Merge remote branch 'nouveau/gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / gallium / drivers / cell / ppu / cell_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Authors
30 * Brian Paul
31 */
32
33
34 #include <stdio.h>
35
36 #include "pipe/p_defines.h"
37 #include "pipe/p_format.h"
38 #include "pipe/p_util.h"
39 #include "pipe/p_winsys.h"
40 #include "pipe/p_screen.h"
41
42 #include "draw/draw_context.h"
43 #include "draw/draw_private.h"
44
45 #include "cell/common.h"
46 #include "cell_clear.h"
47 #include "cell_context.h"
48 #include "cell_draw_arrays.h"
49 #include "cell_flush.h"
50 #include "cell_render.h"
51 #include "cell_state.h"
52 #include "cell_surface.h"
53 #include "cell_spu.h"
54 #include "cell_pipe_state.h"
55 #include "cell_texture.h"
56 #include "cell_vbuf.h"
57
58
59
60 static void
61 cell_destroy_context( struct pipe_context *pipe )
62 {
63 struct cell_context *cell = cell_context(pipe);
64
65 cell_spu_exit(cell);
66
67 align_free(cell);
68 }
69
70
71 static struct draw_context *
72 cell_draw_create(struct cell_context *cell)
73 {
74 struct draw_context *draw = draw_create();
75
76 if (getenv("GALLIUM_CELL_VS")) {
77 /* plug in SPU-based vertex transformation code */
78 draw->shader_queue_flush = cell_vertex_shader_queue_flush;
79 draw->driver_private = cell;
80 }
81
82 return draw;
83 }
84
85
86 struct pipe_context *
87 cell_create_context(struct pipe_screen *screen,
88 struct cell_winsys *cws)
89 {
90 struct cell_context *cell;
91 uint spu, buf;
92
93 /* some fields need to be 16-byte aligned, so align the whole object */
94 cell = (struct cell_context*) align_malloc(sizeof(struct cell_context), 16);
95 if (!cell)
96 return NULL;
97
98 memset(cell, 0, sizeof(*cell));
99
100 cell->winsys = cws;
101 cell->pipe.winsys = screen->winsys;
102 cell->pipe.screen = screen;
103 cell->pipe.destroy = cell_destroy_context;
104
105 /* state setters */
106 cell->pipe.set_vertex_buffer = cell_set_vertex_buffer;
107 cell->pipe.set_vertex_element = cell_set_vertex_element;
108
109 cell->pipe.draw_arrays = cell_draw_arrays;
110 cell->pipe.draw_elements = cell_draw_elements;
111
112 cell->pipe.clear = cell_clear_surface;
113 cell->pipe.flush = cell_flush;
114
115 #if 0
116 cell->pipe.begin_query = cell_begin_query;
117 cell->pipe.end_query = cell_end_query;
118 cell->pipe.wait_query = cell_wait_query;
119 #endif
120
121 cell_init_state_functions(cell);
122 cell_init_shader_functions(cell);
123 cell_init_surface_functions(cell);
124 cell_init_texture_functions(cell);
125
126 cell->draw = cell_draw_create(cell);
127
128 cell_init_vbuf(cell);
129 draw_set_rasterize_stage(cell->draw, cell->vbuf);
130
131 /* convert all points/lines to tris for the time being */
132 draw_wide_point_threshold(cell->draw, 0.0);
133 draw_wide_line_threshold(cell->draw, 0.0);
134
135 /*
136 * SPU stuff
137 */
138 cell->num_spus = 6;
139 /* XXX is this in SDK 3.0 only?
140 cell->num_spus = spe_cpu_info_get(SPE_COUNT_PHYSICAL_SPES, -1);
141 */
142
143 cell_start_spus(cell);
144
145 /* init command, vertex/index buffer info */
146 for (buf = 0; buf < CELL_NUM_BUFFERS; buf++) {
147 cell->buffer_size[buf] = 0;
148
149 /* init batch buffer status values,
150 * mark 0th buffer as used, rest as free.
151 */
152 for (spu = 0; spu < cell->num_spus; spu++) {
153 if (buf == 0)
154 cell->buffer_status[spu][buf][0] = CELL_BUFFER_STATUS_USED;
155 else
156 cell->buffer_status[spu][buf][0] = CELL_BUFFER_STATUS_FREE;
157 }
158 }
159
160 return &cell->pipe;
161 }