Cell: emit vertex shaders and uniforms more intelligently
[mesa.git] / src / gallium / drivers / cell / ppu / cell_state_emit.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #include "pipe/p_util.h"
29 #include "cell_context.h"
30 #include "cell_state.h"
31 #include "cell_state_emit.h"
32 #include "cell_batch.h"
33 #include "cell_texture.h"
34 #include "draw/draw_context.h"
35 #include "draw/draw_private.h"
36
37
38 static void
39 emit_state_cmd(struct cell_context *cell, uint cmd,
40 const void *state, uint state_size)
41 {
42 uint64_t *dst = (uint64_t *)
43 cell_batch_alloc(cell, ROUNDUP8(sizeof(uint64_t) + state_size));
44 *dst = cmd;
45 memcpy(dst + 1, state, state_size);
46 }
47
48
49
50 void
51 cell_emit_state(struct cell_context *cell)
52 {
53 if (cell->dirty & CELL_NEW_FRAMEBUFFER) {
54 struct pipe_surface *cbuf = cell->framebuffer.cbufs[0];
55 struct pipe_surface *zbuf = cell->framebuffer.zsbuf;
56 struct cell_command_framebuffer *fb
57 = cell_batch_alloc(cell, sizeof(*fb));
58 fb->opcode = CELL_CMD_STATE_FRAMEBUFFER;
59 fb->color_start = cell->cbuf_map[0];
60 fb->color_format = cbuf->format;
61 fb->depth_start = cell->zsbuf_map;
62 fb->depth_format = zbuf ? zbuf->format : PIPE_FORMAT_NONE;
63 fb->width = cell->framebuffer.cbufs[0]->width;
64 fb->height = cell->framebuffer.cbufs[0]->height;
65 }
66
67 if (cell->dirty & CELL_NEW_BLEND) {
68 emit_state_cmd(cell, CELL_CMD_STATE_BLEND,
69 cell->blend,
70 sizeof(struct pipe_blend_state));
71 }
72
73 if (cell->dirty & CELL_NEW_DEPTH_STENCIL) {
74 emit_state_cmd(cell, CELL_CMD_STATE_DEPTH_STENCIL,
75 cell->depth_stencil,
76 sizeof(struct pipe_depth_stencil_alpha_state));
77 }
78
79 if (cell->dirty & CELL_NEW_SAMPLER) {
80 emit_state_cmd(cell, CELL_CMD_STATE_SAMPLER,
81 cell->sampler[0], sizeof(struct pipe_sampler_state));
82 }
83
84 if (cell->dirty & CELL_NEW_TEXTURE) {
85 struct cell_command_texture texture;
86 if (cell->texture[0]) {
87 texture.start = cell->texture[0]->tiled_data;
88 texture.width = cell->texture[0]->base.width[0];
89 texture.height = cell->texture[0]->base.height[0];
90 }
91 else {
92 texture.start = NULL;
93 texture.width = 0;
94 texture.height = 0;
95 }
96
97 emit_state_cmd(cell, CELL_CMD_STATE_TEXTURE,
98 &texture, sizeof(struct cell_command_texture));
99 }
100
101 if (cell->dirty & CELL_NEW_VERTEX_INFO) {
102 emit_state_cmd(cell, CELL_CMD_STATE_VERTEX_INFO,
103 &cell->vertex_info, sizeof(struct vertex_info));
104 }
105
106 if (cell->dirty & CELL_NEW_VS) {
107 const struct draw_context *const draw = cell->draw;
108 struct cell_shader_info info;
109
110 info.num_outputs = draw->num_vs_outputs;
111 info.declarations = (uintptr_t) draw->machine.Declarations;
112 info.num_declarations = draw->machine.NumDeclarations;
113 info.instructions = (uintptr_t) draw->machine.Instructions;
114 info.num_instructions = draw->machine.NumInstructions;
115 info.immediates = (uintptr_t) draw->machine.Imms;
116 info.num_immediates = draw->machine.ImmLimit / 4;
117
118 emit_state_cmd(cell, CELL_CMD_STATE_BIND_VS,
119 & info, sizeof(info));
120 }
121 }