gallium: Add PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
[mesa.git] / src / gallium / docs / source / screen.rst
1 .. _screen:
2
3 Screen
4 ======
5
6 A screen is an object representing the context-independent part of a device.
7
8 Flags and enumerations
9 ----------------------
10
11 XXX some of these don't belong in this section.
12
13
14 .. _pipe_cap:
15
16 PIPE_CAP_*
17 ^^^^^^^^^^
18
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
22
23 The integer capabilities:
24
25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
26 normalized coordinates, and mipmaps.
27 * ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
28 polygons.
29 * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
30 :ref:`Blend` for more information.
31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
32 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
33 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
34 bound.
35 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
36 * ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
37 * ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
38 can do the depth texture / Z comparison operation in TEX instructions
39 for shadow testing.
40 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
41 supported.
42 * ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
43 for a 2D texture.
44 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
45 for a 3D texture.
46 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
47 for a cubemap.
48 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
49 are supported.
50 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
51 from color blend equations, in :ref:`Blend` state.
52 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
53 opcodes to the Shader Model 3 specification. XXX oh god this is horrible
54 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
55 * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
56 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
57 masks are supported. If 0, then the first rendertarget's blend mask is
58 replicated across all MRTs.
59 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
60 available. If 0, then the first rendertarget's blend functions affect all
61 MRTs.
62 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
63 layers supported. If 0, the array textures are not supported at all and
64 the ARRAY texture targets are invalid.
65 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
66 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
67 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
68 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
69 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
70 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
71 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
72 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
73 * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
74 depth clipping (through pipe_rasterizer_state)
75 * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
76 written from a fragment shader.
77 * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
78 in the vertex shader.
79 * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
80 per-instance vertex attribs.
81 * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
82 supported. That is, is the pipe_rasterizer_state::clamp_fragment_color
83 flag supported by the driver? If not, the state tracker will insert
84 clamping code into the fragment shaders when needed.
85
86 * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
87 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
88 * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
89 outputting unclamped vertex colors from a vertex shader. If unsupported,
90 the vertex colors are always clamped. This is the default for DX9 hardware.
91 * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
92 clamping vertex colors when they come out of a vertex shader, as specified
93 by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported,
94 the vertex colors are never clamped. This is the default for DX10 hardware.
95 If both clamped and unclamped CAPs are supported, the clamping can be
96 controlled through pipe_rasterizer_state. If the driver cannot do vertex
97 color clamping, the state tracker may insert clamping code into the vertex
98 shader.
99 * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
100 equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
101 * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
102 the flatshade_first setting in ``pipe_rasterizer_state``.
103 * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
104 buffers. If not, the state tracker must upload all data which is not in hw
105 resources. If user-space buffers are supported, the driver must also still
106 accept HW resource buffers.
107 * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
108 limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
109 to 4. If false, there are no restrictions on the offset.
110 * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
111 limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
112 If false, there are no restrictions on the stride.
113 * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
114 a hw limitation. If true, pipe_vertex_element::src_offset must always be
115 aligned to 4. If false, there are no restrictions on src_offset.
116 * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
117 compute entry points defined in pipe_context and pipe_screen.
118 * ``PIPE_CAP_USER_INDEX_BUFFERS``: Whether user index buffers are supported.
119 If not, the state tracker must upload all indices which are not in hw
120 resources. If user-space buffers are supported, the driver must also still
121 accept HW resource buffers.
122 * ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user-space constant buffers
123 are supported. If not, the state tracker must put constants into HW
124 resources/buffers. If user-space constant buffers are supported, the
125 driver must still accept HW constant buffers also.
126 * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
127 alignment of pipe_constant_buffer::buffer_offset.
128 * ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
129 pipe_draw_info::start_instance.
130 * ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
131 the pipe_screen::get_timestamp hook are implemented.
132 * ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
133 for rendering are also supported for texturing.
134 * ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
135 expected for a pointer returned by transfer_map if the resource is
136 PIPE_BUFFER. In other words, the pointer returned by transfer_map is
137 always aligned to this value.
138 * ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
139 alignment for pipe_sampler_view::u.buf.first_element, in bytes.
140 If a driver does not support first/last_element, it should return 0.
141 * ``PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY``: Whether the driver only
142 supports R, RG, RGB and RGBA formats for PIPE_BUFFER sampler views.
143 When this is the case it should be assumed that the swizzle parameters
144 in the sampler view have no effect.
145 * ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
146 If true, the hardware cannot replace arbitrary shader inputs with sprite
147 coordinates and hence the inputs that are desired to be replaceable must
148 be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
149 The rasterizer's sprite_coord_enable state therefore also applies to the
150 TEXCOORD semantic.
151 Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
152 input that will always be replaced with sprite coordinates.
153 * ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
154 to use a blit to implement a texture transfer which needs format conversions
155 and swizzling in state trackers. Generally, all hardware drivers with
156 dedicated memory should return 1 and all software rasterizers should return 0.
157 * ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
158 is supported.
159 * ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
160 considerations have to be given to the interaction between the border color
161 in the sampler object and the sampler view used with it.
162 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
163 may be affected in undefined ways for any kind of permutational swizzle
164 (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
165 in the sampler view.
166 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
167 state should be swizzled manually according to the swizzle in the sampler
168 view it is intended to be used with, or herein undefined results may occur
169 for permutational swizzles.
170 * ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
171 a buffer sampler view, in bytes.
172 * ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
173 since they are linked) a driver can support. Returning 0 is equivalent
174 to returning 1 because every driver has to support at least a single
175 viewport/scissor combination.
176 * ``PIPE_CAP_ENDIANNESS``:: The endianness of the device. Either
177 PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
178 * ``PIPE_CAP_MIXED_FRAMEBUFFER_SIZES``: Whether it is allowed to have
179 different sizes for fb color/zs attachments. This controls whether
180 ARB_framebuffer_object is provided.
181 * ``PIPE_CAP_TGSI_VS_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
182 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as vertex shader
183 outputs. Note that the viewport will only be used if multiple viewports are
184 exposed.
185 * ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
186 output by a single invocation of a geometry shader.
187 * ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
188 vertex components output by a single invocation of a geometry shader.
189 This is the product of the number of attribute components per vertex and
190 the number of output vertices.
191 * ``PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS``: Max number of components
192 in format that texture gather can operate on. 1 == RED, ALPHA etc,
193 4 == All formats.
194 * ``PIPE_CAP_TEXTURE_GATHER_SM5``: Whether the texture gather
195 hardware implements the SM5 features, component selection,
196 shadow comparison, and run-time offsets.
197 * ``PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT``: Whether
198 PIPE_TRANSFER_PERSISTENT and PIPE_TRANSFER_COHERENT are supported
199 for buffers.
200 * ``PIPE_CAP_TEXTURE_QUERY_LOD``: Whether the ``LODQ`` instruction is
201 supported.
202 * ``PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET``: The minimum offset that can be used
203 in conjunction with a texture gather opcode.
204 * ``PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET``: The maximum offset that can be used
205 in conjunction with a texture gather opcode.
206 * ``PIPE_CAP_SAMPLE_SHADING``: Whether there is support for per-sample
207 shading. The context->set_min_samples function will be expected to be
208 implemented.
209 * ``PIPE_CAP_TEXTURE_GATHER_OFFSETS``: Whether the ``TG4`` instruction can
210 accept 4 offsets.
211 * ``PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION``: Whether
212 TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION is supported, which disables clipping
213 and viewport transformation.
214 * ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
215 supported by the geometry shader. If stream-out is supported, this should be
216 at least 1. If stream-out is not supported, this should be 0.
217 * ``PIPE_CAP_DRAW_INDIRECT``: Whether the driver supports taking draw arguments
218 { count, instance_count, start, index_bias } from a PIPE_BUFFER resource.
219 See pipe_draw_info.
220 * ``PIPE_CAP_MULTI_DRAW_INDIRECT``: Whether the driver supports
221 pipe_draw_info::indirect_stride and ::indirect_count
222 * ``PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS``: Whether the driver supports
223 taking the number of indirect draws from a separate parameter
224 buffer, see pipe_draw_info::indirect_params.
225 * ``PIPE_CAP_TGSI_FS_FINE_DERIVATIVE``: Whether the fragment shader supports
226 the FINE versions of DDX/DDY.
227 * ``PIPE_CAP_VENDOR_ID``: The vendor ID of the underlying hardware. If it's
228 not available one should return 0xFFFFFFFF.
229 * ``PIPE_CAP_DEVICE_ID``: The device ID (PCI ID) of the underlying hardware.
230 0xFFFFFFFF if not available.
231 * ``PIPE_CAP_ACCELERATED``: Whether the renderer is hardware accelerated.
232 * ``PIPE_CAP_VIDEO_MEMORY``: The amount of video memory in megabytes.
233 * ``PIPE_CAP_UMA``: If the device has a unified memory architecture or on-card
234 memory and GART.
235 * ``PIPE_CAP_CONDITIONAL_RENDER_INVERTED``: Whether the driver supports inverted
236 condition for conditional rendering.
237 * ``PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE``: The maximum supported vertex stride.
238 * ``PIPE_CAP_SAMPLER_VIEW_TARGET``: Whether the sampler view's target can be
239 different than the underlying resource's, as permitted by
240 ARB_texture_view. For example a 2d array texture may be reinterpreted as a
241 cube (array) texture and vice-versa.
242 * ``PIPE_CAP_CLIP_HALFZ``: Whether the driver supports the
243 pipe_rasterizer_state::clip_halfz being set to true. This is required
244 for enabling ARB_clip_control.
245 * ``PIPE_CAP_VERTEXID_NOBASE``: If true, the driver only supports
246 TGSI_SEMANTIC_VERTEXID_NOBASE (and not TGSI_SEMANTIC_VERTEXID). This means
247 state trackers for APIs whose vertexIDs are offset by basevertex (such as GL)
248 will need to lower TGSI_SEMANTIC_VERTEXID to TGSI_SEMANTIC_VERTEXID_NOBASE
249 and TGSI_SEMANTIC_BASEVERTEX, so drivers setting this must handle both these
250 semantics. Only relevant if geometry shaders are supported.
251 (BASEVERTEX could be exposed separately too via ``PIPE_CAP_DRAW_PARAMETERS``).
252 * ``PIPE_CAP_POLYGON_OFFSET_CLAMP``: If true, the driver implements support
253 for ``pipe_rasterizer_state::offset_clamp``.
254 * ``PIPE_CAP_MULTISAMPLE_Z_RESOLVE``: Whether the driver supports blitting
255 a multisampled depth buffer into a single-sampled texture (or depth buffer).
256 Only the first sampled should be copied.
257 * ``PIPE_CAP_RESOURCE_FROM_USER_MEMORY``: Whether the driver can create
258 a pipe_resource where an already-existing piece of (malloc'd) user memory
259 is used as its backing storage. In other words, whether the driver can map
260 existing user memory into the device address space for direct device access.
261 The create function is pipe_screen::resource_from_user_memory. The address
262 and size must be page-aligned.
263 * ``PIPE_CAP_DEVICE_RESET_STATUS_QUERY``:
264 Whether pipe_context::get_device_reset_status is implemented.
265 * ``PIPE_CAP_MAX_SHADER_PATCH_VARYINGS``:
266 How many per-patch outputs and inputs are supported between tessellation
267 control and tessellation evaluation shaders, not counting in TESSINNER and
268 TESSOUTER. The minimum allowed value for OpenGL is 30.
269 * ``PIPE_CAP_TEXTURE_FLOAT_LINEAR``: Whether the linear minification and
270 magnification filters are supported with single-precision floating-point
271 textures.
272 * ``PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR``: Whether the linear minification and
273 magnification filters are supported with half-precision floating-point
274 textures.
275 * ``PIPE_CAP_DEPTH_BOUNDS_TEST``: Whether bounds_test, bounds_min, and
276 bounds_max states of pipe_depth_stencil_alpha_state behave according
277 to the GL_EXT_depth_bounds_test specification.
278 * ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported
279 * ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample
280 interpolation for all fragment shader inputs if
281 pipe_rasterizer_state::force_persample_interp is set. This is only used
282 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
283 (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
284 GL4 hardware will likely need to emulate it with a shader variant, or by
285 selecting the interpolation weights with a conditional assignment
286 in the shader.
287 * ``PIPE_CAP_SHAREABLE_SHADERS``: Whether shader CSOs can be used by any
288 pipe_context.
289 * ``PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS``:
290 Whether copying between compressed and plain formats is supported where
291 a compressed block is copied to/from a plain pixel of the same size.
292 * ``PIPE_CAP_CLEAR_TEXTURE``: Whether `clear_texture` will be
293 available in contexts.
294 * ``PIPE_CAP_DRAW_PARAMETERS``: Whether ``TGSI_SEMANTIC_BASEVERTEX``,
295 ``TGSI_SEMANTIC_BASEINSTANCE``, and ``TGSI_SEMANTIC_DRAWID`` are
296 supported in vertex shaders.
297 * ``PIPE_CAP_TGSI_PACK_HALF_FLOAT``: Whether the ``UP2H`` and ``PK2H``
298 TGSI opcodes are supported.
299 * ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If state trackers should use
300 a system value for the POSITION fragment shader input.
301 * ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
302 a system value for the FACE fragment shader input.
303 Also, the FACE system value is integer, not float.
304 * ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
305 alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
306 value allowed is 256 (for GL conformance). 0 is only allowed if
307 shader buffers are not supported.
308 * ``PIPE_CAP_INVALIDATE_BUFFER``: Whether the use of ``invalidate_resource``
309 for buffers is supported.
310 * ``PIPE_CAP_GENERATE_MIPMAP``: Indicates whether pipe_context::generate_mipmap
311 is supported.
312 * ``PIPE_CAP_STRING_MARKER``: Whether pipe->emit_string_marker() is supported.
313
314
315 .. _pipe_capf:
316
317 PIPE_CAPF_*
318 ^^^^^^^^^^^^^^^^
319
320 The floating-point capabilities are:
321
322 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
323 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
324 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
325 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
326 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
327 applied to anisotropically filtered textures.
328 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
329 to filtered textures.
330 * ``PIPE_CAPF_GUARD_BAND_LEFT``,
331 ``PIPE_CAPF_GUARD_BAND_TOP``,
332 ``PIPE_CAPF_GUARD_BAND_RIGHT``,
333 ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
334
335
336 .. _pipe_shader_cap:
337
338 PIPE_SHADER_CAP_*
339 ^^^^^^^^^^^^^^^^^
340
341 These are per-shader-stage capabitity queries. Different shader stages may
342 support different features.
343
344 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
345 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
346 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
347 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
348 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
349 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
350 * ``PIPE_SHADER_CAP_MAX_OUTPUTS``: The maximum number of output registers.
351 This is valid for all shaders except the fragment shader.
352 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes.
353 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
354 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
355 only permit binding one constant buffer per shader, and the shaders will
356 not permit two-dimensional access to constants.
357
358 If a value greater than 0 is returned, the driver can have multiple
359 constant buffers bound to shader stages. The CONST register file can
360 be accessed with two-dimensional indices, like in the example below.
361
362 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
363 DCL CONST[3][0] # declare first vector of constbuf 3
364 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
365
366 For backwards compatibility, one-dimensional access to CONST register
367 file is still supported. In that case, the constbuf index is assumed
368 to be 0.
369
370 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
371 * ``PIPE_SHADER_CAP_MAX_PREDS``: The maximum number of predicate registers.
372 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
373 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
374 of the input file is supported.
375 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
376 of the output file is supported.
377 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
378 of the temporary file is supported.
379 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
380 of the constant file is supported.
381 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
382 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
383 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
384 If unsupported, only float opcodes are supported.
385 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
386 samplers.
387 * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
388 program. It should be one of the ``pipe_shader_ir`` enum values.
389 * ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
390 sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
391 * ``PIPE_SHADER_CAP_DOUBLES``: Whether double precision floating-point
392 operations are supported.
393 * ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
394 is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
395 * ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
396 DLDEXP are supported.
397 * ``PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED``: Whether FMA and DFMA (doubles only)
398 are supported.
399 * ``PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE``: Whether the driver doesn't
400 ignore tgsi_declaration_range::Last for shader inputs and outputs.
401 * ``PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT``: This is the maximum number
402 of iterations that loops are allowed to have to be unrolled. It is only
403 a hint to state trackers. Whether any loops will be unrolled is not
404 guaranteed.
405 * ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
406 (also used to implement atomic counters). Having this be non-0 also
407 implies support for the ``LOAD``, ``STORE``, and ``ATOM*`` TGSI
408 opcodes.
409
410
411 .. _pipe_compute_cap:
412
413 PIPE_COMPUTE_CAP_*
414 ^^^^^^^^^^^^^^^^^^
415
416 Compute-specific capabilities. They can be queried using
417 pipe_screen::get_compute_param.
418
419 * ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
420 ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
421 This CAP is only relevant for drivers that specify PIPE_SHADER_IR_LLVM
422 or PIPE_SHADER_IR_NATIVE for their preferred IR.
423 Value type: null-terminated string.
424 * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
425 for grid and block coordinates. Value type: ``uint64_t``.
426 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
427 units. Value type: ``uint64_t []``.
428 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
429 units. Value type: ``uint64_t []``.
430 * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
431 a single block can contain. Value type: ``uint64_t``.
432 This may be less than the product of the components of MAX_BLOCK_SIZE and is
433 usually limited by the number of threads that can be resident simultaneously
434 on a compute unit.
435 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
436 resource. Value type: ``uint64_t``.
437 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
438 resource. Value type: ``uint64_t``.
439 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
440 resource. Value type: ``uint64_t``.
441 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
442 resource. Value type: ``uint64_t``.
443 * ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
444 allocation in bytes. Value type: ``uint64_t``.
445 * ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
446 clock in MHz. Value type: ``uint32_t``
447 * ``PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS``: Maximum number of compute units
448 Value type: ``uint32_t``
449 * ``PIPE_COMPUTE_CAP_IMAGES_SUPPORTED``: Whether images are supported
450 non-zero means yes, zero means no. Value type: ``uint32_t``
451 * ``PIPE_COMPUTE_CAP_SUBGROUP_SIZE``: The size of a basic execution unit in
452 threads. Also known as wavefront size, warp size or SIMD width.
453
454 .. _pipe_bind:
455
456 PIPE_BIND_*
457 ^^^^^^^^^^^
458
459 These flags indicate how a resource will be used and are specified at resource
460 creation time. Resources may be used in different roles
461 during their lifecycle. Bind flags are cumulative and may be combined to create
462 a resource which can be used for multiple things.
463 Depending on the pipe driver's memory management and these bind flags,
464 resources might be created and handled quite differently.
465
466 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
467 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
468 must have this flag set.
469 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
470 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
471 have this flag set.
472 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
473 query whether a device supports blending for a given format.
474 If this flag is set, surface creation may fail if blending is not supported
475 for the specified format. If it is not set, a driver may choose to ignore
476 blending on surfaces with formats that would require emulation.
477 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
478 pipe_screen::flush_front_buffer must have this flag set.
479 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
480 or vertex shader.
481 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
482 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
483 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
484 * ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
485 * ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
486 * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
487 * ``PIPE_BIND_CUSTOM``:
488 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
489 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
490 process.
491 * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
492 address space of a compute program.
493 * ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound
494 to a shader and can be used with load, store, and atomic instructions.
495 * ``PIPE_BIND_SHADER_IMAGE``: A buffer or texture with a format that can be
496 bound to a shader and can be used with load, store, and atomic instructions.
497 * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
498 bound to the compute program as a shader resource.
499 * ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
500 GPU command processor. It can contain, for example, the arguments to
501 indirect draw calls.
502
503 .. _pipe_usage:
504
505 PIPE_USAGE_*
506 ^^^^^^^^^^^^
507
508 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
509 Note that drivers must always support read and write CPU access at any time
510 no matter which hint they got.
511
512 * ``PIPE_USAGE_DEFAULT``: Optimized for fast GPU access.
513 * ``PIPE_USAGE_IMMUTABLE``: Optimized for fast GPU access and the resource is
514 not expected to be mapped or changed (even by the GPU) after the first upload.
515 * ``PIPE_USAGE_DYNAMIC``: Expect frequent write-only CPU access. What is
516 uploaded is expected to be used at least several times by the GPU.
517 * ``PIPE_USAGE_STREAM``: Expect frequent write-only CPU access. What is
518 uploaded is expected to be used only once by the GPU.
519 * ``PIPE_USAGE_STAGING``: Optimized for fast CPU access.
520
521
522 Methods
523 -------
524
525 XXX to-do
526
527 get_name
528 ^^^^^^^^
529
530 Returns an identifying name for the screen.
531
532 get_vendor
533 ^^^^^^^^^^
534
535 Returns the screen vendor.
536
537 get_device_vendor
538 ^^^^^^^^^^^^^^^^^
539
540 Returns the actual vendor of the device driving the screen
541 (as opposed to the driver vendor).
542
543 .. _get_param:
544
545 get_param
546 ^^^^^^^^^
547
548 Get an integer/boolean screen parameter.
549
550 **param** is one of the :ref:`PIPE_CAP` names.
551
552 .. _get_paramf:
553
554 get_paramf
555 ^^^^^^^^^^
556
557 Get a floating-point screen parameter.
558
559 **param** is one of the :ref:`PIPE_CAP` names.
560
561 context_create
562 ^^^^^^^^^^^^^^
563
564 Create a pipe_context.
565
566 **priv** is private data of the caller, which may be put to various
567 unspecified uses, typically to do with implementing swapbuffers
568 and/or front-buffer rendering.
569
570 is_format_supported
571 ^^^^^^^^^^^^^^^^^^^
572
573 Determine if a resource in the given format can be used in a specific manner.
574
575 **format** the resource format
576
577 **target** one of the PIPE_TEXTURE_x flags
578
579 **sample_count** the number of samples. 0 and 1 mean no multisampling,
580 the maximum allowed legal value is 32.
581
582 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
583
584 **geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
585
586 Returns TRUE if all usages can be satisfied.
587
588
589 can_create_resource
590 ^^^^^^^^^^^^^^^^^^^
591
592 Check if a resource can actually be created (but don't actually allocate any
593 memory). This is used to implement OpenGL's proxy textures. Typically, a
594 driver will simply check if the total size of the given resource is less than
595 some limit.
596
597 For PIPE_TEXTURE_CUBE, the pipe_resource::array_size field should be 6.
598
599
600 .. _resource_create:
601
602 resource_create
603 ^^^^^^^^^^^^^^^
604
605 Create a new resource from a template.
606 The following fields of the pipe_resource must be specified in the template:
607
608 **target** one of the pipe_texture_target enums.
609 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
610 Modern APIs allow using buffers as shader resources.
611
612 **format** one of the pipe_format enums.
613
614 **width0** the width of the base mip level of the texture or size of the buffer.
615
616 **height0** the height of the base mip level of the texture
617 (1 for 1D or 1D array textures).
618
619 **depth0** the depth of the base mip level of the texture
620 (1 for everything else).
621
622 **array_size** the array size for 1D and 2D array textures.
623 For cube maps this must be 6, for other textures 1.
624
625 **last_level** the last mip map level present.
626
627 **nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource
628 which isn't multisampled.
629
630 **usage** one of the PIPE_USAGE flags.
631
632 **bind** bitmask of the PIPE_BIND flags.
633
634 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
635
636
637
638 resource_destroy
639 ^^^^^^^^^^^^^^^^
640
641 Destroy a resource. A resource is destroyed if it has no more references.
642
643
644
645 get_timestamp
646 ^^^^^^^^^^^^^
647
648 Query a timestamp in nanoseconds. The returned value should match
649 PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
650 wait for rendering to complete (which cannot be achieved with queries).
651
652
653
654 get_driver_query_info
655 ^^^^^^^^^^^^^^^^^^^^^
656
657 Return a driver-specific query. If the **info** parameter is NULL,
658 the number of available queries is returned. Otherwise, the driver
659 query at the specified **index** is returned in **info**.
660 The function returns non-zero on success.
661 The driver-specific query is described with the pipe_driver_query_info
662 structure.
663
664 get_driver_query_group_info
665 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
666
667 Return a driver-specific query group. If the **info** parameter is NULL,
668 the number of available groups is returned. Otherwise, the driver
669 query group at the specified **index** is returned in **info**.
670 The function returns non-zero on success.
671 The driver-specific query group is described with the
672 pipe_driver_query_group_info structure.