gallium: separate out floating-point CAPs into its own enum
[mesa.git] / src / gallium / docs / source / screen.rst
1 .. _screen:
2
3 Screen
4 ======
5
6 A screen is an object representing the context-independent part of a device.
7
8 Flags and enumerations
9 ----------------------
10
11 XXX some of these don't belong in this section.
12
13
14 .. _pipe_cap:
15
16 PIPE_CAP_*
17 ^^^^^^^^^^
18
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
22
23 The integer capabilities:
24
25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
26 normalized coordinates, and mipmaps.
27 * ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
28 polygons.
29 * ``PIPE_CAP_DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See
30 :ref:`Blend` for more information.
31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
32 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
33 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
34 bound.
35 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
36 * ``PIPE_CAP_TIMER_QUERY``: Whether timer queries are available.
37 * ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
38 can do the depth texture / Z comparison operation in TEX instructions
39 for shadow testing.
40 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
41 supported.
42 * ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
43 for a 2D texture.
44 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
45 for a 3D texture.
46 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
47 for a cubemap.
48 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
49 are supported.
50 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
51 from color blend equations, in :ref:`Blend` state.
52 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
53 opcodes to the Shader Model 3 specification. XXX oh god this is horrible
54 * ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
55 the vertex and fragment shader, inclusive.
56 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
57 masks are supported. If 0, then the first rendertarget's blend mask is
58 replicated across all MRTs.
59 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
60 available. If 0, then the first rendertarget's blend functions affect all
61 MRTs.
62 * ``PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE``: Whether clearing only depth or only
63 stencil in a combined depth-stencil buffer is supported.
64 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
65 layers supported. If 0, the array textures are not supported at all and
66 the ARRAY texture targets are invalid.
67 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
68 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
69 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
70 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
71 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
72 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
73 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
74 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
75
76
77 .. _pipe_capf:
78
79 PIPE_CAPF_*
80 ^^^^^^^^^^^^^^^^
81
82 The floating-point capabilities are:
83
84 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
85 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
86 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
87 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
88 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
89 applied to anisotropically filtered textures.
90 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
91 to filtered textures.
92 * ``PIPE_CAPF_GUARD_BAND_LEFT``,
93 ``PIPE_CAPF_GUARD_BAND_TOP``,
94 ``PIPE_CAPF_GUARD_BAND_RIGHT``,
95 ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
96
97
98 .. _pipe_shader_cap:
99
100 PIPE_SHADER_CAP_*
101 ^^^^^^^^^^^^^^^^^
102
103 These are per-shader-stage capabitity queries. Different shader stages may
104 support different features.
105
106 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
107 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
108 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
109 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
110 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
111 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
112 * ``PIPE_SHADER_CAP_MAX_CONSTS``: The maximum number of constants.
113 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
114 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
115 only permit binding one constant buffer per shader, and the shaders will
116 not permit two-dimensional access to constants.
117
118 If a value greater than 0 is returned, the driver can have multiple
119 constant buffers bound to shader stages. The CONST register file can
120 be accessed with two-dimensional indices, like in the example below.
121
122 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
123 DCL CONST[3][0] # declare first vector of constbuf 3
124 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
125
126 For backwards compatibility, one-dimensional access to CONST register
127 file is still supported. In that case, the constbuf index is assumed
128 to be 0.
129
130 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
131 * ``PIPE_SHADER_CAP_MAX_ADDRS``: The maximum number of address registers.
132 * ``PIPE_SHADER_CAP_MAX_PREDS``: The maximum number of predicate registers.
133 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
134 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
135 of the input file is supported.
136 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
137 of the output file is supported.
138 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
139 of the temporary file is supported.
140 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
141 of the constant file is supported.
142 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
143 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
144 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
145 If unsupported, only float opcodes are supported.
146 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: THe maximum number of texture
147 samplers.
148
149
150 .. _pipe_bind:
151
152 PIPE_BIND_*
153 ^^^^^^^^^^^
154
155 These flags indicate how a resource will be used and are specified at resource
156 creation time. Resources may be used in different roles
157 during their lifecycle. Bind flags are cumulative and may be combined to create
158 a resource which can be used for multiple things.
159 Depending on the pipe driver's memory management and these bind flags,
160 resources might be created and handled quite differently.
161
162 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
163 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
164 must have this flag set.
165 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
166 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
167 have this flag set.
168 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
169 query whether a device supports blending for a given format.
170 If this flag is set, surface creation may fail if blending is not supported
171 for the specified format. If it is not set, a driver may choose to ignore
172 blending on surfaces with formats that would require emulation.
173 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
174 pipe_screen::flush_front_buffer must have this flag set.
175 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
176 or vertex shader.
177 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
178 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
179 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
180 * ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
181 * ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
182 * ``PIPE_BIND_CUSTOM``:
183 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
184 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
185 process.
186
187 .. _pipe_usage:
188
189 PIPE_USAGE_*
190 ^^^^^^^^^^^^
191
192 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
193
194 * ``PIPE_USAGE_DEFAULT``: Expect many uploads to the resource, intermixed with draws.
195 * ``PIPE_USAGE_DYNAMIC``: Expect many uploads to the resource, intermixed with draws.
196 * ``PIPE_USAGE_STATIC``: Same as immutable (?)
197 * ``PIPE_USAGE_IMMUTABLE``: Resource will not be changed after first upload.
198 * ``PIPE_USAGE_STREAM``: Upload will be followed by draw, followed by upload, ...
199
200
201 Methods
202 -------
203
204 XXX to-do
205
206 get_name
207 ^^^^^^^^
208
209 Returns an identifying name for the screen.
210
211 get_vendor
212 ^^^^^^^^^^
213
214 Returns the screen vendor.
215
216 .. _get_param:
217
218 get_param
219 ^^^^^^^^^
220
221 Get an integer/boolean screen parameter.
222
223 **param** is one of the :ref:`PIPE_CAP` names.
224
225 .. _get_paramf:
226
227 get_paramf
228 ^^^^^^^^^^
229
230 Get a floating-point screen parameter.
231
232 **param** is one of the :ref:`PIPE_CAP` names.
233
234 context_create
235 ^^^^^^^^^^^^^^
236
237 Create a pipe_context.
238
239 **priv** is private data of the caller, which may be put to various
240 unspecified uses, typically to do with implementing swapbuffers
241 and/or front-buffer rendering.
242
243 is_format_supported
244 ^^^^^^^^^^^^^^^^^^^
245
246 Determine if a resource in the given format can be used in a specific manner.
247
248 **format** the resource format
249
250 **target** one of the PIPE_TEXTURE_x flags
251
252 **sample_count** the number of samples. 0 and 1 mean no multisampling,
253 the maximum allowed legal value is 32.
254
255 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
256
257 **geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
258
259 Returns TRUE if all usages can be satisfied.
260
261 .. _resource_create:
262
263 resource_create
264 ^^^^^^^^^^^^^^^
265
266 Create a new resource from a template.
267 The following fields of the pipe_resource must be specified in the template:
268
269 **target** one of the pipe_texture_target enums.
270 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
271 Modern APIs allow using buffers as shader resources.
272
273 **format** one of the pipe_format enums.
274
275 **width0** the width of the base mip level of the texture or size of the buffer.
276
277 **height0** the height of the base mip level of the texture
278 (1 for 1D or 1D array textures).
279
280 **depth0** the depth of the base mip level of the texture
281 (1 for everything else).
282
283 **array_size** the array size for 1D and 2D array textures.
284 For cube maps this must be 6, for other textures 1.
285
286 **last_level** the last mip map level present.
287
288 **nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource
289 which isn't multisampled.
290
291 **usage** one of the PIPE_USAGE flags.
292
293 **bind** bitmask of the PIPE_BIND flags.
294
295 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
296
297
298
299 resource_destroy
300 ^^^^^^^^^^^^^^^^
301
302 Destroy a resource. A resource is destroyed if it has no more references.
303