1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
38 #include "util/u_format.h"
39 #include "util/u_math.h"
40 #include "util/u_memory.h"
42 #include "cell_context.h"
43 #include "cell_state.h"
44 #include "cell_texture.h"
46 #include "state_tracker/sw_winsys.h"
51 cell_texture_layout(struct pipe_screen
*screen
,
52 struct cell_texture
*ct
)
54 struct pipe_texture
*pt
= &ct
->base
;
56 unsigned width
= pt
->width0
;
57 unsigned height
= pt
->height0
;
58 unsigned depth
= pt
->depth0
;
62 for (level
= 0; level
<= pt
->last_level
; level
++) {
64 unsigned w_tile
, h_tile
;
66 assert(level
< CELL_MAX_TEXTURE_LEVELS
);
68 /* width, height, rounded up to tile size */
69 w_tile
= align(width
, TILE_SIZE
);
70 h_tile
= align(height
, TILE_SIZE
);
72 ct
->stride
[level
] = util_format_get_stride(pt
->format
, w_tile
);
74 ct
->level_offset
[level
] = ct
->buffer_size
;
76 size
= ct
->stride
[level
] * util_format_get_nblocksy(pt
->format
, h_tile
);
77 if (pt
->target
== PIPE_TEXTURE_CUBE
)
82 ct
->buffer_size
+= size
;
84 width
= u_minify(width
, 1);
85 height
= u_minify(height
, 1);
86 depth
= u_minify(depth
, 1);
89 ct
->data
= align_malloc(ct
->buffer_size
, 16);
91 return ct
->data
!= NULL
;
96 * Texture layout for simple color buffers.
99 cell_displaytarget_layout(struct pipe_screen
*screen
,
100 struct cell_texture
* ct
)
102 struct sw_winsys
*winsys
= cell_screen(screen
)->winsys
;
104 /* Round up the surface size to a multiple of the tile size?
106 ct
->dt
= winsys
->displaytarget_create(winsys
,
113 return ct
->dt
!= NULL
;
116 static struct pipe_texture
*
117 cell_texture_create(struct pipe_screen
*screen
,
118 const struct pipe_texture
*templat
)
120 struct cell_texture
*ct
= CALLOC_STRUCT(cell_texture
);
125 pipe_reference_init(&ct
->base
.reference
, 1);
126 ct
->base
.screen
= screen
;
128 if (ct
->base
.tex_usage
& (PIPE_TEXTURE_USAGE_DISPLAY_TARGET
|
129 PIPE_TEXTURE_USAGE_SCANOUT
|
130 PIPE_TEXTURE_USAGE_SHARED
)) {
131 if (!cell_displaytarget_layout(screen
, ct
))
135 if (!cell_texture_layout(screen
, ct
))
148 cell_texture_destroy(struct pipe_texture
*pt
)
150 struct cell_screen
*screen
= cell_screen(pt
->screen
);
151 struct sw_winsys
*winsys
= screen
->winsys
;
152 struct cell_texture
*ct
= cell_texture(pt
);
156 winsys
->displaytarget_unmap(winsys
, ct
->dt
);
162 winsys
->displaytarget_destroy(winsys
, ct
->dt
);
165 /* regular texture */
166 align_free(ct
->data
);
175 * Convert image from linear layout to tiled layout. 4-byte pixels.
178 twiddle_image_uint(uint w
, uint h
, uint tile_size
, uint
*dst
,
179 uint src_stride
, const uint
*src
)
181 const uint tile_size2
= tile_size
* tile_size
;
182 const uint h_t
= (h
+ tile_size
- 1) / tile_size
;
183 const uint w_t
= (w
+ tile_size
- 1) / tile_size
;
185 uint it
, jt
; /* tile counters */
186 uint i
, j
; /* intra-tile counters */
188 src_stride
/= 4; /* convert from bytes to pixels */
190 /* loop over dest tiles */
191 for (it
= 0; it
< h_t
; it
++) {
192 for (jt
= 0; jt
< w_t
; jt
++) {
193 /* start of dest tile: */
194 uint
*tdst
= dst
+ (it
* w_t
+ jt
) * tile_size2
;
196 /* compute size of this tile (may be smaller than tile_size) */
197 /* XXX note: a compiler bug was found here. That's why the code
200 uint tile_width
= w
- jt
* tile_size
;
201 tile_width
= MIN2(tile_width
, tile_size
);
202 uint tile_height
= h
- it
* tile_size
;
203 tile_height
= MIN2(tile_height
, tile_size
);
205 /* loop over texels in the tile */
206 for (i
= 0; i
< tile_height
; i
++) {
207 for (j
= 0; j
< tile_width
; j
++) {
208 const uint srci
= it
* tile_size
+ i
;
209 const uint srcj
= jt
* tile_size
+ j
;
212 tdst
[i
* tile_size
+ j
] = src
[srci
* src_stride
+ srcj
];
221 * For Cell. Basically, rearrange the pixels/quads from this layout:
234 twiddle_tile(const uint
*tileIn
, uint
*tileOut
)
238 for (y
= 0; y
< TILE_SIZE
; y
+=2) {
239 for (x
= 0; x
< TILE_SIZE
; x
+=2) {
240 int k
= 4 * (y
/2 * TILE_SIZE
/2 + x
/2);
241 tileOut
[y
* TILE_SIZE
+ (x
+ 0)] = tileIn
[k
];
242 tileOut
[y
* TILE_SIZE
+ (x
+ 1)] = tileIn
[k
+1];
243 tileOut
[(y
+ 1) * TILE_SIZE
+ (x
+ 0)] = tileIn
[k
+2];
244 tileOut
[(y
+ 1) * TILE_SIZE
+ (x
+ 1)] = tileIn
[k
+3];
251 * Convert image from tiled layout to linear layout. 4-byte pixels.
254 untwiddle_image_uint(uint w
, uint h
, uint tile_size
, uint
*dst
,
255 uint dst_stride
, const uint
*src
)
257 const uint tile_size2
= tile_size
* tile_size
;
258 const uint h_t
= (h
+ tile_size
- 1) / tile_size
;
259 const uint w_t
= (w
+ tile_size
- 1) / tile_size
;
261 uint it
, jt
; /* tile counters */
262 uint i
, j
; /* intra-tile counters */
264 dst_stride
/= 4; /* convert from bytes to pixels */
266 tile_buf
= align_malloc(tile_size
* tile_size
* 4, 16);
268 /* loop over src tiles */
269 for (it
= 0; it
< h_t
; it
++) {
270 for (jt
= 0; jt
< w_t
; jt
++) {
271 /* start of src tile: */
272 const uint
*tsrc
= src
+ (it
* w_t
+ jt
) * tile_size2
;
274 twiddle_tile(tsrc
, tile_buf
);
277 /* compute size of this tile (may be smaller than tile_size) */
278 /* XXX note: a compiler bug was found here. That's why the code
281 uint tile_width
= w
- jt
* tile_size
;
282 tile_width
= MIN2(tile_width
, tile_size
);
283 uint tile_height
= h
- it
* tile_size
;
284 tile_height
= MIN2(tile_height
, tile_size
);
286 /* loop over texels in the tile */
287 for (i
= 0; i
< tile_height
; i
++) {
288 for (j
= 0; j
< tile_width
; j
++) {
289 uint dsti
= it
* tile_size
+ i
;
290 uint dstj
= jt
* tile_size
+ j
;
293 dst
[dsti
* dst_stride
+ dstj
] = tsrc
[i
* tile_size
+ j
];
299 align_free(tile_buf
);
303 static struct pipe_surface
*
304 cell_get_tex_surface(struct pipe_screen
*screen
,
305 struct pipe_texture
*pt
,
306 unsigned face
, unsigned level
, unsigned zslice
,
309 struct cell_texture
*ct
= cell_texture(pt
);
310 struct pipe_surface
*ps
;
312 ps
= CALLOC_STRUCT(pipe_surface
);
314 pipe_reference_init(&ps
->reference
, 1);
315 pipe_texture_reference(&ps
->texture
, pt
);
316 ps
->format
= pt
->format
;
317 ps
->width
= u_minify(pt
->width0
, level
);
318 ps
->height
= u_minify(pt
->height0
, level
);
319 ps
->offset
= ct
->level_offset
[level
];
320 /* XXX may need to override usage flags (see sp_texture.c) */
326 if (pt
->target
== PIPE_TEXTURE_CUBE
) {
327 unsigned h_tile
= align(ps
->height
, TILE_SIZE
);
328 ps
->offset
+= face
* util_format_get_nblocksy(ps
->format
, h_tile
) * ct
->stride
[level
];
330 else if (pt
->target
== PIPE_TEXTURE_3D
) {
331 unsigned h_tile
= align(ps
->height
, TILE_SIZE
);
332 ps
->offset
+= zslice
* util_format_get_nblocksy(ps
->format
, h_tile
) * ct
->stride
[level
];
344 cell_tex_surface_destroy(struct pipe_surface
*surf
)
346 pipe_texture_reference(&surf
->texture
, NULL
);
352 * Create new pipe_transfer object.
353 * This is used by the user to put tex data into a texture (and get it
354 * back out for glGetTexImage).
356 static struct pipe_transfer
*
357 cell_get_tex_transfer(struct pipe_screen
*screen
,
358 struct pipe_texture
*texture
,
359 unsigned face
, unsigned level
, unsigned zslice
,
360 enum pipe_transfer_usage usage
,
361 unsigned x
, unsigned y
, unsigned w
, unsigned h
)
363 struct cell_texture
*ct
= cell_texture(texture
);
364 struct cell_transfer
*ctrans
;
367 assert(level
<= texture
->last_level
);
369 ctrans
= CALLOC_STRUCT(cell_transfer
);
371 struct pipe_transfer
*pt
= &ctrans
->base
;
372 pipe_texture_reference(&pt
->texture
, texture
);
377 pt
->stride
= ct
->stride
[level
];
383 ctrans
->offset
= ct
->level_offset
[level
];
385 if (texture
->target
== PIPE_TEXTURE_CUBE
) {
386 unsigned h_tile
= align(u_minify(texture
->height0
, level
), TILE_SIZE
);
387 ctrans
->offset
+= face
* util_format_get_nblocksy(texture
->format
, h_tile
) * pt
->stride
;
389 else if (texture
->target
== PIPE_TEXTURE_3D
) {
390 unsigned h_tile
= align(u_minify(texture
->height0
, level
), TILE_SIZE
);
391 ctrans
->offset
+= zslice
* util_format_get_nblocksy(texture
->format
, h_tile
) * pt
->stride
;
404 cell_tex_transfer_destroy(struct pipe_transfer
*t
)
406 struct cell_transfer
*transfer
= cell_transfer(t
);
407 /* Effectively do the texture_update work here - if texture images
408 * needed post-processing to put them into hardware layout, this is
409 * where it would happen. For cell, nothing to do.
411 assert (transfer
->base
.texture
);
412 pipe_texture_reference(&transfer
->base
.texture
, NULL
);
418 * Return pointer to texture image data in linear layout.
421 cell_transfer_map(struct pipe_screen
*screen
, struct pipe_transfer
*transfer
)
423 struct cell_transfer
*ctrans
= cell_transfer(transfer
);
424 struct pipe_texture
*pt
= transfer
->texture
;
425 struct cell_texture
*ct
= cell_texture(pt
);
426 const uint level
= ctrans
->base
.level
;
427 const uint texWidth
= u_minify(pt
->width0
, level
);
428 const uint texHeight
= u_minify(pt
->height0
, level
);
429 const uint stride
= ct
->stride
[level
];
432 assert(transfer
->texture
);
434 if (ct
->mapped
== NULL
) {
436 struct sw_winsys
*winsys
= cell_screen(screen
)->winsys
;
437 ct
->mapped
= winsys
->displaytarget_map(screen
, ct
->dt
,
438 pipe_transfer_buffer_flags(transfer
));
441 ct
->mapped
= ct
->data
;
445 if (ct
->mapped
== NULL
)
449 * Create a buffer of ordinary memory for the linear texture.
450 * This is the memory that the user will read/write.
452 size
= util_format_get_stride(pt
->format
, align(texWidth
, TILE_SIZE
)) *
453 util_format_get_nblocksy(pt
->format
, align(texHeight
, TILE_SIZE
));
455 ctrans
->map
= align_malloc(size
, 16);
457 return NULL
; /* out of memory */
459 if (transfer
->usage
& PIPE_TRANSFER_READ
) {
460 /* need to untwiddle the texture to make a linear version */
461 const uint bpp
= util_format_get_blocksize(ct
->base
.format
);
463 const uint
*src
= (uint
*) (ct
->mapped
+ ctrans
->offset
);
464 uint
*dst
= ctrans
->map
;
465 untwiddle_image_uint(texWidth
, texHeight
, TILE_SIZE
,
478 * Called when user is done reading/writing texture data.
479 * If new data was written, this is where we convert the linear data
483 cell_transfer_unmap(struct pipe_screen
*screen
,
484 struct pipe_transfer
*transfer
)
486 struct cell_transfer
*ctrans
= cell_transfer(transfer
);
487 struct pipe_texture
*pt
= transfer
->texture
;
488 struct cell_texture
*ct
= cell_texture(pt
);
489 const uint level
= ctrans
->base
.level
;
490 const uint texWidth
= u_minify(pt
->width0
, level
);
491 const uint texHeight
= u_minify(pt
->height0
, level
);
492 const uint stride
= ct
->stride
[level
];
499 if (transfer
->usage
& PIPE_TRANSFER_WRITE
) {
500 /* The user wrote new texture data into the mapped buffer.
501 * We need to convert the new linear data into the twiddled/tiled format.
503 const uint bpp
= util_format_get_blocksize(ct
->base
.format
);
505 const uint
*src
= ctrans
->map
;
506 uint
*dst
= (uint
*) (ct
->mapped
+ ctrans
->offset
);
507 twiddle_image_uint(texWidth
, texHeight
, TILE_SIZE
, dst
, stride
, src
);
516 struct sw_winsys
*winsys
= cell_screen(screen
)->winsys
;
517 winsys
->displaytarget_unmap(winsys
, ct
->dt
);
520 align_free(ctrans
->map
);
529 cell_init_screen_texture_funcs(struct pipe_screen
*screen
)
531 screen
->texture_create
= cell_texture_create
;
532 screen
->texture_destroy
= cell_texture_destroy
;
534 screen
->get_tex_surface
= cell_get_tex_surface
;
535 screen
->tex_surface_destroy
= cell_tex_surface_destroy
;
537 screen
->get_tex_transfer
= cell_get_tex_transfer
;
538 screen
->tex_transfer_destroy
= cell_tex_transfer_destroy
;
540 screen
->transfer_map
= cell_transfer_map
;
541 screen
->transfer_unmap
= cell_transfer_unmap
;