gallium: squash-merge of gallium screen context
[mesa.git] / src / gallium / docs / source / screen.rst
1 Screen
2 ======
3
4 A screen is an object representing the context-independent part of a device.
5
6 Useful Flags
7 ------------
8
9 .. _pipe_cap:
10
11 PIPE_CAP
12 ^^^^^^^^
13
14 Pipe capabilities help expose hardware functionality not explicitly required
15 by Gallium. For floating-point values, use :ref:`get_paramf`, and for boolean
16 or integer values, use :ref:`get_param`.
17
18 The integer capabilities:
19
20 * ``MAX_TEXTURE_IMAGE_UNITS``: The maximum number of samplers available.
21 * ``NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
22 normalized coordinates, and mipmaps.
23 * ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
24 polygons.
25 * ``GLSL``: Deprecated.
26 * ``DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See
27 :ref:`Blend` for more information.
28 * ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
29 * ``POINT_SPRITE``: Whether point sprites are available.
30 * ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be
31 bound.
32 * ``OCCLUSION_QUERY``: Whether occlusion queries are available.
33 * ``TEXTURE_SHADOW_MAP``: XXX
34 * ``MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
35 for a 2D texture.
36 * ``MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
37 for a 3D texture.
38 * ``MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
39 for a cubemap.
40 * ``TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
41 are supported.
42 * ``TEXTURE_MIRROR_REPEAT``: Whether mirrored repeating texture coordinates
43 are supported.
44 * ``MAX_VERTEX_TEXTURE_UNITS``: The maximum number of samplers addressable
45 inside the vertex shader. If this is 0, then the vertex shader cannot
46 sample textures.
47 * ``TGSI_CONT_SUPPORTED``: Whether the TGSI CONT opcode is supported.
48 * ``BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
49 from color blend equations, in :ref:`Blend` state.
50 * ``SM3``: Whether the vertex shader and fragment shader support equivalent
51 opcodes to the Shader Model 3 specification. XXX oh god this is horrible
52 * ``MAX_PREDICATE_REGISTERS``: XXX
53 * ``MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
54 the vertex and fragment shader, inclusive.
55 * ``MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
56 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
57 only permit binding one constant buffer per shader, and the shaders will
58 not permit two-dimensional access to constants.
59 * ``MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant buffer.
60 * ``INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
61 masks are supported. If 0, then the first rendertarget's blend mask is
62 replicated across all MRTs.
63 * ``INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
64 available. If 0, then the first rendertarget's blend functions affect all
65 MRTs.
66 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
67 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
68 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
69 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
70 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
71 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
72 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
73 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
74
75 The floating-point capabilities:
76
77 * ``MAX_LINE_WIDTH``: The maximum width of a regular line.
78 * ``MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
79 * ``MAX_POINT_WIDTH``: The maximum width and height of a point.
80 * ``MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
81 * ``MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
82 applied to anisotropically filtered textures.
83 * ``MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
84 to filtered textures.
85 * ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``,
86 ``GUARD_BAND_BOTTOM``: XXX
87
88 XXX Is there a better home for this? vvv
89
90 If 0 is returned, the driver is not aware of multiple constant buffers,
91 supports binding of only one constant buffer, and does not support
92 two-dimensional CONST register file access in TGSI shaders.
93
94 If a value greater than 0 is returned, the driver can have multiple
95 constant buffers bound to shader stages. The CONST register file can
96 be accessed with two-dimensional indices, like in the example below.
97
98 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
99 DCL CONST[3][0] # declare first vector of constbuf 3
100 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
101
102 For backwards compatibility, one-dimensional access to CONST register
103 file is still supported. In that case, the constbuf index is assumed
104 to be 0.
105
106 .. _pipe_buffer_usage:
107
108 PIPE_BUFFER_USAGE
109 ^^^^^^^^^^^^^^^^^
110
111 These flags control buffer creation. Buffers may only have one role, so
112 care should be taken to not allocate a buffer with the wrong usage.
113
114 * ``PIXEL``: This is the flag to use for all textures.
115 * ``VERTEX``: A vertex buffer.
116 * ``INDEX``: An element buffer.
117 * ``CONSTANT``: A buffer of shader constants.
118
119 Buffers are inevitably abstracting the pipe's underlying memory management,
120 so many of their usage flags can be used to direct the way the buffer is
121 handled.
122
123 * ``CPU_READ``, ``CPU_WRITE``: Whether the user will map and, in the case of
124 the latter, write to, the buffer. The convenience flag ``CPU_READ_WRITE`` is
125 available to signify a read/write buffer.
126 * ``GPU_READ``, ``GPU_WRITE``: Whether the driver will internally need to
127 read from or write to the buffer. The latter will only happen if the buffer
128 is made into a render target.
129 * ``DISCARD``: When set on a map, the contents of the map will be discarded
130 beforehand. Cannot be used with ``CPU_READ``.
131 * ``DONTBLOCK``: When set on a map, the map will fail if the buffer cannot be
132 mapped immediately.
133 * ``UNSYNCHRONIZED``: When set on a map, any outstanding operations on the
134 buffer will be ignored. The interaction of any writes to the map and any
135 operations pending with the buffer are undefined. Cannot be used with
136 ``CPU_READ``.
137 * ``FLUSH_EXPLICIT``: When set on a map, written ranges of the map require
138 explicit flushes using :ref:`buffer_flush_mapped_range`. Requires
139 ``CPU_WRITE``.
140
141 .. _pipe_texture_usage:
142
143 PIPE_TEXTURE_USAGE
144 ^^^^^^^^^^^^^^^^^^
145
146 These flags determine the possible roles a texture may be used for during its
147 lifetime. Texture usage flags are cumulative and may be combined to create a
148 texture that can be used as multiple things.
149
150 * ``RENDER_TARGET``: A colorbuffer or pixelbuffer.
151 * ``DISPLAY_TARGET``: A sharable buffer that can be given to another process.
152 * ``PRIMARY``: A frontbuffer or scanout buffer.
153 * ``DEPTH_STENCIL``: A depthbuffer, stencilbuffer, or Z buffer. Gallium does
154 not explicitly provide for stencil-only buffers, so any stencilbuffer
155 validated here is implicitly also a depthbuffer.
156 * ``SAMPLER``: A texture that may be sampled from in a fragment or vertex
157 shader.
158 * ``DYNAMIC``: A texture that will be mapped frequently.
159
160 Methods
161 -------
162
163 XXX moar; got bored
164
165 get_name
166 ^^^^^^^^
167
168 Returns an identifying name for the screen.
169
170 get_vendor
171 ^^^^^^^^^^
172
173 Returns the screen vendor.
174
175 .. _get_param:
176
177 get_param
178 ^^^^^^^^^
179
180 Get an integer/boolean screen parameter.
181
182 **param** is one of the :ref:`PIPE_CAP` names.
183
184 .. _get_paramf:
185
186 get_paramf
187 ^^^^^^^^^^
188
189 Get a floating-point screen parameter.
190
191 **param** is one of the :ref:`PIPE_CAP` names.
192
193 context_create
194 ^^^^^^^^^^^^^^
195
196 Create a pipe_context.
197
198 **priv** is private data of the caller, which may be put to various
199 unspecified uses, typically to do with implementing swapbuffers
200 and/or front-buffer rendering.
201
202 is_format_supported
203 ^^^^^^^^^^^^^^^^^^^
204
205 See if a format can be used in a specific manner.
206
207 **usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags.
208
209 Returns TRUE if all usages can be satisfied.
210
211 .. note::
212
213 ``PIPE_TEXTURE_USAGE_DYNAMIC`` is not a valid usage.
214
215 .. _texture_create:
216
217 texture_create
218 ^^^^^^^^^^^^^^
219
220 Given a template of texture setup, create a buffer and texture.
221
222 texture_blanket
223 ^^^^^^^^^^^^^^^
224
225 Like :ref:`texture_create`, but use a supplied buffer instead of creating a
226 new one.
227
228 texture_destroy
229 ^^^^^^^^^^^^^^^
230
231 Destroy a texture. The buffer backing the texture is destroyed if it has no
232 more references.
233
234 buffer_map
235 ^^^^^^^^^^
236
237 Map a buffer into memory.
238
239 **usage** is a bitmask of :ref:`PIPE_BUFFER_USAGE` flags.
240
241 Returns a pointer to the map, or NULL if the mapping failed.
242
243 buffer_map_range
244 ^^^^^^^^^^^^^^^^
245
246 Map a range of a buffer into memory.
247
248 The returned map is always relative to the beginning of the buffer, not the
249 beginning of the mapped range.
250
251 .. _buffer_flush_mapped_range:
252
253 buffer_flush_mapped_range
254 ^^^^^^^^^^^^^^^^^^^^^^^^^
255
256 Flush a range of mapped memory into a buffer.
257
258 The buffer must have been mapped with ``PIPE_BUFFER_USAGE_FLUSH_EXPLICIT``.
259
260 **usage** is a bitmask of :ref:`PIPE_BUFFER_USAGE` flags.
261
262 buffer_unmap
263 ^^^^^^^^^^^^
264
265 Unmap a buffer from memory.
266
267 Any pointers into the map should be considered invalid and discarded.