1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #ifndef SPU_COLORPACK_H
31 #define SPU_COLORPACK_H
34 #include <transpose_matrix4x4.h>
35 #include <spu_intrinsics.h>
38 static INLINE
unsigned int
39 spu_pack_R8G8B8A8(vector
float rgba
)
41 vector
unsigned int out
= spu_convtu(rgba
, 32);
43 out
= spu_shuffle(out
, out
, ((vector
unsigned char) {
44 0, 4, 8, 12, 0, 0, 0, 0,
45 0, 0, 0, 0, 0, 0, 0, 0 }) );
47 return spu_extract(out
, 0);
51 static INLINE
unsigned int
52 spu_pack_A8R8G8B8(vector
float rgba
)
54 vector
unsigned int out
= spu_convtu(rgba
, 32);
55 out
= spu_shuffle(out
, out
, ((vector
unsigned char) {
56 12, 0, 4, 8, 0, 0, 0, 0,
57 0, 0, 0, 0, 0, 0, 0, 0}) );
58 return spu_extract(out
, 0);
62 static INLINE
unsigned int
63 spu_pack_B8G8R8A8(vector
float rgba
)
65 vector
unsigned int out
= spu_convtu(rgba
, 32);
66 out
= spu_shuffle(out
, out
, ((vector
unsigned char) {
67 8, 4, 0, 12, 0, 0, 0, 0,
68 0, 0, 0, 0, 0, 0, 0, 0}) );
69 return spu_extract(out
, 0);
73 static INLINE
unsigned int
74 spu_pack_color_shuffle(vector
float rgba
, vector
unsigned char shuffle
)
76 vector
unsigned int out
= spu_convtu(rgba
, 32);
77 out
= spu_shuffle(out
, out
, shuffle
);
78 return spu_extract(out
, 0);
82 static INLINE vector
float
83 spu_unpack_B8G8R8A8(uint color
)
85 vector
unsigned int color_u4
= spu_splats(color
);
86 color_u4
= spu_shuffle(color_u4
, color_u4
,
87 ((vector
unsigned char) {
92 return spu_convtf(color_u4
, 32);
96 static INLINE vector
float
97 spu_unpack_A8R8G8B8(uint color
)
99 vector
unsigned int color_u4
= spu_splats(color
);
100 color_u4
= spu_shuffle(color_u4
, color_u4
,
101 ((vector
unsigned char) {
106 return spu_convtf(color_u4
, 32);
111 * \param color_in - array of 32-bit packed ARGB colors
112 * \param color_out - returns float colors in RRRR, GGGG, BBBB, AAAA order
115 spu_unpack_A8R8G8B8_transpose4(const vector
unsigned int color_in
[4],
116 vector
float color_out
[4])
118 vector
unsigned int c0
;
120 c0
= spu_shuffle(color_in
[0], color_in
[0],
121 ((vector
unsigned char) {
122 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) );
123 color_out
[0] = spu_convtf(c0
, 32);
125 c0
= spu_shuffle(color_in
[1], color_in
[1],
126 ((vector
unsigned char) {
127 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) );
128 color_out
[1] = spu_convtf(c0
, 32);
130 c0
= spu_shuffle(color_in
[2], color_in
[2],
131 ((vector
unsigned char) {
132 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) );
133 color_out
[2] = spu_convtf(c0
, 32);
135 c0
= spu_shuffle(color_in
[3], color_in
[3],
136 ((vector
unsigned char) {
137 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) );
138 color_out
[3] = spu_convtf(c0
, 32);
140 _transpose_matrix4x4(color_out
, color_out
);
145 #endif /* SPU_COLORPACK_H */