1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Types and tokens which are common to the SPU and PPU code.
36 #include "pipe/p_compiler.h"
37 #include "pipe/p_format.h"
38 #include "pipe/p_state.h"
41 /** The standard assert macro doesn't seem to work reliably */
45 fprintf(stderr, "%s:%d: %s(): assertion %s failed.\n", \
46 __FILE__, __LINE__, __FUNCTION__, #x); \
52 /** for sanity checking */
53 #define ASSERT_ALIGN16(ptr) \
54 ASSERT((((unsigned long) (ptr)) & 0xf) == 0);
57 /** round up value to next multiple of 4 */
58 #define ROUNDUP4(k) (((k) + 0x3) & ~0x3)
60 /** round up value to next multiple of 8 */
61 #define ROUNDUP8(k) (((k) + 0x7) & ~0x7)
63 /** round up value to next multiple of 16 */
64 #define ROUNDUP16(k) (((k) + 0xf) & ~0xf)
67 #define CELL_MAX_SPUS 6
69 #define CELL_MAX_SAMPLERS 4
70 #define CELL_MAX_TEXTURE_LEVELS 12 /* 2k x 2k */
71 #define CELL_MAX_CONSTANTS 32 /**< number of float[4] constants */
72 #define CELL_MAX_WIDTH 1024 /**< max framebuffer width */
73 #define CELL_MAX_HEIGHT 1024 /**< max framebuffer width */
79 * The low byte of a mailbox word contains the command opcode.
80 * Remaining higher bytes are command specific.
82 #define CELL_CMD_OPCODE_MASK 0xff
84 #define CELL_CMD_EXIT 1
85 #define CELL_CMD_CLEAR_SURFACE 2
86 #define CELL_CMD_FINISH 3
87 #define CELL_CMD_RENDER 4
88 #define CELL_CMD_BATCH 5
89 #define CELL_CMD_RELEASE_VERTS 6
90 #define CELL_CMD_STATE_FRAMEBUFFER 10
91 #define CELL_CMD_STATE_FRAGMENT_OPS 11
92 #define CELL_CMD_STATE_SAMPLER 12
93 #define CELL_CMD_STATE_TEXTURE 13
94 #define CELL_CMD_STATE_VERTEX_INFO 14
95 #define CELL_CMD_STATE_VIEWPORT 15
96 #define CELL_CMD_STATE_UNIFORMS 16
97 #define CELL_CMD_STATE_VS_ARRAY_INFO 17
98 #define CELL_CMD_STATE_BIND_VS 18
99 #define CELL_CMD_STATE_FRAGMENT_PROGRAM 19
100 #define CELL_CMD_STATE_ATTRIB_FETCH 20
101 #define CELL_CMD_STATE_FS_CONSTANTS 21
102 #define CELL_CMD_VS_EXECUTE 22
103 #define CELL_CMD_FLUSH_BUFFER_RANGE 23
105 /** Command/batch buffers */
106 #define CELL_NUM_BUFFERS 4
107 #define CELL_BUFFER_SIZE (4*1024) /**< 16KB would be the max */
109 #define CELL_BUFFER_STATUS_FREE 10
110 #define CELL_BUFFER_STATUS_USED 20
113 #define CELL_DEBUG_CHECKER (1 << 0)
114 #define CELL_DEBUG_ASM (1 << 1)
115 #define CELL_DEBUG_SYNC (1 << 2)
116 #define CELL_DEBUG_FRAGMENT_OPS (1 << 3)
117 #define CELL_DEBUG_FRAGMENT_OP_FALLBACK (1 << 4)
118 #define CELL_DEBUG_CMD (1 << 5)
120 /** Max instructions for doing per-fragment operations */
121 #define SPU_MAX_FRAGMENT_OPS_INSTS 64
125 * Command to specify per-fragment operations state and generated code.
126 * Note that the dsa, blend, blend_color fields are really only needed
127 * for the fallback/C per-pixel code. They're not used when we generate
128 * dynamic SPU fragment code (which is the normal case).
130 struct cell_command_fragment_ops
132 uint64_t opcode
; /**< CELL_CMD_STATE_FRAGMENT_OPS */
133 struct pipe_depth_stencil_alpha_state dsa
;
134 struct pipe_blend_state blend
;
135 struct pipe_blend_color blend_color
;
136 unsigned code
[SPU_MAX_FRAGMENT_OPS_INSTS
];
140 /** Max instructions for fragment programs */
141 #define SPU_MAX_FRAGMENT_PROGRAM_INSTS 512
144 * Command to send a fragment program to SPUs.
146 struct cell_command_fragment_program
148 uint64_t opcode
; /**< CELL_CMD_STATE_FRAGMENT_PROGRAM */
149 uint num_inst
; /**< Number of instructions */
150 unsigned code
[SPU_MAX_FRAGMENT_PROGRAM_INSTS
];
155 * Tell SPUs about the framebuffer size, location
157 struct cell_command_framebuffer
159 uint64_t opcode
; /**< CELL_CMD_FRAMEBUFFER */
161 void *color_start
, *depth_start
;
162 enum pipe_format color_format
, depth_format
;
167 * Clear framebuffer to the given value/color.
169 struct cell_command_clear_surface
171 uint64_t opcode
; /**< CELL_CMD_CLEAR_SURFACE */
172 uint surface
; /**< Temporary: 0=color, 1=Z */
178 * Array info used by the vertex shader's vertex puller.
180 struct cell_array_info
182 uint64_t base
; /**< Base address of the 0th element. */
183 uint attr
; /**< Attribute that this state is for. */
184 uint pitch
; /**< Byte pitch from one entry to the next. */
186 uint function_offset
;
190 struct cell_attribute_fetch_code
197 struct cell_buffer_range
204 struct cell_shader_info
206 uint64_t declarations
;
207 uint64_t instructions
;
210 unsigned num_outputs
;
211 unsigned num_declarations
;
212 unsigned num_instructions
;
213 unsigned num_immediates
;
217 #define SPU_VERTS_PER_BATCH 64
218 struct cell_command_vs
220 uint64_t opcode
; /**< CELL_CMD_VS_EXECUTE */
221 uint64_t vOut
[SPU_VERTS_PER_BATCH
];
223 unsigned elts
[SPU_VERTS_PER_BATCH
];
230 struct cell_command_render
232 uint64_t opcode
; /**< CELL_CMD_RENDER */
233 uint prim_type
; /**< PIPE_PRIM_x */
235 uint vertex_size
; /**< bytes per vertex */
237 uint vertex_buf
; /**< which cell->buffer[] contains the vertex data */
238 float xmin
, ymin
, xmax
, ymax
; /* XXX another dummy field */
240 boolean inline_verts
;
241 uint front_winding
; /* the rasterizer needs to be able to determine facing to apply front/back-facing stencil */
245 struct cell_command_release_verts
247 uint64_t opcode
; /**< CELL_CMD_RELEASE_VERTS */
248 uint vertex_buf
; /**< in [0, CELL_NUM_BUFFERS-1] */
252 struct cell_command_sampler
254 uint64_t opcode
; /**< CELL_CMD_STATE_SAMPLER */
256 struct pipe_sampler_state state
;
260 struct cell_command_texture
262 uint64_t opcode
; /**< CELL_CMD_STATE_TEXTURE */
263 uint target
; /**< PIPE_TEXTURE_x */
265 void *start
[CELL_MAX_TEXTURE_LEVELS
]; /**< Address in main memory */
266 ushort width
[CELL_MAX_TEXTURE_LEVELS
];
267 ushort height
[CELL_MAX_TEXTURE_LEVELS
];
268 ushort depth
[CELL_MAX_TEXTURE_LEVELS
];
272 #define MAX_SPU_FUNCTIONS 12
274 * Used to tell the PPU about the address of particular functions in the
275 * SPU's address space.
277 struct cell_spu_function_info
280 char names
[MAX_SPU_FUNCTIONS
][16];
281 uint addrs
[MAX_SPU_FUNCTIONS
];
282 char pad
[12]; /**< Pad struct to multiple of 16 bytes (256 currently) */
286 /** This is the object passed to spe_create_thread() */
287 struct cell_init_info
291 unsigned debug_flags
; /**< mask of CELL_DEBUG_x flags */
293 /** Buffers for command batches, vertex/index data */
294 ubyte
*buffers
[CELL_NUM_BUFFERS
];
295 uint
*buffer_status
; /**< points at cell_context->buffer_status */
297 struct cell_spu_function_info
*spu_functions
;
301 #endif /* CELL_COMMON_H */