Merge remote branch 'origin/gallium-0.2' into gallium-0.2
[mesa.git] / src / gallium / drivers / cell / spu / spu_command.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * SPU command processing code
31 */
32
33
34 #include <stdio.h>
35 #include <libmisc.h>
36
37 #include "pipe/p_defines.h"
38
39 #include "spu_command.h"
40 #include "spu_main.h"
41 #include "spu_render.h"
42 #include "spu_per_fragment_op.h"
43 #include "spu_texture.h"
44 #include "spu_tile.h"
45 #include "spu_vertex_shader.h"
46 #include "spu_dcache.h"
47 #include "cell/common.h"
48
49
50 struct spu_vs_context draw;
51
52
53 /**
54 * Buffers containing dynamically generated SPU code:
55 */
56 static unsigned char attribute_fetch_code_buffer[136 * PIPE_MAX_ATTRIBS]
57 ALIGN16_ATTRIB;
58
59
60
61 static INLINE int
62 align(int value, int alignment)
63 {
64 return (value + alignment - 1) & ~(alignment - 1);
65 }
66
67
68
69 /**
70 * Tell the PPU that this SPU has finished copying a buffer to
71 * local store and that it may be reused by the PPU.
72 * This is done by writting a 16-byte batch-buffer-status block back into
73 * main memory (in cell_context->buffer_status[]).
74 */
75 static void
76 release_buffer(uint buffer)
77 {
78 /* Evidently, using less than a 16-byte status doesn't work reliably */
79 static const vector unsigned int status = {CELL_BUFFER_STATUS_FREE,
80 CELL_BUFFER_STATUS_FREE,
81 CELL_BUFFER_STATUS_FREE,
82 CELL_BUFFER_STATUS_FREE};
83 const uint index = 4 * (spu.init.id * CELL_NUM_BUFFERS + buffer);
84 uint *dst = spu.init.buffer_status + index;
85
86 ASSERT(buffer < CELL_NUM_BUFFERS);
87
88 mfc_put((void *) &status, /* src in local memory */
89 (unsigned int) dst, /* dst in main memory */
90 sizeof(status), /* size */
91 TAG_MISC, /* tag is unimportant */
92 0, /* tid */
93 0 /* rid */);
94 }
95
96
97 /**
98 * Write CELL_FENCE_SIGNALLED back to the fence status qword in main memory.
99 * There's a qword of status per SPU.
100 */
101 static void
102 cmd_fence(struct cell_command_fence *fence_cmd)
103 {
104 static const vector unsigned int status = {CELL_FENCE_SIGNALLED,
105 CELL_FENCE_SIGNALLED,
106 CELL_FENCE_SIGNALLED,
107 CELL_FENCE_SIGNALLED};
108 uint *dst = (uint *) fence_cmd->fence;
109 dst += 4 * spu.init.id; /* main store/memory address, not local store */
110 ASSERT_ALIGN16(dst);
111 mfc_put((void *) &status, /* src in local memory */
112 (unsigned int) dst, /* dst in main memory */
113 sizeof(status), /* size */
114 TAG_FENCE, /* tag */
115 0, /* tid */
116 0 /* rid */);
117 }
118
119
120 static void
121 cmd_clear_surface(const struct cell_command_clear_surface *clear)
122 {
123 D_PRINTF(CELL_DEBUG_CMD, "CLEAR SURF %u to 0x%08x\n", clear->surface, clear->value);
124
125 if (clear->surface == 0) {
126 spu.fb.color_clear_value = clear->value;
127 if (spu.init.debug_flags & CELL_DEBUG_CHECKER) {
128 uint x = (spu.init.id << 4) | (spu.init.id << 12) |
129 (spu.init.id << 20) | (spu.init.id << 28);
130 spu.fb.color_clear_value ^= x;
131 }
132 }
133 else {
134 spu.fb.depth_clear_value = clear->value;
135 }
136
137 #define CLEAR_OPT 1
138 #if CLEAR_OPT
139
140 /* Simply set all tiles' status to CLEAR.
141 * When we actually begin rendering into a tile, we'll initialize it to
142 * the clear value. If any tiles go untouched during the frame,
143 * really_clear_tiles() will set them to the clear value.
144 */
145 if (clear->surface == 0) {
146 memset(spu.ctile_status, TILE_STATUS_CLEAR, sizeof(spu.ctile_status));
147 }
148 else {
149 memset(spu.ztile_status, TILE_STATUS_CLEAR, sizeof(spu.ztile_status));
150 }
151
152 #else
153
154 /*
155 * This path clears the whole framebuffer to the clear color right now.
156 */
157
158 /*
159 printf("SPU: %s num=%d w=%d h=%d\n",
160 __FUNCTION__, num_tiles, spu.fb.width_tiles, spu.fb.height_tiles);
161 */
162
163 /* init a single tile to the clear value */
164 if (clear->surface == 0) {
165 clear_c_tile(&spu.ctile);
166 }
167 else {
168 clear_z_tile(&spu.ztile);
169 }
170
171 /* walk over my tiles, writing the 'clear' tile's data */
172 {
173 const uint num_tiles = spu.fb.width_tiles * spu.fb.height_tiles;
174 uint i;
175 for (i = spu.init.id; i < num_tiles; i += spu.init.num_spus) {
176 uint tx = i % spu.fb.width_tiles;
177 uint ty = i / spu.fb.width_tiles;
178 if (clear->surface == 0)
179 put_tile(tx, ty, &spu.ctile, TAG_SURFACE_CLEAR, 0);
180 else
181 put_tile(tx, ty, &spu.ztile, TAG_SURFACE_CLEAR, 1);
182 }
183 }
184
185 if (spu.init.debug_flags & CELL_DEBUG_SYNC) {
186 wait_on_mask(1 << TAG_SURFACE_CLEAR);
187 }
188
189 #endif /* CLEAR_OPT */
190
191 D_PRINTF(CELL_DEBUG_CMD, "CLEAR SURF done\n");
192 }
193
194
195 static void
196 cmd_release_verts(const struct cell_command_release_verts *release)
197 {
198 D_PRINTF(CELL_DEBUG_CMD, "RELEASE VERTS %u\n", release->vertex_buf);
199 ASSERT(release->vertex_buf != ~0U);
200 release_buffer(release->vertex_buf);
201 }
202
203
204 /**
205 * Process a CELL_CMD_STATE_FRAGMENT_OPS command.
206 * This involves installing new fragment ops SPU code.
207 * If this function is never called, we'll use a regular C fallback function
208 * for fragment processing.
209 */
210 static void
211 cmd_state_fragment_ops(const struct cell_command_fragment_ops *fops)
212 {
213 static int warned = 0;
214
215 D_PRINTF(CELL_DEBUG_CMD, "CMD_STATE_FRAGMENT_OPS\n");
216 /* Copy SPU code from batch buffer to spu buffer */
217 memcpy(spu.fragment_ops_code, fops->code, SPU_MAX_FRAGMENT_OPS_INSTS * 4);
218 /* Copy state info (for fallback case only) */
219 memcpy(&spu.depth_stencil_alpha, &fops->dsa, sizeof(fops->dsa));
220 memcpy(&spu.blend, &fops->blend, sizeof(fops->blend));
221 memcpy(&spu.blend_color, &fops->blend_color, sizeof(fops->blend_color));
222
223 /* Parity twist! For now, always use the fallback code by default,
224 * only switching to codegen when specifically requested. This
225 * allows us to develop freely without risking taking down the
226 * branch.
227 *
228 * Later, the parity of this check will be reversed, so that
229 * codegen is *always* used, unless we specifically indicate that
230 * we don't want it.
231 *
232 * Eventually, the option will be removed completely, because in
233 * final code we'll always use codegen and won't even provide the
234 * raw state records that the fallback code requires.
235 */
236 if ((spu.init.debug_flags & CELL_DEBUG_FRAGMENT_OP_FALLBACK) == 0) {
237 spu.fragment_ops = (spu_fragment_ops_func) spu.fragment_ops_code;
238 }
239 else {
240 /* otherwise, the default fallback code remains in place */
241 if (!warned) {
242 fprintf(stderr, "Cell Warning: using fallback per-fragment code\n");
243 warned = 1;
244 }
245 }
246
247 spu.read_depth_stencil = (spu.depth_stencil_alpha.depth.enabled || spu.depth_stencil_alpha.stencil[0].enabled);
248 }
249
250
251 static void
252 cmd_state_fragment_program(const struct cell_command_fragment_program *fp)
253 {
254 D_PRINTF(CELL_DEBUG_CMD, "CMD_STATE_FRAGMENT_PROGRAM\n");
255 /* Copy SPU code from batch buffer to spu buffer */
256 memcpy(spu.fragment_program_code, fp->code,
257 SPU_MAX_FRAGMENT_PROGRAM_INSTS * 4);
258 #if 01
259 /* Point function pointer at new code */
260 spu.fragment_program = (spu_fragment_program_func)spu.fragment_program_code;
261 #endif
262 }
263
264
265 static uint
266 cmd_state_fs_constants(const uint64_t *buffer, uint pos)
267 {
268 const uint num_const = buffer[pos + 1];
269 const float *constants = (const float *) &buffer[pos + 2];
270 uint i;
271
272 D_PRINTF(CELL_DEBUG_CMD, "CMD_STATE_FS_CONSTANTS (%u)\n", num_const);
273
274 /* Expand each float to float[4] for SOA execution */
275 for (i = 0; i < num_const; i++) {
276 D_PRINTF(CELL_DEBUG_CMD, " const[%u] = %f\n", i, constants[i]);
277 spu.constants[i] = spu_splats(constants[i]);
278 }
279
280 /* return new buffer pos (in 8-byte words) */
281 return pos + 2 + num_const / 2;
282 }
283
284
285 static void
286 cmd_state_framebuffer(const struct cell_command_framebuffer *cmd)
287 {
288 D_PRINTF(CELL_DEBUG_CMD, "FRAMEBUFFER: %d x %d at %p, cformat 0x%x zformat 0x%x\n",
289 cmd->width,
290 cmd->height,
291 cmd->color_start,
292 cmd->color_format,
293 cmd->depth_format);
294
295 ASSERT_ALIGN16(cmd->color_start);
296 ASSERT_ALIGN16(cmd->depth_start);
297
298 spu.fb.color_start = cmd->color_start;
299 spu.fb.depth_start = cmd->depth_start;
300 spu.fb.color_format = cmd->color_format;
301 spu.fb.depth_format = cmd->depth_format;
302 spu.fb.width = cmd->width;
303 spu.fb.height = cmd->height;
304 spu.fb.width_tiles = (spu.fb.width + TILE_SIZE - 1) / TILE_SIZE;
305 spu.fb.height_tiles = (spu.fb.height + TILE_SIZE - 1) / TILE_SIZE;
306
307 switch (spu.fb.depth_format) {
308 case PIPE_FORMAT_Z32_UNORM:
309 spu.fb.zsize = 4;
310 spu.fb.zscale = (float) 0xffffffffu;
311 break;
312 case PIPE_FORMAT_Z24S8_UNORM:
313 case PIPE_FORMAT_S8Z24_UNORM:
314 case PIPE_FORMAT_Z24X8_UNORM:
315 case PIPE_FORMAT_X8Z24_UNORM:
316 spu.fb.zsize = 4;
317 spu.fb.zscale = (float) 0x00ffffffu;
318 break;
319 case PIPE_FORMAT_Z16_UNORM:
320 spu.fb.zsize = 2;
321 spu.fb.zscale = (float) 0xffffu;
322 break;
323 default:
324 spu.fb.zsize = 0;
325 break;
326 }
327 }
328
329
330 /**
331 * Tex texture mask_s/t and scale_s/t fields depend on the texture size and
332 * sampler wrap modes.
333 */
334 static void
335 update_tex_masks(struct spu_texture *texture,
336 const struct pipe_sampler_state *sampler)
337 {
338 uint i;
339
340 for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
341 int width = texture->level[i].width;
342 int height = texture->level[i].height;
343
344 if (sampler->wrap_s == PIPE_TEX_WRAP_REPEAT)
345 texture->level[i].mask_s = spu_splats(width - 1);
346 else
347 texture->level[i].mask_s = spu_splats(~0);
348
349 if (sampler->wrap_t == PIPE_TEX_WRAP_REPEAT)
350 texture->level[i].mask_t = spu_splats(height - 1);
351 else
352 texture->level[i].mask_t = spu_splats(~0);
353
354 if (sampler->normalized_coords) {
355 texture->level[i].scale_s = spu_splats((float) width);
356 texture->level[i].scale_t = spu_splats((float) height);
357 }
358 else {
359 texture->level[i].scale_s = spu_splats(1.0f);
360 texture->level[i].scale_t = spu_splats(1.0f);
361 }
362 }
363 }
364
365
366 static void
367 cmd_state_sampler(const struct cell_command_sampler *sampler)
368 {
369 uint unit = sampler->unit;
370
371 D_PRINTF(CELL_DEBUG_CMD, "SAMPLER [%u]\n", unit);
372
373 spu.sampler[unit] = sampler->state;
374
375 switch (spu.sampler[unit].min_img_filter) {
376 case PIPE_TEX_FILTER_LINEAR:
377 spu.min_sample_texture_2d[unit] = sample_texture_2d_bilinear;
378 break;
379 case PIPE_TEX_FILTER_ANISO:
380 /* fall-through, for now */
381 case PIPE_TEX_FILTER_NEAREST:
382 spu.min_sample_texture_2d[unit] = sample_texture_2d_nearest;
383 break;
384 default:
385 ASSERT(0);
386 }
387
388 switch (spu.sampler[sampler->unit].mag_img_filter) {
389 case PIPE_TEX_FILTER_LINEAR:
390 spu.mag_sample_texture_2d[unit] = sample_texture_2d_bilinear;
391 break;
392 case PIPE_TEX_FILTER_ANISO:
393 /* fall-through, for now */
394 case PIPE_TEX_FILTER_NEAREST:
395 spu.mag_sample_texture_2d[unit] = sample_texture_2d_nearest;
396 break;
397 default:
398 ASSERT(0);
399 }
400
401 switch (spu.sampler[sampler->unit].min_mip_filter) {
402 case PIPE_TEX_MIPFILTER_NEAREST:
403 case PIPE_TEX_MIPFILTER_LINEAR:
404 spu.sample_texture_2d[unit] = sample_texture_2d_lod;
405 break;
406 case PIPE_TEX_MIPFILTER_NONE:
407 spu.sample_texture_2d[unit] = spu.mag_sample_texture_2d[unit];
408 break;
409 default:
410 ASSERT(0);
411 }
412
413 update_tex_masks(&spu.texture[unit], &spu.sampler[unit]);
414 }
415
416
417 static void
418 cmd_state_texture(const struct cell_command_texture *texture)
419 {
420 const uint unit = texture->unit;
421 uint i;
422
423 D_PRINTF(CELL_DEBUG_CMD, "TEXTURE [%u]\n", texture->unit);
424
425 spu.texture[unit].max_level = 0;
426 spu.texture[unit].target = texture->target;
427
428 for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
429 uint width = texture->width[i];
430 uint height = texture->height[i];
431 uint depth = texture->depth[i];
432
433 D_PRINTF(CELL_DEBUG_CMD, " LEVEL %u: at %p size[0] %u x %u\n", i,
434 texture->start[i], texture->width[i], texture->height[i]);
435
436 spu.texture[unit].level[i].start = texture->start[i];
437 spu.texture[unit].level[i].width = width;
438 spu.texture[unit].level[i].height = height;
439 spu.texture[unit].level[i].depth = depth;
440
441 spu.texture[unit].level[i].tiles_per_row =
442 (width + TILE_SIZE - 1) / TILE_SIZE;
443
444 spu.texture[unit].level[i].bytes_per_image =
445 4 * align(width, TILE_SIZE) * align(height, TILE_SIZE) * depth;
446
447 spu.texture[unit].level[i].max_s = spu_splats((int) width - 1);
448 spu.texture[unit].level[i].max_t = spu_splats((int) height - 1);
449
450 if (texture->start[i])
451 spu.texture[unit].max_level = i;
452 }
453
454 update_tex_masks(&spu.texture[unit], &spu.sampler[unit]);
455 }
456
457
458 static void
459 cmd_state_vertex_info(const struct vertex_info *vinfo)
460 {
461 D_PRINTF(CELL_DEBUG_CMD, "VERTEX_INFO num_attribs=%u\n", vinfo->num_attribs);
462 ASSERT(vinfo->num_attribs >= 1);
463 ASSERT(vinfo->num_attribs <= 8);
464 memcpy(&spu.vertex_info, vinfo, sizeof(*vinfo));
465 }
466
467
468 static void
469 cmd_state_vs_array_info(const struct cell_array_info *vs_info)
470 {
471 const unsigned attr = vs_info->attr;
472
473 ASSERT(attr < PIPE_MAX_ATTRIBS);
474 draw.vertex_fetch.src_ptr[attr] = vs_info->base;
475 draw.vertex_fetch.pitch[attr] = vs_info->pitch;
476 draw.vertex_fetch.size[attr] = vs_info->size;
477 draw.vertex_fetch.code_offset[attr] = vs_info->function_offset;
478 draw.vertex_fetch.dirty = 1;
479 }
480
481
482 static void
483 cmd_state_attrib_fetch(const struct cell_attribute_fetch_code *code)
484 {
485 mfc_get(attribute_fetch_code_buffer,
486 (unsigned int) code->base, /* src */
487 code->size,
488 TAG_BATCH_BUFFER,
489 0, /* tid */
490 0 /* rid */);
491 wait_on_mask(1 << TAG_BATCH_BUFFER);
492
493 draw.vertex_fetch.code = attribute_fetch_code_buffer;
494 }
495
496
497 static void
498 cmd_finish(void)
499 {
500 D_PRINTF(CELL_DEBUG_CMD, "FINISH\n");
501 really_clear_tiles(0);
502 /* wait for all outstanding DMAs to finish */
503 mfc_write_tag_mask(~0);
504 mfc_read_tag_status_all();
505 /* send mbox message to PPU */
506 spu_write_out_mbox(CELL_CMD_FINISH);
507 }
508
509
510 /**
511 * Execute a batch of commands which was sent to us by the PPU.
512 * See the cell_emit_state.c code to see where the commands come from.
513 *
514 * The opcode param encodes the location of the buffer and its size.
515 */
516 static void
517 cmd_batch(uint opcode)
518 {
519 const uint buf = (opcode >> 8) & 0xff;
520 uint size = (opcode >> 16);
521 uint64_t buffer[CELL_BUFFER_SIZE / 8] ALIGN16_ATTRIB;
522 const unsigned usize = size / sizeof(buffer[0]);
523 uint pos;
524
525 D_PRINTF(CELL_DEBUG_CMD, "BATCH buffer %u, len %u, from %p\n",
526 buf, size, spu.init.buffers[buf]);
527
528 ASSERT((opcode & CELL_CMD_OPCODE_MASK) == CELL_CMD_BATCH);
529
530 ASSERT_ALIGN16(spu.init.buffers[buf]);
531
532 size = ROUNDUP16(size);
533
534 ASSERT_ALIGN16(spu.init.buffers[buf]);
535
536 mfc_get(buffer, /* dest */
537 (unsigned int) spu.init.buffers[buf], /* src */
538 size,
539 TAG_BATCH_BUFFER,
540 0, /* tid */
541 0 /* rid */);
542 wait_on_mask(1 << TAG_BATCH_BUFFER);
543
544 /* Tell PPU we're done copying the buffer to local store */
545 D_PRINTF(CELL_DEBUG_CMD, "release batch buf %u\n", buf);
546 release_buffer(buf);
547
548 /*
549 * Loop over commands in the batch buffer
550 */
551 for (pos = 0; pos < usize; /* no incr */) {
552 switch (buffer[pos]) {
553 /*
554 * rendering commands
555 */
556 case CELL_CMD_CLEAR_SURFACE:
557 {
558 struct cell_command_clear_surface *clr
559 = (struct cell_command_clear_surface *) &buffer[pos];
560 cmd_clear_surface(clr);
561 pos += sizeof(*clr) / 8;
562 }
563 break;
564 case CELL_CMD_RENDER:
565 {
566 struct cell_command_render *render
567 = (struct cell_command_render *) &buffer[pos];
568 uint pos_incr;
569 cmd_render(render, &pos_incr);
570 pos += pos_incr;
571 }
572 break;
573 /*
574 * state-update commands
575 */
576 case CELL_CMD_STATE_FRAMEBUFFER:
577 {
578 struct cell_command_framebuffer *fb
579 = (struct cell_command_framebuffer *) &buffer[pos];
580 cmd_state_framebuffer(fb);
581 pos += sizeof(*fb) / 8;
582 }
583 break;
584 case CELL_CMD_STATE_FRAGMENT_OPS:
585 {
586 struct cell_command_fragment_ops *fops
587 = (struct cell_command_fragment_ops *) &buffer[pos];
588 cmd_state_fragment_ops(fops);
589 pos += sizeof(*fops) / 8;
590 }
591 break;
592 case CELL_CMD_STATE_FRAGMENT_PROGRAM:
593 {
594 struct cell_command_fragment_program *fp
595 = (struct cell_command_fragment_program *) &buffer[pos];
596 cmd_state_fragment_program(fp);
597 pos += sizeof(*fp) / 8;
598 }
599 break;
600 case CELL_CMD_STATE_FS_CONSTANTS:
601 pos = cmd_state_fs_constants(buffer, pos);
602 break;
603 case CELL_CMD_STATE_RASTERIZER:
604 {
605 struct cell_command_rasterizer *rast =
606 (struct cell_command_rasterizer *) &buffer[pos];
607 spu.rasterizer = rast->rasterizer;
608 pos += sizeof(*rast) / 8;
609 }
610 break;
611 case CELL_CMD_STATE_SAMPLER:
612 {
613 struct cell_command_sampler *sampler
614 = (struct cell_command_sampler *) &buffer[pos];
615 cmd_state_sampler(sampler);
616 pos += sizeof(*sampler) / 8;
617 }
618 break;
619 case CELL_CMD_STATE_TEXTURE:
620 {
621 struct cell_command_texture *texture
622 = (struct cell_command_texture *) &buffer[pos];
623 cmd_state_texture(texture);
624 pos += sizeof(*texture) / 8;
625 }
626 break;
627 case CELL_CMD_STATE_VERTEX_INFO:
628 cmd_state_vertex_info((struct vertex_info *) &buffer[pos+1]);
629 pos += (1 + ROUNDUP8(sizeof(struct vertex_info)) / 8);
630 break;
631 case CELL_CMD_STATE_VIEWPORT:
632 (void) memcpy(& draw.viewport, &buffer[pos+1],
633 sizeof(struct pipe_viewport_state));
634 pos += (1 + ROUNDUP8(sizeof(struct pipe_viewport_state)) / 8);
635 break;
636 case CELL_CMD_STATE_UNIFORMS:
637 draw.constants = (const float (*)[4]) (uintptr_t) buffer[pos + 1];
638 pos += 2;
639 break;
640 case CELL_CMD_STATE_VS_ARRAY_INFO:
641 cmd_state_vs_array_info((struct cell_array_info *) &buffer[pos+1]);
642 pos += (1 + ROUNDUP8(sizeof(struct cell_array_info)) / 8);
643 break;
644 case CELL_CMD_STATE_BIND_VS:
645 #if 0
646 spu_bind_vertex_shader(&draw,
647 (struct cell_shader_info *) &buffer[pos+1]);
648 #endif
649 pos += (1 + ROUNDUP8(sizeof(struct cell_shader_info)) / 8);
650 break;
651 case CELL_CMD_STATE_ATTRIB_FETCH:
652 cmd_state_attrib_fetch((struct cell_attribute_fetch_code *)
653 &buffer[pos+1]);
654 pos += (1 + ROUNDUP8(sizeof(struct cell_attribute_fetch_code)) / 8);
655 break;
656 /*
657 * misc commands
658 */
659 case CELL_CMD_FINISH:
660 cmd_finish();
661 pos += 1;
662 break;
663 case CELL_CMD_FENCE:
664 {
665 struct cell_command_fence *fence_cmd =
666 (struct cell_command_fence *) &buffer[pos];
667 cmd_fence(fence_cmd);
668 pos += sizeof(*fence_cmd) / 8;
669 }
670 break;
671 case CELL_CMD_RELEASE_VERTS:
672 {
673 struct cell_command_release_verts *release
674 = (struct cell_command_release_verts *) &buffer[pos];
675 cmd_release_verts(release);
676 pos += sizeof(*release) / 8;
677 }
678 break;
679 case CELL_CMD_FLUSH_BUFFER_RANGE: {
680 struct cell_buffer_range *br = (struct cell_buffer_range *)
681 &buffer[pos+1];
682
683 spu_dcache_mark_dirty((unsigned) br->base, br->size);
684 pos += (1 + ROUNDUP8(sizeof(struct cell_buffer_range)) / 8);
685 break;
686 }
687 default:
688 printf("SPU %u: bad opcode: 0x%llx\n", spu.init.id, buffer[pos]);
689 ASSERT(0);
690 break;
691 }
692 }
693
694 D_PRINTF(CELL_DEBUG_CMD, "BATCH complete\n");
695 }
696
697
698 #define PERF 0
699
700
701 /**
702 * Main loop for SPEs: Get a command, execute it, repeat.
703 */
704 void
705 command_loop(void)
706 {
707 int exitFlag = 0;
708 uint t0, t1;
709
710 D_PRINTF(CELL_DEBUG_CMD, "Enter command loop\n");
711
712 while (!exitFlag) {
713 unsigned opcode;
714
715 D_PRINTF(CELL_DEBUG_CMD, "Wait for cmd...\n");
716
717 if (PERF)
718 spu_write_decrementer(~0);
719
720 /* read/wait from mailbox */
721 opcode = (unsigned int) spu_read_in_mbox();
722 D_PRINTF(CELL_DEBUG_CMD, "got cmd 0x%x\n", opcode);
723
724 if (PERF)
725 t0 = spu_read_decrementer();
726
727 switch (opcode & CELL_CMD_OPCODE_MASK) {
728 case CELL_CMD_EXIT:
729 D_PRINTF(CELL_DEBUG_CMD, "EXIT\n");
730 exitFlag = 1;
731 break;
732 case CELL_CMD_VS_EXECUTE:
733 #if 0
734 spu_execute_vertex_shader(&draw, &cmd.vs);
735 #endif
736 break;
737 case CELL_CMD_BATCH:
738 cmd_batch(opcode);
739 break;
740 default:
741 printf("Bad opcode 0x%x!\n", opcode & CELL_CMD_OPCODE_MASK);
742 }
743
744 if (PERF) {
745 t1 = spu_read_decrementer();
746 printf("wait mbox time: %gms batch time: %gms\n",
747 (~0u - t0) * spu.init.inv_timebase,
748 (t0 - t1) * spu.init.inv_timebase);
749 }
750 }
751
752 D_PRINTF(CELL_DEBUG_CMD, "Exit command loop\n");
753
754 if (spu.init.debug_flags & CELL_DEBUG_CACHE)
755 spu_dcache_report();
756 }