1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
36 #include "pipe/p_defines.h"
37 #include "pipe/p_format.h"
38 #include "pipe/p_util.h"
39 #include "pipe/p_winsys.h"
40 #include "pipe/p_screen.h"
42 #include "draw/draw_context.h"
43 #include "draw/draw_private.h"
45 #include "cell/common.h"
46 #include "cell_clear.h"
47 #include "cell_context.h"
48 #include "cell_draw_arrays.h"
49 #include "cell_flush.h"
50 #include "cell_render.h"
51 #include "cell_state.h"
52 #include "cell_surface.h"
54 #include "cell_pipe_state.h"
55 #include "cell_texture.h"
56 #include "cell_vbuf.h"
61 cell_is_format_supported( struct pipe_context
*pipe
,
62 enum pipe_format format
, uint type
)
64 /*struct cell_context *cell = cell_context( pipe );*/
68 /* cell supports all texture formats, XXX for now anyway */
71 /* cell supports all (off-screen) surface formats, XXX for now */
80 static int cell_get_param(struct pipe_context
*pipe
, int param
)
82 return pipe
->screen
->get_param(pipe
->screen
, param
);
85 static float cell_get_paramf(struct pipe_context
*pipe
, int param
)
87 return pipe
->screen
->get_paramf(pipe
->screen
, param
);
91 cell_get_name( struct pipe_context
*pipe
)
93 return pipe
->screen
->get_name(pipe
->screen
);
97 cell_get_vendor( struct pipe_context
*pipe
)
99 return pipe
->screen
->get_vendor(pipe
->screen
);
105 cell_destroy_context( struct pipe_context
*pipe
)
107 struct cell_context
*cell
= cell_context(pipe
);
115 static struct draw_context
*
116 cell_draw_create(struct cell_context
*cell
)
118 struct draw_context
*draw
= draw_create();
120 if (getenv("GALLIUM_CELL_VS")) {
121 /* plug in SPU-based vertex transformation code */
122 draw
->shader_queue_flush
= cell_vertex_shader_queue_flush
;
123 draw
->driver_private
= cell
;
130 struct pipe_context
*
131 cell_create_context(struct pipe_screen
*screen
,
132 struct cell_winsys
*cws
)
134 struct cell_context
*cell
;
137 /* some fields need to be 16-byte aligned, so align the whole object */
138 cell
= (struct cell_context
*) align_malloc(sizeof(struct cell_context
), 16);
142 memset(cell
, 0, sizeof(*cell
));
145 cell
->pipe
.winsys
= screen
->winsys
;
146 cell
->pipe
.screen
= screen
;
147 cell
->pipe
.destroy
= cell_destroy_context
;
150 cell
->pipe
.is_format_supported
= cell_is_format_supported
;
151 cell
->pipe
.get_name
= cell_get_name
;
152 cell
->pipe
.get_vendor
= cell_get_vendor
;
153 cell
->pipe
.get_param
= cell_get_param
;
154 cell
->pipe
.get_paramf
= cell_get_paramf
;
158 cell
->pipe
.set_vertex_buffer
= cell_set_vertex_buffer
;
159 cell
->pipe
.set_vertex_element
= cell_set_vertex_element
;
161 cell
->pipe
.draw_arrays
= cell_draw_arrays
;
162 cell
->pipe
.draw_elements
= cell_draw_elements
;
164 cell
->pipe
.clear
= cell_clear_surface
;
165 cell
->pipe
.flush
= cell_flush
;
168 cell
->pipe
.begin_query
= cell_begin_query
;
169 cell
->pipe
.end_query
= cell_end_query
;
170 cell
->pipe
.wait_query
= cell_wait_query
;
173 cell_init_state_functions(cell
);
174 cell_init_shader_functions(cell
);
175 cell_init_surface_functions(cell
);
176 cell_init_texture_functions(cell
);
178 cell
->draw
= cell_draw_create(cell
);
180 cell_init_vbuf(cell
);
181 draw_set_rasterize_stage(cell
->draw
, cell
->vbuf
);
187 /* XXX is this in SDK 3.0 only?
188 cell->num_spus = spe_cpu_info_get(SPE_COUNT_PHYSICAL_SPES, -1);
191 cell_start_spus(cell
);
193 /* init command, vertex/index buffer info */
194 for (buf
= 0; buf
< CELL_NUM_BUFFERS
; buf
++) {
195 cell
->buffer_size
[buf
] = 0;
197 /* init batch buffer status values,
198 * mark 0th buffer as used, rest as free.
200 for (spu
= 0; spu
< cell
->num_spus
; spu
++) {
202 cell
->buffer_status
[spu
][buf
][0] = CELL_BUFFER_STATUS_USED
;
204 cell
->buffer_status
[spu
][buf
][0] = CELL_BUFFER_STATUS_FREE
;