1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #ifndef CELL_CONTEXT_H
30 #define CELL_CONTEXT_H
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "draw/draw_vertex.h"
36 #include "draw/draw_vbuf.h"
37 #include "cell_winsys.h"
38 #include "cell/common.h"
39 #include "rtasm/rtasm_ppc_spe.h"
40 #include "tgsi/util/tgsi_scan.h"
42 struct cell_vbuf_render
;
44 struct cell_vertex_shader_state
46 struct pipe_shader_state shader
;
47 struct tgsi_shader_info info
;
52 struct cell_fragment_shader_state
54 struct pipe_shader_state shader
;
55 struct tgsi_shader_info info
;
60 struct cell_blend_state
{
61 struct pipe_blend_state base
;
64 * Generated code to perform alpha blending
66 struct spe_function code
;
70 struct cell_depth_stencil_alpha_state
{
71 struct pipe_depth_stencil_alpha_state base
;
74 * Generated code to perform alpha, stencil, and depth testing on the SPE
76 struct spe_function code
;
83 struct pipe_context pipe
;
85 struct cell_winsys
*winsys
;
87 const struct cell_blend_state
*blend
;
88 const struct pipe_sampler_state
*sampler
[PIPE_MAX_SAMPLERS
];
90 const struct cell_depth_stencil_alpha_state
*depth_stencil
;
91 const struct pipe_rasterizer_state
*rasterizer
;
92 const struct cell_vertex_shader_state
*vs
;
93 const struct cell_fragment_shader_state
*fs
;
95 struct pipe_blend_color blend_color
;
96 struct pipe_clip_state clip
;
97 struct pipe_constant_buffer constants
[2];
98 struct pipe_framebuffer_state framebuffer
;
99 struct pipe_poly_stipple poly_stipple
;
100 struct pipe_scissor_state scissor
;
101 struct cell_texture
*texture
[PIPE_MAX_SAMPLERS
];
103 struct pipe_viewport_state viewport
;
104 struct pipe_vertex_buffer vertex_buffer
[PIPE_ATTRIB_MAX
];
105 struct pipe_vertex_element vertex_element
[PIPE_ATTRIB_MAX
];
107 ubyte
*cbuf_map
[PIPE_MAX_COLOR_BUFS
];
110 struct pipe_surface
*tex_surf
;
115 /** The primitive drawing context */
116 struct draw_context
*draw
;
117 struct draw_stage
*render_stage
;
119 /** For post-transformed vertex buffering: */
120 struct cell_vbuf_render
*vbuf_render
;
121 struct draw_stage
*vbuf
;
123 struct vertex_info vertex_info
;
125 /** Mapped constant buffers */
126 void *mapped_constants
[PIPE_SHADER_TYPES
];
131 /** Buffers for command batches, vertex/index data */
132 uint buffer_size
[CELL_NUM_BUFFERS
];
133 ubyte buffer
[CELL_NUM_BUFFERS
][CELL_BUFFER_SIZE
] ALIGN16_ATTRIB
;
135 int cur_batch
; /**< which buffer is being filled w/ commands */
137 /** [4] to ensure 16-byte alignment for each status word */
138 uint buffer_status
[CELL_MAX_SPUS
][CELL_NUM_BUFFERS
][4] ALIGN16_ATTRIB
;
141 struct spe_function attrib_fetch
;
142 unsigned attrib_fetch_offsets
[PIPE_ATTRIB_MAX
];
148 static INLINE
struct cell_context
*
149 cell_context(struct pipe_context
*pipe
)
151 return (struct cell_context
*) pipe
;
155 extern struct pipe_context
*
156 cell_create_context(struct pipe_screen
*screen
, struct cell_winsys
*cws
);
159 cell_vertex_shader_queue_flush(struct draw_context
*draw
);
162 /* XXX find a better home for this */
163 extern void cell_update_vertex_fetch(struct draw_context
*draw
);
166 #endif /* CELL_CONTEXT_H */