gallium: drivers should reference vertex buffers
[mesa.git] / src / gallium / drivers / cell / ppu / cell_context.c
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3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 /**
29 * Authors
30 * Brian Paul
31 */
32
33
34 #include <stdio.h>
35
36 #include "pipe/p_defines.h"
37 #include "pipe/p_format.h"
38 #include "util/u_memory.h"
39 #include "pipe/p_screen.h"
40 #include "util/u_inlines.h"
41
42 #include "draw/draw_context.h"
43 #include "draw/draw_private.h"
44
45 #include "cell/common.h"
46 #include "cell_batch.h"
47 #include "cell_clear.h"
48 #include "cell_context.h"
49 #include "cell_draw_arrays.h"
50 #include "cell_fence.h"
51 #include "cell_flush.h"
52 #include "cell_state.h"
53 #include "cell_surface.h"
54 #include "cell_spu.h"
55 #include "cell_pipe_state.h"
56 #include "cell_texture.h"
57 #include "cell_vbuf.h"
58
59
60
61 static void
62 cell_destroy_context( struct pipe_context *pipe )
63 {
64 struct cell_context *cell = cell_context(pipe);
65 unsigned i;
66
67 for (i = 0; i < cell->num_vertex_buffers; i++) {
68 pipe_resource_reference(&cell->vertex_buffer[i].buffer, NULL);
69 }
70
71 util_delete_keymap(cell->fragment_ops_cache, NULL);
72
73 cell_spu_exit(cell);
74
75 align_free(cell);
76 }
77
78
79 static struct draw_context *
80 cell_draw_create(struct cell_context *cell)
81 {
82 struct draw_context *draw = draw_create(&cell->pipe);
83
84 #if 0 /* broken */
85 if (getenv("GALLIUM_CELL_VS")) {
86 /* plug in SPU-based vertex transformation code */
87 draw->shader_queue_flush = cell_vertex_shader_queue_flush;
88 draw->driver_private = cell;
89 }
90 #endif
91
92 return draw;
93 }
94
95
96 static const struct debug_named_value cell_debug_flags[] = {
97 {"checker", CELL_DEBUG_CHECKER, NULL},/**< modulate tile clear color by SPU ID */
98 {"asm", CELL_DEBUG_ASM, NULL}, /**< dump SPU asm code */
99 {"sync", CELL_DEBUG_SYNC, NULL}, /**< SPUs do synchronous DMA */
100 {"fragops", CELL_DEBUG_FRAGMENT_OPS, NULL}, /**< SPUs emit fragment ops debug messages*/
101 {"fragopfallback", CELL_DEBUG_FRAGMENT_OP_FALLBACK, NULL}, /**< SPUs use reference implementation for fragment ops*/
102 {"cmd", CELL_DEBUG_CMD, NULL}, /**< SPUs dump command buffer info */
103 {"cache", CELL_DEBUG_CACHE, NULL}, /**< report texture cache stats on exit */
104 DEBUG_NAMED_VALUE_END
105 };
106
107 static unsigned int
108 cell_is_resource_referenced( struct pipe_context *pipe,
109 struct pipe_resource *texture,
110 unsigned level, int layer)
111 {
112 /**
113 * FIXME: Optimize.
114 */
115
116 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
117 }
118
119
120 struct pipe_context *
121 cell_create_context(struct pipe_screen *screen,
122 void *priv )
123 {
124 struct cell_context *cell;
125 uint i;
126
127 /* some fields need to be 16-byte aligned, so align the whole object */
128 cell = (struct cell_context*) align_malloc(sizeof(struct cell_context), 16);
129 if (!cell)
130 return NULL;
131
132 memset(cell, 0, sizeof(*cell));
133
134 cell->winsys = NULL; /* XXX: fixme - get this from screen? */
135 cell->pipe.winsys = NULL;
136 cell->pipe.screen = screen;
137 cell->pipe.priv = priv;
138 cell->pipe.destroy = cell_destroy_context;
139
140 cell->pipe.clear = cell_clear;
141 cell->pipe.flush = cell_flush;
142
143 cell->pipe.is_resource_referenced = cell_is_resource_referenced;
144
145 #if 0
146 cell->pipe.begin_query = cell_begin_query;
147 cell->pipe.end_query = cell_end_query;
148 cell->pipe.wait_query = cell_wait_query;
149 #endif
150
151 cell_init_draw_functions(cell);
152 cell_init_state_functions(cell);
153 cell_init_shader_functions(cell);
154 cell_init_surface_functions(cell);
155 cell_init_vertex_functions(cell);
156 cell_init_texture_transfer_funcs(cell);
157
158 cell->draw = cell_draw_create(cell);
159
160 /* Create cache of fragment ops generated code */
161 cell->fragment_ops_cache =
162 util_new_keymap(sizeof(struct cell_fragment_ops_key), ~0, NULL);
163
164 cell_init_vbuf(cell);
165
166 draw_set_rasterize_stage(cell->draw, cell->vbuf);
167
168 /* convert all points/lines to tris for the time being */
169 draw_wide_point_threshold(cell->draw, 0.0);
170 draw_wide_line_threshold(cell->draw, 0.0);
171
172 /* get env vars or read config file to get debug flags */
173 cell->debug_flags = debug_get_flags_option("CELL_DEBUG",
174 cell_debug_flags,
175 0 );
176
177 for (i = 0; i < CELL_NUM_BUFFERS; i++)
178 cell_fence_init(&cell->fenced_buffers[i].fence);
179
180
181 /*
182 * SPU stuff
183 */
184 /* This call only works with SDK 3.0. Anyone still using 2.1??? */
185 cell->num_cells = spe_cpu_info_get(SPE_COUNT_PHYSICAL_CPU_NODES, -1);
186 cell->num_spus = spe_cpu_info_get(SPE_COUNT_USABLE_SPES, -1);
187 if (cell->debug_flags) {
188 printf("Cell: found %d Cell(s) with %u SPUs\n",
189 cell->num_cells, cell->num_spus);
190 }
191 if (getenv("CELL_NUM_SPUS")) {
192 cell->num_spus = atoi(getenv("CELL_NUM_SPUS"));
193 assert(cell->num_spus > 0);
194 }
195
196 cell_start_spus(cell);
197
198 cell_init_batch_buffers(cell);
199
200 /* make sure SPU initializations are done before proceeding */
201 cell_flush_int(cell, CELL_FLUSH_WAIT);
202
203 return &cell->pipe;
204 }