gallium/docs: document get_driver_query_info
[mesa.git] / src / gallium / docs / source / screen.rst
1 .. _screen:
2
3 Screen
4 ======
5
6 A screen is an object representing the context-independent part of a device.
7
8 Flags and enumerations
9 ----------------------
10
11 XXX some of these don't belong in this section.
12
13
14 .. _pipe_cap:
15
16 PIPE_CAP_*
17 ^^^^^^^^^^
18
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
22
23 The integer capabilities:
24
25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
26 normalized coordinates, and mipmaps.
27 * ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
28 polygons.
29 * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
30 :ref:`Blend` for more information.
31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
32 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
33 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
34 bound.
35 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
36 * ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
37 * ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
38 can do the depth texture / Z comparison operation in TEX instructions
39 for shadow testing.
40 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
41 supported.
42 * ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
43 for a 2D texture.
44 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
45 for a 3D texture.
46 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
47 for a cubemap.
48 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
49 are supported.
50 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
51 from color blend equations, in :ref:`Blend` state.
52 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
53 opcodes to the Shader Model 3 specification. XXX oh god this is horrible
54 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
55 * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
56 * ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
57 the vertex and fragment shader, inclusive.
58 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
59 masks are supported. If 0, then the first rendertarget's blend mask is
60 replicated across all MRTs.
61 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
62 available. If 0, then the first rendertarget's blend functions affect all
63 MRTs.
64 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
65 layers supported. If 0, the array textures are not supported at all and
66 the ARRAY texture targets are invalid.
67 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
68 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
69 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
70 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
71 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
72 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
73 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
74 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
75 * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
76 depth clipping (through pipe_rasterizer_state)
77 * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
78 written from a fragment shader.
79 * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
80 in the vertex shader.
81 * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
82 per-instance vertex attribs.
83 * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
84 supported. That is, is the pipe_rasterizer_state::clamp_fragment_color
85 flag supported by the driver? If not, the state tracker will insert
86 clamping code into the fragment shaders when needed.
87
88 * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
89 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
90 * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
91 outputting unclamped vertex colors from a vertex shader. If unsupported,
92 the vertex colors are always clamped. This is the default for DX9 hardware.
93 * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
94 clamping vertex colors when they come out of a vertex shader, as specified
95 by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported,
96 the vertex colors are never clamped. This is the default for DX10 hardware.
97 If both clamped and unclamped CAPs are supported, the clamping can be
98 controlled through pipe_rasterizer_state. If the driver cannot do vertex
99 color clamping, the state tracker may insert clamping code into the vertex
100 shader.
101 * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
102 equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
103 * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
104 the flatshade_first setting in ``pipe_rasterizer_state``.
105 * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
106 buffers. If not, the state tracker must upload all data which is not in hw
107 resources.
108 * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
109 limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
110 to 4. If false, there are no restrictions on the offset.
111 * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
112 limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
113 If false, there are no restrictions on the stride.
114 * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
115 a hw limitation. If true, pipe_vertex_element::src_offset must always be
116 aligned to 4. If false, there are no restrictions on src_offset.
117 * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
118 compute entry points defined in pipe_context and pipe_screen.
119 * ``PIPE_CAP_USER_INDEX_BUFFERS``: Whether user index buffers are supported.
120 If not, the state tracker must upload all indices which are not in hw
121 resources.
122 * ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user constant buffers are
123 supported. If not, the state tracker must upload constants which are not in hw
124 resources.
125 * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
126 alignment of pipe_constant_buffer::buffer_offset.
127 * ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
128 pipe_draw_info::start_instance.
129 * ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
130 the pipe_screen::get_timestamp hook are implemented.
131 * ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
132 for rendering are also supported for texturing.
133 * ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
134 expected for a pointer returned by transfer_map if the resource is
135 PIPE_BUFFER. In other words, the pointer returned by transfer_map is
136 always aligned to this value.
137 * ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
138 alignment for pipe_sampler_view::u.buf.first_element, in bytes.
139 If a driver does not support first/last_element, it should return 0.
140 * ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
141 If true, the hardware cannot replace arbitrary shader inputs with sprite
142 coordinates and hence the inputs that are desired to be replaceable must
143 be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
144 The rasterizer's sprite_coord_enable state therefore also applies to the
145 TEXCOORD semantic.
146 Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
147 input that will always be replaced with sprite coordinates.
148 * ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
149 to use a blit to implement a texture transfer which needs format conversions
150 and swizzling in state trackers. Generally, all hardware drivers with
151 dedicated memory should return 1 and all software rasterizers should return 0.
152
153
154 .. _pipe_capf:
155
156 PIPE_CAPF_*
157 ^^^^^^^^^^^^^^^^
158
159 The floating-point capabilities are:
160
161 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
162 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
163 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
164 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
165 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
166 applied to anisotropically filtered textures.
167 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
168 to filtered textures.
169 * ``PIPE_CAPF_GUARD_BAND_LEFT``,
170 ``PIPE_CAPF_GUARD_BAND_TOP``,
171 ``PIPE_CAPF_GUARD_BAND_RIGHT``,
172 ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
173
174
175 .. _pipe_shader_cap:
176
177 PIPE_SHADER_CAP_*
178 ^^^^^^^^^^^^^^^^^
179
180 These are per-shader-stage capabitity queries. Different shader stages may
181 support different features.
182
183 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
184 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
185 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
186 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
187 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
188 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
189 * ``PIPE_SHADER_CAP_MAX_CONSTS``: The maximum number of constants.
190 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
191 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
192 only permit binding one constant buffer per shader, and the shaders will
193 not permit two-dimensional access to constants.
194
195 If a value greater than 0 is returned, the driver can have multiple
196 constant buffers bound to shader stages. The CONST register file can
197 be accessed with two-dimensional indices, like in the example below.
198
199 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
200 DCL CONST[3][0] # declare first vector of constbuf 3
201 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
202
203 For backwards compatibility, one-dimensional access to CONST register
204 file is still supported. In that case, the constbuf index is assumed
205 to be 0.
206
207 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
208 * ``PIPE_SHADER_CAP_MAX_ADDRS``: The maximum number of address registers.
209 * ``PIPE_SHADER_CAP_MAX_PREDS``: The maximum number of predicate registers.
210 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
211 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
212 of the input file is supported.
213 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
214 of the output file is supported.
215 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
216 of the temporary file is supported.
217 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
218 of the constant file is supported.
219 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
220 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
221 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
222 If unsupported, only float opcodes are supported.
223 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: THe maximum number of texture
224 samplers.
225 * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
226 program. It should be one of the ``pipe_shader_ir`` enum values.
227
228
229 .. _pipe_compute_cap:
230
231 PIPE_COMPUTE_CAP_*
232 ^^^^^^^^^^^^^^^^^^
233
234 Compute-specific capabilities. They can be queried using
235 pipe_screen::get_compute_param.
236
237 * ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target as a target
238 triple specification of the form ``processor-manufacturer-os`` that will
239 be passed on to the compiler. This CAP is only relevant for drivers
240 that specify PIPE_SHADER_IR_LLVM for their preferred IR.
241 Value type: null-terminated string.
242 * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
243 for grid and block coordinates. Value type: ``uint64_t``.
244 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
245 units. Value type: ``uint64_t []``.
246 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
247 units. Value type: ``uint64_t []``.
248 * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
249 a single block can contain. Value type: ``uint64_t``.
250 This may be less than the product of the components of MAX_BLOCK_SIZE and is
251 usually limited by the number of threads that can be resident simultaneously
252 on a compute unit.
253 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
254 resource. Value type: ``uint64_t``.
255 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
256 resource. Value type: ``uint64_t``.
257 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
258 resource. Value type: ``uint64_t``.
259 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
260 resource. Value type: ``uint64_t``.
261 * ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
262 allocation in bytes. Value type: ``uint64_t``.
263
264 .. _pipe_bind:
265
266 PIPE_BIND_*
267 ^^^^^^^^^^^
268
269 These flags indicate how a resource will be used and are specified at resource
270 creation time. Resources may be used in different roles
271 during their lifecycle. Bind flags are cumulative and may be combined to create
272 a resource which can be used for multiple things.
273 Depending on the pipe driver's memory management and these bind flags,
274 resources might be created and handled quite differently.
275
276 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
277 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
278 must have this flag set.
279 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
280 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
281 have this flag set.
282 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
283 query whether a device supports blending for a given format.
284 If this flag is set, surface creation may fail if blending is not supported
285 for the specified format. If it is not set, a driver may choose to ignore
286 blending on surfaces with formats that would require emulation.
287 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
288 pipe_screen::flush_front_buffer must have this flag set.
289 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
290 or vertex shader.
291 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
292 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
293 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
294 * ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
295 * ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
296 * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
297 * ``PIPE_BIND_CUSTOM``:
298 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
299 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
300 process.
301 * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
302 address space of a compute program.
303 * ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
304 bound to the graphics pipeline as a shader resource.
305 * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
306 bound to the compute program as a shader resource.
307
308 .. _pipe_usage:
309
310 PIPE_USAGE_*
311 ^^^^^^^^^^^^
312
313 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
314
315 * ``PIPE_USAGE_DEFAULT``: Expect many uploads to the resource, intermixed with draws.
316 * ``PIPE_USAGE_DYNAMIC``: Expect many uploads to the resource, intermixed with draws.
317 * ``PIPE_USAGE_STATIC``: Same as immutable (?)
318 * ``PIPE_USAGE_IMMUTABLE``: Resource will not be changed after first upload.
319 * ``PIPE_USAGE_STREAM``: Upload will be followed by draw, followed by upload, ...
320
321
322 Methods
323 -------
324
325 XXX to-do
326
327 get_name
328 ^^^^^^^^
329
330 Returns an identifying name for the screen.
331
332 get_vendor
333 ^^^^^^^^^^
334
335 Returns the screen vendor.
336
337 .. _get_param:
338
339 get_param
340 ^^^^^^^^^
341
342 Get an integer/boolean screen parameter.
343
344 **param** is one of the :ref:`PIPE_CAP` names.
345
346 .. _get_paramf:
347
348 get_paramf
349 ^^^^^^^^^^
350
351 Get a floating-point screen parameter.
352
353 **param** is one of the :ref:`PIPE_CAP` names.
354
355 context_create
356 ^^^^^^^^^^^^^^
357
358 Create a pipe_context.
359
360 **priv** is private data of the caller, which may be put to various
361 unspecified uses, typically to do with implementing swapbuffers
362 and/or front-buffer rendering.
363
364 is_format_supported
365 ^^^^^^^^^^^^^^^^^^^
366
367 Determine if a resource in the given format can be used in a specific manner.
368
369 **format** the resource format
370
371 **target** one of the PIPE_TEXTURE_x flags
372
373 **sample_count** the number of samples. 0 and 1 mean no multisampling,
374 the maximum allowed legal value is 32.
375
376 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
377
378 **geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
379
380 Returns TRUE if all usages can be satisfied.
381
382
383 can_create_resource
384 ^^^^^^^^^^^^^^^^^^^
385
386 Check if a resource can actually be created (but don't actually allocate any
387 memory). This is used to implement OpenGL's proxy textures. Typically, a
388 driver will simply check if the total size of the given resource is less than
389 some limit.
390
391
392 .. _resource_create:
393
394 resource_create
395 ^^^^^^^^^^^^^^^
396
397 Create a new resource from a template.
398 The following fields of the pipe_resource must be specified in the template:
399
400 **target** one of the pipe_texture_target enums.
401 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
402 Modern APIs allow using buffers as shader resources.
403
404 **format** one of the pipe_format enums.
405
406 **width0** the width of the base mip level of the texture or size of the buffer.
407
408 **height0** the height of the base mip level of the texture
409 (1 for 1D or 1D array textures).
410
411 **depth0** the depth of the base mip level of the texture
412 (1 for everything else).
413
414 **array_size** the array size for 1D and 2D array textures.
415 For cube maps this must be 6, for other textures 1.
416
417 **last_level** the last mip map level present.
418
419 **nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource
420 which isn't multisampled.
421
422 **usage** one of the PIPE_USAGE flags.
423
424 **bind** bitmask of the PIPE_BIND flags.
425
426 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
427
428
429
430 resource_destroy
431 ^^^^^^^^^^^^^^^^
432
433 Destroy a resource. A resource is destroyed if it has no more references.
434
435
436
437 get_timestamp
438 ^^^^^^^^^^^^^
439
440 Query a timestamp in nanoseconds. The returned value should match
441 PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
442 wait for rendering to complete (which cannot be achieved with queries).
443
444
445
446 get_driver_query_info
447 ^^^^^^^^^^^^^^^^^^^^^
448
449 Return a driver-specific query. If the **info** parameter is NULL,
450 the number of available queries is returned. Otherwise, the driver
451 query at the specified **index** is returned in **info**.
452 The function returns non-zero on success.
453 The driver-specific query is described with the pipe_driver_query_info
454 structure.