whether half precision floating-point opcodes are supported.
614 If unsupported, half precision ops need to be lowered to full precision.
615 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
616 samplers.
617 * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
618 program. It should be one of the ``pipe_shader_ir`` enum values.
619 * ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
620 sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
621 * ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
622 is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
623 * ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
624 DLDEXP are supported.
625 * ``PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED``: Whether LDEXP is supported.
626 * ``PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED``: Whether FMA and DFMA (doubles only)
627 are supported.
628 * ``PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE``: Whether the driver doesn't
629 ignore tgsi_declaration_range::Last for shader inputs and outputs.
630 * ``PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT``: This is the maximum number
631 of iterations that loops are allowed to have to be unrolled. It is only
632 a hint to state trackers. Whether any loops will be unrolled is not
633 guaranteed.
634 * ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
635 (also used to implement atomic counters). Having this be non-0 also
636 implies support for the ``LOAD``, ``STORE``, and ``ATOM*`` TGSI
637 opcodes.
638 * ``PIPE_SHADER_CAP_SUPPORTED_IRS``: Supported representations of the
639 program. It should be a mask of ``pipe_shader_ir`` bits.
640 * ``PIPE_SHADER_CAP_MAX_SHADER_IMAGES``: Maximum number of image units.
641 * ``PIPE_SHADER_CAP_LOWER_IF_THRESHOLD``: IF and ELSE branches with a lower
642 cost than this value should be lowered by the state tracker for better
643 performance. This is a tunable for the GLSL compiler and the behavior is
644 specific to the compiler.
645 * ``PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS``: Whether the merge registers
646 TGSI pass is skipped. This might reduce code size and register pressure if
647 the underlying driver has a real backend compiler.
648 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS``: If atomic counters are separate,
649 how many HW counters are available for this stage. (0 uses SSBO atomics).
650 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``: If atomic counters are
651 separate, how many atomic counter buffers are available for this stage.
652 * ``PIPE_SHADER_CAP_SCALAR_ISA``: Whether the ISA is a scalar one.
653
654 .. _pipe_compute_cap:
655
656 PIPE_COMPUTE_CAP_*
657 ^^^^^^^^^^^^^^^^^^
658
659 Compute-specific capabilities. They can be queried using
660 pipe_screen::get_compute_param.
661
662 * ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
663 ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
664 This CAP is only relevant for drivers that specify PIPE_SHADER_IR_NATIVE for
665 their preferred IR.
666 Value type: null-terminated string. Shader IR type dependent.
667 * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
668 for grid and block coordinates. Value type: ``uint64_t``. Shader IR type dependent.
669 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
670 units. Value type: ``uint64_t []``. Shader IR type dependent.
671 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
672 units. Value type: ``uint64_t []``. Shader IR type dependent.
673 * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
674 a single block can contain. Value type: ``uint64_t``. Shader IR type dependent.
675 This may be less than the product of the components of MAX_BLOCK_SIZE and is
676 usually limited by the number of threads that can be resident simultaneously
677 on a compute unit.
678 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
679 resource. Value type: ``uint64_t``. Shader IR type dependent.
680 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
681 resource. Value type: ``uint64_t``. Shader IR type dependent.
682 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
683 resource. Value type: ``uint64_t``. Shader IR type dependent.
684 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
685 resource. Value type: ``uint64_t``. Shader IR type dependent.
686 * ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
687 allocation in bytes. Value type: ``uint64_t``.
688 * ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
689 clock in MHz. Value type: ``uint32_t``
690 * ``PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS``: Maximum number of compute units
691 Value type: ``uint32_t``
692 * ``PIPE_COMPUTE_CAP_IMAGES_SUPPORTED``: Whether images are supported
693 non-zero means yes, zero means no. Value type: ``uint32_t``
694 * ``PIPE_COMPUTE_CAP_SUBGROUP_SIZE``: The size of a basic execution unit in
695 threads. Also known as wavefront size, warp size or SIMD width.
696 * ``PIPE_COMPUTE_CAP_ADDRESS_BITS``: The default compute device address space
697 size specified as an unsigned integer value in bits.
698 * ``PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK``: Maximum variable number
699 of threads that a single block can contain. This is similar to
700 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, except that the variable size is not
701 known a compile-time but at dispatch-time.
702
703 .. _pipe_bind:
704
705 PIPE_BIND_*
706 ^^^^^^^^^^^
707
708 These flags indicate how a resource will be used and are specified at resource
709 creation time. Resources may be used in different roles
710 during their lifecycle. Bind flags are cumulative and may be combined to create
711 a resource which can be used for multiple things.
712 Depending on the pipe driver's memory management and these bind flags,
713 resources might be created and handled quite differently.
714
715 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
716 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
717 must have this flag set.
718 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
719 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
720 have this flag set.
721 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
722 query whether a device supports blending for a given format.
723 If this flag is set, surface creation may fail if blending is not supported
724 for the specified format. If it is not set, a driver may choose to ignore
725 blending on surfaces with formats that would require emulation.
726 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
727 pipe_screen::flush_front_buffer must have this flag set.
728 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
729 or vertex shader.
730 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
731 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
732 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
733 * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
734 * ``PIPE_BIND_CUSTOM``:
735 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
736 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
737 process.
738 * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
739 address space of a compute program.
740 * ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound
741 to a shader and can be used with load, store, and atomic instructions.
742 * ``PIPE_BIND_SHADER_IMAGE``: A buffer or texture with a format that can be
743 bound to a shader and can be used with load, store, and atomic instructions.
744 * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
745 bound to the compute program as a shader resource.
746 * ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
747 GPU command processor. It can contain, for example, the arguments to
748 indirect draw calls.
749
750 .. _pipe_usage:
751
752 PIPE_USAGE_*
753 ^^^^^^^^^^^^
754
755 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
756 Note that drivers must always support read and write CPU access at any time
757 no matter which hint they got.
758
759 * ``PIPE_USAGE_DEFAULT``: Optimized for fast GPU access.
760 * ``PIPE_USAGE_IMMUTABLE``: Optimized for fast GPU access and the resource is
761 not expected to be mapped or changed (even by the GPU) after the first upload.
762 * ``PIPE_USAGE_DYNAMIC``: Expect frequent write-only CPU access. What is
763 uploaded is expected to be used at least several times by the GPU.
764 * ``PIPE_USAGE_STREAM``: Expect frequent write-only CPU access. What is
765 uploaded is expected to be used only once by the GPU.
766 * ``PIPE_USAGE_STAGING``: Optimized for fast CPU access.
767
768
769 Methods
770 -------
771
772 XXX to-do
773
774 get_name
775 ^^^^^^^^
776
777 Returns an identifying name for the screen.
778
779 The returned string should remain valid and immutable for the lifetime of
780 pipe_screen.
781
782 get_vendor
783 ^^^^^^^^^^
784
785 Returns the screen vendor.
786
787 The returned string should remain valid and immutable for the lifetime of
788 pipe_screen.
789
790 get_device_vendor
791 ^^^^^^^^^^^^^^^^^
792
793 Returns the actual vendor of the device driving the screen
794 (as opposed to the driver vendor).
795
796 The returned string should remain valid and immutable for the lifetime of
797 pipe_screen.
798
799 .. _get_param:
800
801 get_param
802 ^^^^^^^^^
803
804 Get an integer/boolean screen parameter.
805
806 **param** is one of the :ref:`PIPE_CAP` names.
807
808 .. _get_paramf:
809
810 get_paramf
811 ^^^^^^^^^^
812
813 Get a floating-point screen parameter.
814
815 **param** is one of the :ref:`PIPE_CAPF` names.
816
817 context_create
818 ^^^^^^^^^^^^^^
819
820 Create a pipe_context.
821
822 **priv** is private data of the caller, which may be put to various
823 unspecified uses, typically to do with implementing swapbuffers
824 and/or front-buffer rendering.
825
826 is_format_supported
827 ^^^^^^^^^^^^^^^^^^^
828
829 Determine if a resource in the given format can be used in a specific manner.
830
831 **format** the resource format
832
833 **target** one of the PIPE_TEXTURE_x flags
834
835 **sample_count** the number of samples. 0 and 1 mean no multisampling,
836 the maximum allowed legal value is 32.
837
838 **storage_sample_count** the number of storage samples. This must be <=
839 sample_count. See the documentation of ``pipe_resource::nr_storage_samples``.
840
841 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
842
843 Returns TRUE if all usages can be satisfied.
844
845
846 can_create_resource
847 ^^^^^^^^^^^^^^^^^^^
848
849 Check if a resource can actually be created (but don't actually allocate any
850 memory). This is used to implement OpenGL's proxy textures. Typically, a
851 driver will simply check if the total size of the given resource is less than
852 some limit.
853
854 For PIPE_TEXTURE_CUBE, the pipe_resource::array_size field should be 6.
855
856
857 .. _resource_create:
858
859 resource_create
860 ^^^^^^^^^^^^^^^
861
862 Create a new resource from a template.
863 The following fields of the pipe_resource must be specified in the template:
864
865 **target** one of the pipe_texture_target enums.
866 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
867 Modern APIs allow using buffers as shader resources.
868
869 **format** one of the pipe_format enums.
870
871 **width0** the width of the base mip level of the texture or size of the buffer.
872
873 **height0** the height of the base mip level of the texture
874 (1 for 1D or 1D array textures).
875
876 **depth0** the depth of the base mip level of the texture
877 (1 for everything else).
878
879 **array_size** the array size for 1D and 2D array textures.
880 For cube maps this must be 6, for other textures 1.
881
882 **last_level** the last mip map level present.
883
884 **nr_samples**: Number of samples determining quality, driving the rasterizer,
885 shading, and framebuffer. It is the number of samples seen by the whole
886 graphics pipeline. 0 and 1 specify a resource which isn't multisampled.
887
888 **nr_storage_samples**: Only color buffers can set this lower than nr_samples.
889 Multiple samples within a pixel can have the same color. ``nr_storage_samples``
890 determines how many slots for different colors there are per pixel.
891 If there are not enough slots to store all sample colors, some samples will
892 have an undefined color (called "undefined samples").
893
894 The resolve blit behavior is driver-specific, but can be one of these two:
895 1. Only defined samples will be averaged. Undefined samples will be ignored.
896 2. Undefined samples will be approximated by looking at surrounding defined
897 samples (even in different pixels).
898
899 Blits and MSAA texturing: If the sample being fetched is undefined, one of
900 the defined samples is returned instead.
901
902 Sample shading (``set_min_samples``) will operate at a sample frequency that
903 is at most ``nr_storage_samples``. Greater ``min_samples`` values will be
904 replaced by ``nr_storage_samples``.
905
906 **usage** one of the :ref:`PIPE_USAGE` flags.
907
908 **bind** bitmask of the :ref:`PIPE_BIND` flags.
909
910 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
911
912
913
914 resource_changed
915 ^^^^^^^^^^^^^^^^
916
917 Mark a resource as changed so derived internal resources will be recreated
918 on next use.
919
920 When importing external images that can't be directly used as texture sampler
921 source, internal copies may have to be created that the hardware can sample
922 from. When those resources are reimported, the image data may have changed, and
923 the previously derived internal resources must be invalidated to avoid sampling
924 from old copies.
925
926
927
928 resource_destroy
929 ^^^^^^^^^^^^^^^^
930
931 Destroy a resource. A resource is destroyed if it has no more references.
932
933
934
935 get_timestamp
936 ^^^^^^^^^^^^^
937
938 Query a timestamp in nanoseconds. The returned value should match
939 PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
940 wait for rendering to complete (which cannot be achieved with queries).
941
942
943
944 get_driver_query_info
945 ^^^^^^^^^^^^^^^^^^^^^
946
947 Return a driver-specific query. If the **info** parameter is NULL,
948 the number of available queries is returned. Otherwise, the driver
949 query at the specified **index** is returned in **info**.
950 The function returns non-zero on success.
951 The driver-specific query is described with the pipe_driver_query_info
952 structure.
953
954 get_driver_query_group_info
955 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
956
957 Return a driver-specific query group. If the **info** parameter is NULL,
958 the number of available groups is returned. Otherwise, the driver
959 query group at the specified **index** is returned in **info**.
960 The function returns non-zero on success.
961 The driver-specific query group is described with the
962 pipe_driver_query_group_info structure.
963
964
965
966 get_disk_shader_cache
967 ^^^^^^^^^^^^^^^^^^^^^
968
969 Returns a pointer to a driver-specific on-disk shader cache. If the driver
970 failed to create the cache or does not support an on-disk shader cache NULL is
971 returned. The callback itself may also be NULL if the driver doesn't support
972 an on-disk shader cache.
973
974
975 Thread safety
976 -------------
977
978 Screen methods are required to be thread safe. While gallium rendering
979 contexts are not required to be thread safe, it is required to be safe to use
980 different contexts created with the same screen in different threads without
981 locks. It is also required to be safe using screen methods in a thread, while
982 using one of its contexts in another (without locks).