6 A screen is an object representing the context-independent part of a device.
11 XXX some of these don't belong in this section.
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
23 The integer capabilities:
25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
26 normalized coordinates, and mipmaps.
27 * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
28 :ref:`Blend` for more information.
29 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
30 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
31 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
33 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
34 * ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
35 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
37 * ``PIPE_CAP_MAX_TEXTURE_2D_SIZE``: The maximum size of 2D (and 1D) textures.
38 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
40 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
42 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE``: Whether mirrored texture coordinates are
43 supported with the clamp-to-edge wrap mode.
44 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates are supported
45 with clamp or clamp-to-border wrap modes.
46 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
47 from color blend equations, in :ref:`Blend` state.
48 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
49 opcodes to the Shader Model 3 specification. XXX oh god this is horrible
50 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
51 * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
52 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
53 masks are supported. If 0, then the first rendertarget's blend mask is
54 replicated across all MRTs.
55 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
56 available. If 0, then the first rendertarget's blend functions affect all
58 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
59 layers supported. If 0, the array textures are not supported at all and
60 the ARRAY texture targets are invalid.
61 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
62 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
63 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
64 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
65 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
66 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
67 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
68 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
69 * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
70 depth clipping (through pipe_rasterizer_state)
71 * ``PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE``: Whether the driver is capable of
72 disabling depth clipping (through pipe_rasterizer_state) separately for
73 the near and far plane. If not, depth_clip_near and depth_clip_far will be
75 * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
76 written from a fragment shader.
77 * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
79 * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
80 per-instance vertex attribs.
81 * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
82 supported. That is, is the pipe_rasterizer_state::clamp_fragment_color
83 flag supported by the driver? If not, the state tracker will insert
84 clamping code into the fragment shaders when needed.
86 * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
87 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
88 * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
89 outputting unclamped vertex colors from a vertex shader. If unsupported,
90 the vertex colors are always clamped. This is the default for DX9 hardware.
91 * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
92 clamping vertex colors when they come out of a vertex shader, as specified
93 by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported,
94 the vertex colors are never clamped. This is the default for DX10 hardware.
95 If both clamped and unclamped CAPs are supported, the clamping can be
96 controlled through pipe_rasterizer_state. If the driver cannot do vertex
97 color clamping, the state tracker may insert clamping code into the vertex
99 * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
100 equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
101 * ``PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY``: Whether the driver supports
102 features equivalent to a specific GLSL version including all legacy OpenGL
103 features only present in the OpenGL compatibility profile.
104 The only legacy features that Gallium drivers must implement are
105 the legacy shader inputs and outputs (colors, texcoords, fog, clipvertex,
107 * ``PIPE_CAP_ESSL_FEATURE_LEVEL``: An optional cap to allow drivers to
108 report a higher GLSL version for GLES contexts. This is useful when a
109 driver does not support all the required features for a higher GL version,
110 but does support the required features for a higher GLES version. A driver
111 is allowed to return ``0`` in which case ``PIPE_CAP_GLSL_FEATURE_LEVEL`` is
113 Note that simply returning the same value as the GLSL feature level cap is
114 incorrect. For example, GLSL version 3.30 does not require ``ARB_gpu_shader5``,
115 but ESSL version 3.20 es does require ``EXT_gpu_shader5``
116 * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
117 the flatshade_first setting in ``pipe_rasterizer_state``.
118 * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
119 buffers. If not, the state tracker must upload all data which is not in hw
120 resources. If user-space buffers are supported, the driver must also still
121 accept HW resource buffers.
122 * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
123 limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
124 to 4. If false, there are no restrictions on the offset.
125 * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
126 limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
127 If false, there are no restrictions on the stride.
128 * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
129 a hw limitation. If true, pipe_vertex_element::src_offset must always be
130 aligned to 4. If false, there are no restrictions on src_offset.
131 * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
132 compute entry points defined in pipe_context and pipe_screen.
133 * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
134 alignment of pipe_constant_buffer::buffer_offset.
135 * ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
136 pipe_draw_info::start_instance.
137 * ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
138 the pipe_screen::get_timestamp hook are implemented.
139 * ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
140 for rendering are also supported for texturing.
141 * ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
142 expected for a pointer returned by transfer_map if the resource is
143 PIPE_BUFFER. In other words, the pointer returned by transfer_map is
144 always aligned to this value.
145 * ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
146 alignment for pipe_sampler_view::u.buf.offset, in bytes.
147 If a driver does not support offset/size, it should return 0.
148 * ``PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY``: Whether the driver only
149 supports R, RG, RGB and RGBA formats for PIPE_BUFFER sampler views.
150 When this is the case it should be assumed that the swizzle parameters
151 in the sampler view have no effect.
152 * ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
153 If true, the hardware cannot replace arbitrary shader inputs with sprite
154 coordinates and hence the inputs that are desired to be replaceable must
155 be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
156 The rasterizer's sprite_coord_enable state therefore also applies to the
158 Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
159 input that will always be replaced with sprite coordinates.
160 * ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
161 to use a blit to implement a texture transfer which needs format conversions
162 and swizzling in state trackers. Generally, all hardware drivers with
163 dedicated memory should return 1 and all software rasterizers should return 0.
164 * ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
166 * ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
167 considerations have to be given to the interaction between the border color
168 in the sampler object and the sampler view used with it.
169 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
170 may be affected in undefined ways for any kind of permutational swizzle
171 (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
173 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
174 state should be swizzled manually according to the swizzle in the sampler
175 view it is intended to be used with, or herein undefined results may occur
176 for permutational swizzles.
177 * ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
178 a buffer sampler view, in texels.
179 * ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
180 since they are linked) a driver can support. Returning 0 is equivalent
181 to returning 1 because every driver has to support at least a single
182 viewport/scissor combination.
183 * ``PIPE_CAP_ENDIANNESS``:: The endianness of the device. Either
184 PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
185 * ``PIPE_CAP_MIXED_FRAMEBUFFER_SIZES``: Whether it is allowed to have
186 different sizes for fb color/zs attachments. This controls whether
187 ARB_framebuffer_object is provided.
188 * ``PIPE_CAP_TGSI_VS_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
189 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as vertex shader
190 outputs. Note that the viewport will only be used if multiple viewports are
192 * ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
193 output by a single invocation of a geometry shader.
194 * ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
195 vertex components output by a single invocation of a geometry shader.
196 This is the product of the number of attribute components per vertex and
197 the number of output vertices.
198 * ``PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS``: Max number of components
199 in format that texture gather can operate on. 1 == RED, ALPHA etc,
201 * ``PIPE_CAP_TEXTURE_GATHER_SM5``: Whether the texture gather
202 hardware implements the SM5 features, component selection,
203 shadow comparison, and run-time offsets.
204 * ``PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT``: Whether
205 PIPE_TRANSFER_PERSISTENT and PIPE_TRANSFER_COHERENT are supported
207 * ``PIPE_CAP_TEXTURE_QUERY_LOD``: Whether the ``LODQ`` instruction is
209 * ``PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET``: The minimum offset that can be used
210 in conjunction with a texture gather opcode.
211 * ``PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET``: The maximum offset that can be used
212 in conjunction with a texture gather opcode.
213 * ``PIPE_CAP_SAMPLE_SHADING``: Whether there is support for per-sample
214 shading. The context->set_min_samples function will be expected to be
216 * ``PIPE_CAP_TEXTURE_GATHER_OFFSETS``: Whether the ``TG4`` instruction can
218 * ``PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION``: Whether
219 TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION is supported, which disables clipping
220 and viewport transformation.
221 * ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
222 supported by the geometry shader. If stream-out is supported, this should be
223 at least 1. If stream-out is not supported, this should be 0.
224 * ``PIPE_CAP_DRAW_INDIRECT``: Whether the driver supports taking draw arguments
225 { count, instance_count, start, index_bias } from a PIPE_BUFFER resource.
227 * ``PIPE_CAP_MULTI_DRAW_INDIRECT``: Whether the driver supports
228 pipe_draw_info::indirect_stride and ::indirect_count
229 * ``PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS``: Whether the driver supports
230 taking the number of indirect draws from a separate parameter
231 buffer, see pipe_draw_indirect_info::indirect_draw_count.
232 * ``PIPE_CAP_TGSI_FS_FINE_DERIVATIVE``: Whether the fragment shader supports
233 the FINE versions of DDX/DDY.
234 * ``PIPE_CAP_VENDOR_ID``: The vendor ID of the underlying hardware. If it's
235 not available one should return 0xFFFFFFFF.
236 * ``PIPE_CAP_DEVICE_ID``: The device ID (PCI ID) of the underlying hardware.
237 0xFFFFFFFF if not available.
238 * ``PIPE_CAP_ACCELERATED``: Whether the renderer is hardware accelerated.
239 * ``PIPE_CAP_VIDEO_MEMORY``: The amount of video memory in megabytes.
240 * ``PIPE_CAP_UMA``: If the device has a unified memory architecture or on-card
242 * ``PIPE_CAP_CONDITIONAL_RENDER_INVERTED``: Whether the driver supports inverted
243 condition for conditional rendering.
244 * ``PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE``: The maximum supported vertex stride.
245 * ``PIPE_CAP_SAMPLER_VIEW_TARGET``: Whether the sampler view's target can be
246 different than the underlying resource's, as permitted by
247 ARB_texture_view. For example a 2d array texture may be reinterpreted as a
248 cube (array) texture and vice-versa.
249 * ``PIPE_CAP_CLIP_HALFZ``: Whether the driver supports the
250 pipe_rasterizer_state::clip_halfz being set to true. This is required
251 for enabling ARB_clip_control.
252 * ``PIPE_CAP_VERTEXID_NOBASE``: If true, the driver only supports
253 TGSI_SEMANTIC_VERTEXID_NOBASE (and not TGSI_SEMANTIC_VERTEXID). This means
254 state trackers for APIs whose vertexIDs are offset by basevertex (such as GL)
255 will need to lower TGSI_SEMANTIC_VERTEXID to TGSI_SEMANTIC_VERTEXID_NOBASE
256 and TGSI_SEMANTIC_BASEVERTEX, so drivers setting this must handle both these
257 semantics. Only relevant if geometry shaders are supported.
258 (BASEVERTEX could be exposed separately too via ``PIPE_CAP_DRAW_PARAMETERS``).
259 * ``PIPE_CAP_POLYGON_OFFSET_CLAMP``: If true, the driver implements support
260 for ``pipe_rasterizer_state::offset_clamp``.
261 * ``PIPE_CAP_MULTISAMPLE_Z_RESOLVE``: Whether the driver supports blitting
262 a multisampled depth buffer into a single-sampled texture (or depth buffer).
263 Only the first sampled should be copied.
264 * ``PIPE_CAP_RESOURCE_FROM_USER_MEMORY``: Whether the driver can create
265 a pipe_resource where an already-existing piece of (malloc'd) user memory
266 is used as its backing storage. In other words, whether the driver can map
267 existing user memory into the device address space for direct device access.
268 The create function is pipe_screen::resource_from_user_memory. The address
269 and size must be page-aligned.
270 * ``PIPE_CAP_DEVICE_RESET_STATUS_QUERY``:
271 Whether pipe_context::get_device_reset_status is implemented.
272 * ``PIPE_CAP_MAX_SHADER_PATCH_VARYINGS``:
273 How many per-patch outputs and inputs are supported between tessellation
274 control and tessellation evaluation shaders, not counting in TESSINNER and
275 TESSOUTER. The minimum allowed value for OpenGL is 30.
276 * ``PIPE_CAP_TEXTURE_FLOAT_LINEAR``: Whether the linear minification and
277 magnification filters are supported with single-precision floating-point
279 * ``PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR``: Whether the linear minification and
280 magnification filters are supported with half-precision floating-point
282 * ``PIPE_CAP_DEPTH_BOUNDS_TEST``: Whether bounds_test, bounds_min, and
283 bounds_max states of pipe_depth_stencil_alpha_state behave according
284 to the GL_EXT_depth_bounds_test specification.
285 * ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported
286 * ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample
287 interpolation for all fragment shader inputs if
288 pipe_rasterizer_state::force_persample_interp is set. This is only used
289 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
290 (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
291 GL4 hardware will likely need to emulate it with a shader variant, or by
292 selecting the interpolation weights with a conditional assignment
294 * ``PIPE_CAP_SHAREABLE_SHADERS``: Whether shader CSOs can be used by any
296 * ``PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS``:
297 Whether copying between compressed and plain formats is supported where
298 a compressed block is copied to/from a plain pixel of the same size.
299 * ``PIPE_CAP_CLEAR_TEXTURE``: Whether `clear_texture` will be
300 available in contexts.
301 * ``PIPE_CAP_DRAW_PARAMETERS``: Whether ``TGSI_SEMANTIC_BASEVERTEX``,
302 ``TGSI_SEMANTIC_BASEINSTANCE``, and ``TGSI_SEMANTIC_DRAWID`` are
303 supported in vertex shaders.
304 * ``PIPE_CAP_TGSI_PACK_HALF_FLOAT``: Whether the ``UP2H`` and ``PK2H``
305 TGSI opcodes are supported.
306 * ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If state trackers should use
307 a system value for the POSITION fragment shader input.
308 * ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
309 a system value for the FACE fragment shader input.
310 Also, the FACE system value is integer, not float.
311 * ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
312 alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
313 value allowed is 256 (for GL conformance). 0 is only allowed if
314 shader buffers are not supported.
315 * ``PIPE_CAP_INVALIDATE_BUFFER``: Whether the use of ``invalidate_resource``
316 for buffers is supported.
317 * ``PIPE_CAP_GENERATE_MIPMAP``: Indicates whether pipe_context::generate_mipmap
319 * ``PIPE_CAP_STRING_MARKER``: Whether pipe->emit_string_marker() is supported.
320 * ``PIPE_CAP_SURFACE_REINTERPRET_BLOCKS``: Indicates whether
321 pipe_context::create_surface supports reinterpreting a texture as a surface
322 of a format with different block width/height (but same block size in bits).
323 For example, a compressed texture image can be interpreted as a
324 non-compressed surface whose texels are the same number of bits as the
325 compressed blocks, and vice versa. The width and height of the surface is
326 adjusted appropriately.
327 * ``PIPE_CAP_QUERY_BUFFER_OBJECT``: Driver supports
328 context::get_query_result_resource callback.
329 * ``PIPE_CAP_PCI_GROUP``: Return the PCI segment group number.
330 * ``PIPE_CAP_PCI_BUS``: Return the PCI bus number.
331 * ``PIPE_CAP_PCI_DEVICE``: Return the PCI device number.
332 * ``PIPE_CAP_PCI_FUNCTION``: Return the PCI function number.
333 * ``PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT``:
334 If non-zero, rendering to framebuffers with no surface attachments
335 is supported. The context->is_format_supported function will be expected
336 to be implemented with PIPE_FORMAT_NONE yeilding the MSAA modes the hardware
337 supports. N.B., The maximum number of layers supported for rasterizing a
338 primitive on a layer is obtained from ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``
339 even though it can be larger than the number of layers supported by either
340 rendering or textures.
341 * ``PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR``: Implementation uses bounds
342 checking on resource accesses by shader if the context is created with
343 PIPE_CONTEXT_ROBUST_BUFFER_ACCESS. See the ARB_robust_buffer_access_behavior
344 extension for information on the required behavior for out of bounds accesses
345 and accesses to unbound resources.
346 * ``PIPE_CAP_CULL_DISTANCE``: Whether the driver supports the arb_cull_distance
347 extension and thus implements proper support for culling planes.
348 * ``PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES``: Whether primitive restart is
349 supported for patch primitives.
350 * ``PIPE_CAP_TGSI_VOTE``: Whether the ``VOTE_*`` ops can be used in shaders.
351 * ``PIPE_CAP_MAX_WINDOW_RECTANGLES``: The maxium number of window rectangles
352 supported in ``set_window_rectangles``.
353 * ``PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED``: If true, the driver implements support
354 for ``pipe_rasterizer_state::offset_units_unscaled``.
355 * ``PIPE_CAP_VIEWPORT_SUBPIXEL_BITS``: Number of bits of subpixel precision for
356 floating point viewport bounds.
357 * ``PIPE_CAP_RASTERIZER_SUBPIXEL_BITS``: Number of bits of subpixel precision used
359 * ``PIPE_CAP_MIXED_COLOR_DEPTH_BITS``: Whether there is non-fallback
360 support for color/depth format combinations that use a different
361 number of bits. For the purpose of this cap, Z24 is treated as
362 32-bit. If set to off, that means that a B5G6R5 + Z24 or RGBA8 + Z16
363 combination will require a driver fallback, and should not be
364 advertised in the GLX/EGL config list.
365 * ``PIPE_CAP_TGSI_ARRAY_COMPONENTS``: If true, the driver interprets the
366 UsageMask of input and output declarations and allows declaring arrays
367 in overlapping ranges. The components must be a contiguous range, e.g. a
368 UsageMask of xy or yzw is allowed, but xz or yw isn't. Declarations with
369 overlapping locations must have matching semantic names and indices, and
370 equal interpolation qualifiers.
371 Components may overlap, notably when the gaps in an array of dvec3 are
373 * ``PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS``: Whether interleaved stream
374 output mode is able to interleave across buffers. This is required for
375 ARB_transform_feedback3.
376 * ``PIPE_CAP_TGSI_CAN_READ_OUTPUTS``: Whether every TGSI shader stage can read
377 from the output file.
378 * ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use
379 the minimum amount of optimizations just to be able to do all the linking
381 * ``PIPE_CAP_FBFETCH``: The number of render targets whose value in the
382 current framebuffer can be read in the shader. 0 means framebuffer fetch
383 is not supported. 1 means that only the first render target can be read,
384 and a larger value would mean that multiple render targets are supported.
385 * ``PIPE_CAP_FBFETCH_COHERENT``: Whether framebuffer fetches from the fragment
386 shader can be guaranteed to be coherent with framebuffer writes.
387 * ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the
388 ``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property.
389 * ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations
391 * ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported.
392 * ``PIPE_CAP_INT64_DIVMOD``: Whether 64-bit integer division/modulo
393 operations are supported.
394 * ``PIPE_CAP_TGSI_TEX_TXF_LZ``: Whether TEX_LZ and TXF_LZ opcodes are
396 * ``PIPE_CAP_TGSI_CLOCK``: Whether the CLOCK opcode is supported.
397 * ``PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE``: Whether the
398 PIPE_POLYGON_MODE_FILL_RECTANGLE mode is supported for
399 ``pipe_rasterizer_state::fill_front`` and
400 ``pipe_rasterizer_state::fill_back``.
401 * ``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``: The page size of sparse buffers in
402 bytes, or 0 if sparse buffers are not supported. The page size must be at
404 * ``PIPE_CAP_TGSI_BALLOT``: Whether the BALLOT and READ_* opcodes as well as
405 the SUBGROUP_* semantics are supported.
406 * ``PIPE_CAP_TGSI_TES_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
407 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as tessellation evaluation
409 * ``PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX``: Whether a buffer with just
410 PIPE_BIND_CONSTANT_BUFFER can be legally passed to set_vertex_buffers.
411 * ``PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION``: As the name says.
412 * ``PIPE_CAP_POST_DEPTH_COVERAGE``: whether
413 ``TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE`` is supported.
414 * ``PIPE_CAP_BINDLESS_TEXTURE``: Whether bindless texture operations are
416 * ``PIPE_CAP_NIR_SAMPLERS_AS_DEREF``: Whether NIR tex instructions should
417 reference texture and sampler as NIR derefs instead of by indices.
418 * ``PIPE_CAP_QUERY_SO_OVERFLOW``: Whether the
419 ``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` and
420 ``PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE`` query types are supported. Note that
421 for a driver that does not support multiple output streams (i.e.,
422 ``PIPE_CAP_MAX_VERTEX_STREAMS`` is 1), both query types are identical.
423 * ``PIPE_CAP_MEMOBJ``: Whether operations on memory objects are supported.
424 * ``PIPE_CAP_LOAD_CONSTBUF``: True if the driver supports ``TGSI_OPCODE_LOAD`` use
425 with constant buffers.
426 * ``PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS``: Any TGSI register can be used as
427 an address for indirect register indexing.
428 * ``PIPE_CAP_TILE_RASTER_ORDER``: Whether the driver supports
429 GL_MESA_tile_raster_order, using the tile_raster_order_* fields in
430 pipe_rasterizer_state.
431 * ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
432 output resources (images + buffers + fragment outputs). If 0 the state
433 tracker works it out.
434 * ``PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS``: This determines limitations
435 on the number of samples that framebuffer attachments can have.
437 0: color.nr_samples == zs.nr_samples == color.nr_storage_samples
438 (standard MSAA quality)
439 1: color.nr_samples >= zs.nr_samples == color.nr_storage_samples
440 (enhanced MSAA quality)
441 2: color.nr_samples >= zs.nr_samples >= color.nr_storage_samples
442 (full flexibility in tuning MSAA quality and performance)
443 All color attachments must have the same number of samples and the same
444 number of storage samples.
445 * ``PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET``:
446 Whether pipe_vertex_buffer::buffer_offset is treated as signed. The u_vbuf
447 module needs this for optimal performance in workstation applications.
448 * ``PIPE_CAP_CONTEXT_PRIORITY_MASK``: For drivers that support per-context
449 priorities, this returns a bitmask of ``PIPE_CONTEXT_PRIORITY_x`` for the
450 supported priority levels. A driver that does not support prioritized
451 contexts can return 0.
452 * ``PIPE_CAP_FENCE_SIGNAL``: True if the driver supports signaling semaphores
453 using fence_server_signal().
454 * ``PIPE_CAP_CONSTBUF0_FLAGS``: The bits of pipe_resource::flags that must be
455 set when binding that buffer as constant buffer 0. If the buffer doesn't have
456 those bits set, pipe_context::set_constant_buffer(.., 0, ..) is ignored
457 by the driver, and the driver can throw assertion failures.
458 * ``PIPE_CAP_PACKED_UNIFORMS``: True if the driver supports packed uniforms
459 as opposed to padding to vec4s.
460 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES``: Whether the
461 ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for triangles.
462 The post-snap mode means the conservative rasterization occurs after
463 the conversion from floating-point to fixed-point coordinates
464 on the subpixel grid.
465 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES``: Whether the
466 ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for points and lines.
467 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES``: Whether the
468 ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for triangles.
469 The pre-snap mode means the conservative rasterization occurs before
470 the conversion from floating-point to fixed-point coordinates.
471 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES``: Whether the
472 ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for points and lines.
473 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE``: Whether
474 ``PIPE_CAP_POST_DEPTH_COVERAGE`` works with conservative rasterization.
475 * ``PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE``: Whether
476 inner_coverage from GL_INTEL_conservative_rasterization is supported.
477 * ``PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS``: The maximum
478 subpixel precision bias in bits during conservative rasterization.
479 * ``PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS``: True is the driver supports
480 programmable sample location through ```get_sample_pixel_grid``` and
481 ```set_sample_locations```.
482 * ``PIPE_CAP_MAX_GS_INVOCATIONS``: Maximum supported value of
483 TGSI_PROPERTY_GS_INVOCATIONS.
484 * ``PIPE_CAP_MAX_SHADER_BUFFER_SIZE``: Maximum supported size for binding
485 with set_shader_buffers.
486 * ``PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS``: Maximum total number of shader
487 buffers. A value of 0 means the sum of all per-shader stage maximums (see
488 ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``).
489 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS``: Maximum total number of atomic
490 counters. A value of 0 means the default value (MAX_ATOMIC_COUNTERS = 4096).
491 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS``: Maximum total number of
492 atomic counter buffers. A value of 0 means the sum of all per-shader stage
493 maximums (see ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``).
494 * ``PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET``: Maximum recommend memory size
495 for all active texture uploads combined. This is a performance hint.
497 * ``PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET``: The maximum supported value for
498 of pipe_vertex_element::src_offset.
499 * ``PIPE_CAP_SURFACE_SAMPLE_COUNT``: Whether the driver
500 supports pipe_surface overrides of resource nr_samples. If set, will
501 enable EXT_multisampled_render_to_texture.
502 * ``PIPE_CAP_TGSI_ATOMFADD``: Atomic floating point adds are supported on
503 images, buffers, and shared memory.
504 * ``PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND``: True if the driver needs blend state to use zero/one instead of destination alpha for RGB/XRGB formats.
505 * ``PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS``: True if the driver wants TESSINNER and TESSOUTER to be inputs (rather than system values) for tessellation evaluation shaders.
506 * ``PIPE_CAP_DEST_SURFACE_SRGB_CONTROL``: Indicates whether the drivers
507 supports switching the format between sRGB and linear for a surface that is
508 used as destination in draw and blit calls.
509 * ``PIPE_CAP_NIR_COMPACT_ARRAYS``: True if the compiler backend supports NIR's compact array feature, for all shader stages.
510 * ``PIPE_CAP_MAX_VARYINGS``: The maximum number of fragment shader
511 varyings. This will generally correspond to
512 ``PIPE_SHADER_CAP_MAX_INPUTS`` for the fragment shader, but in some
513 cases may be a smaller number.
514 * ``PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK``: Whether pipe_grid_info::last_block
515 is implemented by the driver. See struct pipe_grid_info for more details.
516 * ``PIPE_CAP_COMPUTE_SHADER_DERIVATIVE``: True if the driver supports derivatives (and texture lookups with implicit derivatives) in compute shaders.
517 * ``PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS``: Whether the TGSI pass to shrink IO
518 arrays should be skipped and enforce keeping the declared array sizes instead.
519 A driver might rely on the input mapping that was defined with the original
521 * ``PIPE_CAP_IMAGE_LOAD_FORMATTED``: True if a format for image loads does not need to be specified in the shader IR
522 * ``PIPE_CAP_MAX_FRAMES_IN_FLIGHT``: Maximum number of frames that state
523 trackers should allow to be in flight before throttling pipe_context
524 execution. 0 = throttling is disabled.
525 * ``PIPE_CAP_DMABUF``: Whether Linux DMABUF handles are supported by
526 resource_from_handle and resource_get_handle.
527 * ``PIPE_CAP_PREFER_COMPUTE_BLIT_FOR_MULTIMEDIA``: Whether VDPAU, VAAPI, and
528 OpenMAX should use a compute-based blit instead of pipe_context::blit.
529 * ``PIPE_CAP_FRAGMENT_SHADER_INTERLOCK``: True if fragment shader interlock
530 functionality is supported.
531 * ``PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED``: True if driver handles
532 gl_LocalInvocationIndex and gl_GlobalInvocationID. Otherwise, state tracker will
533 lower those system values.
534 * ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum,
535 maximum, exchange and compare-and-swap support to buffer and shared variables.
536 * ``PIPE_CAP_TGSI_DIV``: Whether opcode DIV is supported
537 * ``PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD``: Whether texture lookups with
538 explicit LOD is supported in the fragment shader.
539 * ``PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES``: True if the driver supports
540 derivatives in fragment shaders.
541 * ``PIPE_CAP_VERTEX_SHADER_SATURATE``: True if the driver supports saturate
542 modifiers in the vertex shader.
549 The floating-point capabilities are:
551 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
552 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
553 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
554 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
555 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
556 applied to anisotropically filtered textures.
557 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
558 to filtered textures.
559 * ``PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE``: The minimum conservative rasterization
561 * ``PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE``: The maximum conservative rasterization
563 * ``PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY``: The conservative rasterization
564 dilation granularity for values relative to the minimum dilation.
572 These are per-shader-stage capabitity queries. Different shader stages may
573 support different features.
575 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
576 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
577 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
578 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
579 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
580 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
581 * ``PIPE_SHADER_CAP_MAX_OUTPUTS``: The maximum number of output registers.
582 This is valid for all shaders except the fragment shader.
583 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes.
584 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
585 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
586 only permit binding one constant buffer per shader.
588 If a value greater than 0 is returned, the driver can have multiple
589 constant buffers bound to shader stages. The CONST register file is
590 accessed with two-dimensional indices, like in the example below.
592 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
593 DCL CONST[3][0] # declare first vector of constbuf 3
594 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
596 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
597 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
598 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
599 of the input file is supported.
600 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
601 of the output file is supported.
602 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
603 of the temporary file is supported.
604 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
605 of the constant file is supported.
606 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
607 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
608 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
609 If unsupported, only float opcodes are supported.
610 * ``PIPE_SHADER_CAP_INT64_ATOMICS``: Whether int64 atomic opcodes are supported. The device needs to support add, sub, swap, cmpswap, and, or, xor, min, and max.
611 * ``PIPE_SHADER_CAP_FP16``: Whether half precision floating-point opcodes are supported.
612 If unsupported, half precision ops need to be lowered to full precision.
613 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
615 * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
616 program. It should be one of the ``pipe_shader_ir`` enum values.
617 * ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
618 sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
619 * ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
620 is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
621 * ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
622 DLDEXP are supported.
623 * ``PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED``: Whether LDEXP is supported.
624 * ``PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED``: Whether FMA and DFMA (doubles only)
626 * ``PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE``: Whether the driver doesn't
627 ignore tgsi_declaration_range::Last for shader inputs and outputs.
628 * ``PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT``: This is the maximum number
629 of iterations that loops are allowed to have to be unrolled. It is only
630 a hint to state trackers. Whether any loops will be unrolled is not
632 * ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
633 (also used to implement atomic counters). Having this be non-0 also
634 implies support for the ``LOAD``, ``STORE``, and ``ATOM*`` TGSI
636 * ``PIPE_SHADER_CAP_SUPPORTED_IRS``: Supported representations of the
637 program. It should be a mask of ``pipe_shader_ir`` bits.
638 * ``PIPE_SHADER_CAP_MAX_SHADER_IMAGES``: Maximum number of image units.
639 * ``PIPE_SHADER_CAP_LOWER_IF_THRESHOLD``: IF and ELSE branches with a lower
640 cost than this value should be lowered by the state tracker for better
641 performance. This is a tunable for the GLSL compiler and the behavior is
642 specific to the compiler.
643 * ``PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS``: Whether the merge registers
644 TGSI pass is skipped. This might reduce code size and register pressure if
645 the underlying driver has a real backend compiler.
646 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS``: If atomic counters are separate,
647 how many HW counters are available for this stage. (0 uses SSBO atomics).
648 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``: If atomic counters are
649 separate, how many atomic counter buffers are available for this stage.
650 * ``PIPE_SHADER_CAP_SCALAR_ISA``: Whether the ISA is a scalar one.
652 .. _pipe_compute_cap:
657 Compute-specific capabilities. They can be queried using
658 pipe_screen::get_compute_param.
660 * ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
661 ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
662 This CAP is only relevant for drivers that specify PIPE_SHADER_IR_NATIVE for
664 Value type: null-terminated string. Shader IR type dependent.
665 * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
666 for grid and block coordinates. Value type: ``uint64_t``. Shader IR type dependent.
667 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
668 units. Value type: ``uint64_t []``. Shader IR type dependent.
669 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
670 units. Value type: ``uint64_t []``. Shader IR type dependent.
671 * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
672 a single block can contain. Value type: ``uint64_t``. Shader IR type dependent.
673 This may be less than the product of the components of MAX_BLOCK_SIZE and is
674 usually limited by the number of threads that can be resident simultaneously
676 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
677 resource. Value type: ``uint64_t``. Shader IR type dependent.
678 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
679 resource. Value type: ``uint64_t``. Shader IR type dependent.
680 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
681 resource. Value type: ``uint64_t``. Shader IR type dependent.
682 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
683 resource. Value type: ``uint64_t``. Shader IR type dependent.
684 * ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
685 allocation in bytes. Value type: ``uint64_t``.
686 * ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
687 clock in MHz. Value type: ``uint32_t``
688 * ``PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS``: Maximum number of compute units
689 Value type: ``uint32_t``
690 * ``PIPE_COMPUTE_CAP_IMAGES_SUPPORTED``: Whether images are supported
691 non-zero means yes, zero means no. Value type: ``uint32_t``
692 * ``PIPE_COMPUTE_CAP_SUBGROUP_SIZE``: The size of a basic execution unit in
693 threads. Also known as wavefront size, warp size or SIMD width.
694 * ``PIPE_COMPUTE_CAP_ADDRESS_BITS``: The default compute device address space
695 size specified as an unsigned integer value in bits.
696 * ``PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK``: Maximum variable number
697 of threads that a single block can contain. This is similar to
698 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, except that the variable size is not
699 known a compile-time but at dispatch-time.
706 These flags indicate how a resource will be used and are specified at resource
707 creation time. Resources may be used in different roles
708 during their lifecycle. Bind flags are cumulative and may be combined to create
709 a resource which can be used for multiple things.
710 Depending on the pipe driver's memory management and these bind flags,
711 resources might be created and handled quite differently.
713 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
714 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
715 must have this flag set.
716 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
717 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
719 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
720 query whether a device supports blending for a given format.
721 If this flag is set, surface creation may fail if blending is not supported
722 for the specified format. If it is not set, a driver may choose to ignore
723 blending on surfaces with formats that would require emulation.
724 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
725 pipe_screen::flush_front_buffer must have this flag set.
726 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
728 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
729 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
730 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
731 * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
732 * ``PIPE_BIND_CUSTOM``:
733 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
734 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
736 * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
737 address space of a compute program.
738 * ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound
739 to a shader and can be used with load, store, and atomic instructions.
740 * ``PIPE_BIND_SHADER_IMAGE``: A buffer or texture with a format that can be
741 bound to a shader and can be used with load, store, and atomic instructions.
742 * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
743 bound to the compute program as a shader resource.
744 * ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
745 GPU command processor. It can contain, for example, the arguments to
753 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
754 Note that drivers must always support read and write CPU access at any time
755 no matter which hint they got.
757 * ``PIPE_USAGE_DEFAULT``: Optimized for fast GPU access.
758 * ``PIPE_USAGE_IMMUTABLE``: Optimized for fast GPU access and the resource is
759 not expected to be mapped or changed (even by the GPU) after the first upload.
760 * ``PIPE_USAGE_DYNAMIC``: Expect frequent write-only CPU access. What is
761 uploaded is expected to be used at least several times by the GPU.
762 * ``PIPE_USAGE_STREAM``: Expect frequent write-only CPU access. What is
763 uploaded is expected to be used only once by the GPU.
764 * ``PIPE_USAGE_STAGING``: Optimized for fast CPU access.
775 Returns an identifying name for the screen.
777 The returned string should remain valid and immutable for the lifetime of
783 Returns the screen vendor.
785 The returned string should remain valid and immutable for the lifetime of
791 Returns the actual vendor of the device driving the screen
792 (as opposed to the driver vendor).
794 The returned string should remain valid and immutable for the lifetime of
802 Get an integer/boolean screen parameter.
804 **param** is one of the :ref:`PIPE_CAP` names.
811 Get a floating-point screen parameter.
813 **param** is one of the :ref:`PIPE_CAPF` names.
818 Create a pipe_context.
820 **priv** is private data of the caller, which may be put to various
821 unspecified uses, typically to do with implementing swapbuffers
822 and/or front-buffer rendering.
827 Determine if a resource in the given format can be used in a specific manner.
829 **format** the resource format
831 **target** one of the PIPE_TEXTURE_x flags
833 **sample_count** the number of samples. 0 and 1 mean no multisampling,
834 the maximum allowed legal value is 32.
836 **storage_sample_count** the number of storage samples. This must be <=
837 sample_count. See the documentation of ``pipe_resource::nr_storage_samples``.
839 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
841 Returns TRUE if all usages can be satisfied.
847 Check if a resource can actually be created (but don't actually allocate any
848 memory). This is used to implement OpenGL's proxy textures. Typically, a
849 driver will simply check if the total size of the given resource is less than
852 For PIPE_TEXTURE_CUBE, the pipe_resource::array_size field should be 6.
860 Create a new resource from a template.
861 The following fields of the pipe_resource must be specified in the template:
863 **target** one of the pipe_texture_target enums.
864 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
865 Modern APIs allow using buffers as shader resources.
867 **format** one of the pipe_format enums.
869 **width0** the width of the base mip level of the texture or size of the buffer.
871 **height0** the height of the base mip level of the texture
872 (1 for 1D or 1D array textures).
874 **depth0** the depth of the base mip level of the texture
875 (1 for everything else).
877 **array_size** the array size for 1D and 2D array textures.
878 For cube maps this must be 6, for other textures 1.
880 **last_level** the last mip map level present.
882 **nr_samples**: Number of samples determining quality, driving the rasterizer,
883 shading, and framebuffer. It is the number of samples seen by the whole
884 graphics pipeline. 0 and 1 specify a resource which isn't multisampled.
886 **nr_storage_samples**: Only color buffers can set this lower than nr_samples.
887 Multiple samples within a pixel can have the same color. ``nr_storage_samples``
888 determines how many slots for different colors there are per pixel.
889 If there are not enough slots to store all sample colors, some samples will
890 have an undefined color (called "undefined samples").
892 The resolve blit behavior is driver-specific, but can be one of these two:
893 1. Only defined samples will be averaged. Undefined samples will be ignored.
894 2. Undefined samples will be approximated by looking at surrounding defined
895 samples (even in different pixels).
897 Blits and MSAA texturing: If the sample being fetched is undefined, one of
898 the defined samples is returned instead.
900 Sample shading (``set_min_samples``) will operate at a sample frequency that
901 is at most ``nr_storage_samples``. Greater ``min_samples`` values will be
902 replaced by ``nr_storage_samples``.
904 **usage** one of the :ref:`PIPE_USAGE` flags.
906 **bind** bitmask of the :ref:`PIPE_BIND` flags.
908 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
915 Mark a resource as changed so derived internal resources will be recreated
918 When importing external images that can't be directly used as texture sampler
919 source, internal copies may have to be created that the hardware can sample
920 from. When those resources are reimported, the image data may have changed, and
921 the previously derived internal resources must be invalidated to avoid sampling
929 Destroy a resource. A resource is destroyed if it has no more references.
936 Query a timestamp in nanoseconds. The returned value should match
937 PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
938 wait for rendering to complete (which cannot be achieved with queries).
942 get_driver_query_info
943 ^^^^^^^^^^^^^^^^^^^^^
945 Return a driver-specific query. If the **info** parameter is NULL,
946 the number of available queries is returned. Otherwise, the driver
947 query at the specified **index** is returned in **info**.
948 The function returns non-zero on success.
949 The driver-specific query is described with the pipe_driver_query_info
952 get_driver_query_group_info
953 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
955 Return a driver-specific query group. If the **info** parameter is NULL,
956 the number of available groups is returned. Otherwise, the driver
957 query group at the specified **index** is returned in **info**.
958 The function returns non-zero on success.
959 The driver-specific query group is described with the
960 pipe_driver_query_group_info structure.
964 get_disk_shader_cache
965 ^^^^^^^^^^^^^^^^^^^^^
967 Returns a pointer to a driver-specific on-disk shader cache. If the driver
968 failed to create the cache or does not support an on-disk shader cache NULL is
969 returned. The callback itself may also be NULL if the driver doesn't support
970 an on-disk shader cache.
976 Screen methods are required to be thread safe. While gallium rendering
977 contexts are not required to be thread safe, it is required to be safe to use
978 different contexts created with the same screen in different threads without
979 locks. It is also required to be safe using screen methods in a thread, while
980 using one of its contexts in another (without locks).