cell: implement fencing for texture buffers
[mesa.git] / src / gallium / drivers / cell / spu / spu_command.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * SPU command processing code
31 */
32
33
34 #include <stdio.h>
35 #include <libmisc.h>
36
37 #include "pipe/p_defines.h"
38
39 #include "spu_command.h"
40 #include "spu_main.h"
41 #include "spu_render.h"
42 #include "spu_per_fragment_op.h"
43 #include "spu_texture.h"
44 #include "spu_tile.h"
45 #include "spu_vertex_shader.h"
46 #include "spu_dcache.h"
47 #include "cell/common.h"
48
49
50 struct spu_vs_context draw;
51
52
53 /**
54 * Buffers containing dynamically generated SPU code:
55 */
56 static unsigned char attribute_fetch_code_buffer[136 * PIPE_MAX_ATTRIBS]
57 ALIGN16_ATTRIB;
58
59
60
61 static INLINE int
62 align(int value, int alignment)
63 {
64 return (value + alignment - 1) & ~(alignment - 1);
65 }
66
67
68
69 /**
70 * Tell the PPU that this SPU has finished copying a buffer to
71 * local store and that it may be reused by the PPU.
72 * This is done by writting a 16-byte batch-buffer-status block back into
73 * main memory (in cell_context->buffer_status[]).
74 */
75 static void
76 release_buffer(uint buffer)
77 {
78 /* Evidently, using less than a 16-byte status doesn't work reliably */
79 static const vector unsigned int status = {CELL_BUFFER_STATUS_FREE,
80 CELL_BUFFER_STATUS_FREE,
81 CELL_BUFFER_STATUS_FREE,
82 CELL_BUFFER_STATUS_FREE};
83 const uint index = 4 * (spu.init.id * CELL_NUM_BUFFERS + buffer);
84 uint *dst = spu.init.buffer_status + index;
85
86 ASSERT(buffer < CELL_NUM_BUFFERS);
87
88 mfc_put((void *) &status, /* src in local memory */
89 (unsigned int) dst, /* dst in main memory */
90 sizeof(status), /* size */
91 TAG_MISC, /* tag is unimportant */
92 0, /* tid */
93 0 /* rid */);
94 }
95
96
97 /**
98 * Write CELL_FENCE_SIGNALLED back to the fence status qword in main memory.
99 * There's a qword of status per SPU.
100 */
101 static void
102 cmd_fence(struct cell_command_fence *fence_cmd)
103 {
104 static const vector unsigned int status = {CELL_FENCE_SIGNALLED,
105 CELL_FENCE_SIGNALLED,
106 CELL_FENCE_SIGNALLED,
107 CELL_FENCE_SIGNALLED};
108 uint *dst = (uint *) fence_cmd->fence;
109 dst += 4 * spu.init.id; /* main store/memory address, not local store */
110
111 mfc_put((void *) &status, /* src in local memory */
112 (unsigned int) dst, /* dst in main memory */
113 sizeof(status), /* size */
114 TAG_FENCE, /* tag */
115 0, /* tid */
116 0 /* rid */);
117 }
118
119
120 static void
121 cmd_clear_surface(const struct cell_command_clear_surface *clear)
122 {
123 D_PRINTF(CELL_DEBUG_CMD, "CLEAR SURF %u to 0x%08x\n", clear->surface, clear->value);
124
125 if (clear->surface == 0) {
126 spu.fb.color_clear_value = clear->value;
127 if (spu.init.debug_flags & CELL_DEBUG_CHECKER) {
128 uint x = (spu.init.id << 4) | (spu.init.id << 12) |
129 (spu.init.id << 20) | (spu.init.id << 28);
130 spu.fb.color_clear_value ^= x;
131 }
132 }
133 else {
134 spu.fb.depth_clear_value = clear->value;
135 }
136
137 #define CLEAR_OPT 1
138 #if CLEAR_OPT
139
140 /* Simply set all tiles' status to CLEAR.
141 * When we actually begin rendering into a tile, we'll initialize it to
142 * the clear value. If any tiles go untouched during the frame,
143 * really_clear_tiles() will set them to the clear value.
144 */
145 if (clear->surface == 0) {
146 memset(spu.ctile_status, TILE_STATUS_CLEAR, sizeof(spu.ctile_status));
147 }
148 else {
149 memset(spu.ztile_status, TILE_STATUS_CLEAR, sizeof(spu.ztile_status));
150 }
151
152 #else
153
154 /*
155 * This path clears the whole framebuffer to the clear color right now.
156 */
157
158 /*
159 printf("SPU: %s num=%d w=%d h=%d\n",
160 __FUNCTION__, num_tiles, spu.fb.width_tiles, spu.fb.height_tiles);
161 */
162
163 /* init a single tile to the clear value */
164 if (clear->surface == 0) {
165 clear_c_tile(&spu.ctile);
166 }
167 else {
168 clear_z_tile(&spu.ztile);
169 }
170
171 /* walk over my tiles, writing the 'clear' tile's data */
172 {
173 const uint num_tiles = spu.fb.width_tiles * spu.fb.height_tiles;
174 uint i;
175 for (i = spu.init.id; i < num_tiles; i += spu.init.num_spus) {
176 uint tx = i % spu.fb.width_tiles;
177 uint ty = i / spu.fb.width_tiles;
178 if (clear->surface == 0)
179 put_tile(tx, ty, &spu.ctile, TAG_SURFACE_CLEAR, 0);
180 else
181 put_tile(tx, ty, &spu.ztile, TAG_SURFACE_CLEAR, 1);
182 }
183 }
184
185 if (spu.init.debug_flags & CELL_DEBUG_SYNC) {
186 wait_on_mask(1 << TAG_SURFACE_CLEAR);
187 }
188
189 #endif /* CLEAR_OPT */
190
191 D_PRINTF(CELL_DEBUG_CMD, "CLEAR SURF done\n");
192 }
193
194
195 static void
196 cmd_release_verts(const struct cell_command_release_verts *release)
197 {
198 D_PRINTF(CELL_DEBUG_CMD, "RELEASE VERTS %u\n", release->vertex_buf);
199 ASSERT(release->vertex_buf != ~0U);
200 release_buffer(release->vertex_buf);
201 }
202
203
204 /**
205 * Process a CELL_CMD_STATE_FRAGMENT_OPS command.
206 * This involves installing new fragment ops SPU code.
207 * If this function is never called, we'll use a regular C fallback function
208 * for fragment processing.
209 */
210 static void
211 cmd_state_fragment_ops(const struct cell_command_fragment_ops *fops)
212 {
213 static int warned = 0;
214
215 D_PRINTF(CELL_DEBUG_CMD, "CMD_STATE_FRAGMENT_OPS\n");
216 /* Copy SPU code from batch buffer to spu buffer */
217 memcpy(spu.fragment_ops_code, fops->code, SPU_MAX_FRAGMENT_OPS_INSTS * 4);
218 /* Copy state info (for fallback case only) */
219 memcpy(&spu.depth_stencil_alpha, &fops->dsa, sizeof(fops->dsa));
220 memcpy(&spu.blend, &fops->blend, sizeof(fops->blend));
221 memcpy(&spu.blend_color, &fops->blend_color, sizeof(fops->blend_color));
222
223 /* Parity twist! For now, always use the fallback code by default,
224 * only switching to codegen when specifically requested. This
225 * allows us to develop freely without risking taking down the
226 * branch.
227 *
228 * Later, the parity of this check will be reversed, so that
229 * codegen is *always* used, unless we specifically indicate that
230 * we don't want it.
231 *
232 * Eventually, the option will be removed completely, because in
233 * final code we'll always use codegen and won't even provide the
234 * raw state records that the fallback code requires.
235 */
236 if ((spu.init.debug_flags & CELL_DEBUG_FRAGMENT_OP_FALLBACK) == 0) {
237 spu.fragment_ops = (spu_fragment_ops_func) spu.fragment_ops_code;
238 }
239 else {
240 /* otherwise, the default fallback code remains in place */
241 if (!warned) {
242 fprintf(stderr, "Cell Warning: using fallback per-fragment code\n");
243 warned = 1;
244 }
245 }
246
247 spu.read_depth = spu.depth_stencil_alpha.depth.enabled;
248 spu.read_stencil = spu.depth_stencil_alpha.stencil[0].enabled;
249 }
250
251
252 static void
253 cmd_state_fragment_program(const struct cell_command_fragment_program *fp)
254 {
255 D_PRINTF(CELL_DEBUG_CMD, "CMD_STATE_FRAGMENT_PROGRAM\n");
256 /* Copy SPU code from batch buffer to spu buffer */
257 memcpy(spu.fragment_program_code, fp->code,
258 SPU_MAX_FRAGMENT_PROGRAM_INSTS * 4);
259 #if 01
260 /* Point function pointer at new code */
261 spu.fragment_program = (spu_fragment_program_func)spu.fragment_program_code;
262 #endif
263 }
264
265
266 static uint
267 cmd_state_fs_constants(const uint64_t *buffer, uint pos)
268 {
269 const uint num_const = buffer[pos + 1];
270 const float *constants = (const float *) &buffer[pos + 2];
271 uint i;
272
273 D_PRINTF(CELL_DEBUG_CMD, "CMD_STATE_FS_CONSTANTS (%u)\n", num_const);
274
275 /* Expand each float to float[4] for SOA execution */
276 for (i = 0; i < num_const; i++) {
277 D_PRINTF(CELL_DEBUG_CMD, " const[%u] = %f\n", i, constants[i]);
278 spu.constants[i] = spu_splats(constants[i]);
279 }
280
281 /* return new buffer pos (in 8-byte words) */
282 return pos + 2 + num_const / 2;
283 }
284
285
286 static void
287 cmd_state_framebuffer(const struct cell_command_framebuffer *cmd)
288 {
289 D_PRINTF(CELL_DEBUG_CMD, "FRAMEBUFFER: %d x %d at %p, cformat 0x%x zformat 0x%x\n",
290 cmd->width,
291 cmd->height,
292 cmd->color_start,
293 cmd->color_format,
294 cmd->depth_format);
295
296 ASSERT_ALIGN16(cmd->color_start);
297 ASSERT_ALIGN16(cmd->depth_start);
298
299 spu.fb.color_start = cmd->color_start;
300 spu.fb.depth_start = cmd->depth_start;
301 spu.fb.color_format = cmd->color_format;
302 spu.fb.depth_format = cmd->depth_format;
303 spu.fb.width = cmd->width;
304 spu.fb.height = cmd->height;
305 spu.fb.width_tiles = (spu.fb.width + TILE_SIZE - 1) / TILE_SIZE;
306 spu.fb.height_tiles = (spu.fb.height + TILE_SIZE - 1) / TILE_SIZE;
307
308 switch (spu.fb.depth_format) {
309 case PIPE_FORMAT_Z32_UNORM:
310 spu.fb.zsize = 4;
311 spu.fb.zscale = (float) 0xffffffffu;
312 break;
313 case PIPE_FORMAT_Z24S8_UNORM:
314 case PIPE_FORMAT_S8Z24_UNORM:
315 case PIPE_FORMAT_Z24X8_UNORM:
316 case PIPE_FORMAT_X8Z24_UNORM:
317 spu.fb.zsize = 4;
318 spu.fb.zscale = (float) 0x00ffffffu;
319 break;
320 case PIPE_FORMAT_Z16_UNORM:
321 spu.fb.zsize = 2;
322 spu.fb.zscale = (float) 0xffffu;
323 break;
324 default:
325 spu.fb.zsize = 0;
326 break;
327 }
328 }
329
330
331 /**
332 * Tex texture mask_s/t and scale_s/t fields depend on the texture size and
333 * sampler wrap modes.
334 */
335 static void
336 update_tex_masks(struct spu_texture *texture,
337 const struct pipe_sampler_state *sampler)
338 {
339 uint i;
340
341 for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
342 int width = texture->level[i].width;
343 int height = texture->level[i].height;
344
345 if (sampler->wrap_s == PIPE_TEX_WRAP_REPEAT)
346 texture->level[i].mask_s = spu_splats(width - 1);
347 else
348 texture->level[i].mask_s = spu_splats(~0);
349
350 if (sampler->wrap_t == PIPE_TEX_WRAP_REPEAT)
351 texture->level[i].mask_t = spu_splats(height - 1);
352 else
353 texture->level[i].mask_t = spu_splats(~0);
354
355 if (sampler->normalized_coords) {
356 texture->level[i].scale_s = spu_splats((float) width);
357 texture->level[i].scale_t = spu_splats((float) height);
358 }
359 else {
360 texture->level[i].scale_s = spu_splats(1.0f);
361 texture->level[i].scale_t = spu_splats(1.0f);
362 }
363 }
364 }
365
366
367 static void
368 cmd_state_sampler(const struct cell_command_sampler *sampler)
369 {
370 uint unit = sampler->unit;
371
372 D_PRINTF(CELL_DEBUG_CMD, "SAMPLER [%u]\n", unit);
373
374 spu.sampler[unit] = sampler->state;
375
376 switch (spu.sampler[unit].min_img_filter) {
377 case PIPE_TEX_FILTER_LINEAR:
378 spu.min_sample_texture_2d[unit] = sample_texture_2d_bilinear;
379 break;
380 case PIPE_TEX_FILTER_ANISO:
381 /* fall-through, for now */
382 case PIPE_TEX_FILTER_NEAREST:
383 spu.min_sample_texture_2d[unit] = sample_texture_2d_nearest;
384 break;
385 default:
386 ASSERT(0);
387 }
388
389 switch (spu.sampler[sampler->unit].mag_img_filter) {
390 case PIPE_TEX_FILTER_LINEAR:
391 spu.mag_sample_texture_2d[unit] = sample_texture_2d_bilinear;
392 break;
393 case PIPE_TEX_FILTER_ANISO:
394 /* fall-through, for now */
395 case PIPE_TEX_FILTER_NEAREST:
396 spu.mag_sample_texture_2d[unit] = sample_texture_2d_nearest;
397 break;
398 default:
399 ASSERT(0);
400 }
401
402 switch (spu.sampler[sampler->unit].min_mip_filter) {
403 case PIPE_TEX_MIPFILTER_NEAREST:
404 case PIPE_TEX_MIPFILTER_LINEAR:
405 spu.sample_texture_2d[unit] = sample_texture_2d_lod;
406 break;
407 case PIPE_TEX_MIPFILTER_NONE:
408 spu.sample_texture_2d[unit] = spu.mag_sample_texture_2d[unit];
409 break;
410 default:
411 ASSERT(0);
412 }
413
414 update_tex_masks(&spu.texture[unit], &spu.sampler[unit]);
415 }
416
417
418 static void
419 cmd_state_texture(const struct cell_command_texture *texture)
420 {
421 const uint unit = texture->unit;
422 uint i;
423
424 D_PRINTF(CELL_DEBUG_CMD, "TEXTURE [%u]\n", texture->unit);
425
426 spu.texture[unit].max_level = 0;
427 spu.texture[unit].target = texture->target;
428
429 for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
430 uint width = texture->width[i];
431 uint height = texture->height[i];
432 uint depth = texture->depth[i];
433
434 D_PRINTF(CELL_DEBUG_CMD, " LEVEL %u: at %p size[0] %u x %u\n", i,
435 texture->start[i], texture->width[i], texture->height[i]);
436
437 spu.texture[unit].level[i].start = texture->start[i];
438 spu.texture[unit].level[i].width = width;
439 spu.texture[unit].level[i].height = height;
440 spu.texture[unit].level[i].depth = depth;
441
442 spu.texture[unit].level[i].tiles_per_row =
443 (width + TILE_SIZE - 1) / TILE_SIZE;
444
445 spu.texture[unit].level[i].bytes_per_image =
446 4 * align(width, TILE_SIZE) * align(height, TILE_SIZE) * depth;
447
448 spu.texture[unit].level[i].max_s = spu_splats((int) width - 1);
449 spu.texture[unit].level[i].max_t = spu_splats((int) height - 1);
450
451 if (texture->start[i])
452 spu.texture[unit].max_level = i;
453 }
454
455 update_tex_masks(&spu.texture[unit], &spu.sampler[unit]);
456 }
457
458
459 static void
460 cmd_state_vertex_info(const struct vertex_info *vinfo)
461 {
462 D_PRINTF(CELL_DEBUG_CMD, "VERTEX_INFO num_attribs=%u\n", vinfo->num_attribs);
463 ASSERT(vinfo->num_attribs >= 1);
464 ASSERT(vinfo->num_attribs <= 8);
465 memcpy(&spu.vertex_info, vinfo, sizeof(*vinfo));
466 }
467
468
469 static void
470 cmd_state_vs_array_info(const struct cell_array_info *vs_info)
471 {
472 const unsigned attr = vs_info->attr;
473
474 ASSERT(attr < PIPE_MAX_ATTRIBS);
475 draw.vertex_fetch.src_ptr[attr] = vs_info->base;
476 draw.vertex_fetch.pitch[attr] = vs_info->pitch;
477 draw.vertex_fetch.size[attr] = vs_info->size;
478 draw.vertex_fetch.code_offset[attr] = vs_info->function_offset;
479 draw.vertex_fetch.dirty = 1;
480 }
481
482
483 static void
484 cmd_state_attrib_fetch(const struct cell_attribute_fetch_code *code)
485 {
486 mfc_get(attribute_fetch_code_buffer,
487 (unsigned int) code->base, /* src */
488 code->size,
489 TAG_BATCH_BUFFER,
490 0, /* tid */
491 0 /* rid */);
492 wait_on_mask(1 << TAG_BATCH_BUFFER);
493
494 draw.vertex_fetch.code = attribute_fetch_code_buffer;
495 }
496
497
498 static void
499 cmd_finish(void)
500 {
501 D_PRINTF(CELL_DEBUG_CMD, "FINISH\n");
502 really_clear_tiles(0);
503 /* wait for all outstanding DMAs to finish */
504 mfc_write_tag_mask(~0);
505 mfc_read_tag_status_all();
506 /* send mbox message to PPU */
507 spu_write_out_mbox(CELL_CMD_FINISH);
508 }
509
510
511 /**
512 * Execute a batch of commands which was sent to us by the PPU.
513 * See the cell_emit_state.c code to see where the commands come from.
514 *
515 * The opcode param encodes the location of the buffer and its size.
516 */
517 static void
518 cmd_batch(uint opcode)
519 {
520 const uint buf = (opcode >> 8) & 0xff;
521 uint size = (opcode >> 16);
522 uint64_t buffer[CELL_BUFFER_SIZE / 8] ALIGN16_ATTRIB;
523 const unsigned usize = size / sizeof(buffer[0]);
524 uint pos;
525
526 D_PRINTF(CELL_DEBUG_CMD, "BATCH buffer %u, len %u, from %p\n",
527 buf, size, spu.init.buffers[buf]);
528
529 ASSERT((opcode & CELL_CMD_OPCODE_MASK) == CELL_CMD_BATCH);
530
531 ASSERT_ALIGN16(spu.init.buffers[buf]);
532
533 size = ROUNDUP16(size);
534
535 ASSERT_ALIGN16(spu.init.buffers[buf]);
536
537 mfc_get(buffer, /* dest */
538 (unsigned int) spu.init.buffers[buf], /* src */
539 size,
540 TAG_BATCH_BUFFER,
541 0, /* tid */
542 0 /* rid */);
543 wait_on_mask(1 << TAG_BATCH_BUFFER);
544
545 /* Tell PPU we're done copying the buffer to local store */
546 D_PRINTF(CELL_DEBUG_CMD, "release batch buf %u\n", buf);
547 release_buffer(buf);
548
549 /*
550 * Loop over commands in the batch buffer
551 */
552 for (pos = 0; pos < usize; /* no incr */) {
553 switch (buffer[pos]) {
554 /*
555 * rendering commands
556 */
557 case CELL_CMD_CLEAR_SURFACE:
558 {
559 struct cell_command_clear_surface *clr
560 = (struct cell_command_clear_surface *) &buffer[pos];
561 cmd_clear_surface(clr);
562 pos += sizeof(*clr) / 8;
563 }
564 break;
565 case CELL_CMD_RENDER:
566 {
567 struct cell_command_render *render
568 = (struct cell_command_render *) &buffer[pos];
569 uint pos_incr;
570 cmd_render(render, &pos_incr);
571 pos += pos_incr;
572 }
573 break;
574 /*
575 * state-update commands
576 */
577 case CELL_CMD_STATE_FRAMEBUFFER:
578 {
579 struct cell_command_framebuffer *fb
580 = (struct cell_command_framebuffer *) &buffer[pos];
581 cmd_state_framebuffer(fb);
582 pos += sizeof(*fb) / 8;
583 }
584 break;
585 case CELL_CMD_STATE_FRAGMENT_OPS:
586 {
587 struct cell_command_fragment_ops *fops
588 = (struct cell_command_fragment_ops *) &buffer[pos];
589 cmd_state_fragment_ops(fops);
590 pos += sizeof(*fops) / 8;
591 }
592 break;
593 case CELL_CMD_STATE_FRAGMENT_PROGRAM:
594 {
595 struct cell_command_fragment_program *fp
596 = (struct cell_command_fragment_program *) &buffer[pos];
597 cmd_state_fragment_program(fp);
598 pos += sizeof(*fp) / 8;
599 }
600 break;
601 case CELL_CMD_STATE_FS_CONSTANTS:
602 pos = cmd_state_fs_constants(buffer, pos);
603 break;
604 case CELL_CMD_STATE_RASTERIZER:
605 {
606 struct cell_command_rasterizer *rast =
607 (struct cell_command_rasterizer *) &buffer[pos];
608 spu.rasterizer = rast->rasterizer;
609 pos += sizeof(*rast) / 8;
610 }
611 break;
612 case CELL_CMD_STATE_SAMPLER:
613 {
614 struct cell_command_sampler *sampler
615 = (struct cell_command_sampler *) &buffer[pos];
616 cmd_state_sampler(sampler);
617 pos += sizeof(*sampler) / 8;
618 }
619 break;
620 case CELL_CMD_STATE_TEXTURE:
621 {
622 struct cell_command_texture *texture
623 = (struct cell_command_texture *) &buffer[pos];
624 cmd_state_texture(texture);
625 pos += sizeof(*texture) / 8;
626 }
627 break;
628 case CELL_CMD_STATE_VERTEX_INFO:
629 cmd_state_vertex_info((struct vertex_info *) &buffer[pos+1]);
630 pos += (1 + ROUNDUP8(sizeof(struct vertex_info)) / 8);
631 break;
632 case CELL_CMD_STATE_VIEWPORT:
633 (void) memcpy(& draw.viewport, &buffer[pos+1],
634 sizeof(struct pipe_viewport_state));
635 pos += (1 + ROUNDUP8(sizeof(struct pipe_viewport_state)) / 8);
636 break;
637 case CELL_CMD_STATE_UNIFORMS:
638 draw.constants = (const float (*)[4]) (uintptr_t) buffer[pos + 1];
639 pos += 2;
640 break;
641 case CELL_CMD_STATE_VS_ARRAY_INFO:
642 cmd_state_vs_array_info((struct cell_array_info *) &buffer[pos+1]);
643 pos += (1 + ROUNDUP8(sizeof(struct cell_array_info)) / 8);
644 break;
645 case CELL_CMD_STATE_BIND_VS:
646 #if 0
647 spu_bind_vertex_shader(&draw,
648 (struct cell_shader_info *) &buffer[pos+1]);
649 #endif
650 pos += (1 + ROUNDUP8(sizeof(struct cell_shader_info)) / 8);
651 break;
652 case CELL_CMD_STATE_ATTRIB_FETCH:
653 cmd_state_attrib_fetch((struct cell_attribute_fetch_code *)
654 &buffer[pos+1]);
655 pos += (1 + ROUNDUP8(sizeof(struct cell_attribute_fetch_code)) / 8);
656 break;
657 /*
658 * misc commands
659 */
660 case CELL_CMD_FINISH:
661 cmd_finish();
662 pos += 1;
663 break;
664 case CELL_CMD_FENCE:
665 {
666 struct cell_command_fence *fence_cmd =
667 (struct cell_command_fence *) &buffer[pos];
668 cmd_fence(fence_cmd);
669 pos += sizeof(*fence_cmd) / 8;
670 }
671 break;
672 case CELL_CMD_RELEASE_VERTS:
673 {
674 struct cell_command_release_verts *release
675 = (struct cell_command_release_verts *) &buffer[pos];
676 cmd_release_verts(release);
677 pos += sizeof(*release) / 8;
678 }
679 break;
680 case CELL_CMD_FLUSH_BUFFER_RANGE: {
681 struct cell_buffer_range *br = (struct cell_buffer_range *)
682 &buffer[pos+1];
683
684 spu_dcache_mark_dirty((unsigned) br->base, br->size);
685 pos += (1 + ROUNDUP8(sizeof(struct cell_buffer_range)) / 8);
686 break;
687 }
688 default:
689 printf("SPU %u: bad opcode: 0x%llx\n", spu.init.id, buffer[pos]);
690 ASSERT(0);
691 break;
692 }
693 }
694
695 D_PRINTF(CELL_DEBUG_CMD, "BATCH complete\n");
696 }
697
698
699 #define PERF 0
700
701
702 /**
703 * Main loop for SPEs: Get a command, execute it, repeat.
704 */
705 void
706 command_loop(void)
707 {
708 int exitFlag = 0;
709 uint t0, t1;
710
711 D_PRINTF(CELL_DEBUG_CMD, "Enter command loop\n");
712
713 while (!exitFlag) {
714 unsigned opcode;
715
716 D_PRINTF(CELL_DEBUG_CMD, "Wait for cmd...\n");
717
718 if (PERF)
719 spu_write_decrementer(~0);
720
721 /* read/wait from mailbox */
722 opcode = (unsigned int) spu_read_in_mbox();
723 D_PRINTF(CELL_DEBUG_CMD, "got cmd 0x%x\n", opcode);
724
725 if (PERF)
726 t0 = spu_read_decrementer();
727
728 switch (opcode & CELL_CMD_OPCODE_MASK) {
729 case CELL_CMD_EXIT:
730 D_PRINTF(CELL_DEBUG_CMD, "EXIT\n");
731 exitFlag = 1;
732 break;
733 case CELL_CMD_VS_EXECUTE:
734 #if 0
735 spu_execute_vertex_shader(&draw, &cmd.vs);
736 #endif
737 break;
738 case CELL_CMD_BATCH:
739 cmd_batch(opcode);
740 break;
741 default:
742 printf("Bad opcode 0x%x!\n", opcode & CELL_CMD_OPCODE_MASK);
743 }
744
745 if (PERF) {
746 t1 = spu_read_decrementer();
747 printf("wait mbox time: %gms batch time: %gms\n",
748 (~0u - t0) * spu.init.inv_timebase,
749 (t0 - t1) * spu.init.inv_timebase);
750 }
751 }
752
753 D_PRINTF(CELL_DEBUG_CMD, "Exit command loop\n");
754
755 if (spu.init.debug_flags & CELL_DEBUG_CACHE)
756 spu_dcache_report();
757 }