gallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
[mesa.git] / src / gallium / docs / source / screen.rst
1 .. _screen:
2
3 Screen
4 ======
5
6 A screen is an object representing the context-independent part of a device.
7
8 Flags and enumerations
9 ----------------------
10
11 XXX some of these don't belong in this section.
12
13
14 .. _pipe_cap:
15
16 PIPE_CAP_*
17 ^^^^^^^^^^
18
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
22
23 The integer capabilities:
24
25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
26 normalized coordinates, and mipmaps.
27 * ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
28 polygons.
29 * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
30 :ref:`Blend` for more information.
31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
32 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
33 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
34 bound.
35 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
36 * ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
37 * ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
38 can do the depth texture / Z comparison operation in TEX instructions
39 for shadow testing.
40 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
41 supported.
42 * ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
43 for a 2D texture.
44 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
45 for a 3D texture.
46 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
47 for a cubemap.
48 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
49 are supported.
50 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
51 from color blend equations, in :ref:`Blend` state.
52 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
53 opcodes to the Shader Model 3 specification. XXX oh god this is horrible
54 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
55 * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
56 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
57 masks are supported. If 0, then the first rendertarget's blend mask is
58 replicated across all MRTs.
59 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
60 available. If 0, then the first rendertarget's blend functions affect all
61 MRTs.
62 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
63 layers supported. If 0, the array textures are not supported at all and
64 the ARRAY texture targets are invalid.
65 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
66 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
67 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
68 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
69 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
70 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
71 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
72 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
73 * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
74 depth clipping (through pipe_rasterizer_state)
75 * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
76 written from a fragment shader.
77 * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
78 in the vertex shader.
79 * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
80 per-instance vertex attribs.
81 * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
82 supported. That is, is the pipe_rasterizer_state::clamp_fragment_color
83 flag supported by the driver? If not, the state tracker will insert
84 clamping code into the fragment shaders when needed.
85
86 * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
87 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
88 * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
89 outputting unclamped vertex colors from a vertex shader. If unsupported,
90 the vertex colors are always clamped. This is the default for DX9 hardware.
91 * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
92 clamping vertex colors when they come out of a vertex shader, as specified
93 by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported,
94 the vertex colors are never clamped. This is the default for DX10 hardware.
95 If both clamped and unclamped CAPs are supported, the clamping can be
96 controlled through pipe_rasterizer_state. If the driver cannot do vertex
97 color clamping, the state tracker may insert clamping code into the vertex
98 shader.
99 * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
100 equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
101 * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
102 the flatshade_first setting in ``pipe_rasterizer_state``.
103 * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
104 buffers. If not, the state tracker must upload all data which is not in hw
105 resources. If user-space buffers are supported, the driver must also still
106 accept HW resource buffers.
107 * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
108 limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
109 to 4. If false, there are no restrictions on the offset.
110 * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
111 limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
112 If false, there are no restrictions on the stride.
113 * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
114 a hw limitation. If true, pipe_vertex_element::src_offset must always be
115 aligned to 4. If false, there are no restrictions on src_offset.
116 * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
117 compute entry points defined in pipe_context and pipe_screen.
118 * ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user-space constant buffers
119 are supported. If not, the state tracker must put constants into HW
120 resources/buffers. If user-space constant buffers are supported, the
121 driver must still accept HW constant buffers also.
122 * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
123 alignment of pipe_constant_buffer::buffer_offset.
124 * ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
125 pipe_draw_info::start_instance.
126 * ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
127 the pipe_screen::get_timestamp hook are implemented.
128 * ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
129 for rendering are also supported for texturing.
130 * ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
131 expected for a pointer returned by transfer_map if the resource is
132 PIPE_BUFFER. In other words, the pointer returned by transfer_map is
133 always aligned to this value.
134 * ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
135 alignment for pipe_sampler_view::u.buf.offset, in bytes.
136 If a driver does not support offset/size, it should return 0.
137 * ``PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY``: Whether the driver only
138 supports R, RG, RGB and RGBA formats for PIPE_BUFFER sampler views.
139 When this is the case it should be assumed that the swizzle parameters
140 in the sampler view have no effect.
141 * ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
142 If true, the hardware cannot replace arbitrary shader inputs with sprite
143 coordinates and hence the inputs that are desired to be replaceable must
144 be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
145 The rasterizer's sprite_coord_enable state therefore also applies to the
146 TEXCOORD semantic.
147 Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
148 input that will always be replaced with sprite coordinates.
149 * ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
150 to use a blit to implement a texture transfer which needs format conversions
151 and swizzling in state trackers. Generally, all hardware drivers with
152 dedicated memory should return 1 and all software rasterizers should return 0.
153 * ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
154 is supported.
155 * ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
156 considerations have to be given to the interaction between the border color
157 in the sampler object and the sampler view used with it.
158 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
159 may be affected in undefined ways for any kind of permutational swizzle
160 (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
161 in the sampler view.
162 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
163 state should be swizzled manually according to the swizzle in the sampler
164 view it is intended to be used with, or herein undefined results may occur
165 for permutational swizzles.
166 * ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
167 a buffer sampler view, in texels.
168 * ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
169 since they are linked) a driver can support. Returning 0 is equivalent
170 to returning 1 because every driver has to support at least a single
171 viewport/scissor combination.
172 * ``PIPE_CAP_ENDIANNESS``:: The endianness of the device. Either
173 PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
174 * ``PIPE_CAP_MIXED_FRAMEBUFFER_SIZES``: Whether it is allowed to have
175 different sizes for fb color/zs attachments. This controls whether
176 ARB_framebuffer_object is provided.
177 * ``PIPE_CAP_TGSI_VS_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
178 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as vertex shader
179 outputs. Note that the viewport will only be used if multiple viewports are
180 exposed.
181 * ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
182 output by a single invocation of a geometry shader.
183 * ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
184 vertex components output by a single invocation of a geometry shader.
185 This is the product of the number of attribute components per vertex and
186 the number of output vertices.
187 * ``PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS``: Max number of components
188 in format that texture gather can operate on. 1 == RED, ALPHA etc,
189 4 == All formats.
190 * ``PIPE_CAP_TEXTURE_GATHER_SM5``: Whether the texture gather
191 hardware implements the SM5 features, component selection,
192 shadow comparison, and run-time offsets.
193 * ``PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT``: Whether
194 PIPE_TRANSFER_PERSISTENT and PIPE_TRANSFER_COHERENT are supported
195 for buffers.
196 * ``PIPE_CAP_TEXTURE_QUERY_LOD``: Whether the ``LODQ`` instruction is
197 supported.
198 * ``PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET``: The minimum offset that can be used
199 in conjunction with a texture gather opcode.
200 * ``PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET``: The maximum offset that can be used
201 in conjunction with a texture gather opcode.
202 * ``PIPE_CAP_SAMPLE_SHADING``: Whether there is support for per-sample
203 shading. The context->set_min_samples function will be expected to be
204 implemented.
205 * ``PIPE_CAP_TEXTURE_GATHER_OFFSETS``: Whether the ``TG4`` instruction can
206 accept 4 offsets.
207 * ``PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION``: Whether
208 TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION is supported, which disables clipping
209 and viewport transformation.
210 * ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
211 supported by the geometry shader. If stream-out is supported, this should be
212 at least 1. If stream-out is not supported, this should be 0.
213 * ``PIPE_CAP_DRAW_INDIRECT``: Whether the driver supports taking draw arguments
214 { count, instance_count, start, index_bias } from a PIPE_BUFFER resource.
215 See pipe_draw_info.
216 * ``PIPE_CAP_MULTI_DRAW_INDIRECT``: Whether the driver supports
217 pipe_draw_info::indirect_stride and ::indirect_count
218 * ``PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS``: Whether the driver supports
219 taking the number of indirect draws from a separate parameter
220 buffer, see pipe_draw_info::indirect_params.
221 * ``PIPE_CAP_TGSI_FS_FINE_DERIVATIVE``: Whether the fragment shader supports
222 the FINE versions of DDX/DDY.
223 * ``PIPE_CAP_VENDOR_ID``: The vendor ID of the underlying hardware. If it's
224 not available one should return 0xFFFFFFFF.
225 * ``PIPE_CAP_DEVICE_ID``: The device ID (PCI ID) of the underlying hardware.
226 0xFFFFFFFF if not available.
227 * ``PIPE_CAP_ACCELERATED``: Whether the renderer is hardware accelerated.
228 * ``PIPE_CAP_VIDEO_MEMORY``: The amount of video memory in megabytes.
229 * ``PIPE_CAP_UMA``: If the device has a unified memory architecture or on-card
230 memory and GART.
231 * ``PIPE_CAP_CONDITIONAL_RENDER_INVERTED``: Whether the driver supports inverted
232 condition for conditional rendering.
233 * ``PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE``: The maximum supported vertex stride.
234 * ``PIPE_CAP_SAMPLER_VIEW_TARGET``: Whether the sampler view's target can be
235 different than the underlying resource's, as permitted by
236 ARB_texture_view. For example a 2d array texture may be reinterpreted as a
237 cube (array) texture and vice-versa.
238 * ``PIPE_CAP_CLIP_HALFZ``: Whether the driver supports the
239 pipe_rasterizer_state::clip_halfz being set to true. This is required
240 for enabling ARB_clip_control.
241 * ``PIPE_CAP_VERTEXID_NOBASE``: If true, the driver only supports
242 TGSI_SEMANTIC_VERTEXID_NOBASE (and not TGSI_SEMANTIC_VERTEXID). This means
243 state trackers for APIs whose vertexIDs are offset by basevertex (such as GL)
244 will need to lower TGSI_SEMANTIC_VERTEXID to TGSI_SEMANTIC_VERTEXID_NOBASE
245 and TGSI_SEMANTIC_BASEVERTEX, so drivers setting this must handle both these
246 semantics. Only relevant if geometry shaders are supported.
247 (BASEVERTEX could be exposed separately too via ``PIPE_CAP_DRAW_PARAMETERS``).
248 * ``PIPE_CAP_POLYGON_OFFSET_CLAMP``: If true, the driver implements support
249 for ``pipe_rasterizer_state::offset_clamp``.
250 * ``PIPE_CAP_MULTISAMPLE_Z_RESOLVE``: Whether the driver supports blitting
251 a multisampled depth buffer into a single-sampled texture (or depth buffer).
252 Only the first sampled should be copied.
253 * ``PIPE_CAP_RESOURCE_FROM_USER_MEMORY``: Whether the driver can create
254 a pipe_resource where an already-existing piece of (malloc'd) user memory
255 is used as its backing storage. In other words, whether the driver can map
256 existing user memory into the device address space for direct device access.
257 The create function is pipe_screen::resource_from_user_memory. The address
258 and size must be page-aligned.
259 * ``PIPE_CAP_DEVICE_RESET_STATUS_QUERY``:
260 Whether pipe_context::get_device_reset_status is implemented.
261 * ``PIPE_CAP_MAX_SHADER_PATCH_VARYINGS``:
262 How many per-patch outputs and inputs are supported between tessellation
263 control and tessellation evaluation shaders, not counting in TESSINNER and
264 TESSOUTER. The minimum allowed value for OpenGL is 30.
265 * ``PIPE_CAP_TEXTURE_FLOAT_LINEAR``: Whether the linear minification and
266 magnification filters are supported with single-precision floating-point
267 textures.
268 * ``PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR``: Whether the linear minification and
269 magnification filters are supported with half-precision floating-point
270 textures.
271 * ``PIPE_CAP_DEPTH_BOUNDS_TEST``: Whether bounds_test, bounds_min, and
272 bounds_max states of pipe_depth_stencil_alpha_state behave according
273 to the GL_EXT_depth_bounds_test specification.
274 * ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported
275 * ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample
276 interpolation for all fragment shader inputs if
277 pipe_rasterizer_state::force_persample_interp is set. This is only used
278 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
279 (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
280 GL4 hardware will likely need to emulate it with a shader variant, or by
281 selecting the interpolation weights with a conditional assignment
282 in the shader.
283 * ``PIPE_CAP_SHAREABLE_SHADERS``: Whether shader CSOs can be used by any
284 pipe_context.
285 * ``PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS``:
286 Whether copying between compressed and plain formats is supported where
287 a compressed block is copied to/from a plain pixel of the same size.
288 * ``PIPE_CAP_CLEAR_TEXTURE``: Whether `clear_texture` will be
289 available in contexts.
290 * ``PIPE_CAP_DRAW_PARAMETERS``: Whether ``TGSI_SEMANTIC_BASEVERTEX``,
291 ``TGSI_SEMANTIC_BASEINSTANCE``, and ``TGSI_SEMANTIC_DRAWID`` are
292 supported in vertex shaders.
293 * ``PIPE_CAP_TGSI_PACK_HALF_FLOAT``: Whether the ``UP2H`` and ``PK2H``
294 TGSI opcodes are supported.
295 * ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If state trackers should use
296 a system value for the POSITION fragment shader input.
297 * ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
298 a system value for the FACE fragment shader input.
299 Also, the FACE system value is integer, not float.
300 * ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
301 alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
302 value allowed is 256 (for GL conformance). 0 is only allowed if
303 shader buffers are not supported.
304 * ``PIPE_CAP_INVALIDATE_BUFFER``: Whether the use of ``invalidate_resource``
305 for buffers is supported.
306 * ``PIPE_CAP_GENERATE_MIPMAP``: Indicates whether pipe_context::generate_mipmap
307 is supported.
308 * ``PIPE_CAP_STRING_MARKER``: Whether pipe->emit_string_marker() is supported.
309 * ``PIPE_CAP_SURFACE_REINTERPRET_BLOCKS``: Indicates whether
310 pipe_context::create_surface supports reinterpreting a texture as a surface
311 of a format with different block width/height (but same block size in bits).
312 For example, a compressed texture image can be interpreted as a
313 non-compressed surface whose texels are the same number of bits as the
314 compressed blocks, and vice versa. The width and height of the surface is
315 adjusted appropriately.
316 * ``PIPE_CAP_QUERY_BUFFER_OBJECT``: Driver supports
317 context::get_query_result_resource callback.
318 * ``PIPE_CAP_PCI_GROUP``: Return the PCI segment group number.
319 * ``PIPE_CAP_PCI_BUS``: Return the PCI bus number.
320 * ``PIPE_CAP_PCI_DEVICE``: Return the PCI device number.
321 * ``PIPE_CAP_PCI_FUNCTION``: Return the PCI function number.
322 * ``PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT``:
323 If non-zero, rendering to framebuffers with no surface attachments
324 is supported. The context->is_format_supported function will be expected
325 to be implemented with PIPE_FORMAT_NONE yeilding the MSAA modes the hardware
326 supports. N.B., The maximum number of layers supported for rasterizing a
327 primitive on a layer is obtained from ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``
328 even though it can be larger than the number of layers supported by either
329 rendering or textures.
330 * ``PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR``: Implementation uses bounds
331 checking on resource accesses by shader if the context is created with
332 PIPE_CONTEXT_ROBUST_BUFFER_ACCESS. See the ARB_robust_buffer_access_behavior
333 extension for information on the required behavior for out of bounds accesses
334 and accesses to unbound resources.
335 * ``PIPE_CAP_CULL_DISTANCE``: Whether the driver supports the arb_cull_distance
336 extension and thus implements proper support for culling planes.
337 * ``PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES``: Whether primitive restart is
338 supported for patch primitives.
339 * ``PIPE_CAP_TGSI_VOTE``: Whether the ``VOTE_*`` ops can be used in shaders.
340 * ``PIPE_CAP_MAX_WINDOW_RECTANGLES``: The maxium number of window rectangles
341 supported in ``set_window_rectangles``.
342 * ``PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED``: If true, the driver implements support
343 for ``pipe_rasterizer_state::offset_units_unscaled``.
344 * ``PIPE_CAP_VIEWPORT_SUBPIXEL_BITS``: Number of bits of subpixel precision for
345 floating point viewport bounds.
346 * ``PIPE_CAP_MIXED_COLOR_DEPTH_BITS``: Whether there is non-fallback
347 support for color/depth format combinations that use a different
348 number of bits. For the purpose of this cap, Z24 is treated as
349 32-bit. If set to off, that means that a B5G6R5 + Z24 or RGBA8 + Z16
350 combination will require a driver fallback, and should not be
351 advertised in the GLX/EGL config list.
352 * ``PIPE_CAP_TGSI_ARRAY_COMPONENTS``: If true, the driver interprets the
353 UsageMask of input and output declarations and allows declaring arrays
354 in overlapping ranges. The components must be a contiguous range, e.g. a
355 UsageMask of xy or yzw is allowed, but xz or yw isn't. Declarations with
356 overlapping locations must have matching semantic names and indices, and
357 equal interpolation qualifiers.
358 Components may overlap, notably when the gaps in an array of dvec3 are
359 filled in.
360 * ``PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS``: Whether interleaved stream
361 output mode is able to interleave across buffers. This is required for
362 ARB_transform_feedback3.
363 * ``PIPE_CAP_TGSI_CAN_READ_OUTPUTS``: Whether every TGSI shader stage can read
364 from the output file.
365 * ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use
366 the minimum amount of optimizations just to be able to do all the linking
367 and lowering.
368 * ``PIPE_CAP_TGSI_FS_FBFETCH``: Whether a fragment shader can use the FBFETCH
369 opcode to retrieve the current value in the framebuffer.
370 * ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the
371 ``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property.
372 * ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations
373 are supported.
374 * ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported.
375 * ``PIPE_CAP_INT64_DIVMOD``: Whether 64-bit integer division/modulo
376 operations are supported.
377 * ``PIPE_CAP_TGSI_TEX_TXF_LZ``: Whether TEX_LZ and TXF_LZ opcodes are
378 supported.
379 * ``PIPE_CAP_TGSI_CLOCK``: Whether the CLOCK opcode is supported.
380 * ``PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE``: Whether the
381 PIPE_POLYGON_MODE_FILL_RECTANGLE mode is supported for
382 ``pipe_rasterizer_state::fill_front`` and
383 ``pipe_rasterizer_state::fill_back``.
384 * ``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``: The page size of sparse buffers in
385 bytes, or 0 if sparse buffers are not supported. The page size must be at
386 most 64KB.
387 * ``PIPE_CAP_TGSI_BALLOT``: Whether the BALLOT and READ_* opcodes as well as
388 the SUBGROUP_* semantics are supported.
389 * ``PIPE_CAP_TGSI_TES_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
390 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as tessellation evaluation
391 shader outputs.
392
393
394 .. _pipe_capf:
395
396 PIPE_CAPF_*
397 ^^^^^^^^^^^^^^^^
398
399 The floating-point capabilities are:
400
401 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
402 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
403 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
404 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
405 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
406 applied to anisotropically filtered textures.
407 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
408 to filtered textures.
409 * ``PIPE_CAPF_GUARD_BAND_LEFT``,
410 ``PIPE_CAPF_GUARD_BAND_TOP``,
411 ``PIPE_CAPF_GUARD_BAND_RIGHT``,
412 ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
413
414
415 .. _pipe_shader_cap:
416
417 PIPE_SHADER_CAP_*
418 ^^^^^^^^^^^^^^^^^
419
420 These are per-shader-stage capabitity queries. Different shader stages may
421 support different features.
422
423 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
424 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
425 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
426 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
427 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
428 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
429 * ``PIPE_SHADER_CAP_MAX_OUTPUTS``: The maximum number of output registers.
430 This is valid for all shaders except the fragment shader.
431 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes.
432 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
433 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
434 only permit binding one constant buffer per shader, and the shaders will
435 not permit two-dimensional access to constants.
436
437 If a value greater than 0 is returned, the driver can have multiple
438 constant buffers bound to shader stages. The CONST register file can
439 be accessed with two-dimensional indices, like in the example below.
440
441 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
442 DCL CONST[3][0] # declare first vector of constbuf 3
443 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
444
445 For backwards compatibility, one-dimensional access to CONST register
446 file is still supported. In that case, the constbuf index is assumed
447 to be 0.
448
449 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
450 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
451 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
452 of the input file is supported.
453 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
454 of the output file is supported.
455 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
456 of the temporary file is supported.
457 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
458 of the constant file is supported.
459 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
460 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
461 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
462 If unsupported, only float opcodes are supported.
463 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
464 samplers.
465 * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
466 program. It should be one of the ``pipe_shader_ir`` enum values.
467 * ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
468 sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
469 * ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
470 is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
471 * ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
472 DLDEXP are supported.
473 * ``PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED``: Whether FMA and DFMA (doubles only)
474 are supported.
475 * ``PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE``: Whether the driver doesn't
476 ignore tgsi_declaration_range::Last for shader inputs and outputs.
477 * ``PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT``: This is the maximum number
478 of iterations that loops are allowed to have to be unrolled. It is only
479 a hint to state trackers. Whether any loops will be unrolled is not
480 guaranteed.
481 * ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
482 (also used to implement atomic counters). Having this be non-0 also
483 implies support for the ``LOAD``, ``STORE``, and ``ATOM*`` TGSI
484 opcodes.
485 * ``PIPE_SHADER_CAP_SUPPORTED_IRS``: Supported representations of the
486 program. It should be a mask of ``pipe_shader_ir`` bits.
487 * ``PIPE_SHADER_CAP_MAX_SHADER_IMAGES``: Maximum number of image units.
488 * ``PIPE_SHADER_CAP_LOWER_IF_THRESHOLD``: IF and ELSE branches with a lower
489 cost than this value should be lowered by the state tracker for better
490 performance. This is a tunable for the GLSL compiler and the behavior is
491 specific to the compiler.
492
493
494 .. _pipe_compute_cap:
495
496 PIPE_COMPUTE_CAP_*
497 ^^^^^^^^^^^^^^^^^^
498
499 Compute-specific capabilities. They can be queried using
500 pipe_screen::get_compute_param.
501
502 * ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
503 ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
504 This CAP is only relevant for drivers that specify PIPE_SHADER_IR_LLVM
505 or PIPE_SHADER_IR_NATIVE for their preferred IR.
506 Value type: null-terminated string. Shader IR type dependent.
507 * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
508 for grid and block coordinates. Value type: ``uint64_t``. Shader IR type dependent.
509 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
510 units. Value type: ``uint64_t []``. Shader IR type dependent.
511 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
512 units. Value type: ``uint64_t []``. Shader IR type dependent.
513 * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
514 a single block can contain. Value type: ``uint64_t``. Shader IR type dependent.
515 This may be less than the product of the components of MAX_BLOCK_SIZE and is
516 usually limited by the number of threads that can be resident simultaneously
517 on a compute unit.
518 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
519 resource. Value type: ``uint64_t``. Shader IR type dependent.
520 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
521 resource. Value type: ``uint64_t``. Shader IR type dependent.
522 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
523 resource. Value type: ``uint64_t``. Shader IR type dependent.
524 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
525 resource. Value type: ``uint64_t``. Shader IR type dependent.
526 * ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
527 allocation in bytes. Value type: ``uint64_t``.
528 * ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
529 clock in MHz. Value type: ``uint32_t``
530 * ``PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS``: Maximum number of compute units
531 Value type: ``uint32_t``
532 * ``PIPE_COMPUTE_CAP_IMAGES_SUPPORTED``: Whether images are supported
533 non-zero means yes, zero means no. Value type: ``uint32_t``
534 * ``PIPE_COMPUTE_CAP_SUBGROUP_SIZE``: The size of a basic execution unit in
535 threads. Also known as wavefront size, warp size or SIMD width.
536 * ``PIPE_COMPUTE_CAP_ADDRESS_BITS``: The default compute device address space
537 size specified as an unsigned integer value in bits.
538 * ``PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK``: Maximum variable number
539 of threads that a single block can contain. This is similar to
540 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, except that the variable size is not
541 known a compile-time but at dispatch-time.
542
543 .. _pipe_bind:
544
545 PIPE_BIND_*
546 ^^^^^^^^^^^
547
548 These flags indicate how a resource will be used and are specified at resource
549 creation time. Resources may be used in different roles
550 during their lifecycle. Bind flags are cumulative and may be combined to create
551 a resource which can be used for multiple things.
552 Depending on the pipe driver's memory management and these bind flags,
553 resources might be created and handled quite differently.
554
555 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
556 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
557 must have this flag set.
558 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
559 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
560 have this flag set.
561 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
562 query whether a device supports blending for a given format.
563 If this flag is set, surface creation may fail if blending is not supported
564 for the specified format. If it is not set, a driver may choose to ignore
565 blending on surfaces with formats that would require emulation.
566 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
567 pipe_screen::flush_front_buffer must have this flag set.
568 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
569 or vertex shader.
570 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
571 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
572 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
573 * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
574 * ``PIPE_BIND_CUSTOM``:
575 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
576 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
577 process.
578 * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
579 address space of a compute program.
580 * ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound
581 to a shader and can be used with load, store, and atomic instructions.
582 * ``PIPE_BIND_SHADER_IMAGE``: A buffer or texture with a format that can be
583 bound to a shader and can be used with load, store, and atomic instructions.
584 * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
585 bound to the compute program as a shader resource.
586 * ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
587 GPU command processor. It can contain, for example, the arguments to
588 indirect draw calls.
589
590 .. _pipe_usage:
591
592 PIPE_USAGE_*
593 ^^^^^^^^^^^^
594
595 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
596 Note that drivers must always support read and write CPU access at any time
597 no matter which hint they got.
598
599 * ``PIPE_USAGE_DEFAULT``: Optimized for fast GPU access.
600 * ``PIPE_USAGE_IMMUTABLE``: Optimized for fast GPU access and the resource is
601 not expected to be mapped or changed (even by the GPU) after the first upload.
602 * ``PIPE_USAGE_DYNAMIC``: Expect frequent write-only CPU access. What is
603 uploaded is expected to be used at least several times by the GPU.
604 * ``PIPE_USAGE_STREAM``: Expect frequent write-only CPU access. What is
605 uploaded is expected to be used only once by the GPU.
606 * ``PIPE_USAGE_STAGING``: Optimized for fast CPU access.
607
608
609 Methods
610 -------
611
612 XXX to-do
613
614 get_name
615 ^^^^^^^^
616
617 Returns an identifying name for the screen.
618
619 get_vendor
620 ^^^^^^^^^^
621
622 Returns the screen vendor.
623
624 get_device_vendor
625 ^^^^^^^^^^^^^^^^^
626
627 Returns the actual vendor of the device driving the screen
628 (as opposed to the driver vendor).
629
630 .. _get_param:
631
632 get_param
633 ^^^^^^^^^
634
635 Get an integer/boolean screen parameter.
636
637 **param** is one of the :ref:`PIPE_CAP` names.
638
639 .. _get_paramf:
640
641 get_paramf
642 ^^^^^^^^^^
643
644 Get a floating-point screen parameter.
645
646 **param** is one of the :ref:`PIPE_CAP` names.
647
648 context_create
649 ^^^^^^^^^^^^^^
650
651 Create a pipe_context.
652
653 **priv** is private data of the caller, which may be put to various
654 unspecified uses, typically to do with implementing swapbuffers
655 and/or front-buffer rendering.
656
657 is_format_supported
658 ^^^^^^^^^^^^^^^^^^^
659
660 Determine if a resource in the given format can be used in a specific manner.
661
662 **format** the resource format
663
664 **target** one of the PIPE_TEXTURE_x flags
665
666 **sample_count** the number of samples. 0 and 1 mean no multisampling,
667 the maximum allowed legal value is 32.
668
669 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
670
671 Returns TRUE if all usages can be satisfied.
672
673
674 can_create_resource
675 ^^^^^^^^^^^^^^^^^^^
676
677 Check if a resource can actually be created (but don't actually allocate any
678 memory). This is used to implement OpenGL's proxy textures. Typically, a
679 driver will simply check if the total size of the given resource is less than
680 some limit.
681
682 For PIPE_TEXTURE_CUBE, the pipe_resource::array_size field should be 6.
683
684
685 .. _resource_create:
686
687 resource_create
688 ^^^^^^^^^^^^^^^
689
690 Create a new resource from a template.
691 The following fields of the pipe_resource must be specified in the template:
692
693 **target** one of the pipe_texture_target enums.
694 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
695 Modern APIs allow using buffers as shader resources.
696
697 **format** one of the pipe_format enums.
698
699 **width0** the width of the base mip level of the texture or size of the buffer.
700
701 **height0** the height of the base mip level of the texture
702 (1 for 1D or 1D array textures).
703
704 **depth0** the depth of the base mip level of the texture
705 (1 for everything else).
706
707 **array_size** the array size for 1D and 2D array textures.
708 For cube maps this must be 6, for other textures 1.
709
710 **last_level** the last mip map level present.
711
712 **nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource
713 which isn't multisampled.
714
715 **usage** one of the PIPE_USAGE flags.
716
717 **bind** bitmask of the PIPE_BIND flags.
718
719 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
720
721
722
723 resource_changed
724 ^^^^^^^^^^^^^^^^
725
726 Mark a resource as changed so derived internal resources will be recreated
727 on next use.
728
729 When importing external images that can't be directly used as texture sampler
730 source, internal copies may have to be created that the hardware can sample
731 from. When those resources are reimported, the image data may have changed, and
732 the previously derived internal resources must be invalidated to avoid sampling
733 from old copies.
734
735
736
737 resource_destroy
738 ^^^^^^^^^^^^^^^^
739
740 Destroy a resource. A resource is destroyed if it has no more references.
741
742
743
744 get_timestamp
745 ^^^^^^^^^^^^^
746
747 Query a timestamp in nanoseconds. The returned value should match
748 PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
749 wait for rendering to complete (which cannot be achieved with queries).
750
751
752
753 get_driver_query_info
754 ^^^^^^^^^^^^^^^^^^^^^
755
756 Return a driver-specific query. If the **info** parameter is NULL,
757 the number of available queries is returned. Otherwise, the driver
758 query at the specified **index** is returned in **info**.
759 The function returns non-zero on success.
760 The driver-specific query is described with the pipe_driver_query_info
761 structure.
762
763 get_driver_query_group_info
764 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
765
766 Return a driver-specific query group. If the **info** parameter is NULL,
767 the number of available groups is returned. Otherwise, the driver
768 query group at the specified **index** is returned in **info**.
769 The function returns non-zero on success.
770 The driver-specific query group is described with the
771 pipe_driver_query_group_info structure.
772
773
774
775 get_disk_shader_cache
776 ^^^^^^^^^^^^^^^^^^^^^
777
778 Returns a pointer to a driver-specific on-disk shader cache. If the driver
779 failed to create the cache or does not support an on-disk shader cache NULL is
780 returned. The callback itself may also be NULL if the driver doesn't support
781 an on-disk shader cache.
782
783
784 Thread safety
785 -------------
786
787 Screen methods are required to be thread safe. While gallium rendering
788 contexts are not required to be thread safe, it is required to be safe to use
789 different contexts created with the same screen in different threads without
790 locks. It is also required to be safe using screen methods in a thread, while
791 using one of its contexts in another (without locks).