Merge branch 'gallium-userbuf'
[mesa.git] / src / gallium / docs / source / screen.rst
1 .. _screen:
2
3 Screen
4 ======
5
6 A screen is an object representing the context-independent part of a device.
7
8 Flags and enumerations
9 ----------------------
10
11 XXX some of these don't belong in this section.
12
13
14 .. _pipe_cap:
15
16 PIPE_CAP_*
17 ^^^^^^^^^^
18
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
22
23 The integer capabilities:
24
25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
26 normalized coordinates, and mipmaps.
27 * ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
28 polygons.
29 * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
30 :ref:`Blend` for more information.
31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
32 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
33 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
34 bound.
35 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
36 * ``PIPE_CAP_TIMER_QUERY``: Whether timer queries are available.
37 * ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
38 can do the depth texture / Z comparison operation in TEX instructions
39 for shadow testing.
40 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
41 supported.
42 * ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
43 for a 2D texture.
44 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
45 for a 3D texture.
46 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
47 for a cubemap.
48 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
49 are supported.
50 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
51 from color blend equations, in :ref:`Blend` state.
52 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
53 opcodes to the Shader Model 3 specification. XXX oh god this is horrible
54 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
55 * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
56 * ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
57 the vertex and fragment shader, inclusive.
58 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
59 masks are supported. If 0, then the first rendertarget's blend mask is
60 replicated across all MRTs.
61 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
62 available. If 0, then the first rendertarget's blend functions affect all
63 MRTs.
64 * ``PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE``: Whether clearing only depth or only
65 stencil in a combined depth-stencil buffer is supported.
66 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
67 layers supported. If 0, the array textures are not supported at all and
68 the ARRAY texture targets are invalid.
69 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
70 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
71 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
72 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
73 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
74 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
75 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
76 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
77 * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
78 depth clipping (through pipe_rasterizer_state)
79 * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
80 written from a fragment shader.
81 * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
82 in the vertex shader.
83 * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
84 per-instance vertex attribs.
85 * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
86 supported.
87 * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
88 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
89 * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
90 outputting unclamped vertex colors from a vertex shader. If unsupported,
91 the vertex colors are always clamped. This is the default for DX9 hardware.
92 * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
93 clamping vertex colors when they come out of a vertex shader. If unsupported,
94 the vertex colors are never clamped. This is the default for DX10 hardware.
95 If both clamped and unclamped CAPs are supported, the clamping can be
96 controlled through pipe_rasterizer_state.
97 * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
98 equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
99 * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
100 the flatshade_first setting in ``pipe_rasterizer_state``.
101 * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
102 buffers. If not, the state tracker must upload all data which is not in hw
103 resources.
104 * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
105 limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
106 to 4. If false, there are no restrictions on the offset.
107 * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
108 limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
109 If false, there are no restrictions on the stride.
110 * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
111 a hw limitation. If true, pipe_vertex_element::src_offset must always be
112 aligned to 4. If false, there are no restrictions on src_offset.
113 * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
114 compute entry points defined in pipe_context and pipe_screen.
115 * ``PIPE_CAP_USER_INDEX_BUFFERS``: Whether user index buffers are supported.
116 If not, the state tracker must upload all indices which are not in hw
117 resources.
118 * ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user constant buffers are
119 supported. If not, the state tracker must upload constants which are not in hw
120 resources.
121 * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
122 alignment of pipe_constant_buffer::buffer_offset.
123
124
125
126 .. _pipe_capf:
127
128 PIPE_CAPF_*
129 ^^^^^^^^^^^^^^^^
130
131 The floating-point capabilities are:
132
133 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
134 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
135 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
136 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
137 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
138 applied to anisotropically filtered textures.
139 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
140 to filtered textures.
141 * ``PIPE_CAPF_GUARD_BAND_LEFT``,
142 ``PIPE_CAPF_GUARD_BAND_TOP``,
143 ``PIPE_CAPF_GUARD_BAND_RIGHT``,
144 ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
145
146
147 .. _pipe_shader_cap:
148
149 PIPE_SHADER_CAP_*
150 ^^^^^^^^^^^^^^^^^
151
152 These are per-shader-stage capabitity queries. Different shader stages may
153 support different features.
154
155 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
156 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
157 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
158 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
159 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
160 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
161 * ``PIPE_SHADER_CAP_MAX_CONSTS``: The maximum number of constants.
162 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
163 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
164 only permit binding one constant buffer per shader, and the shaders will
165 not permit two-dimensional access to constants.
166
167 If a value greater than 0 is returned, the driver can have multiple
168 constant buffers bound to shader stages. The CONST register file can
169 be accessed with two-dimensional indices, like in the example below.
170
171 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
172 DCL CONST[3][0] # declare first vector of constbuf 3
173 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
174
175 For backwards compatibility, one-dimensional access to CONST register
176 file is still supported. In that case, the constbuf index is assumed
177 to be 0.
178
179 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
180 * ``PIPE_SHADER_CAP_MAX_ADDRS``: The maximum number of address registers.
181 * ``PIPE_SHADER_CAP_MAX_PREDS``: The maximum number of predicate registers.
182 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
183 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
184 of the input file is supported.
185 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
186 of the output file is supported.
187 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
188 of the temporary file is supported.
189 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
190 of the constant file is supported.
191 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
192 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
193 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
194 If unsupported, only float opcodes are supported.
195 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: THe maximum number of texture
196 samplers.
197 * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
198 program. It should be one of the ``pipe_shader_ir`` enum values.
199
200
201 .. _pipe_compute_cap:
202
203 PIPE_COMPUTE_CAP_*
204 ^^^^^^^^^^^^^^^^^^
205
206 Compute-specific capabilities. They can be queried using
207 pipe_screen::get_compute_param.
208
209 * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
210 for grid and block coordinates. Value type: ``uint64_t``.
211 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
212 units. Value type: ``uint64_t []``.
213 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
214 units. Value type: ``uint64_t []``.
215 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
216 resource. Value type: ``uint64_t``.
217 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
218 resource. Value type: ``uint64_t``.
219 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
220 resource. Value type: ``uint64_t``.
221 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
222 resource. Value type: ``uint64_t``.
223
224 .. _pipe_bind:
225
226 PIPE_BIND_*
227 ^^^^^^^^^^^
228
229 These flags indicate how a resource will be used and are specified at resource
230 creation time. Resources may be used in different roles
231 during their lifecycle. Bind flags are cumulative and may be combined to create
232 a resource which can be used for multiple things.
233 Depending on the pipe driver's memory management and these bind flags,
234 resources might be created and handled quite differently.
235
236 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
237 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
238 must have this flag set.
239 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
240 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
241 have this flag set.
242 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
243 query whether a device supports blending for a given format.
244 If this flag is set, surface creation may fail if blending is not supported
245 for the specified format. If it is not set, a driver may choose to ignore
246 blending on surfaces with formats that would require emulation.
247 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
248 pipe_screen::flush_front_buffer must have this flag set.
249 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
250 or vertex shader.
251 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
252 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
253 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
254 * ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
255 * ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
256 * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
257 * ``PIPE_BIND_CUSTOM``:
258 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
259 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
260 process.
261 * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
262 address space of a compute program.
263 * ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
264 bound to the graphics pipeline as a shader resource.
265 * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
266 bound to the compute program as a shader resource.
267
268 .. _pipe_usage:
269
270 PIPE_USAGE_*
271 ^^^^^^^^^^^^
272
273 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
274
275 * ``PIPE_USAGE_DEFAULT``: Expect many uploads to the resource, intermixed with draws.
276 * ``PIPE_USAGE_DYNAMIC``: Expect many uploads to the resource, intermixed with draws.
277 * ``PIPE_USAGE_STATIC``: Same as immutable (?)
278 * ``PIPE_USAGE_IMMUTABLE``: Resource will not be changed after first upload.
279 * ``PIPE_USAGE_STREAM``: Upload will be followed by draw, followed by upload, ...
280
281
282 Methods
283 -------
284
285 XXX to-do
286
287 get_name
288 ^^^^^^^^
289
290 Returns an identifying name for the screen.
291
292 get_vendor
293 ^^^^^^^^^^
294
295 Returns the screen vendor.
296
297 .. _get_param:
298
299 get_param
300 ^^^^^^^^^
301
302 Get an integer/boolean screen parameter.
303
304 **param** is one of the :ref:`PIPE_CAP` names.
305
306 .. _get_paramf:
307
308 get_paramf
309 ^^^^^^^^^^
310
311 Get a floating-point screen parameter.
312
313 **param** is one of the :ref:`PIPE_CAP` names.
314
315 context_create
316 ^^^^^^^^^^^^^^
317
318 Create a pipe_context.
319
320 **priv** is private data of the caller, which may be put to various
321 unspecified uses, typically to do with implementing swapbuffers
322 and/or front-buffer rendering.
323
324 is_format_supported
325 ^^^^^^^^^^^^^^^^^^^
326
327 Determine if a resource in the given format can be used in a specific manner.
328
329 **format** the resource format
330
331 **target** one of the PIPE_TEXTURE_x flags
332
333 **sample_count** the number of samples. 0 and 1 mean no multisampling,
334 the maximum allowed legal value is 32.
335
336 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
337
338 **geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
339
340 Returns TRUE if all usages can be satisfied.
341
342 .. _resource_create:
343
344 resource_create
345 ^^^^^^^^^^^^^^^
346
347 Create a new resource from a template.
348 The following fields of the pipe_resource must be specified in the template:
349
350 **target** one of the pipe_texture_target enums.
351 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
352 Modern APIs allow using buffers as shader resources.
353
354 **format** one of the pipe_format enums.
355
356 **width0** the width of the base mip level of the texture or size of the buffer.
357
358 **height0** the height of the base mip level of the texture
359 (1 for 1D or 1D array textures).
360
361 **depth0** the depth of the base mip level of the texture
362 (1 for everything else).
363
364 **array_size** the array size for 1D and 2D array textures.
365 For cube maps this must be 6, for other textures 1.
366
367 **last_level** the last mip map level present.
368
369 **nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource
370 which isn't multisampled.
371
372 **usage** one of the PIPE_USAGE flags.
373
374 **bind** bitmask of the PIPE_BIND flags.
375
376 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
377
378
379
380 resource_destroy
381 ^^^^^^^^^^^^^^^^
382
383 Destroy a resource. A resource is destroyed if it has no more references.
384