a367fa3fe157b2395962c95fb0a02e35aa9a709d
1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
34 #include "pipe/p_defines.h"
35 #include "pipe/p_context.h"
36 #include "util/u_inlines.h"
38 #include "cell_context.h"
39 #include "cell_draw_arrays.h"
40 #include "cell_state.h"
41 #include "cell_flush.h"
42 #include "cell_texture.h"
44 #include "draw/draw_context.h"
52 * Draw vertex arrays, with optional indexing.
53 * Basically, map the vertex buffers (and drawing surfaces), then hand off
54 * the drawing to the 'draw' module.
56 * XXX should the element buffer be specified/bound with a separate function?
59 cell_draw_vbo(struct pipe_context
*pipe
, const struct pipe_draw_info
*info
)
61 struct cell_context
*cell
= cell_context(pipe
);
62 struct draw_context
*draw
= cell
->draw
;
63 void *mapped_indices
= NULL
;
67 cell_update_derived( cell
);
70 cell_map_surfaces(cell
);
76 for (i
= 0; i
< cell
->num_vertex_buffers
; i
++) {
77 void *buf
= cell_resource(cell
->vertex_buffer
[i
].buffer
)->data
;
78 draw_set_mapped_vertex_buffer(draw
, i
, buf
);
80 /* Map index buffer, if present */
81 if (info
->indexed
&& cell
->index_buffer
.buffer
)
82 mapped_indices
= cell_resource(cell
->index_buffer
.buffer
)->data
;
84 draw_set_mapped_index_buffer(draw
, mapped_indices
);
90 * unmap vertex/index buffers - will cause draw module to flush
92 for (i
= 0; i
< cell
->num_vertex_buffers
; i
++) {
93 draw_set_mapped_vertex_buffer(draw
, i
, NULL
);
96 draw_set_mapped_index_buffer(draw
, NULL
);
100 * TODO: Flush only when a user vertex/index buffer is present
101 * (or even better, modify draw module to do this
102 * internally when this condition is seen?)
109 cell_init_draw_functions(struct cell_context
*cell
)
111 cell
->pipe
.draw_vbo
= cell_draw_vbo
;