Merge remote branch 'main/master' into radeon-rewrite
[mesa.git] / src / gallium / drivers / cell / ppu / cell_texture.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef CELL_TEXTURE_H
29 #define CELL_TEXTURE_H
30
31
32 struct cell_context;
33 struct pipe_texture;
34
35
36 /**
37 * Subclass of pipe_texture
38 */
39 struct cell_texture
40 {
41 struct pipe_texture base;
42
43 unsigned long level_offset[CELL_MAX_TEXTURE_LEVELS];
44 unsigned long stride[CELL_MAX_TEXTURE_LEVELS];
45
46 /** The tiled texture data is held in this buffer */
47 struct pipe_buffer *buffer;
48 unsigned long buffer_size;
49
50 /** The buffer above, mapped. This is the memory from which the
51 * SPUs will fetch texels. This texture data is in the tiled layout.
52 */
53 ubyte *mapped;
54 };
55
56
57 struct cell_transfer
58 {
59 struct pipe_transfer base;
60
61 unsigned long offset;
62 void *map;
63 };
64
65
66 /** cast wrapper */
67 static INLINE struct cell_texture *
68 cell_texture(struct pipe_texture *pt)
69 {
70 return (struct cell_texture *) pt;
71 }
72
73
74 /** cast wrapper */
75 static INLINE struct cell_transfer *
76 cell_transfer(struct pipe_transfer *pt)
77 {
78 return (struct cell_transfer *) pt;
79 }
80
81
82 extern void
83 cell_init_screen_texture_funcs(struct pipe_screen *screen);
84
85
86 #endif /* CELL_TEXTURE_H */