1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "util/u_memory.h"
29 #include "cell_context.h"
30 #include "cell_gen_fragment.h"
31 #include "cell_state.h"
32 #include "cell_state_emit.h"
33 #include "cell_state_per_fragment.h"
34 #include "cell_batch.h"
35 #include "cell_texture.h"
36 #include "draw/draw_context.h"
37 #include "draw/draw_private.h"
41 emit_state_cmd(struct cell_context
*cell
, uint cmd
,
42 const void *state
, uint state_size
)
44 uint64_t *dst
= (uint64_t *)
45 cell_batch_alloc(cell
, ROUNDUP8(sizeof(uint64_t) + state_size
));
47 memcpy(dst
+ 1, state
, state_size
);
52 * For state marked as 'dirty', construct a state-update command block
53 * and insert it into the current batch buffer.
56 cell_emit_state(struct cell_context
*cell
)
58 if (cell
->dirty
& CELL_NEW_FRAMEBUFFER
) {
59 struct pipe_surface
*cbuf
= cell
->framebuffer
.cbufs
[0];
60 struct pipe_surface
*zbuf
= cell
->framebuffer
.zsbuf
;
61 struct cell_command_framebuffer
*fb
62 = cell_batch_alloc(cell
, sizeof(*fb
));
63 fb
->opcode
= CELL_CMD_STATE_FRAMEBUFFER
;
64 fb
->color_start
= cell
->cbuf_map
[0];
65 fb
->color_format
= cbuf
->format
;
66 fb
->depth_start
= cell
->zsbuf_map
;
67 fb
->depth_format
= zbuf
? zbuf
->format
: PIPE_FORMAT_NONE
;
68 fb
->width
= cell
->framebuffer
.width
;
69 fb
->height
= cell
->framebuffer
.height
;
71 printf("EMIT color format %s\n", pf_name(fb
->color_format
));
72 printf("EMIT depth format %s\n", pf_name(fb
->depth_format
));
76 if (cell
->dirty
& (CELL_NEW_FS
)) {
77 /* Send new fragment program to SPUs */
78 struct cell_command_fragment_program
*fp
79 = cell_batch_alloc(cell
, sizeof(*fp
));
80 fp
->opcode
= CELL_CMD_STATE_FRAGMENT_PROGRAM
;
81 fp
->num_inst
= cell
->fs
->code
.num_inst
;
82 memcpy(&fp
->code
, cell
->fs
->code
.store
,
83 SPU_MAX_FRAGMENT_PROGRAM_INSTS
* SPE_INST_SIZE
);
86 printf("PPU Emit CELL_CMD_STATE_FRAGMENT_PROGRAM:\n");
87 for (i
= 0; i
< fp
->num_inst
; i
++) {
88 printf(" %3d: 0x%08x\n", i
, fp
->code
[i
]);
93 if (cell
->dirty
& (CELL_NEW_FRAMEBUFFER
|
94 CELL_NEW_DEPTH_STENCIL
|
96 /* XXX we don't want to always do codegen here. We should have
97 * a hash/lookup table to cache previous results...
99 struct cell_command_fragment_ops
*fops
100 = cell_batch_alloc(cell
, sizeof(*fops
));
101 struct spe_function spe_code
;
103 /* Prepare the buffer that will hold the generated code. */
104 spe_init_func(&spe_code
, SPU_MAX_FRAGMENT_OPS_INSTS
* SPE_INST_SIZE
);
106 /* generate new code */
107 cell_gen_fragment_function(cell
, &spe_code
);
109 /* put the new code into the batch buffer */
110 fops
->opcode
= CELL_CMD_STATE_FRAGMENT_OPS
;
111 memcpy(&fops
->code
, spe_code
.store
,
112 SPU_MAX_FRAGMENT_OPS_INSTS
* SPE_INST_SIZE
);
113 fops
->dsa
= cell
->depth_stencil
->base
;
114 fops
->blend
= cell
->blend
->base
;
116 /* free codegen buffer */
117 spe_release_func(&spe_code
);
120 if (cell
->dirty
& CELL_NEW_SAMPLER
) {
122 for (i
= 0; i
< CELL_MAX_SAMPLERS
; i
++) {
123 if (cell
->sampler
[i
]) {
124 struct cell_command_sampler
*sampler
125 = cell_batch_alloc(cell
, sizeof(*sampler
));
126 sampler
->opcode
= CELL_CMD_STATE_SAMPLER
;
128 sampler
->state
= *cell
->sampler
[i
];
133 if (cell
->dirty
& CELL_NEW_TEXTURE
) {
135 for (i
= 0;i
< CELL_MAX_SAMPLERS
; i
++) {
136 struct cell_command_texture
*texture
137 = cell_batch_alloc(cell
, sizeof(*texture
));
138 texture
->opcode
= CELL_CMD_STATE_TEXTURE
;
140 if (cell
->texture
[i
]) {
141 texture
->start
= cell
->texture
[i
]->tiled_data
;
142 texture
->width
= cell
->texture
[i
]->base
.width
[0];
143 texture
->height
= cell
->texture
[i
]->base
.height
[0];
146 texture
->start
= NULL
;
153 if (cell
->dirty
& CELL_NEW_VERTEX_INFO
) {
154 emit_state_cmd(cell
, CELL_CMD_STATE_VERTEX_INFO
,
155 &cell
->vertex_info
, sizeof(struct vertex_info
));
159 if (cell
->dirty
& CELL_NEW_VS
) {
160 const struct draw_context
*const draw
= cell
->draw
;
161 struct cell_shader_info info
;
163 info
.num_outputs
= draw_num_vs_outputs(draw
);
164 info
.declarations
= (uintptr_t) draw
->vs
.machine
.Declarations
;
165 info
.num_declarations
= draw
->vs
.machine
.NumDeclarations
;
166 info
.instructions
= (uintptr_t) draw
->vs
.machine
.Instructions
;
167 info
.num_instructions
= draw
->vs
.machine
.NumInstructions
;
168 info
.immediates
= (uintptr_t) draw
->vs
.machine
.Imms
;
169 info
.num_immediates
= draw
->vs
.machine
.ImmLimit
/ 4;
171 emit_state_cmd(cell
, CELL_CMD_STATE_BIND_VS
, &info
, sizeof(info
));