1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "pipe/p_defines.h"
29 #include "pipe/p_util.h"
30 #include "pipe/p_inlines.h"
31 #include "pipe/p_winsys.h"
32 #include "draw/draw_context.h"
33 #include "tgsi/util/tgsi_parse.h"
35 #include "cell_context.h"
36 #include "cell_state.h"
41 static INLINE
struct cell_fragment_shader_state
*
42 cell_fragment_shader_state(void *shader
)
44 return (struct pipe_shader_state
*) shader
;
49 static INLINE
struct cell_vertex_shader_state
*
50 cell_vertex_shader_state(void *shader
)
52 return (struct pipe_shader_state
*) shader
;
58 cell_create_fs_state(struct pipe_context
*pipe
,
59 const struct pipe_shader_state
*templ
)
61 /*struct cell_context *cell = cell_context(pipe);*/
62 struct cell_fragment_shader_state
*cfs
;
64 cfs
= CALLOC_STRUCT(cell_fragment_shader_state
);
68 cfs
->shader
.tokens
= tgsi_dup_tokens(templ
->tokens
);
69 if (!cfs
->shader
.tokens
) {
74 tgsi_scan_shader(templ
->tokens
, &cfs
->info
);
81 cell_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
83 struct cell_context
*cell
= cell_context(pipe
);
85 cell
->fs
= cell_fragment_shader_state(fs
);
87 cell
->dirty
|= CELL_NEW_FS
;
92 cell_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
94 struct cell_fragment_shader_state
*cfs
= cell_fragment_shader_state(fs
);
96 FREE((void *) cfs
->shader
.tokens
);
102 cell_create_vs_state(struct pipe_context
*pipe
,
103 const struct pipe_shader_state
*templ
)
105 struct cell_context
*cell
= cell_context(pipe
);
106 struct cell_vertex_shader_state
*cvs
;
108 cvs
= CALLOC_STRUCT(cell_vertex_shader_state
);
112 cvs
->shader
.tokens
= tgsi_dup_tokens(templ
->tokens
);
113 if (!cvs
->shader
.tokens
) {
118 tgsi_scan_shader(templ
->tokens
, &cvs
->info
);
120 cvs
->draw_data
= draw_create_vertex_shader(cell
->draw
, &cvs
->shader
);
121 if (cvs
->draw_data
== NULL
) {
122 FREE( (void *) cvs
->shader
.tokens
);
132 cell_bind_vs_state(struct pipe_context
*pipe
, void *vs
)
134 struct cell_context
*cell
= cell_context(pipe
);
136 cell
->vs
= cell_vertex_shader_state(vs
);
138 draw_bind_vertex_shader(cell
->draw
,
139 (cell
->vs
? cell
->vs
->draw_data
: NULL
));
141 cell
->dirty
|= CELL_NEW_VS
;
146 cell_delete_vs_state(struct pipe_context
*pipe
, void *vs
)
148 struct cell_context
*cell
= cell_context(pipe
);
149 struct cell_vertex_shader_state
*cvs
= cell_vertex_shader_state(vs
);
151 draw_delete_vertex_shader(cell
->draw
, cvs
->draw_data
);
152 FREE( (void *) cvs
->shader
.tokens
);
158 cell_set_constant_buffer(struct pipe_context
*pipe
,
159 uint shader
, uint index
,
160 const struct pipe_constant_buffer
*buf
)
162 struct cell_context
*cell
= cell_context(pipe
);
163 struct pipe_winsys
*ws
= pipe
->winsys
;
165 assert(shader
< PIPE_SHADER_TYPES
);
168 /* note: reference counting */
169 pipe_buffer_reference(ws
,
170 &cell
->constants
[shader
].buffer
,
172 cell
->constants
[shader
].size
= buf
->size
;
174 cell
->dirty
|= CELL_NEW_CONSTANTS
;
179 cell_init_shader_functions(struct cell_context
*cell
)
181 cell
->pipe
.create_fs_state
= cell_create_fs_state
;
182 cell
->pipe
.bind_fs_state
= cell_bind_fs_state
;
183 cell
->pipe
.delete_fs_state
= cell_delete_fs_state
;
185 cell
->pipe
.create_vs_state
= cell_create_vs_state
;
186 cell
->pipe
.bind_vs_state
= cell_bind_vs_state
;
187 cell
->pipe
.delete_vs_state
= cell_delete_vs_state
;
189 cell
->pipe
.set_constant_buffer
= cell_set_constant_buffer
;