gallium: add pipe_grid_info::last_block
[mesa.git] / src / gallium / docs / source / screen.rst
1 .. _screen:
2
3 Screen
4 ======
5
6 A screen is an object representing the context-independent part of a device.
7
8 Flags and enumerations
9 ----------------------
10
11 XXX some of these don't belong in this section.
12
13
14 .. _pipe_cap:
15
16 PIPE_CAP_*
17 ^^^^^^^^^^
18
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
22
23 The integer capabilities:
24
25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
26 normalized coordinates, and mipmaps.
27 * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
28 :ref:`Blend` for more information.
29 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
30 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
31 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
32 bound.
33 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
34 * ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
35 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
36 supported.
37 * ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
38 for a 2D texture.
39 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
40 for a 3D texture.
41 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
42 for a cubemap.
43 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE``: Whether mirrored texture coordinates are
44 supported with the clamp-to-edge wrap mode.
45 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates are supported
46 with clamp or clamp-to-border wrap modes.
47 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
48 from color blend equations, in :ref:`Blend` state.
49 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
50 opcodes to the Shader Model 3 specification. XXX oh god this is horrible
51 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
52 * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
53 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
54 masks are supported. If 0, then the first rendertarget's blend mask is
55 replicated across all MRTs.
56 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
57 available. If 0, then the first rendertarget's blend functions affect all
58 MRTs.
59 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
60 layers supported. If 0, the array textures are not supported at all and
61 the ARRAY texture targets are invalid.
62 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
63 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
64 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
65 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
66 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
67 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
68 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
69 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
70 * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
71 depth clipping (through pipe_rasterizer_state)
72 * ``PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE``: Whether the driver is capable of
73 disabling depth clipping (through pipe_rasterizer_state) separately for
74 the near and far plane. If not, depth_clip_near and depth_clip_far will be
75 equal.
76 * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
77 written from a fragment shader.
78 * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
79 in the vertex shader.
80 * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
81 per-instance vertex attribs.
82 * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
83 supported. That is, is the pipe_rasterizer_state::clamp_fragment_color
84 flag supported by the driver? If not, the state tracker will insert
85 clamping code into the fragment shaders when needed.
86
87 * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
88 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
89 * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
90 outputting unclamped vertex colors from a vertex shader. If unsupported,
91 the vertex colors are always clamped. This is the default for DX9 hardware.
92 * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
93 clamping vertex colors when they come out of a vertex shader, as specified
94 by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported,
95 the vertex colors are never clamped. This is the default for DX10 hardware.
96 If both clamped and unclamped CAPs are supported, the clamping can be
97 controlled through pipe_rasterizer_state. If the driver cannot do vertex
98 color clamping, the state tracker may insert clamping code into the vertex
99 shader.
100 * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
101 equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
102 * ``PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY``: Whether the driver supports
103 features equivalent to a specific GLSL version including all legacy OpenGL
104 features only present in the OpenGL compatibility profile.
105 The only legacy features that Gallium drivers must implement are
106 the legacy shader inputs and outputs (colors, texcoords, fog, clipvertex,
107 edgeflag).
108 * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
109 the flatshade_first setting in ``pipe_rasterizer_state``.
110 * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
111 buffers. If not, the state tracker must upload all data which is not in hw
112 resources. If user-space buffers are supported, the driver must also still
113 accept HW resource buffers.
114 * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
115 limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
116 to 4. If false, there are no restrictions on the offset.
117 * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
118 limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
119 If false, there are no restrictions on the stride.
120 * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
121 a hw limitation. If true, pipe_vertex_element::src_offset must always be
122 aligned to 4. If false, there are no restrictions on src_offset.
123 * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
124 compute entry points defined in pipe_context and pipe_screen.
125 * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
126 alignment of pipe_constant_buffer::buffer_offset.
127 * ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
128 pipe_draw_info::start_instance.
129 * ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
130 the pipe_screen::get_timestamp hook are implemented.
131 * ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
132 for rendering are also supported for texturing.
133 * ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
134 expected for a pointer returned by transfer_map if the resource is
135 PIPE_BUFFER. In other words, the pointer returned by transfer_map is
136 always aligned to this value.
137 * ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
138 alignment for pipe_sampler_view::u.buf.offset, in bytes.
139 If a driver does not support offset/size, it should return 0.
140 * ``PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY``: Whether the driver only
141 supports R, RG, RGB and RGBA formats for PIPE_BUFFER sampler views.
142 When this is the case it should be assumed that the swizzle parameters
143 in the sampler view have no effect.
144 * ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
145 If true, the hardware cannot replace arbitrary shader inputs with sprite
146 coordinates and hence the inputs that are desired to be replaceable must
147 be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
148 The rasterizer's sprite_coord_enable state therefore also applies to the
149 TEXCOORD semantic.
150 Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
151 input that will always be replaced with sprite coordinates.
152 * ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
153 to use a blit to implement a texture transfer which needs format conversions
154 and swizzling in state trackers. Generally, all hardware drivers with
155 dedicated memory should return 1 and all software rasterizers should return 0.
156 * ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
157 is supported.
158 * ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
159 considerations have to be given to the interaction between the border color
160 in the sampler object and the sampler view used with it.
161 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
162 may be affected in undefined ways for any kind of permutational swizzle
163 (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
164 in the sampler view.
165 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
166 state should be swizzled manually according to the swizzle in the sampler
167 view it is intended to be used with, or herein undefined results may occur
168 for permutational swizzles.
169 * ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
170 a buffer sampler view, in texels.
171 * ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
172 since they are linked) a driver can support. Returning 0 is equivalent
173 to returning 1 because every driver has to support at least a single
174 viewport/scissor combination.
175 * ``PIPE_CAP_ENDIANNESS``:: The endianness of the device. Either
176 PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
177 * ``PIPE_CAP_MIXED_FRAMEBUFFER_SIZES``: Whether it is allowed to have
178 different sizes for fb color/zs attachments. This controls whether
179 ARB_framebuffer_object is provided.
180 * ``PIPE_CAP_TGSI_VS_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
181 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as vertex shader
182 outputs. Note that the viewport will only be used if multiple viewports are
183 exposed.
184 * ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
185 output by a single invocation of a geometry shader.
186 * ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
187 vertex components output by a single invocation of a geometry shader.
188 This is the product of the number of attribute components per vertex and
189 the number of output vertices.
190 * ``PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS``: Max number of components
191 in format that texture gather can operate on. 1 == RED, ALPHA etc,
192 4 == All formats.
193 * ``PIPE_CAP_TEXTURE_GATHER_SM5``: Whether the texture gather
194 hardware implements the SM5 features, component selection,
195 shadow comparison, and run-time offsets.
196 * ``PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT``: Whether
197 PIPE_TRANSFER_PERSISTENT and PIPE_TRANSFER_COHERENT are supported
198 for buffers.
199 * ``PIPE_CAP_TEXTURE_QUERY_LOD``: Whether the ``LODQ`` instruction is
200 supported.
201 * ``PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET``: The minimum offset that can be used
202 in conjunction with a texture gather opcode.
203 * ``PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET``: The maximum offset that can be used
204 in conjunction with a texture gather opcode.
205 * ``PIPE_CAP_SAMPLE_SHADING``: Whether there is support for per-sample
206 shading. The context->set_min_samples function will be expected to be
207 implemented.
208 * ``PIPE_CAP_TEXTURE_GATHER_OFFSETS``: Whether the ``TG4`` instruction can
209 accept 4 offsets.
210 * ``PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION``: Whether
211 TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION is supported, which disables clipping
212 and viewport transformation.
213 * ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
214 supported by the geometry shader. If stream-out is supported, this should be
215 at least 1. If stream-out is not supported, this should be 0.
216 * ``PIPE_CAP_DRAW_INDIRECT``: Whether the driver supports taking draw arguments
217 { count, instance_count, start, index_bias } from a PIPE_BUFFER resource.
218 See pipe_draw_info.
219 * ``PIPE_CAP_MULTI_DRAW_INDIRECT``: Whether the driver supports
220 pipe_draw_info::indirect_stride and ::indirect_count
221 * ``PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS``: Whether the driver supports
222 taking the number of indirect draws from a separate parameter
223 buffer, see pipe_draw_indirect_info::indirect_draw_count.
224 * ``PIPE_CAP_TGSI_FS_FINE_DERIVATIVE``: Whether the fragment shader supports
225 the FINE versions of DDX/DDY.
226 * ``PIPE_CAP_VENDOR_ID``: The vendor ID of the underlying hardware. If it's
227 not available one should return 0xFFFFFFFF.
228 * ``PIPE_CAP_DEVICE_ID``: The device ID (PCI ID) of the underlying hardware.
229 0xFFFFFFFF if not available.
230 * ``PIPE_CAP_ACCELERATED``: Whether the renderer is hardware accelerated.
231 * ``PIPE_CAP_VIDEO_MEMORY``: The amount of video memory in megabytes.
232 * ``PIPE_CAP_UMA``: If the device has a unified memory architecture or on-card
233 memory and GART.
234 * ``PIPE_CAP_CONDITIONAL_RENDER_INVERTED``: Whether the driver supports inverted
235 condition for conditional rendering.
236 * ``PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE``: The maximum supported vertex stride.
237 * ``PIPE_CAP_SAMPLER_VIEW_TARGET``: Whether the sampler view's target can be
238 different than the underlying resource's, as permitted by
239 ARB_texture_view. For example a 2d array texture may be reinterpreted as a
240 cube (array) texture and vice-versa.
241 * ``PIPE_CAP_CLIP_HALFZ``: Whether the driver supports the
242 pipe_rasterizer_state::clip_halfz being set to true. This is required
243 for enabling ARB_clip_control.
244 * ``PIPE_CAP_VERTEXID_NOBASE``: If true, the driver only supports
245 TGSI_SEMANTIC_VERTEXID_NOBASE (and not TGSI_SEMANTIC_VERTEXID). This means
246 state trackers for APIs whose vertexIDs are offset by basevertex (such as GL)
247 will need to lower TGSI_SEMANTIC_VERTEXID to TGSI_SEMANTIC_VERTEXID_NOBASE
248 and TGSI_SEMANTIC_BASEVERTEX, so drivers setting this must handle both these
249 semantics. Only relevant if geometry shaders are supported.
250 (BASEVERTEX could be exposed separately too via ``PIPE_CAP_DRAW_PARAMETERS``).
251 * ``PIPE_CAP_POLYGON_OFFSET_CLAMP``: If true, the driver implements support
252 for ``pipe_rasterizer_state::offset_clamp``.
253 * ``PIPE_CAP_MULTISAMPLE_Z_RESOLVE``: Whether the driver supports blitting
254 a multisampled depth buffer into a single-sampled texture (or depth buffer).
255 Only the first sampled should be copied.
256 * ``PIPE_CAP_RESOURCE_FROM_USER_MEMORY``: Whether the driver can create
257 a pipe_resource where an already-existing piece of (malloc'd) user memory
258 is used as its backing storage. In other words, whether the driver can map
259 existing user memory into the device address space for direct device access.
260 The create function is pipe_screen::resource_from_user_memory. The address
261 and size must be page-aligned.
262 * ``PIPE_CAP_DEVICE_RESET_STATUS_QUERY``:
263 Whether pipe_context::get_device_reset_status is implemented.
264 * ``PIPE_CAP_MAX_SHADER_PATCH_VARYINGS``:
265 How many per-patch outputs and inputs are supported between tessellation
266 control and tessellation evaluation shaders, not counting in TESSINNER and
267 TESSOUTER. The minimum allowed value for OpenGL is 30.
268 * ``PIPE_CAP_TEXTURE_FLOAT_LINEAR``: Whether the linear minification and
269 magnification filters are supported with single-precision floating-point
270 textures.
271 * ``PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR``: Whether the linear minification and
272 magnification filters are supported with half-precision floating-point
273 textures.
274 * ``PIPE_CAP_DEPTH_BOUNDS_TEST``: Whether bounds_test, bounds_min, and
275 bounds_max states of pipe_depth_stencil_alpha_state behave according
276 to the GL_EXT_depth_bounds_test specification.
277 * ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported
278 * ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample
279 interpolation for all fragment shader inputs if
280 pipe_rasterizer_state::force_persample_interp is set. This is only used
281 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
282 (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
283 GL4 hardware will likely need to emulate it with a shader variant, or by
284 selecting the interpolation weights with a conditional assignment
285 in the shader.
286 * ``PIPE_CAP_SHAREABLE_SHADERS``: Whether shader CSOs can be used by any
287 pipe_context.
288 * ``PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS``:
289 Whether copying between compressed and plain formats is supported where
290 a compressed block is copied to/from a plain pixel of the same size.
291 * ``PIPE_CAP_CLEAR_TEXTURE``: Whether `clear_texture` will be
292 available in contexts.
293 * ``PIPE_CAP_DRAW_PARAMETERS``: Whether ``TGSI_SEMANTIC_BASEVERTEX``,
294 ``TGSI_SEMANTIC_BASEINSTANCE``, and ``TGSI_SEMANTIC_DRAWID`` are
295 supported in vertex shaders.
296 * ``PIPE_CAP_TGSI_PACK_HALF_FLOAT``: Whether the ``UP2H`` and ``PK2H``
297 TGSI opcodes are supported.
298 * ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If state trackers should use
299 a system value for the POSITION fragment shader input.
300 * ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
301 a system value for the FACE fragment shader input.
302 Also, the FACE system value is integer, not float.
303 * ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
304 alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
305 value allowed is 256 (for GL conformance). 0 is only allowed if
306 shader buffers are not supported.
307 * ``PIPE_CAP_INVALIDATE_BUFFER``: Whether the use of ``invalidate_resource``
308 for buffers is supported.
309 * ``PIPE_CAP_GENERATE_MIPMAP``: Indicates whether pipe_context::generate_mipmap
310 is supported.
311 * ``PIPE_CAP_STRING_MARKER``: Whether pipe->emit_string_marker() is supported.
312 * ``PIPE_CAP_SURFACE_REINTERPRET_BLOCKS``: Indicates whether
313 pipe_context::create_surface supports reinterpreting a texture as a surface
314 of a format with different block width/height (but same block size in bits).
315 For example, a compressed texture image can be interpreted as a
316 non-compressed surface whose texels are the same number of bits as the
317 compressed blocks, and vice versa. The width and height of the surface is
318 adjusted appropriately.
319 * ``PIPE_CAP_QUERY_BUFFER_OBJECT``: Driver supports
320 context::get_query_result_resource callback.
321 * ``PIPE_CAP_PCI_GROUP``: Return the PCI segment group number.
322 * ``PIPE_CAP_PCI_BUS``: Return the PCI bus number.
323 * ``PIPE_CAP_PCI_DEVICE``: Return the PCI device number.
324 * ``PIPE_CAP_PCI_FUNCTION``: Return the PCI function number.
325 * ``PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT``:
326 If non-zero, rendering to framebuffers with no surface attachments
327 is supported. The context->is_format_supported function will be expected
328 to be implemented with PIPE_FORMAT_NONE yeilding the MSAA modes the hardware
329 supports. N.B., The maximum number of layers supported for rasterizing a
330 primitive on a layer is obtained from ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``
331 even though it can be larger than the number of layers supported by either
332 rendering or textures.
333 * ``PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR``: Implementation uses bounds
334 checking on resource accesses by shader if the context is created with
335 PIPE_CONTEXT_ROBUST_BUFFER_ACCESS. See the ARB_robust_buffer_access_behavior
336 extension for information on the required behavior for out of bounds accesses
337 and accesses to unbound resources.
338 * ``PIPE_CAP_CULL_DISTANCE``: Whether the driver supports the arb_cull_distance
339 extension and thus implements proper support for culling planes.
340 * ``PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES``: Whether primitive restart is
341 supported for patch primitives.
342 * ``PIPE_CAP_TGSI_VOTE``: Whether the ``VOTE_*`` ops can be used in shaders.
343 * ``PIPE_CAP_MAX_WINDOW_RECTANGLES``: The maxium number of window rectangles
344 supported in ``set_window_rectangles``.
345 * ``PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED``: If true, the driver implements support
346 for ``pipe_rasterizer_state::offset_units_unscaled``.
347 * ``PIPE_CAP_VIEWPORT_SUBPIXEL_BITS``: Number of bits of subpixel precision for
348 floating point viewport bounds.
349 * ``PIPE_CAP_RASTERIZER_SUBPIXEL_BITS``: Number of bits of subpixel precision used
350 by the rasterizer.
351 * ``PIPE_CAP_MIXED_COLOR_DEPTH_BITS``: Whether there is non-fallback
352 support for color/depth format combinations that use a different
353 number of bits. For the purpose of this cap, Z24 is treated as
354 32-bit. If set to off, that means that a B5G6R5 + Z24 or RGBA8 + Z16
355 combination will require a driver fallback, and should not be
356 advertised in the GLX/EGL config list.
357 * ``PIPE_CAP_TGSI_ARRAY_COMPONENTS``: If true, the driver interprets the
358 UsageMask of input and output declarations and allows declaring arrays
359 in overlapping ranges. The components must be a contiguous range, e.g. a
360 UsageMask of xy or yzw is allowed, but xz or yw isn't. Declarations with
361 overlapping locations must have matching semantic names and indices, and
362 equal interpolation qualifiers.
363 Components may overlap, notably when the gaps in an array of dvec3 are
364 filled in.
365 * ``PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS``: Whether interleaved stream
366 output mode is able to interleave across buffers. This is required for
367 ARB_transform_feedback3.
368 * ``PIPE_CAP_TGSI_CAN_READ_OUTPUTS``: Whether every TGSI shader stage can read
369 from the output file.
370 * ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use
371 the minimum amount of optimizations just to be able to do all the linking
372 and lowering.
373 * ``PIPE_CAP_TGSI_FS_FBFETCH``: Whether a fragment shader can use the FBFETCH
374 opcode to retrieve the current value in the framebuffer.
375 * ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the
376 ``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property.
377 * ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations
378 are supported.
379 * ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported.
380 * ``PIPE_CAP_INT64_DIVMOD``: Whether 64-bit integer division/modulo
381 operations are supported.
382 * ``PIPE_CAP_TGSI_TEX_TXF_LZ``: Whether TEX_LZ and TXF_LZ opcodes are
383 supported.
384 * ``PIPE_CAP_TGSI_CLOCK``: Whether the CLOCK opcode is supported.
385 * ``PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE``: Whether the
386 PIPE_POLYGON_MODE_FILL_RECTANGLE mode is supported for
387 ``pipe_rasterizer_state::fill_front`` and
388 ``pipe_rasterizer_state::fill_back``.
389 * ``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``: The page size of sparse buffers in
390 bytes, or 0 if sparse buffers are not supported. The page size must be at
391 most 64KB.
392 * ``PIPE_CAP_TGSI_BALLOT``: Whether the BALLOT and READ_* opcodes as well as
393 the SUBGROUP_* semantics are supported.
394 * ``PIPE_CAP_TGSI_TES_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
395 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as tessellation evaluation
396 shader outputs.
397 * ``PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX``: Whether a buffer with just
398 PIPE_BIND_CONSTANT_BUFFER can be legally passed to set_vertex_buffers.
399 * ``PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION``: As the name says.
400 * ``PIPE_CAP_POST_DEPTH_COVERAGE``: whether
401 ``TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE`` is supported.
402 * ``PIPE_CAP_BINDLESS_TEXTURE``: Whether bindless texture operations are
403 supported.
404 * ``PIPE_CAP_NIR_SAMPLERS_AS_DEREF``: Whether NIR tex instructions should
405 reference texture and sampler as NIR derefs instead of by indices.
406 * ``PIPE_CAP_QUERY_SO_OVERFLOW``: Whether the
407 ``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` and
408 ``PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE`` query types are supported. Note that
409 for a driver that does not support multiple output streams (i.e.,
410 ``PIPE_CAP_MAX_VERTEX_STREAMS`` is 1), both query types are identical.
411 * ``PIPE_CAP_MEMOBJ``: Whether operations on memory objects are supported.
412 * ``PIPE_CAP_LOAD_CONSTBUF``: True if the driver supports ``TGSI_OPCODE_LOAD`` use
413 with constant buffers.
414 * ``PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS``: Any TGSI register can be used as
415 an address for indirect register indexing.
416 * ``PIPE_CAP_TILE_RASTER_ORDER``: Whether the driver supports
417 GL_MESA_tile_raster_order, using the tile_raster_order_* fields in
418 pipe_rasterizer_state.
419 * ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
420 output resources (images + buffers + fragment outputs). If 0 the state
421 tracker works it out.
422 * ``PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS``: This determines limitations
423 on the number of samples that framebuffer attachments can have.
424 Possible values:
425 0: color.nr_samples == zs.nr_samples == color.nr_storage_samples
426 (standard MSAA quality)
427 1: color.nr_samples >= zs.nr_samples == color.nr_storage_samples
428 (enhanced MSAA quality)
429 2: color.nr_samples >= zs.nr_samples >= color.nr_storage_samples
430 (full flexibility in tuning MSAA quality and performance)
431 All color attachments must have the same number of samples and the same
432 number of storage samples.
433 * ``PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET``:
434 Whether pipe_vertex_buffer::buffer_offset is treated as signed. The u_vbuf
435 module needs this for optimal performance in workstation applications.
436 * ``PIPE_CAP_CONTEXT_PRIORITY_MASK``: For drivers that support per-context
437 priorities, this returns a bitmask of ``PIPE_CONTEXT_PRIORITY_x`` for the
438 supported priority levels. A driver that does not support prioritized
439 contexts can return 0.
440 * ``PIPE_CAP_FENCE_SIGNAL``: True if the driver supports signaling semaphores
441 using fence_server_signal().
442 * ``PIPE_CAP_CONSTBUF0_FLAGS``: The bits of pipe_resource::flags that must be
443 set when binding that buffer as constant buffer 0. If the buffer doesn't have
444 those bits set, pipe_context::set_constant_buffer(.., 0, ..) is ignored
445 by the driver, and the driver can throw assertion failures.
446 * ``PIPE_CAP_PACKED_UNIFORMS``: True if the driver supports packed uniforms
447 as opposed to padding to vec4s.
448 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES``: Whether the
449 ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for triangles.
450 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES``: Whether the
451 ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for points and lines.
452 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES``: Whether the
453 ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for triangles.
454 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES``: Whether the
455 ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for points and lines.
456 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE``: Whether
457 ``PIPE_CAP_POST_DEPTH_COVERAGE`` works with conservative rasterization.
458 * ``PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS``: The maximum
459 subpixel precision bias in bits during conservative rasterization.
460 * ``PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS``: True is the driver supports
461 programmable sample location through ```get_sample_pixel_grid``` and
462 ```set_sample_locations```.
463 * ``PIPE_CAP_MAX_GS_INVOCATIONS``: Maximum supported value of
464 TGSI_PROPERTY_GS_INVOCATIONS.
465 * ``PIPE_CAP_MAX_SHADER_BUFFER_SIZE``: Maximum supported size for binding
466 with set_shader_buffers.
467 * ``PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS``: Maximum total number of shader
468 buffers. A value of 0 means the sum of all per-shader stage maximums (see
469 ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``).
470 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS``: Maximum total number of atomic
471 counters. A value of 0 means the default value (MAX_ATOMIC_COUNTERS = 4096).
472 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS``: Maximum total number of
473 atomic counter buffers. A value of 0 means the sum of all per-shader stage
474 maximums (see ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``).
475 * ``PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET``: Maximum recommend memory size
476 for all active texture uploads combined. This is a performance hint.
477 0 means no limit.
478 * ``PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET``: The maximum supported value for
479 of pipe_vertex_element::src_offset.
480 * ``PIPE_CAP_SURFACE_SAMPLE_COUNT``: Whether the driver
481 supports pipe_surface overrides of resource nr_samples. If set, will
482 enable EXT_multisampled_render_to_texture.
483 * ``PIPE_CAP_TGSI_ATOMFADD``: Atomic floating point adds are supported on
484 images, buffers, and shared memory.
485 * ``PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND``: True if the driver needs blend state to use zero/one instead of destination alpha for RGB/XRGB formats.
486 * ``PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS``: True if the driver wants TESSINNER and TESSOUTER to be inputs (rather than system values) for tessellation evaluation shaders.
487 * ``PIPE_CAP_DEST_SURFACE_SRGB_CONTROL``: Indicates whether the drivers
488 supports switching the format between sRGB and linear for a surface that is
489 used as destination in draw and blit calls.
490 * ``PIPE_CAP_NIR_COMPACT_ARRAYS``: True if the compiler backend supports NIR's compact array feature, for all shader stages.
491 * ``PIPE_CAP_MAX_VARYINGS``: The maximum number of fragment shader
492 varyings. This will generally correspond to
493 ``PIPE_SHADER_CAP_MAX_INPUTS`` for the fragment shader, but in some
494 cases may be a smaller number.
495 * ``PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK``: Whether pipe_grid_info::last_block
496 is implemented by the driver. See struct pipe_grid_info for more details.
497
498 .. _pipe_capf:
499
500 PIPE_CAPF_*
501 ^^^^^^^^^^^^^^^^
502
503 The floating-point capabilities are:
504
505 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
506 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
507 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
508 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
509 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
510 applied to anisotropically filtered textures.
511 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
512 to filtered textures.
513 * ``PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE``: The minimum conservative rasterization
514 dilation.
515 * ``PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE``: The maximum conservative rasterization
516 dilation.
517 * ``PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY``: The conservative rasterization
518 dilation granularity for values relative to the minimum dilation.
519
520
521 .. _pipe_shader_cap:
522
523 PIPE_SHADER_CAP_*
524 ^^^^^^^^^^^^^^^^^
525
526 These are per-shader-stage capabitity queries. Different shader stages may
527 support different features.
528
529 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
530 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
531 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
532 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
533 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
534 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
535 * ``PIPE_SHADER_CAP_MAX_OUTPUTS``: The maximum number of output registers.
536 This is valid for all shaders except the fragment shader.
537 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes.
538 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
539 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
540 only permit binding one constant buffer per shader.
541
542 If a value greater than 0 is returned, the driver can have multiple
543 constant buffers bound to shader stages. The CONST register file is
544 accessed with two-dimensional indices, like in the example below.
545
546 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
547 DCL CONST[3][0] # declare first vector of constbuf 3
548 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
549
550 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
551 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
552 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
553 of the input file is supported.
554 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
555 of the output file is supported.
556 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
557 of the temporary file is supported.
558 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
559 of the constant file is supported.
560 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
561 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
562 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
563 If unsupported, only float opcodes are supported.
564 * ``PIPE_SHADER_CAP_INT64_ATOMICS``: Whether int64 atomic opcodes are supported. The device needs to support add, sub, swap, cmpswap, and, or, xor, min, and max.
565 * ``PIPE_SHADER_CAP_FP16``: Whether half precision floating-point opcodes are supported.
566 If unsupported, half precision ops need to be lowered to full precision.
567 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
568 samplers.
569 * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
570 program. It should be one of the ``pipe_shader_ir`` enum values.
571 * ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
572 sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
573 * ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
574 is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
575 * ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
576 DLDEXP are supported.
577 * ``PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED``: Whether LDEXP is supported.
578 * ``PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED``: Whether FMA and DFMA (doubles only)
579 are supported.
580 * ``PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE``: Whether the driver doesn't
581 ignore tgsi_declaration_range::Last for shader inputs and outputs.
582 * ``PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT``: This is the maximum number
583 of iterations that loops are allowed to have to be unrolled. It is only
584 a hint to state trackers. Whether any loops will be unrolled is not
585 guaranteed.
586 * ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
587 (also used to implement atomic counters). Having this be non-0 also
588 implies support for the ``LOAD``, ``STORE``, and ``ATOM*`` TGSI
589 opcodes.
590 * ``PIPE_SHADER_CAP_SUPPORTED_IRS``: Supported representations of the
591 program. It should be a mask of ``pipe_shader_ir`` bits.
592 * ``PIPE_SHADER_CAP_MAX_SHADER_IMAGES``: Maximum number of image units.
593 * ``PIPE_SHADER_CAP_LOWER_IF_THRESHOLD``: IF and ELSE branches with a lower
594 cost than this value should be lowered by the state tracker for better
595 performance. This is a tunable for the GLSL compiler and the behavior is
596 specific to the compiler.
597 * ``PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS``: Whether the merge registers
598 TGSI pass is skipped. This might reduce code size and register pressure if
599 the underlying driver has a real backend compiler.
600 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS``: If atomic counters are separate,
601 how many HW counters are available for this stage. (0 uses SSBO atomics).
602 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``: If atomic counters are
603 separate, how many atomic counter buffers are available for this stage.
604 * ``PIPE_SHADER_CAP_SCALAR_ISA``: Whether the ISA is a scalar one.
605
606 .. _pipe_compute_cap:
607
608 PIPE_COMPUTE_CAP_*
609 ^^^^^^^^^^^^^^^^^^
610
611 Compute-specific capabilities. They can be queried using
612 pipe_screen::get_compute_param.
613
614 * ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
615 ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
616 This CAP is only relevant for drivers that specify PIPE_SHADER_IR_NATIVE for
617 their preferred IR.
618 Value type: null-terminated string. Shader IR type dependent.
619 * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
620 for grid and block coordinates. Value type: ``uint64_t``. Shader IR type dependent.
621 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
622 units. Value type: ``uint64_t []``. Shader IR type dependent.
623 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
624 units. Value type: ``uint64_t []``. Shader IR type dependent.
625 * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
626 a single block can contain. Value type: ``uint64_t``. Shader IR type dependent.
627 This may be less than the product of the components of MAX_BLOCK_SIZE and is
628 usually limited by the number of threads that can be resident simultaneously
629 on a compute unit.
630 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
631 resource. Value type: ``uint64_t``. Shader IR type dependent.
632 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
633 resource. Value type: ``uint64_t``. Shader IR type dependent.
634 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
635 resource. Value type: ``uint64_t``. Shader IR type dependent.
636 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
637 resource. Value type: ``uint64_t``. Shader IR type dependent.
638 * ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
639 allocation in bytes. Value type: ``uint64_t``.
640 * ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
641 clock in MHz. Value type: ``uint32_t``
642 * ``PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS``: Maximum number of compute units
643 Value type: ``uint32_t``
644 * ``PIPE_COMPUTE_CAP_IMAGES_SUPPORTED``: Whether images are supported
645 non-zero means yes, zero means no. Value type: ``uint32_t``
646 * ``PIPE_COMPUTE_CAP_SUBGROUP_SIZE``: The size of a basic execution unit in
647 threads. Also known as wavefront size, warp size or SIMD width.
648 * ``PIPE_COMPUTE_CAP_ADDRESS_BITS``: The default compute device address space
649 size specified as an unsigned integer value in bits.
650 * ``PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK``: Maximum variable number
651 of threads that a single block can contain. This is similar to
652 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, except that the variable size is not
653 known a compile-time but at dispatch-time.
654
655 .. _pipe_bind:
656
657 PIPE_BIND_*
658 ^^^^^^^^^^^
659
660 These flags indicate how a resource will be used and are specified at resource
661 creation time. Resources may be used in different roles
662 during their lifecycle. Bind flags are cumulative and may be combined to create
663 a resource which can be used for multiple things.
664 Depending on the pipe driver's memory management and these bind flags,
665 resources might be created and handled quite differently.
666
667 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
668 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
669 must have this flag set.
670 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
671 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
672 have this flag set.
673 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
674 query whether a device supports blending for a given format.
675 If this flag is set, surface creation may fail if blending is not supported
676 for the specified format. If it is not set, a driver may choose to ignore
677 blending on surfaces with formats that would require emulation.
678 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
679 pipe_screen::flush_front_buffer must have this flag set.
680 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
681 or vertex shader.
682 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
683 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
684 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
685 * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
686 * ``PIPE_BIND_CUSTOM``:
687 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
688 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
689 process.
690 * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
691 address space of a compute program.
692 * ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound
693 to a shader and can be used with load, store, and atomic instructions.
694 * ``PIPE_BIND_SHADER_IMAGE``: A buffer or texture with a format that can be
695 bound to a shader and can be used with load, store, and atomic instructions.
696 * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
697 bound to the compute program as a shader resource.
698 * ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
699 GPU command processor. It can contain, for example, the arguments to
700 indirect draw calls.
701
702 .. _pipe_usage:
703
704 PIPE_USAGE_*
705 ^^^^^^^^^^^^
706
707 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
708 Note that drivers must always support read and write CPU access at any time
709 no matter which hint they got.
710
711 * ``PIPE_USAGE_DEFAULT``: Optimized for fast GPU access.
712 * ``PIPE_USAGE_IMMUTABLE``: Optimized for fast GPU access and the resource is
713 not expected to be mapped or changed (even by the GPU) after the first upload.
714 * ``PIPE_USAGE_DYNAMIC``: Expect frequent write-only CPU access. What is
715 uploaded is expected to be used at least several times by the GPU.
716 * ``PIPE_USAGE_STREAM``: Expect frequent write-only CPU access. What is
717 uploaded is expected to be used only once by the GPU.
718 * ``PIPE_USAGE_STAGING``: Optimized for fast CPU access.
719
720
721 Methods
722 -------
723
724 XXX to-do
725
726 get_name
727 ^^^^^^^^
728
729 Returns an identifying name for the screen.
730
731 The returned string should remain valid and immutable for the lifetime of
732 pipe_screen.
733
734 get_vendor
735 ^^^^^^^^^^
736
737 Returns the screen vendor.
738
739 The returned string should remain valid and immutable for the lifetime of
740 pipe_screen.
741
742 get_device_vendor
743 ^^^^^^^^^^^^^^^^^
744
745 Returns the actual vendor of the device driving the screen
746 (as opposed to the driver vendor).
747
748 The returned string should remain valid and immutable for the lifetime of
749 pipe_screen.
750
751 .. _get_param:
752
753 get_param
754 ^^^^^^^^^
755
756 Get an integer/boolean screen parameter.
757
758 **param** is one of the :ref:`PIPE_CAP` names.
759
760 .. _get_paramf:
761
762 get_paramf
763 ^^^^^^^^^^
764
765 Get a floating-point screen parameter.
766
767 **param** is one of the :ref:`PIPE_CAPF` names.
768
769 context_create
770 ^^^^^^^^^^^^^^
771
772 Create a pipe_context.
773
774 **priv** is private data of the caller, which may be put to various
775 unspecified uses, typically to do with implementing swapbuffers
776 and/or front-buffer rendering.
777
778 is_format_supported
779 ^^^^^^^^^^^^^^^^^^^
780
781 Determine if a resource in the given format can be used in a specific manner.
782
783 **format** the resource format
784
785 **target** one of the PIPE_TEXTURE_x flags
786
787 **sample_count** the number of samples. 0 and 1 mean no multisampling,
788 the maximum allowed legal value is 32.
789
790 **storage_sample_count** the number of storage samples. This must be <=
791 sample_count. See the documentation of ``pipe_resource::nr_storage_samples``.
792
793 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
794
795 Returns TRUE if all usages can be satisfied.
796
797
798 can_create_resource
799 ^^^^^^^^^^^^^^^^^^^
800
801 Check if a resource can actually be created (but don't actually allocate any
802 memory). This is used to implement OpenGL's proxy textures. Typically, a
803 driver will simply check if the total size of the given resource is less than
804 some limit.
805
806 For PIPE_TEXTURE_CUBE, the pipe_resource::array_size field should be 6.
807
808
809 .. _resource_create:
810
811 resource_create
812 ^^^^^^^^^^^^^^^
813
814 Create a new resource from a template.
815 The following fields of the pipe_resource must be specified in the template:
816
817 **target** one of the pipe_texture_target enums.
818 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
819 Modern APIs allow using buffers as shader resources.
820
821 **format** one of the pipe_format enums.
822
823 **width0** the width of the base mip level of the texture or size of the buffer.
824
825 **height0** the height of the base mip level of the texture
826 (1 for 1D or 1D array textures).
827
828 **depth0** the depth of the base mip level of the texture
829 (1 for everything else).
830
831 **array_size** the array size for 1D and 2D array textures.
832 For cube maps this must be 6, for other textures 1.
833
834 **last_level** the last mip map level present.
835
836 **nr_samples**: Number of samples determining quality, driving the rasterizer,
837 shading, and framebuffer. It is the number of samples seen by the whole
838 graphics pipeline. 0 and 1 specify a resource which isn't multisampled.
839
840 **nr_storage_samples**: Only color buffers can set this lower than nr_samples.
841 Multiple samples within a pixel can have the same color. ``nr_storage_samples``
842 determines how many slots for different colors there are per pixel.
843 If there are not enough slots to store all sample colors, some samples will
844 have an undefined color (called "undefined samples").
845
846 The resolve blit behavior is driver-specific, but can be one of these two:
847 1. Only defined samples will be averaged. Undefined samples will be ignored.
848 2. Undefined samples will be approximated by looking at surrounding defined
849 samples (even in different pixels).
850
851 Blits and MSAA texturing: If the sample being fetched is undefined, one of
852 the defined samples is returned instead.
853
854 Sample shading (``set_min_samples``) will operate at a sample frequency that
855 is at most ``nr_storage_samples``. Greater ``min_samples`` values will be
856 replaced by ``nr_storage_samples``.
857
858 **usage** one of the :ref:`PIPE_USAGE` flags.
859
860 **bind** bitmask of the :ref:`PIPE_BIND` flags.
861
862 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
863
864
865
866 resource_changed
867 ^^^^^^^^^^^^^^^^
868
869 Mark a resource as changed so derived internal resources will be recreated
870 on next use.
871
872 When importing external images that can't be directly used as texture sampler
873 source, internal copies may have to be created that the hardware can sample
874 from. When those resources are reimported, the image data may have changed, and
875 the previously derived internal resources must be invalidated to avoid sampling
876 from old copies.
877
878
879
880 resource_destroy
881 ^^^^^^^^^^^^^^^^
882
883 Destroy a resource. A resource is destroyed if it has no more references.
884
885
886
887 get_timestamp
888 ^^^^^^^^^^^^^
889
890 Query a timestamp in nanoseconds. The returned value should match
891 PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
892 wait for rendering to complete (which cannot be achieved with queries).
893
894
895
896 get_driver_query_info
897 ^^^^^^^^^^^^^^^^^^^^^
898
899 Return a driver-specific query. If the **info** parameter is NULL,
900 the number of available queries is returned. Otherwise, the driver
901 query at the specified **index** is returned in **info**.
902 The function returns non-zero on success.
903 The driver-specific query is described with the pipe_driver_query_info
904 structure.
905
906 get_driver_query_group_info
907 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
908
909 Return a driver-specific query group. If the **info** parameter is NULL,
910 the number of available groups is returned. Otherwise, the driver
911 query group at the specified **index** is returned in **info**.
912 The function returns non-zero on success.
913 The driver-specific query group is described with the
914 pipe_driver_query_group_info structure.
915
916
917
918 get_disk_shader_cache
919 ^^^^^^^^^^^^^^^^^^^^^
920
921 Returns a pointer to a driver-specific on-disk shader cache. If the driver
922 failed to create the cache or does not support an on-disk shader cache NULL is
923 returned. The callback itself may also be NULL if the driver doesn't support
924 an on-disk shader cache.
925
926
927 Thread safety
928 -------------
929
930 Screen methods are required to be thread safe. While gallium rendering
931 contexts are not required to be thread safe, it is required to be safe to use
932 different contexts created with the same screen in different threads without
933 locks. It is also required to be safe using screen methods in a thread, while
934 using one of its contexts in another (without locks).