1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "pipe/p_defines.h"
29 #include "util/u_memory.h"
30 #include "util/u_inlines.h"
31 #include "draw/draw_context.h"
32 #include "tgsi/tgsi_parse.h"
34 #include "cell_context.h"
35 #include "cell_state.h"
36 #include "cell_gen_fp.h"
40 static INLINE
struct cell_fragment_shader_state
*
41 cell_fragment_shader_state(void *shader
)
43 return (struct cell_fragment_shader_state
*) shader
;
48 static INLINE
struct cell_vertex_shader_state
*
49 cell_vertex_shader_state(void *shader
)
51 return (struct cell_vertex_shader_state
*) shader
;
56 * Create fragment shader state.
57 * Called via pipe->create_fs_state()
60 cell_create_fs_state(struct pipe_context
*pipe
,
61 const struct pipe_shader_state
*templ
)
63 struct cell_context
*cell
= cell_context(pipe
);
64 struct cell_fragment_shader_state
*cfs
;
66 cfs
= CALLOC_STRUCT(cell_fragment_shader_state
);
70 cfs
->shader
.tokens
= tgsi_dup_tokens(templ
->tokens
);
71 if (!cfs
->shader
.tokens
) {
76 tgsi_scan_shader(templ
->tokens
, &cfs
->info
);
78 cell_gen_fragment_program(cell
, cfs
->shader
.tokens
, &cfs
->code
);
85 * Called via pipe->bind_fs_state()
88 cell_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
90 struct cell_context
*cell
= cell_context(pipe
);
92 cell
->fs
= cell_fragment_shader_state(fs
);
94 cell
->dirty
|= CELL_NEW_FS
;
99 * Called via pipe->delete_fs_state()
102 cell_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
104 struct cell_fragment_shader_state
*cfs
= cell_fragment_shader_state(fs
);
106 spe_release_func(&cfs
->code
);
108 FREE((void *) cfs
->shader
.tokens
);
114 * Create vertex shader state.
115 * Called via pipe->create_vs_state()
118 cell_create_vs_state(struct pipe_context
*pipe
,
119 const struct pipe_shader_state
*templ
)
121 struct cell_context
*cell
= cell_context(pipe
);
122 struct cell_vertex_shader_state
*cvs
;
124 cvs
= CALLOC_STRUCT(cell_vertex_shader_state
);
128 cvs
->shader
.tokens
= tgsi_dup_tokens(templ
->tokens
);
129 if (!cvs
->shader
.tokens
) {
134 tgsi_scan_shader(templ
->tokens
, &cvs
->info
);
136 cvs
->draw_data
= draw_create_vertex_shader(cell
->draw
, &cvs
->shader
);
137 if (cvs
->draw_data
== NULL
) {
138 FREE( (void *) cvs
->shader
.tokens
);
148 * Called via pipe->bind_vs_state()
151 cell_bind_vs_state(struct pipe_context
*pipe
, void *vs
)
153 struct cell_context
*cell
= cell_context(pipe
);
155 cell
->vs
= cell_vertex_shader_state(vs
);
157 draw_bind_vertex_shader(cell
->draw
,
158 (cell
->vs
? cell
->vs
->draw_data
: NULL
));
160 cell
->dirty
|= CELL_NEW_VS
;
165 * Called via pipe->delete_vs_state()
168 cell_delete_vs_state(struct pipe_context
*pipe
, void *vs
)
170 struct cell_context
*cell
= cell_context(pipe
);
171 struct cell_vertex_shader_state
*cvs
= cell_vertex_shader_state(vs
);
173 draw_delete_vertex_shader(cell
->draw
, cvs
->draw_data
);
174 FREE( (void *) cvs
->shader
.tokens
);
180 * Called via pipe->set_constant_buffer()
183 cell_set_constant_buffer(struct pipe_context
*pipe
,
184 uint shader
, uint index
,
185 struct pipe_buffer
*buf
)
187 struct cell_context
*cell
= cell_context(pipe
);
189 assert(shader
< PIPE_SHADER_TYPES
);
192 draw_flush(cell
->draw
);
194 /* note: reference counting */
195 pipe_buffer_reference(&cell
->constants
[shader
], buf
);
197 if (shader
== PIPE_SHADER_VERTEX
)
198 cell
->dirty
|= CELL_NEW_VS_CONSTANTS
;
199 else if (shader
== PIPE_SHADER_FRAGMENT
)
200 cell
->dirty
|= CELL_NEW_FS_CONSTANTS
;
205 cell_init_shader_functions(struct cell_context
*cell
)
207 cell
->pipe
.create_fs_state
= cell_create_fs_state
;
208 cell
->pipe
.bind_fs_state
= cell_bind_fs_state
;
209 cell
->pipe
.delete_fs_state
= cell_delete_fs_state
;
211 cell
->pipe
.create_vs_state
= cell_create_vs_state
;
212 cell
->pipe
.bind_vs_state
= cell_bind_vs_state
;
213 cell
->pipe
.delete_vs_state
= cell_delete_vs_state
;
215 cell
->pipe
.set_constant_buffer
= cell_set_constant_buffer
;