gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
[mesa.git] / src / gallium / docs / source / screen.rst
1 .. _screen:
2
3 Screen
4 ======
5
6 A screen is an object representing the context-independent part of a device.
7
8 Flags and enumerations
9 ----------------------
10
11 XXX some of these don't belong in this section.
12
13
14 .. _pipe_cap:
15
16 PIPE_CAP_*
17 ^^^^^^^^^^
18
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
22
23 The integer capabilities:
24
25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
26 normalized coordinates, and mipmaps.
27 * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
28 :ref:`Blend` for more information.
29 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
30 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
31 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
32 bound.
33 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
34 * ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
35 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
36 supported.
37 * ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
38 for a 2D texture.
39 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
40 for a 3D texture.
41 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
42 for a cubemap.
43 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE``: Whether mirrored texture coordinates are
44 supported with the clamp-to-edge wrap mode.
45 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates are supported
46 with clamp or clamp-to-border wrap modes.
47 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
48 from color blend equations, in :ref:`Blend` state.
49 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
50 opcodes to the Shader Model 3 specification. XXX oh god this is horrible
51 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
52 * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
53 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
54 masks are supported. If 0, then the first rendertarget's blend mask is
55 replicated across all MRTs.
56 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
57 available. If 0, then the first rendertarget's blend functions affect all
58 MRTs.
59 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
60 layers supported. If 0, the array textures are not supported at all and
61 the ARRAY texture targets are invalid.
62 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
63 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
64 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
65 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
66 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
67 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
68 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
69 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
70 * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
71 depth clipping (through pipe_rasterizer_state)
72 * ``PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE``: Whether the driver is capable of
73 disabling depth clipping (through pipe_rasterizer_state) separately for
74 the near and far plane. If not, depth_clip_near and depth_clip_far will be
75 equal.
76 * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
77 written from a fragment shader.
78 * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
79 in the vertex shader.
80 * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
81 per-instance vertex attribs.
82 * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
83 supported. That is, is the pipe_rasterizer_state::clamp_fragment_color
84 flag supported by the driver? If not, the state tracker will insert
85 clamping code into the fragment shaders when needed.
86
87 * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
88 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
89 * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
90 outputting unclamped vertex colors from a vertex shader. If unsupported,
91 the vertex colors are always clamped. This is the default for DX9 hardware.
92 * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
93 clamping vertex colors when they come out of a vertex shader, as specified
94 by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported,
95 the vertex colors are never clamped. This is the default for DX10 hardware.
96 If both clamped and unclamped CAPs are supported, the clamping can be
97 controlled through pipe_rasterizer_state. If the driver cannot do vertex
98 color clamping, the state tracker may insert clamping code into the vertex
99 shader.
100 * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
101 equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
102 * ``PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY``: Whether the driver supports
103 features equivalent to a specific GLSL version including all legacy OpenGL
104 features only present in the OpenGL compatibility profile.
105 The only legacy features that Gallium drivers must implement are
106 the legacy shader inputs and outputs (colors, texcoords, fog, clipvertex,
107 edgeflag).
108 * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
109 the flatshade_first setting in ``pipe_rasterizer_state``.
110 * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
111 buffers. If not, the state tracker must upload all data which is not in hw
112 resources. If user-space buffers are supported, the driver must also still
113 accept HW resource buffers.
114 * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
115 limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
116 to 4. If false, there are no restrictions on the offset.
117 * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
118 limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
119 If false, there are no restrictions on the stride.
120 * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
121 a hw limitation. If true, pipe_vertex_element::src_offset must always be
122 aligned to 4. If false, there are no restrictions on src_offset.
123 * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
124 compute entry points defined in pipe_context and pipe_screen.
125 * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
126 alignment of pipe_constant_buffer::buffer_offset.
127 * ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
128 pipe_draw_info::start_instance.
129 * ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
130 the pipe_screen::get_timestamp hook are implemented.
131 * ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
132 for rendering are also supported for texturing.
133 * ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
134 expected for a pointer returned by transfer_map if the resource is
135 PIPE_BUFFER. In other words, the pointer returned by transfer_map is
136 always aligned to this value.
137 * ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
138 alignment for pipe_sampler_view::u.buf.offset, in bytes.
139 If a driver does not support offset/size, it should return 0.
140 * ``PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY``: Whether the driver only
141 supports R, RG, RGB and RGBA formats for PIPE_BUFFER sampler views.
142 When this is the case it should be assumed that the swizzle parameters
143 in the sampler view have no effect.
144 * ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
145 If true, the hardware cannot replace arbitrary shader inputs with sprite
146 coordinates and hence the inputs that are desired to be replaceable must
147 be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
148 The rasterizer's sprite_coord_enable state therefore also applies to the
149 TEXCOORD semantic.
150 Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
151 input that will always be replaced with sprite coordinates.
152 * ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
153 to use a blit to implement a texture transfer which needs format conversions
154 and swizzling in state trackers. Generally, all hardware drivers with
155 dedicated memory should return 1 and all software rasterizers should return 0.
156 * ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
157 is supported.
158 * ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
159 considerations have to be given to the interaction between the border color
160 in the sampler object and the sampler view used with it.
161 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
162 may be affected in undefined ways for any kind of permutational swizzle
163 (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
164 in the sampler view.
165 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
166 state should be swizzled manually according to the swizzle in the sampler
167 view it is intended to be used with, or herein undefined results may occur
168 for permutational swizzles.
169 * ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
170 a buffer sampler view, in texels.
171 * ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
172 since they are linked) a driver can support. Returning 0 is equivalent
173 to returning 1 because every driver has to support at least a single
174 viewport/scissor combination.
175 * ``PIPE_CAP_ENDIANNESS``:: The endianness of the device. Either
176 PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
177 * ``PIPE_CAP_MIXED_FRAMEBUFFER_SIZES``: Whether it is allowed to have
178 different sizes for fb color/zs attachments. This controls whether
179 ARB_framebuffer_object is provided.
180 * ``PIPE_CAP_TGSI_VS_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
181 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as vertex shader
182 outputs. Note that the viewport will only be used if multiple viewports are
183 exposed.
184 * ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
185 output by a single invocation of a geometry shader.
186 * ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
187 vertex components output by a single invocation of a geometry shader.
188 This is the product of the number of attribute components per vertex and
189 the number of output vertices.
190 * ``PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS``: Max number of components
191 in format that texture gather can operate on. 1 == RED, ALPHA etc,
192 4 == All formats.
193 * ``PIPE_CAP_TEXTURE_GATHER_SM5``: Whether the texture gather
194 hardware implements the SM5 features, component selection,
195 shadow comparison, and run-time offsets.
196 * ``PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT``: Whether
197 PIPE_TRANSFER_PERSISTENT and PIPE_TRANSFER_COHERENT are supported
198 for buffers.
199 * ``PIPE_CAP_TEXTURE_QUERY_LOD``: Whether the ``LODQ`` instruction is
200 supported.
201 * ``PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET``: The minimum offset that can be used
202 in conjunction with a texture gather opcode.
203 * ``PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET``: The maximum offset that can be used
204 in conjunction with a texture gather opcode.
205 * ``PIPE_CAP_SAMPLE_SHADING``: Whether there is support for per-sample
206 shading. The context->set_min_samples function will be expected to be
207 implemented.
208 * ``PIPE_CAP_TEXTURE_GATHER_OFFSETS``: Whether the ``TG4`` instruction can
209 accept 4 offsets.
210 * ``PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION``: Whether
211 TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION is supported, which disables clipping
212 and viewport transformation.
213 * ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
214 supported by the geometry shader. If stream-out is supported, this should be
215 at least 1. If stream-out is not supported, this should be 0.
216 * ``PIPE_CAP_DRAW_INDIRECT``: Whether the driver supports taking draw arguments
217 { count, instance_count, start, index_bias } from a PIPE_BUFFER resource.
218 See pipe_draw_info.
219 * ``PIPE_CAP_MULTI_DRAW_INDIRECT``: Whether the driver supports
220 pipe_draw_info::indirect_stride and ::indirect_count
221 * ``PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS``: Whether the driver supports
222 taking the number of indirect draws from a separate parameter
223 buffer, see pipe_draw_indirect_info::indirect_draw_count.
224 * ``PIPE_CAP_TGSI_FS_FINE_DERIVATIVE``: Whether the fragment shader supports
225 the FINE versions of DDX/DDY.
226 * ``PIPE_CAP_VENDOR_ID``: The vendor ID of the underlying hardware. If it's
227 not available one should return 0xFFFFFFFF.
228 * ``PIPE_CAP_DEVICE_ID``: The device ID (PCI ID) of the underlying hardware.
229 0xFFFFFFFF if not available.
230 * ``PIPE_CAP_ACCELERATED``: Whether the renderer is hardware accelerated.
231 * ``PIPE_CAP_VIDEO_MEMORY``: The amount of video memory in megabytes.
232 * ``PIPE_CAP_UMA``: If the device has a unified memory architecture or on-card
233 memory and GART.
234 * ``PIPE_CAP_CONDITIONAL_RENDER_INVERTED``: Whether the driver supports inverted
235 condition for conditional rendering.
236 * ``PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE``: The maximum supported vertex stride.
237 * ``PIPE_CAP_SAMPLER_VIEW_TARGET``: Whether the sampler view's target can be
238 different than the underlying resource's, as permitted by
239 ARB_texture_view. For example a 2d array texture may be reinterpreted as a
240 cube (array) texture and vice-versa.
241 * ``PIPE_CAP_CLIP_HALFZ``: Whether the driver supports the
242 pipe_rasterizer_state::clip_halfz being set to true. This is required
243 for enabling ARB_clip_control.
244 * ``PIPE_CAP_VERTEXID_NOBASE``: If true, the driver only supports
245 TGSI_SEMANTIC_VERTEXID_NOBASE (and not TGSI_SEMANTIC_VERTEXID). This means
246 state trackers for APIs whose vertexIDs are offset by basevertex (such as GL)
247 will need to lower TGSI_SEMANTIC_VERTEXID to TGSI_SEMANTIC_VERTEXID_NOBASE
248 and TGSI_SEMANTIC_BASEVERTEX, so drivers setting this must handle both these
249 semantics. Only relevant if geometry shaders are supported.
250 (BASEVERTEX could be exposed separately too via ``PIPE_CAP_DRAW_PARAMETERS``).
251 * ``PIPE_CAP_POLYGON_OFFSET_CLAMP``: If true, the driver implements support
252 for ``pipe_rasterizer_state::offset_clamp``.
253 * ``PIPE_CAP_MULTISAMPLE_Z_RESOLVE``: Whether the driver supports blitting
254 a multisampled depth buffer into a single-sampled texture (or depth buffer).
255 Only the first sampled should be copied.
256 * ``PIPE_CAP_RESOURCE_FROM_USER_MEMORY``: Whether the driver can create
257 a pipe_resource where an already-existing piece of (malloc'd) user memory
258 is used as its backing storage. In other words, whether the driver can map
259 existing user memory into the device address space for direct device access.
260 The create function is pipe_screen::resource_from_user_memory. The address
261 and size must be page-aligned.
262 * ``PIPE_CAP_DEVICE_RESET_STATUS_QUERY``:
263 Whether pipe_context::get_device_reset_status is implemented.
264 * ``PIPE_CAP_MAX_SHADER_PATCH_VARYINGS``:
265 How many per-patch outputs and inputs are supported between tessellation
266 control and tessellation evaluation shaders, not counting in TESSINNER and
267 TESSOUTER. The minimum allowed value for OpenGL is 30.
268 * ``PIPE_CAP_TEXTURE_FLOAT_LINEAR``: Whether the linear minification and
269 magnification filters are supported with single-precision floating-point
270 textures.
271 * ``PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR``: Whether the linear minification and
272 magnification filters are supported with half-precision floating-point
273 textures.
274 * ``PIPE_CAP_DEPTH_BOUNDS_TEST``: Whether bounds_test, bounds_min, and
275 bounds_max states of pipe_depth_stencil_alpha_state behave according
276 to the GL_EXT_depth_bounds_test specification.
277 * ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported
278 * ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample
279 interpolation for all fragment shader inputs if
280 pipe_rasterizer_state::force_persample_interp is set. This is only used
281 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
282 (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
283 GL4 hardware will likely need to emulate it with a shader variant, or by
284 selecting the interpolation weights with a conditional assignment
285 in the shader.
286 * ``PIPE_CAP_SHAREABLE_SHADERS``: Whether shader CSOs can be used by any
287 pipe_context.
288 * ``PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS``:
289 Whether copying between compressed and plain formats is supported where
290 a compressed block is copied to/from a plain pixel of the same size.
291 * ``PIPE_CAP_CLEAR_TEXTURE``: Whether `clear_texture` will be
292 available in contexts.
293 * ``PIPE_CAP_DRAW_PARAMETERS``: Whether ``TGSI_SEMANTIC_BASEVERTEX``,
294 ``TGSI_SEMANTIC_BASEINSTANCE``, and ``TGSI_SEMANTIC_DRAWID`` are
295 supported in vertex shaders.
296 * ``PIPE_CAP_TGSI_PACK_HALF_FLOAT``: Whether the ``UP2H`` and ``PK2H``
297 TGSI opcodes are supported.
298 * ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If state trackers should use
299 a system value for the POSITION fragment shader input.
300 * ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
301 a system value for the FACE fragment shader input.
302 Also, the FACE system value is integer, not float.
303 * ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
304 alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
305 value allowed is 256 (for GL conformance). 0 is only allowed if
306 shader buffers are not supported.
307 * ``PIPE_CAP_INVALIDATE_BUFFER``: Whether the use of ``invalidate_resource``
308 for buffers is supported.
309 * ``PIPE_CAP_GENERATE_MIPMAP``: Indicates whether pipe_context::generate_mipmap
310 is supported.
311 * ``PIPE_CAP_STRING_MARKER``: Whether pipe->emit_string_marker() is supported.
312 * ``PIPE_CAP_SURFACE_REINTERPRET_BLOCKS``: Indicates whether
313 pipe_context::create_surface supports reinterpreting a texture as a surface
314 of a format with different block width/height (but same block size in bits).
315 For example, a compressed texture image can be interpreted as a
316 non-compressed surface whose texels are the same number of bits as the
317 compressed blocks, and vice versa. The width and height of the surface is
318 adjusted appropriately.
319 * ``PIPE_CAP_QUERY_BUFFER_OBJECT``: Driver supports
320 context::get_query_result_resource callback.
321 * ``PIPE_CAP_PCI_GROUP``: Return the PCI segment group number.
322 * ``PIPE_CAP_PCI_BUS``: Return the PCI bus number.
323 * ``PIPE_CAP_PCI_DEVICE``: Return the PCI device number.
324 * ``PIPE_CAP_PCI_FUNCTION``: Return the PCI function number.
325 * ``PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT``:
326 If non-zero, rendering to framebuffers with no surface attachments
327 is supported. The context->is_format_supported function will be expected
328 to be implemented with PIPE_FORMAT_NONE yeilding the MSAA modes the hardware
329 supports. N.B., The maximum number of layers supported for rasterizing a
330 primitive on a layer is obtained from ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``
331 even though it can be larger than the number of layers supported by either
332 rendering or textures.
333 * ``PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR``: Implementation uses bounds
334 checking on resource accesses by shader if the context is created with
335 PIPE_CONTEXT_ROBUST_BUFFER_ACCESS. See the ARB_robust_buffer_access_behavior
336 extension for information on the required behavior for out of bounds accesses
337 and accesses to unbound resources.
338 * ``PIPE_CAP_CULL_DISTANCE``: Whether the driver supports the arb_cull_distance
339 extension and thus implements proper support for culling planes.
340 * ``PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES``: Whether primitive restart is
341 supported for patch primitives.
342 * ``PIPE_CAP_TGSI_VOTE``: Whether the ``VOTE_*`` ops can be used in shaders.
343 * ``PIPE_CAP_MAX_WINDOW_RECTANGLES``: The maxium number of window rectangles
344 supported in ``set_window_rectangles``.
345 * ``PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED``: If true, the driver implements support
346 for ``pipe_rasterizer_state::offset_units_unscaled``.
347 * ``PIPE_CAP_VIEWPORT_SUBPIXEL_BITS``: Number of bits of subpixel precision for
348 floating point viewport bounds.
349 * ``PIPE_CAP_RASTERIZER_SUBPIXEL_BITS``: Number of bits of subpixel precision used
350 by the rasterizer.
351 * ``PIPE_CAP_MIXED_COLOR_DEPTH_BITS``: Whether there is non-fallback
352 support for color/depth format combinations that use a different
353 number of bits. For the purpose of this cap, Z24 is treated as
354 32-bit. If set to off, that means that a B5G6R5 + Z24 or RGBA8 + Z16
355 combination will require a driver fallback, and should not be
356 advertised in the GLX/EGL config list.
357 * ``PIPE_CAP_TGSI_ARRAY_COMPONENTS``: If true, the driver interprets the
358 UsageMask of input and output declarations and allows declaring arrays
359 in overlapping ranges. The components must be a contiguous range, e.g. a
360 UsageMask of xy or yzw is allowed, but xz or yw isn't. Declarations with
361 overlapping locations must have matching semantic names and indices, and
362 equal interpolation qualifiers.
363 Components may overlap, notably when the gaps in an array of dvec3 are
364 filled in.
365 * ``PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS``: Whether interleaved stream
366 output mode is able to interleave across buffers. This is required for
367 ARB_transform_feedback3.
368 * ``PIPE_CAP_TGSI_CAN_READ_OUTPUTS``: Whether every TGSI shader stage can read
369 from the output file.
370 * ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use
371 the minimum amount of optimizations just to be able to do all the linking
372 and lowering.
373 * ``PIPE_CAP_TGSI_FS_FBFETCH``: Whether a fragment shader can use the FBFETCH
374 opcode to retrieve the current value in the framebuffer.
375 * ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the
376 ``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property.
377 * ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations
378 are supported.
379 * ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported.
380 * ``PIPE_CAP_INT64_DIVMOD``: Whether 64-bit integer division/modulo
381 operations are supported.
382 * ``PIPE_CAP_TGSI_TEX_TXF_LZ``: Whether TEX_LZ and TXF_LZ opcodes are
383 supported.
384 * ``PIPE_CAP_TGSI_CLOCK``: Whether the CLOCK opcode is supported.
385 * ``PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE``: Whether the
386 PIPE_POLYGON_MODE_FILL_RECTANGLE mode is supported for
387 ``pipe_rasterizer_state::fill_front`` and
388 ``pipe_rasterizer_state::fill_back``.
389 * ``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``: The page size of sparse buffers in
390 bytes, or 0 if sparse buffers are not supported. The page size must be at
391 most 64KB.
392 * ``PIPE_CAP_TGSI_BALLOT``: Whether the BALLOT and READ_* opcodes as well as
393 the SUBGROUP_* semantics are supported.
394 * ``PIPE_CAP_TGSI_TES_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
395 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as tessellation evaluation
396 shader outputs.
397 * ``PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX``: Whether a buffer with just
398 PIPE_BIND_CONSTANT_BUFFER can be legally passed to set_vertex_buffers.
399 * ``PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION``: As the name says.
400 * ``PIPE_CAP_POST_DEPTH_COVERAGE``: whether
401 ``TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE`` is supported.
402 * ``PIPE_CAP_BINDLESS_TEXTURE``: Whether bindless texture operations are
403 supported.
404 * ``PIPE_CAP_NIR_SAMPLERS_AS_DEREF``: Whether NIR tex instructions should
405 reference texture and sampler as NIR derefs instead of by indices.
406 * ``PIPE_CAP_QUERY_SO_OVERFLOW``: Whether the
407 ``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` and
408 ``PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE`` query types are supported. Note that
409 for a driver that does not support multiple output streams (i.e.,
410 ``PIPE_CAP_MAX_VERTEX_STREAMS`` is 1), both query types are identical.
411 * ``PIPE_CAP_MEMOBJ``: Whether operations on memory objects are supported.
412 * ``PIPE_CAP_LOAD_CONSTBUF``: True if the driver supports TGSI_OPCODE_LOAD use
413 with constant buffers.
414 * ``PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS``: Any TGSI register can be used as
415 an address for indirect register indexing.
416 * ``PIPE_CAP_TILE_RASTER_ORDER``: Whether the driver supports
417 GL_MESA_tile_raster_order, using the tile_raster_order_* fields in
418 pipe_rasterizer_state.
419 * ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
420 output resources (images + buffers + fragment outputs). If 0 the state
421 tracker works it out.
422 * ``PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS``: This determines limitations
423 on the number of samples that framebuffer attachments can have.
424 Possible values:
425 0: color.nr_samples == zs.nr_samples == color.nr_storage_samples
426 (standard MSAA quality)
427 1: color.nr_samples >= zs.nr_samples == color.nr_storage_samples
428 (enhanced MSAA quality)
429 2: color.nr_samples >= zs.nr_samples >= color.nr_storage_samples
430 (full flexibility in tuning MSAA quality and performance)
431 All color attachments must have the same number of samples and the same
432 number of storage samples.
433 * ``PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET``:
434 Whether pipe_vertex_buffer::buffer_offset is treated as signed. The u_vbuf
435 module needs this for optimal performance in workstation applications.
436 * ``PIPE_CAP_CONTEXT_PRIORITY_MASK``: For drivers that support per-context
437 priorities, this returns a bitmask of PIPE_CONTEXT_PRIORITY_x for the
438 supported priority levels. A driver that does not support prioritized
439 contexts can return 0.
440 * ``PIPE_CAP_FENCE_SIGNAL``: True if the driver supports signaling semaphores
441 using fence_server_signal().
442 * ``PIPE_CAP_CONSTBUF0_FLAGS``: The bits of pipe_resource::flags that must be
443 set when binding that buffer as constant buffer 0. If the buffer doesn't have
444 those bits set, pipe_context::set_constant_buffer(.., 0, ..) is ignored
445 by the driver, and the driver can throw assertion failures.
446 * ``PIPE_CAP_PACKED_UNIFORMS``: True if the driver supports packed uniforms
447 as opposed to padding to vec4s.
448 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES``: Whether the
449 PIPE_CONSERVATIVE_RASTER_POST_SNAP mode is supported for triangles.
450 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES``: Whether the
451 PIPE_CONSERVATIVE_RASTER_POST_SNAP mode is supported for points and lines.
452 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES``: Whether the
453 PIPE_CONSERVATIVE_RASTER_PRE_SNAP mode is supported for triangles.
454 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES``: Whether the
455 PIPE_CONSERVATIVE_RASTER_PRE_SNAP mode is supported for points and lines.
456 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE``: Whether PIPE_CAP_POST_DEPTH_COVERAGE
457 works with conservative rasterization.
458 * ``PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS``: The maximum
459 subpixel precision bias in bits during conservative rasterization.
460 * ``PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS``: True is the driver supports
461 programmable sample location through ```get_sample_pixel_grid``` and
462 ```set_sample_locations```.
463 * ``PIPE_CAP_MAX_GS_INVOCATIONS``: Maximum supported value of
464 TGSI_PROPERTY_GS_INVOCATIONS.
465 * ``PIPE_CAP_MAX_SHADER_BUFFER_SIZE``: Maximum supported size for binding
466 with set_shader_buffers.
467 * ``PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS``: Maximum total number of shader
468 buffers. A value of 0 means the sum of all per-shader stage maximums (see
469 ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``).
470 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS``: Maximum total number of atomic
471 counters. A value of 0 means the default value (MAX_ATOMIC_COUNTERS = 4096).
472 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS``: Maximum total number of
473 atomic counter buffers. A value of 0 means the sum of all per-shader stage
474 maximums (see ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``).
475 * ``PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET: Maximum recommend memory size
476 for all active texture uploads combined. This is a performance hint.
477 0 means no limit.
478
479 .. _pipe_capf:
480
481 PIPE_CAPF_*
482 ^^^^^^^^^^^^^^^^
483
484 The floating-point capabilities are:
485
486 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
487 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
488 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
489 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
490 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
491 applied to anisotropically filtered textures.
492 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
493 to filtered textures.
494 * ``PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE``: The minimum conservative rasterization
495 dilation.
496 * ``PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE``: The maximum conservative rasterization
497 dilation.
498 * ``PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY``: The conservative rasterization
499 dilation granularity for values relative to the minimum dilation.
500
501
502 .. _pipe_shader_cap:
503
504 PIPE_SHADER_CAP_*
505 ^^^^^^^^^^^^^^^^^
506
507 These are per-shader-stage capabitity queries. Different shader stages may
508 support different features.
509
510 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
511 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
512 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
513 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
514 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
515 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
516 * ``PIPE_SHADER_CAP_MAX_OUTPUTS``: The maximum number of output registers.
517 This is valid for all shaders except the fragment shader.
518 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes.
519 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
520 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
521 only permit binding one constant buffer per shader.
522
523 If a value greater than 0 is returned, the driver can have multiple
524 constant buffers bound to shader stages. The CONST register file is
525 accessed with two-dimensional indices, like in the example below.
526
527 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
528 DCL CONST[3][0] # declare first vector of constbuf 3
529 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
530
531 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
532 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
533 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
534 of the input file is supported.
535 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
536 of the output file is supported.
537 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
538 of the temporary file is supported.
539 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
540 of the constant file is supported.
541 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
542 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
543 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
544 If unsupported, only float opcodes are supported.
545 * ``PIPE_SHADER_CAP_INT64_ATOMICS``: Whether int64 atomic opcodes are supported. The device needs to support add, sub, swap, cmpswap, and, or, xor, min, and max.
546 * ``PIPE_SHADER_CAP_FP16``: Whether half precision floating-point opcodes are supported.
547 If unsupported, half precision ops need to be lowered to full precision.
548 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
549 samplers.
550 * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
551 program. It should be one of the ``pipe_shader_ir`` enum values.
552 * ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
553 sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
554 * ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
555 is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
556 * ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
557 DLDEXP are supported.
558 * ``PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED``: Whether LDEXP is supported.
559 * ``PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED``: Whether FMA and DFMA (doubles only)
560 are supported.
561 * ``PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE``: Whether the driver doesn't
562 ignore tgsi_declaration_range::Last for shader inputs and outputs.
563 * ``PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT``: This is the maximum number
564 of iterations that loops are allowed to have to be unrolled. It is only
565 a hint to state trackers. Whether any loops will be unrolled is not
566 guaranteed.
567 * ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
568 (also used to implement atomic counters). Having this be non-0 also
569 implies support for the ``LOAD``, ``STORE``, and ``ATOM*`` TGSI
570 opcodes.
571 * ``PIPE_SHADER_CAP_SUPPORTED_IRS``: Supported representations of the
572 program. It should be a mask of ``pipe_shader_ir`` bits.
573 * ``PIPE_SHADER_CAP_MAX_SHADER_IMAGES``: Maximum number of image units.
574 * ``PIPE_SHADER_CAP_LOWER_IF_THRESHOLD``: IF and ELSE branches with a lower
575 cost than this value should be lowered by the state tracker for better
576 performance. This is a tunable for the GLSL compiler and the behavior is
577 specific to the compiler.
578 * ``PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS``: Whether the merge registers
579 TGSI pass is skipped. This might reduce code size and register pressure if
580 the underlying driver has a real backend compiler.
581 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS``: If atomic counters are separate,
582 how many HW counters are available for this stage. (0 uses SSBO atomics).
583 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``: If atomic counters are
584 separate, how many atomic counter buffers are available for this stage.
585 * ``PIPE_SHADER_CAP_SCALAR_ISA``: Whether the ISA is a scalar one.
586
587 .. _pipe_compute_cap:
588
589 PIPE_COMPUTE_CAP_*
590 ^^^^^^^^^^^^^^^^^^
591
592 Compute-specific capabilities. They can be queried using
593 pipe_screen::get_compute_param.
594
595 * ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
596 ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
597 This CAP is only relevant for drivers that specify PIPE_SHADER_IR_NATIVE for
598 their preferred IR.
599 Value type: null-terminated string. Shader IR type dependent.
600 * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
601 for grid and block coordinates. Value type: ``uint64_t``. Shader IR type dependent.
602 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
603 units. Value type: ``uint64_t []``. Shader IR type dependent.
604 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
605 units. Value type: ``uint64_t []``. Shader IR type dependent.
606 * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
607 a single block can contain. Value type: ``uint64_t``. Shader IR type dependent.
608 This may be less than the product of the components of MAX_BLOCK_SIZE and is
609 usually limited by the number of threads that can be resident simultaneously
610 on a compute unit.
611 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
612 resource. Value type: ``uint64_t``. Shader IR type dependent.
613 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
614 resource. Value type: ``uint64_t``. Shader IR type dependent.
615 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
616 resource. Value type: ``uint64_t``. Shader IR type dependent.
617 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
618 resource. Value type: ``uint64_t``. Shader IR type dependent.
619 * ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
620 allocation in bytes. Value type: ``uint64_t``.
621 * ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
622 clock in MHz. Value type: ``uint32_t``
623 * ``PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS``: Maximum number of compute units
624 Value type: ``uint32_t``
625 * ``PIPE_COMPUTE_CAP_IMAGES_SUPPORTED``: Whether images are supported
626 non-zero means yes, zero means no. Value type: ``uint32_t``
627 * ``PIPE_COMPUTE_CAP_SUBGROUP_SIZE``: The size of a basic execution unit in
628 threads. Also known as wavefront size, warp size or SIMD width.
629 * ``PIPE_COMPUTE_CAP_ADDRESS_BITS``: The default compute device address space
630 size specified as an unsigned integer value in bits.
631 * ``PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK``: Maximum variable number
632 of threads that a single block can contain. This is similar to
633 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, except that the variable size is not
634 known a compile-time but at dispatch-time.
635
636 .. _pipe_bind:
637
638 PIPE_BIND_*
639 ^^^^^^^^^^^
640
641 These flags indicate how a resource will be used and are specified at resource
642 creation time. Resources may be used in different roles
643 during their lifecycle. Bind flags are cumulative and may be combined to create
644 a resource which can be used for multiple things.
645 Depending on the pipe driver's memory management and these bind flags,
646 resources might be created and handled quite differently.
647
648 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
649 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
650 must have this flag set.
651 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
652 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
653 have this flag set.
654 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
655 query whether a device supports blending for a given format.
656 If this flag is set, surface creation may fail if blending is not supported
657 for the specified format. If it is not set, a driver may choose to ignore
658 blending on surfaces with formats that would require emulation.
659 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
660 pipe_screen::flush_front_buffer must have this flag set.
661 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
662 or vertex shader.
663 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
664 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
665 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
666 * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
667 * ``PIPE_BIND_CUSTOM``:
668 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
669 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
670 process.
671 * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
672 address space of a compute program.
673 * ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound
674 to a shader and can be used with load, store, and atomic instructions.
675 * ``PIPE_BIND_SHADER_IMAGE``: A buffer or texture with a format that can be
676 bound to a shader and can be used with load, store, and atomic instructions.
677 * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
678 bound to the compute program as a shader resource.
679 * ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
680 GPU command processor. It can contain, for example, the arguments to
681 indirect draw calls.
682
683 .. _pipe_usage:
684
685 PIPE_USAGE_*
686 ^^^^^^^^^^^^
687
688 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
689 Note that drivers must always support read and write CPU access at any time
690 no matter which hint they got.
691
692 * ``PIPE_USAGE_DEFAULT``: Optimized for fast GPU access.
693 * ``PIPE_USAGE_IMMUTABLE``: Optimized for fast GPU access and the resource is
694 not expected to be mapped or changed (even by the GPU) after the first upload.
695 * ``PIPE_USAGE_DYNAMIC``: Expect frequent write-only CPU access. What is
696 uploaded is expected to be used at least several times by the GPU.
697 * ``PIPE_USAGE_STREAM``: Expect frequent write-only CPU access. What is
698 uploaded is expected to be used only once by the GPU.
699 * ``PIPE_USAGE_STAGING``: Optimized for fast CPU access.
700
701
702 Methods
703 -------
704
705 XXX to-do
706
707 get_name
708 ^^^^^^^^
709
710 Returns an identifying name for the screen.
711
712 The returned string should remain valid and immutable for the lifetime of
713 pipe_screen.
714
715 get_vendor
716 ^^^^^^^^^^
717
718 Returns the screen vendor.
719
720 The returned string should remain valid and immutable for the lifetime of
721 pipe_screen.
722
723 get_device_vendor
724 ^^^^^^^^^^^^^^^^^
725
726 Returns the actual vendor of the device driving the screen
727 (as opposed to the driver vendor).
728
729 The returned string should remain valid and immutable for the lifetime of
730 pipe_screen.
731
732 .. _get_param:
733
734 get_param
735 ^^^^^^^^^
736
737 Get an integer/boolean screen parameter.
738
739 **param** is one of the :ref:`PIPE_CAP` names.
740
741 .. _get_paramf:
742
743 get_paramf
744 ^^^^^^^^^^
745
746 Get a floating-point screen parameter.
747
748 **param** is one of the :ref:`PIPE_CAPF` names.
749
750 context_create
751 ^^^^^^^^^^^^^^
752
753 Create a pipe_context.
754
755 **priv** is private data of the caller, which may be put to various
756 unspecified uses, typically to do with implementing swapbuffers
757 and/or front-buffer rendering.
758
759 is_format_supported
760 ^^^^^^^^^^^^^^^^^^^
761
762 Determine if a resource in the given format can be used in a specific manner.
763
764 **format** the resource format
765
766 **target** one of the PIPE_TEXTURE_x flags
767
768 **sample_count** the number of samples. 0 and 1 mean no multisampling,
769 the maximum allowed legal value is 32.
770
771 **storage_sample_count** the number of storage samples. This must be <=
772 sample_count. See the documentation of ``pipe_resource::nr_storage_samples``.
773
774 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
775
776 Returns TRUE if all usages can be satisfied.
777
778
779 can_create_resource
780 ^^^^^^^^^^^^^^^^^^^
781
782 Check if a resource can actually be created (but don't actually allocate any
783 memory). This is used to implement OpenGL's proxy textures. Typically, a
784 driver will simply check if the total size of the given resource is less than
785 some limit.
786
787 For PIPE_TEXTURE_CUBE, the pipe_resource::array_size field should be 6.
788
789
790 .. _resource_create:
791
792 resource_create
793 ^^^^^^^^^^^^^^^
794
795 Create a new resource from a template.
796 The following fields of the pipe_resource must be specified in the template:
797
798 **target** one of the pipe_texture_target enums.
799 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
800 Modern APIs allow using buffers as shader resources.
801
802 **format** one of the pipe_format enums.
803
804 **width0** the width of the base mip level of the texture or size of the buffer.
805
806 **height0** the height of the base mip level of the texture
807 (1 for 1D or 1D array textures).
808
809 **depth0** the depth of the base mip level of the texture
810 (1 for everything else).
811
812 **array_size** the array size for 1D and 2D array textures.
813 For cube maps this must be 6, for other textures 1.
814
815 **last_level** the last mip map level present.
816
817 **nr_samples**: Number of samples determining quality, driving the rasterizer,
818 shading, and framebuffer. It is the number of samples seen by the whole
819 graphics pipeline. 0 and 1 specify a resource which isn't multisampled.
820
821 **nr_storage_samples**: Only color buffers can set this lower than nr_samples.
822 Multiple samples within a pixel can have the same color. ``nr_storage_samples``
823 determines how many slots for different colors there are per pixel.
824 If there are not enough slots to store all sample colors, some samples will
825 have an undefined color (called "undefined samples").
826
827 The resolve blit behavior is driver-specific, but can be one of these two:
828 1. Only defined samples will be averaged. Undefined samples will be ignored.
829 2. Undefined samples will be approximated by looking at surrounding defined
830 samples (even in different pixels).
831
832 Blits and MSAA texturing: If the sample being fetched is undefined, one of
833 the defined samples is returned instead.
834
835 Sample shading (``set_min_samples``) will operate at a sample frequency that
836 is at most ``nr_storage_samples``. Greater ``min_samples`` values will be
837 replaced by ``nr_storage_samples``.
838
839 **usage** one of the :ref:`PIPE_USAGE` flags.
840
841 **bind** bitmask of the :ref:`PIPE_BIND` flags.
842
843 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
844
845
846
847 resource_changed
848 ^^^^^^^^^^^^^^^^
849
850 Mark a resource as changed so derived internal resources will be recreated
851 on next use.
852
853 When importing external images that can't be directly used as texture sampler
854 source, internal copies may have to be created that the hardware can sample
855 from. When those resources are reimported, the image data may have changed, and
856 the previously derived internal resources must be invalidated to avoid sampling
857 from old copies.
858
859
860
861 resource_destroy
862 ^^^^^^^^^^^^^^^^
863
864 Destroy a resource. A resource is destroyed if it has no more references.
865
866
867
868 get_timestamp
869 ^^^^^^^^^^^^^
870
871 Query a timestamp in nanoseconds. The returned value should match
872 PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
873 wait for rendering to complete (which cannot be achieved with queries).
874
875
876
877 get_driver_query_info
878 ^^^^^^^^^^^^^^^^^^^^^
879
880 Return a driver-specific query. If the **info** parameter is NULL,
881 the number of available queries is returned. Otherwise, the driver
882 query at the specified **index** is returned in **info**.
883 The function returns non-zero on success.
884 The driver-specific query is described with the pipe_driver_query_info
885 structure.
886
887 get_driver_query_group_info
888 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
889
890 Return a driver-specific query group. If the **info** parameter is NULL,
891 the number of available groups is returned. Otherwise, the driver
892 query group at the specified **index** is returned in **info**.
893 The function returns non-zero on success.
894 The driver-specific query group is described with the
895 pipe_driver_query_group_info structure.
896
897
898
899 get_disk_shader_cache
900 ^^^^^^^^^^^^^^^^^^^^^
901
902 Returns a pointer to a driver-specific on-disk shader cache. If the driver
903 failed to create the cache or does not support an on-disk shader cache NULL is
904 returned. The callback itself may also be NULL if the driver doesn't support
905 an on-disk shader cache.
906
907
908 Thread safety
909 -------------
910
911 Screen methods are required to be thread safe. While gallium rendering
912 contexts are not required to be thread safe, it is required to be safe to use
913 different contexts created with the same screen in different threads without
914 locks. It is also required to be safe using screen methods in a thread, while
915 using one of its contexts in another (without locks).